@Imperious-Leader Thx, I will wait your link
The Great War 1914-1918: Clash of Empires
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Any reason for using olive green for US? It’s WW2
Here are the US doughboys:
http://historymartinez.files.wordpress.com/2011/07/wwi-us-doughboy-uniform.jpgPlease rethink, IL!
No problem with 119$ (if everything is perfect! :wink: ).
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Can I assume from this that the other Allies are not permitted to enter Russian tt?
Right.
Do Romania/Serbia/Montenegro have separate units?
They use Russian.
Many of your unit sculpt follow a “one of 3” pattern; I would guess that this is broadly a case of:
1. Central Powers
2. UK/USA
3. France/Russia/Italy
Yes in general terms, but in some cases like both Infantry and entrenched infantry these are all unique.
with maybe the odd anomaly such as the USA using the French tank sculpt (though they used UK models as well).
Yes but not in that example.
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IL this game looks fantastic I know you put your heart and soul in this one and it shows. Can’t wait for it. Now get to work on that Civil War game and Napoleonic game.
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Yes sir.
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Regarding ACW and Napoleonics:
Since there are no official A&A games of those conflicts, do you nevertheless intend using the same scale units for them?
You could go down the Eagle Games route of using 1/72 scale pieces; then sell the game without unit pieces as, quite frankly, I have thousands of figures for both. (Though ships and ironclads would be nice, but not in 1/72).
My guess is that you’ll just sell the entire package as a one-off, but compatibility with other games is a selling point.
An alternative approach would be to produce games which include pieces not generally found elsewhere, such as BCW and Anglo-Indian wars (the last a possible companion to Napoleon).
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1/72 scale is too large. I prefer 1/87 HO scale which is what AA is ( for infantry at least)
Never liked anything made by Eagle games…too cheesy…bright ugly colors, rubbery comic book plastics…stupid three stooges poses…barf.
I have always liked the Viktory II pieces. Thats the scale and look to emulate.
These two games ( War Between the States and Napoleonic Wars) have already been made years ago and have gone thru many revisions.
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Whoa, those Viktory II ship pieces are pretty cool.
Hey IL, just out of curiosity (and feel free to PM me), what kind of process is involved with getting your own pieces made? I know you work with a supplier in China, but did you design the individual pieces? What program did you use?
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We are not involved in that process. It is the proper function of the producer on those details. Like HBG pieces, the manufacturer we are using is in China.
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Is it just the picture or does that uniform look green to me in the photo?
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It is a green-brown color.
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Are you saying then that you’re working on new versions of these, or new games broadly similar?
@Imperious:
These two games ( War Between the States and Napoleonic Wars) have already been made years ago and have gone thru many revisions.
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Versions of these older games. This is way down the pipeline. My intention is to get this game out first.
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So you’re pimping up old hex and counter games with plastic minis. OK.
Let me know if you ever do Kingmaker.
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Just curious, how many of these do you intend to sell? I would love a copy but I don’t think my wife will let me buy any more board games after 2012’s flurry of A&A editions and then me buying AA1914.
Maybe in the future if this is still being produced for a couple years.
Oh, and is this different than ‘The Conflict’ that is stickied at the top of this forum?
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Another fan of ViktoryII here.I sold most my metal Nappy ships and use theirs.Great game!
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So you’re pimping up old hex and counter games with plastic minis. OK.
oh hell no. These are totally original, not “plastic remakes”
Just curious, how many of these do you intend to sell? I would love a copy but I don’t think my wife will let me buy any more board games after 2012’s flurry of A&A editions and then me buying AA1914.
Maybe in the future if this is still being produced for a couple years.
Oh, and is this different than ‘The Conflict’ that is stickied at the top of this forum?
Don’t know how many will be printed. Conflict is another game making it three games on ww1.
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Man three WW1 games? Well, ‘The Conflict’ website says ‘coming in 2012’, so who knows. Your game (IL) looks better anyway.
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Man three WW1 games? Well, ‘The Conflict’ website says ‘coming in 2012’, so who knows. Your game (IL) looks better anyway.
Actually it’s 4…
but I don’t think I will find the nerve to put myself into “publishing hell” :evil:
:wink:Besides I think IL’s game will be awesome!
But maybe I should consider putting the rules and board up here for some WWI geeks!? 8-)
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4?
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We play our WWI game which is simply called Central Powers & Entente (in reference to Axis % Allies) for about 6 years now.
In the middle 2000s our gaming group which is some A&A veterans for almost 30 years felt like having played every strategy and every move so we thought:
What about creating a really fresh scenario ourself and in the process improve various aspects of A&A not well captured/simulated?
So we came up with WWI because the conflict is far more balanced from the outset and “diplomacy” comes to the table as an important additional strategic factor.In the end the game features the following elemental changes/improvements:
1. Historical Accuracy (as close as possible)
2. Diplomacy as a new step in the turn order
3. Historical Events (Russian Revolution, US War Entry, Hindu-German Conspiracy)
4. A&A Rule ImprovementsJust some remarks:
-> 1.
We wanted to really feel like the military leader of the power facing the real questions of the war. Therefore Germany’s First Army exactly is placed where it historically stood when the game begins (October 1914) and not anywhere else. And in the correct strength as well. We did not want the situation of A%A Anniversary for instance in which Japan has 9 fighters (for about 2800 aircraft) and Germany 4 fighters (for about 3000 aircraft) Same with infantry: Japan mobilized 1.4 million men but in the game it gets 18 infantry initial setup whereas Germany attacked Russia with 3.5 million men alone but gets 18 infantry as well. Were the units are placed as even another story. We simple wanted the game to feel authentic!-> 4.
One Example: We always disliked that casualties can be chosen! General: “How did our offensive go today?” Major:“Well, we lost too many tanks but we sacrificed some infantry instead!” If you think about it, this is simply ridiculous so unit types of casualties are rolled out in a second step after rolling out the number of hits.In short, it’s a fully fledged out WWI game with extremely high historical accuracy, balanced gameplay and various rule additions and improvements!
The only purpose was to generate challenge and fun for our gaming group (and some “guests” to drop by). Just did not feel the urge to publish it officially like stated above. But WWI is immensely interesting therefore I posted the original WWI thread on MR Larry Harris website to push him a bit to create his own version! ;)