@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
13L G40 Boldfresh vs. Jeff28 (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Spain to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.Non Combat Move - Italians
2 bombers moved from United Kingdom to Spain
3 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to 91 Sea Zone
4 armour and 4 mech_infantrys moved from Caucasus to GreecePlace Units - Italians
1 infantry placed in Northern Italy
1 carrier and 1 transport placed in 91 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,3,4,5,4,4,4
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Greece : 1 flag, 4 armour and 4 mech_infantrys
Yugoslavia : 3 infantry and 2 mech_infantrys
Spain : 1 flag, 4 aaGuns, 2 artilleries, 2 bombers, 1 factory_minor and 2 infantry
91 Sea Zone : 1 carrier, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 50 / 81
Russians : 27 / 29
Japanese : 28 / 35
Americans : 66 / 112
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 21 / 27
ANZAC : 28 / 33
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Jeff, I promise you are not going to soon forget this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Korea to JapanCombat - ANZAC
Battle in Malaya
Battle in Formosa
Battle in Shan State
Strategic bombing raid in Japan
AA guns fire in Japan : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Japan causes 0 damage total.Non Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from Philippines to Korea
3 fighters moved from Philippines to French Indo China
2 fighters moved from 80 Sea Zone to PersiaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 6 Sea Zone
2 infantry placed in Korea
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 33 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 aaGun
Formosa : 1 flag, 1 infantry
Korea : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 2 infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 artillery and 1 infantry
French Indo China : 3 fighters
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer and 2 transports
20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
6 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 transport
80 Sea Zone : 1 carrier and 1 cruiser
Persia : 3 fightersProduction/PUs Summary :
Germans : 50 / 81
Russians : 27 / 29
Japanese : 23 / 35
Americans : 66 / 112
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 21 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 50 / 81
Russians : 27 / 29
Japanese : 23 / 35
Americans : 66 / 112
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 21 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
I’d like to re-do USA, I miscounted from S. africa to 91. Thought my air could get there and it’s screwed up my whole strategy.
I’ll put the trannes off C. Mexico and the ACs back in the Eastern USA.
–Jeff
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Uh, what are you saying you want to do?
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just so you know, my entire strategy was based on what you were doing. I will try to listen to reason, but i think this ship has sailed…?
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just so you know, my entire strategy was based on what you were doing. I will try to listen to reason, but i think this ship has sailed…?
what you were doing was the reason i had this one in the win column already. i find it hard to believe i could possibly lose this game from where the board currently sits.
however, before i proceed, i am certainly willing to listen to anything you may wish to say.
cheers
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I couldn’t lose the game from you earlier either but allowed you an edit.
I made a mistake on my USA move thinking the air in S. Africa could reach. I need to re-do my fleet move.
–Jeff
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You can then re-do Italy. I’ll keep the combat the same.
–Jeff
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hold on now Jeff. this is a very different situation. VERY different. me losing the italian air is not ever remotely comparable to this. it was an illegal move that neither one of us knew about and i think you were very reasonable and we handled it immediately. either way, it would not have resulted in me losing the game.
this on the other hand, is a crippling move (which i would need to have to stay in this game). in addition, you would have realized that your air could not get to z91 ON YOUR USA MOVE so you should have made the adjustment then.
now, i submit to you that you did not realized i could make the move i am about to make, and thus it would not be fair to ask to redo the american move at this point.
please tell me if i am missing something?
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Yes, you are missing that I am asking to re-do one american turn just like I gave you the chance to re-do your Italian turn earlier.
I didn’t probably adjust to my miscounting.
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I still don’t even know for sure how you would want to change the board, but i highly doubt it is going to be possible at this point. not only did you realize your air could not reach on the USA move, but Italy made a move which exposed what the Axis plans are. In addition, i made a post which caused you to look closely at the board, and most likely you have realized what my long term plans have been leading up to.
i am almost certain that due to these factors i am probably going to have to say no to a USA move re-do. there was nothing illegal about your move, and the most important factor is that you realized the air could not reach the carriers on your turn already.
however, as i said, i am always willing to listen and will wait to move until we have a firm resolution. i would certainly be open to an independent third party review on these events. but the facts above will almost certainly result in most if not all players on this forum saying a USA re-do is not a request that should be honored.
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I should never have allowed your edit now knowing how you are.
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I want the game reset at the earlier edit, I recind it completely and want the game played as the move laid earlier.
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Yes, you are missing that I am asking to re-do one american turn just like I gave you the chance to re-do your Italian turn earlier.
I didn’t probably adjust to my miscounting.
jeff, we came to a redo of the italian move earlier for this reason: the move was illegal and thus tainted. could you have insisted that the move stand? probably, but i think you decided that i would not have made the attack with only a 25% chance. we came to a mutual agreement that i would not use the air elsewhere on that turn and i appreciate your willingness to be reasonable and fair and that we resolved it promptly.
this situation, please understand, is the result of long term careful planning and is the entire culmination of what i have been working for in a game in which i have had at least 10 aircraft downed by ridiculous odds in just the last 2 turns. the reason most of those aircraft were downed, was to set up this very situation.
now, had there been something illegal about your move, we would have a whole different situation, but as it is jeff, i don’t think it would be fair and equitable for you to ask for a redo in this spot as though it would be an even trade for the italian redo.
cheers
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post the map you say you are wanting.
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as it would stand prior to the italy move. i will have a look.
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i am not trying to be at all unfair jeff. this is a game of stategy, and this is a strategy that i have been developing for at least the last 5-6 moves in this hotly contested game. and again, i am certainly willing to accept a third party opinion. something that would be much more equitable would be a request like “hey since i let you keep your two italian bombers that turn, how about you have to take them off the board” or “how about you give me a couple of bombers to compensate for the two bombers i gave you back on that turn”. but what you are asking is for much much more than that.
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I want the game reset at the earlier edit, I recind it completely and want the game played as the move laid earlier.
what do you mean by “the earlier edit”. the only edit i see on your american turn was involving some venezuelan infantry.