13L G40 Axisplaya VS Karl7 (Allies + 12) Game 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Italians
                1 armour moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                2 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 3 armour, 5 artilleries, 85 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Smolensk to Russia
                2 fighters moved from Smolensk to Russia
                2 infantry moved from Volgograd to Samara

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters moved from 35 Sea Zone to 21 Sea Zone
                4 fighters moved from 35 Sea Zone to 20 Sea Zone
                2 mech_infantrys moved from Manchuria to Shantung
                1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
                1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
                1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 tactical_bomber moved from Japan to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 38 Sea Zone
                2 bombers moved from Yunnan to Kiangsu

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kiangsu
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 transport
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Yunnan
                1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                2 bombers moved from Kiangsu to Manchuria
                1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
                1 tactical_bomber moved from 19 Sea Zone to Japan
                1 tactical_bomber moved from Manchuria to Japan
                4 fighters moved from 21 Sea Zone to 35 Sea Zone
                4 fighters moved from 20 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Manchuria
                1 infantry and 2 mech_infantrys placed in Kwangtung
                2 artilleries and 1 infantry placed in French Indo China
                2 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Yunnan: 1 tactical_bomber
                EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,1,6,1,2,4,1,2,1,2,1,5,2,4,3,4,1,2,5,1,4,2,3,1,5,3,3,5,3,6,6,4,3,1,6
                Japanese collect 40 PUs (14 lost to blockades); end with 40 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Need Kamakzie order for naval battle in phi

    USA move.tsvg

  • '10

    lol….i never saw that harbour you bought…I would never have left my fleet here had i realised that you purchased an Harbour last round…

    As it is there, i don’t even need to give you any kami order: i just concede. Can’t loose the entire fleet vs a bunch of ss and dds…

    My fault, should have paid more attention.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Cool, want to rematch?  Rules allow playoff for 1 to 1 matches

  • '10

    not at the moment. Got too much games going, and the more games i play at the same time, the weaker my play…

    Will pm you when ready.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Sounds good.  Let me know.  I’ll post result

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