RoundRobin for G.I.Joe Battle for the Arctic Circle Game:
This game has borrowed powered Axis & Allies Rules, but, it is not an actual A&A game. Such as the Zombie 🧟♀️ Version of A&A ,or, the long hope for A&A War of the Worlds(Earth versus Mars, via W.W.I and 2, and, modern times using Fortress America for the North America invasion).
As noted the game begs house rules, for the many needed plastic units needed to supplement the game(who knows perhaps Minis?).
Basically for the 4 major armed groups of 28 units each you only have different 6 units. Each side has an advance land trooper trained for Arctic conditions( it has to be a short time period for combat, as the Arctic is not a year round combat season), both sides have Aircraft Carriers and Cruisers( perhaps Russia and China is helping bankroll Cobra with these naval units).
Going by the 80s show Cobra did not have much of a Navy.
Each side has a sled motorized and wheeled tracked unit with ? Lasers and TOW like missile capability. They must serve as APC as the infantry cannot be expected to walk all the time, and, for close order combat as Assault Guns type of unit.
Finally one side has Warthogs air to ground attack jets, and, the other fighter bombers.
In close combat they can duke it out, but, long range the jets can fire missiles at the Warthogs.
Again the game begs for cannibalism of parts from Axis & Allies and Fortress America game.
Still the game has possibility of expansion, especially for a particular battle, with more different units, thanks, Pellulo
PS perhaps Battle for Antarctic/South Pole.
5-5-25