L13 G40 Ziggurat (Axis) vs Fortress (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 13 / 20
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.346
            Median : 3.000
            Variance : 0.160
            Standard Deviation : 0.400
            Total rolls : 26

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 fighter moved from Southern Italy to Yugoslavia
                1 bomber moved from Southern Italy to Yugoslavia
                1 armour moved from Algeria to Morocco
                1 artillery moved from Algeria to Morocco
                1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 :  2/3 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 cruiser in Yugoslavia, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Yugoslavia, round 1 :  1/4 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to Southern Italy
                1 bomber moved from Yugoslavia to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Algeria : 1 flag
        France : 1 flag, 1 aaGun
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 1 flag, 1 factory_major
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Baltic States : 1 flag, 2 armour
        Eastern Poland : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Yugoslavia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • And… I have no doubts that this is Italy’s high water mark :P. The dream was fun while it lasted!


  • But, hey, CONGRATULATIONS on taking Yugoslavia!  :lol: I don’t even think I’ve seen some of those Soviet territories fall before Yugoslavia. This is a WEIRD game…

    I wish there was a smiley face with a little party hat on… I feel streamers and confetti are in order…  :wink:

    The good news is Italy beat the 2 IPC they made on I1…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in Alexandria
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Alexandria, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                2 aaGuns moved from New South Wales to South Australia
                1 mech_infantry moved from New South Wales to South Australia
                1 armour moved from New South Wales to South Australia
                1 cruiser and 1 submarine moved from 63 Sea Zone to 47 Sea Zone

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    India : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
        South Australia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag, 1 infantry
        47 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        Alexandria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • It’s not a real party until the Kiwis are attacking Italians in Alexandria. Like I said, WEIRD game…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                3 bombers moved from Eastern Poland to Russia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 8,4,3 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.

    Non Combat Move - Germans
                4 infantry moved from Eastern Poland to Bessarabia
                2 artilleries moved from Eastern Poland to Baltic States
                1 armour, 3 artilleries and 7 infantry moved from Poland to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                3 infantry moved from Romania to Bessarabia
                3 artilleries and 7 infantry moved from Germany to Poland
                1 infantry moved from Finland to Norway
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                3 tactical_bombers moved from Tobruk to Western Germany
                3 bombers moved from Russia to Baltic States

    Place Units - Germans
                3 armour and 3 mech_infantrys placed in Germany
                1 artillery and 1 bomber placed in Western Germany
                1 submarine placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 infantry
                EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery
                EDIT: Adding units owned by Germans to France: 1 artillery
                EDIT: Removing units owned by Germans from Finland: 2 infantry
                EDIT: Adding units owned by Germans to Norway: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
        Western Germany : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 tactical_bombers
        Poland : 1 flag, 3 artilleries and 7 infantry
        Germany : 1 flag, 3 armour, 1 factory_major and 3 mech_infantrys
        Norway : 1 flag, 3 infantry
        Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 3 aaGuns, 8 armour, 8 artilleries, 3 bombers and 20 infantry
        Vyborg : 1 flag, 1 infantry
        Bessarabia : 1 flag, 9 infantry
        Western Ukraine : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        95 Sea Zone : 1 flag, 2 submarines
        93 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        98 Sea Zone : 1 flag
        Finland : 1 flag, 2 infantry
        110 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 46 / 48
        Russians : 33 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 29 PUs;
                Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Novgorod to Western Ukraine
                2 fighters moved from Novgorod to Western Ukraine
                5 artilleries and 23 infantry moved from Novgorod to Belarus
                3 artilleries and 24 infantry moved from Bryansk to Belarus
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                2 infantry and 1 mech_infantry moved from Persia to Iraq

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Russians attack with 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry in Belarus, round 1 :  7/57 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 1 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 :  1/5 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                2 aaGuns moved from Bryansk to Belarus
                2 aaGuns moved from Novgorod to Belarus
                5 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour, 1 artillery and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 flag, 2 aaGuns and 12 infantry
        Belarus : 1 flag, 4 aaGuns, 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry
        Bryansk : 1 flag, 5 infantry
        Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 3 infantry and 1 tactical_bomber
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 6 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
        114 Sea Zone : 1 flag, 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 38 / 41
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 19 times
                6 was rolled 22 times
            Average roll : 4.156
            Median : 5.000
            Variance : 2.461
            Standard Deviation : 1.569
            Total rolls : 77

    Neutral_Axis Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 18 times
                6 was rolled 21 times
            Average roll : 4.155
            Median : 5.000
            Variance : 2.671
            Standard Deviation : 1.634
            Total rolls : 71


  • I’d like to point out that I got horrific dice in the battle for Belarus. 47I, M, 8A, T and I got 7 hits. I’d puke if that was a battle with your big stack.

    BTW, I absolutely LOVE the decision to SBR campaign against Moscow. The counter-intuitive part: Bombing an industrial center causes infantry to cost 33% more, but only causes a squad of fighter aircraft to cost 10% more and a tank unit to cost 16% more.  :? Oh, well. It works for gameplay purposes, anyways…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                5 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Tsinghai
                1 tactical_bomber moved from Chahar to Tsinghai
                1 fighter moved from Chahar to Tsinghai
                1 artillery moved from Yunnan to Szechwan
                1 tactical_bomber moved from Hunan to Szechwan
                1 fighter moved from Hunan to Szechwan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from Philippines to Dutch New Guinea
                2 bombers moved from Philippines to Dutch New Guinea
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  2/2 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
                    Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                Battle in Guam
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 :  2/5 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                2 bombers moved from Dutch New Guinea to Philippines
                1 fighter moved from Szechwan to Shensi
                1 tactical_bomber moved from Szechwan to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 armour moved from Malaya to French Indo China
                1 artillery moved from Kwangsi to Yunnan
                1 aaGun and 5 infantry moved from Korea to Manchuria
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to 35 Sea Zone
                4 tactical_bombers moved from Japan to Philippines

    Place Units - Japanese
                2 submarines and 1 transport placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 infantry
        Japan : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Manchuria : 1 flag, 1 aaGun and 5 infantry
        Shensi : 1 flag, 1 fighter and 2 tactical_bombers
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 airfield
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 4 tactical_bombers
        Guam : 1 flag, 1 airfield and 1 infantry
        Amur : 1 flag, 5 infantry
        French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        45 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        21 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 41
        Japanese : 64 / 69
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 29 / 27
        UK_Pacific : 5 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Yeah, SBR is really the only way to go if Germany wants to keep a solid Atlantic Wall and help Italy. It’s impossible to just straight out-muscle Russia, ward off the Americans, and bail Italy out of the med. Something has to give, so I’m going to try and ameliorate the problem with “persuasive propaganda” :P. Which brings me to my next point. Every round you repair Moscow I’m going to be sending in 3 bombers. Do you want to set a blanket rule for intercepts or pause for orders every time? If you couldn’t tell, I have 0 qualms sending planes to their death :).


  • Um. No, I couldn’t tell…  :roll:

    I think my decisions might be situation-dependent… So I think that might be a “check-with-me” kind of a thing. Thanks  :-)


  • I gotta run to my overnight job. The good news is I have wi-fi there (and nothing to do)! US/C/UK coming up later  :-D


  • Sigh. Ran out of time. I didn’t forget about ya.


  • No worries, get some sleep :). Back to the weekday now and my inconvenient schedule of not being able to do anything til after 6 :P.


  • Thanks, now I’m at the real job. Boy, the stuff we do so that we can eat…  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                2 fighters moved from Eastern United States to Iceland
                1 tactical_bomber moved from Eastern United States to 123 Sea Zone
                2 mech_infantrys moved from Central United States to British Columbia
                1 mech_infantry moved from Eastern United States to Western United States
                1 carrier moved from 27 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
                1 artillery and 1 infantry moved from 50 Sea Zone to Fiji

    Place Units - Americans
                1 destroyer and 5 submarines placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Fiji : 1 flag, 1 artillery and 1 infantry
        British Columbia : 1 flag, 2 mech_infantrys
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        50 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 4 fighters and 2 transports
        10 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
        Iceland : 1 flag, 2 fighters
        United Kingdom : 1 flag, 2 bombers
        123 Sea Zone : 1 flag, 1 armour, 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 41
        Japanese : 64 / 69
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 29 / 27
        UK_Pacific : 5 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Szechwan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 41
        Japanese : 63 / 69
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 29 / 27
        UK_Pacific : 5 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.353
            Median : 5.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.600
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                10 infantry moved from India to Burma
                2 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 armour and 1 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                1 fighter moved from Iceland to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 bomber moved from United Kingdom to Norway
                1 armour and 1 infantry moved from 125 Sea Zone to Norway

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 transport; Russians loiter and taunt with
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Norway
                    British attack with 1 armour, 1 bomber and 1 infantry
                    Germans defend with 3 infantry
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 1 :  1/3 hits
                        Germans roll dice for 3 infantry in Norway, round 1 :  2/3 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Germans lost in Norway
                    Germans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                    1 bomber owned by the British retreated
                Battle in Burma
                    British attack with 2 artilleries and 12 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries and 12 infantry in Burma, round 1 :  5/14 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from Norway to United Kingdom
                2 fighters moved from 125 Sea Zone to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                3 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                2 aaGuns moved from India to Burma
                1 infantry moved from India to Burma
                1 armour moved from India to Burma
                1 mech_infantry moved from India to Burma
                2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria

    Place Units - British
                1 bomber placed in United Kingdom
                1 harbour placed in Iceland

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Territory Summary for British :

    Burma : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry
        India : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Iceland : 1 flag, 1 airfield and 1 harbour
        Quebec : 1 flag, 1 factory_minor
        Alexandria : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Ontario : 1 flag, 1 artillery and 1 infantry
        Scotland : 1 flag, 2 aaGuns, 1 airfield, 2 fighters and 4 infantry
        United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 flag, 1 transport
        81 Sea Zone : 1 flag, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 41
        Japanese : 62 / 69
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 29 / 29
        UK_Pacific : 6 / 0
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.268
            Standard Deviation : 1.126
            Total rolls : 42

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.550
            Median : 3.500
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.600
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

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