Ahh, you mean National Advantages!
Trans-Siberian Railway: Your infantry , AA guns, artillery may move 1 space among Russia, Novosibirsk, Yakut & Buryatia.
Don’t quite see the point of that one.
No, don’t like these. Rather abstract, and more stuff to remember that isn’t on the board.
Since My chronology is based on a 4 turn year, I have some winter effects, but they’re mainly to do with certain SZs becoming frozen over and impassable (ships have to spend the winter in port).
Maybe all units attack at -1 in Winter. In Arabia/North Africa it might be -1 to attackers in Summer.
But since Larry’s chronology is nuts (America enters on turn 4!) it’ll probably be impossible to implement these.
Tank salvage is something that could be imported to 1914, but for every power. If we do get different sculpts for tanks we can repaint a few in enemy colours for salvage units. Fight at -1 (untrained crews?)
With so few unit types its difficult to suggest anything more; if there were a bomber tech then Italy and Russia would start with it.
Maybe Q Ships (UK) - transports that can fire in defence. But I prefer this sort of thing to be handled with event cards for an element of surprise.