L13 G40 Ziggurat (Axis) vs Fortress (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 4 infantry and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 battleship moved from 43 Sea Zone to 42 Sea Zone
                1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 47 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                2 artilleries moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from 37 Sea Zone to Shan State
                2 infantry moved from French Indo China to Shan State
                1 destroyer moved from 43 Sea Zone to 45 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 artilleries moved from 44 Sea Zone to Celebes
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Hunan to 6 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                2 fighters moved from Hunan to 6 Sea Zone
                1 bomber moved from Hunan to 37 Sea Zone
                1 bomber moved from Hunan to 42 Sea Zone
                1 artillery moved from Kwangsi to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Hopei to Suiyuyan
                1 fighter moved from Hunan to Suiyuyan
                1 tactical_bomber moved from Hunan to Suiyuyan
                1 tactical_bomber moved from Hunan to Shan State
                1 fighter moved from Hunan to Shan State
                1 tactical_bomber moved from Hunan to Yunnan

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 1 cruiser and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 transports in 37 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 1 :  1/6 hits
                        UK_Pacific roll dice for 4 infantry in Shan State, round 1 :  0/4 hits
                        1 infantry owned by the ANZAC lost in Shan State
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 :  2/6 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 2 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 :  1/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  2/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 artilleries and 1 tactical_bomber in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Yunnan, round 4 :  1/2 hits
                        Chinese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 1 :  4/10 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 battleship, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 6 Sea Zone, round 2 :  2/3 hits
                        1 battleship owned by the Americans , 2 cruisers owned by the Americans , 2 transports owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
                    Casualties for Americans: 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
                Battle in 47 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 47 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 47 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 47 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber and 1 destroyer
                    British defend with 1 battleship
                        Japanese roll dice for 1 battleship, 1 bomber and 1 destroyer in 42 Sea Zone, round 1 :  3/3 hits
                        British roll dice for 1 battleship in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 battleship owned by the British lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from UK_Pacific with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Celebes
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 1 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Celebes, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Celebes
                    Japanese win, taking Celebes from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Yunnan from Chinese to Japanese
                EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
                EDIT: Removing units owned by Japanese from Yunnan: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 fighter moved from Shan State to Hunan
                1 tactical_bomber moved from Shan State to Hunan
                1 artillery moved from Kwangtung to Kwangsi
                1 bomber moved from 37 Sea Zone to Philippines
                1 bomber moved from 42 Sea Zone to Philippines
                1 tactical_bomber moved from 45 Sea Zone to Philippines
                4 tactical_bombers moved from 6 Sea Zone to Japan
                3 fighters moved from 6 Sea Zone to Japan
                1 aaGun and 10 infantry moved from Manchuria to Korea
                1 fighter moved from Suiyuyan to Chahar
                1 tactical_bomber moved from Suiyuyan to Chahar

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Kwangtung
                4 infantry placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 59 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 artillery
        Korea : 1 flag, 1 aaGun and 10 infantry
        Japan : 1 flag, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 1 artillery
        Kweichow : 1 flag
        Hunan : 1 flag, 1 airfield, 1 fighter and 1 tactical_bomber
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 fighter and 1 tactical_bomber
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 2 infantry
        Malaya : 1 flag, 1 armour and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Britain : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour and 1 tactical_bomber
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 2 artilleries and 1 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 battleship and 1 destroyer
        44 Sea Zone : 1 flag, 2 transports
        37 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 transports
        35 Sea Zone : 1 flag, 1 carrier and 1 cruiser
        6 Sea Zone : 1 flag, 3 submarines

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 57 / 59
        Americans : 50 / 70
        Chinese : 3 / 6
        British : 29 / 36
        UK_Pacific : 6 / 13
        Italians : 13 / 20
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • I misclicked at the end of the Yunnan battle, hence the edits. Your units have an uncanny knack for hitting when I find it least convenient :P.


  • I noticed I got a disproportionate number of “yeah, I’m dead but I’m taking somebody with me” hits… China seems to be a magnet for those arrrgh moments because the low piece counts make the battles so unpredictable. You could have 2 identical 3I-vs-I battles and one could end up with a 3I capture and the other could end up with a hold. I had one battle in Szechwan where it must have been foggy or something. Something like 25 total units were involved and it took FIVE ROUNDS before anybody hit anything.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 47 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
                2 fighters moved from 25 Sea Zone to 47 Sea Zone
                1 fighter moved from Midway to 47 Sea Zone

    Combat - Americans
                Battle in New Britain
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 cruiser in New Britain, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in New Britain, round 1 :  0/4 hits
                        Japanese roll dice for 2 infantry in New Britain, round 1 :  2/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in New Britain
                        Americans roll dice for 1 artillery and 1 infantry in New Britain, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in New Britain, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in New Britain
                        Americans roll dice for 1 artillery and 1 infantry in New Britain, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in New Britain, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in New Britain
                    Americans win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 carrier moved from 25 Sea Zone to 27 Sea Zone
                2 bombers moved from Western United States to United Kingdom
                2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States

    Place Units - Americans
                2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    New Britain : 1 flag, 1 artillery and 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        47 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 4 fighters and 2 transports
        27 Sea Zone : 1 flag, 1 carrier
        6 Sea Zone : 1 flag
        Central United States : 1 flag, 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        United Kingdom : 1 flag, 2 bombers
        101 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 57 / 59
        Americans : 50 / 70
        Chinese : 3 / 6
        British : 29 / 36
        UK_Pacific : 6 / 13
        Italians : 13 / 20
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.643
            Median : 3.500
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Shensi
                2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Chinese retreated to Sikang
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 infantry
        Sikang : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 36
        UK_Pacific : 6 / 13
        Italians : 13 / 20
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.348
            Median : 3.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 bomber moved from United Kingdom to Southern France

    Combat - British
                Battle in Southern France
                    British attack with 1 bomber
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun
                        AA guns fire in Southern France :  0/1 hits
                        1 aaGun owned by the Italians lost in Southern France
                    British win with 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - British
                1 bomber moved from Southern France to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 armour and 1 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from United Kingdom to Iceland
                1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                1 tactical_bomber moved from Ethiopia to Egypt
                1 infantry moved from West India to India
                1 artillery moved from Alexandria to Egypt

    Place Units - British
                1 airfield and 1 factory_minor placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total

    Territory Summary for British :

    India : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 14 infantry
        Belgian Congo : 1 flag, 1 armour and 1 mech_infantry
        Iceland : 1 flag, 1 airfield, 1 armour, 1 fighter and 1 infantry
        Quebec : 1 flag, 1 factory_minor
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Ontario : 1 flag, 1 artillery and 1 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        123 Sea Zone : 1 flag, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 0
        Italians : 13 / 20
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.346
            Median : 3.000
            Variance : 0.160
            Standard Deviation : 0.400
            Total rolls : 26

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 13 / 20
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.346
            Median : 3.000
            Variance : 0.160
            Standard Deviation : 0.400
            Total rolls : 26

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 fighter moved from Southern Italy to Yugoslavia
                1 bomber moved from Southern Italy to Yugoslavia
                1 armour moved from Algeria to Morocco
                1 artillery moved from Algeria to Morocco
                1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 :  2/3 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 cruiser in Yugoslavia, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Yugoslavia, round 1 :  1/4 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to Southern Italy
                1 bomber moved from Yugoslavia to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Algeria : 1 flag
        France : 1 flag, 1 aaGun
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 1 flag, 1 factory_major
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Baltic States : 1 flag, 2 armour
        Eastern Poland : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Yugoslavia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • And… I have no doubts that this is Italy’s high water mark :P. The dream was fun while it lasted!


  • But, hey, CONGRATULATIONS on taking Yugoslavia!  :lol: I don’t even think I’ve seen some of those Soviet territories fall before Yugoslavia. This is a WEIRD game…

    I wish there was a smiley face with a little party hat on… I feel streamers and confetti are in order…  :wink:

    The good news is Italy beat the 2 IPC they made on I1…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in Alexandria
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Alexandria, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                2 aaGuns moved from New South Wales to South Australia
                1 mech_infantry moved from New South Wales to South Australia
                1 armour moved from New South Wales to South Australia
                1 cruiser and 1 submarine moved from 63 Sea Zone to 47 Sea Zone

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    India : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
        South Australia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag, 1 infantry
        47 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        Alexandria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • It’s not a real party until the Kiwis are attacking Italians in Alexandria. Like I said, WEIRD game…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                3 bombers moved from Eastern Poland to Russia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 8,4,3 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.

    Non Combat Move - Germans
                4 infantry moved from Eastern Poland to Bessarabia
                2 artilleries moved from Eastern Poland to Baltic States
                1 armour, 3 artilleries and 7 infantry moved from Poland to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                3 infantry moved from Romania to Bessarabia
                3 artilleries and 7 infantry moved from Germany to Poland
                1 infantry moved from Finland to Norway
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                3 tactical_bombers moved from Tobruk to Western Germany
                3 bombers moved from Russia to Baltic States

    Place Units - Germans
                3 armour and 3 mech_infantrys placed in Germany
                1 artillery and 1 bomber placed in Western Germany
                1 submarine placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 infantry
                EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery
                EDIT: Adding units owned by Germans to France: 1 artillery
                EDIT: Removing units owned by Germans from Finland: 2 infantry
                EDIT: Adding units owned by Germans to Norway: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
        Western Germany : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 tactical_bombers
        Poland : 1 flag, 3 artilleries and 7 infantry
        Germany : 1 flag, 3 armour, 1 factory_major and 3 mech_infantrys
        Norway : 1 flag, 3 infantry
        Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 3 aaGuns, 8 armour, 8 artilleries, 3 bombers and 20 infantry
        Vyborg : 1 flag, 1 infantry
        Bessarabia : 1 flag, 9 infantry
        Western Ukraine : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        95 Sea Zone : 1 flag, 2 submarines
        93 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        98 Sea Zone : 1 flag
        Finland : 1 flag, 2 infantry
        110 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 46 / 48
        Russians : 33 / 37
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 29 PUs;
                Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Novgorod to Western Ukraine
                2 fighters moved from Novgorod to Western Ukraine
                5 artilleries and 23 infantry moved from Novgorod to Belarus
                3 artilleries and 24 infantry moved from Bryansk to Belarus
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                2 infantry and 1 mech_infantry moved from Persia to Iraq

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Russians attack with 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry in Belarus, round 1 :  7/57 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 1 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 :  1/5 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                2 aaGuns moved from Bryansk to Belarus
                2 aaGuns moved from Novgorod to Belarus
                5 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour, 1 artillery and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 flag, 2 aaGuns and 12 infantry
        Belarus : 1 flag, 4 aaGuns, 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry
        Bryansk : 1 flag, 5 infantry
        Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 3 infantry and 1 tactical_bomber
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 6 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
        114 Sea Zone : 1 flag, 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 38 / 41
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 27
        UK_Pacific : 6 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 19 times
                6 was rolled 22 times
            Average roll : 4.156
            Median : 5.000
            Variance : 2.461
            Standard Deviation : 1.569
            Total rolls : 77

    Neutral_Axis Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 18 times
                6 was rolled 21 times
            Average roll : 4.155
            Median : 5.000
            Variance : 2.671
            Standard Deviation : 1.634
            Total rolls : 71


  • I’d like to point out that I got horrific dice in the battle for Belarus. 47I, M, 8A, T and I got 7 hits. I’d puke if that was a battle with your big stack.

    BTW, I absolutely LOVE the decision to SBR campaign against Moscow. The counter-intuitive part: Bombing an industrial center causes infantry to cost 33% more, but only causes a squad of fighter aircraft to cost 10% more and a tank unit to cost 16% more.  :? Oh, well. It works for gameplay purposes, anyways…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                5 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Tsinghai
                1 tactical_bomber moved from Chahar to Tsinghai
                1 fighter moved from Chahar to Tsinghai
                1 artillery moved from Yunnan to Szechwan
                1 tactical_bomber moved from Hunan to Szechwan
                1 fighter moved from Hunan to Szechwan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from Philippines to Dutch New Guinea
                2 bombers moved from Philippines to Dutch New Guinea
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  2/2 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
                    Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                Battle in Guam
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 :  2/5 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                2 bombers moved from Dutch New Guinea to Philippines
                1 fighter moved from Szechwan to Shensi
                1 tactical_bomber moved from Szechwan to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 armour moved from Malaya to French Indo China
                1 artillery moved from Kwangsi to Yunnan
                1 aaGun and 5 infantry moved from Korea to Manchuria
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to 35 Sea Zone
                4 tactical_bombers moved from Japan to Philippines

    Place Units - Japanese
                2 submarines and 1 transport placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 infantry
        Japan : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Manchuria : 1 flag, 1 aaGun and 5 infantry
        Shensi : 1 flag, 1 fighter and 2 tactical_bombers
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 airfield
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 4 tactical_bombers
        Guam : 1 flag, 1 airfield and 1 infantry
        Amur : 1 flag, 5 infantry
        French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        45 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        21 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 41
        Japanese : 64 / 69
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 29 / 27
        UK_Pacific : 5 / 6
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Yeah, SBR is really the only way to go if Germany wants to keep a solid Atlantic Wall and help Italy. It’s impossible to just straight out-muscle Russia, ward off the Americans, and bail Italy out of the med. Something has to give, so I’m going to try and ameliorate the problem with “persuasive propaganda” :P. Which brings me to my next point. Every round you repair Moscow I’m going to be sending in 3 bombers. Do you want to set a blanket rule for intercepts or pause for orders every time? If you couldn’t tell, I have 0 qualms sending planes to their death :).


  • Um. No, I couldn’t tell…  :roll:

    I think my decisions might be situation-dependent… So I think that might be a “check-with-me” kind of a thing. Thanks  :-)


  • I gotta run to my overnight job. The good news is I have wi-fi there (and nothing to do)! US/C/UK coming up later  :-D

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