@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 1 flag, 2 infantry
Szechwan : 1 flag, 1 infantry
Sikang : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 4 / 4
British : 29 / 36
UK_Pacific : 6 / 13
Italians : 13 / 20
ANZAC : 10 / 11
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.348
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Chinese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 bomber moved from United Kingdom to Southern France
Combat - British
Battle in Southern France
British attack with 1 bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun
AA guns fire in Southern France : 0/1 hits
1 aaGun owned by the Italians lost in Southern France
British win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from United Kingdom to Iceland
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 infantry moved from West India to India
1 artillery moved from Alexandria to Egypt
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Territory Summary for British :
India : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 14 infantry
Belgian Congo : 1 flag, 1 armour and 1 mech_infantry
Iceland : 1 flag, 1 airfield, 1 armour, 1 fighter and 1 infantry
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Ontario : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 2 infantry and 1 mech_infantry
Ethiopia : 1 flag
123 Sea Zone : 1 flag, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 4 / 4
British : 29 / 27
UK_Pacific : 6 / 0
Italians : 13 / 20
ANZAC : 10 / 11
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.346
Median : 3.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26
Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 4 / 4
British : 29 / 27
UK_Pacific : 6 / 6
Italians : 13 / 20
ANZAC : 10 / 11
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.346
Median : 3.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26
Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
1 armour moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 : 2/3 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Italians attack with 1 bomber, 1 fighter and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 cruiser in Yugoslavia, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Yugoslavia, round 1 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Algeria : 1 flag
France : 1 flag, 1 aaGun
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Baltic States : 1 flag, 2 armour
Eastern Poland : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 4 / 4
British : 29 / 27
UK_Pacific : 6 / 6
Italians : 16 / 31
ANZAC : 10 / 11
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
And… I have no doubts that this is Italy’s high water mark :P. The dream was fun while it lasted!
But, hey, CONGRATULATIONS on taking Yugoslavia! :lol: I don’t even think I’ve seen some of those Soviet territories fall before Yugoslavia. This is a WEIRD game…
I wish there was a smiley face with a little party hat on… I feel streamers and confetti are in order… :wink:
The good news is Italy beat the 2 IPC they made on I1… :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
1 cruiser and 1 submarine moved from 63 Sea Zone to 47 Sea Zone
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
India : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
South Australia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 infantry
47 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Alexandria : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 4 / 4
British : 29 / 27
UK_Pacific : 6 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
It’s not a real party until the Kiwis are attacking Italians in Alexandria. Like I said, WEIRD game…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 4 / 4
British : 29 / 27
UK_Pacific : 6 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
3 bombers moved from Eastern Poland to Russia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA guns fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,4,3 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Non Combat Move - Germans
4 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Baltic States
1 armour, 3 artilleries and 7 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Romania to Bessarabia
3 artilleries and 7 infantry moved from Germany to Poland
1 infantry moved from Finland to Norway
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 tactical_bombers moved from Tobruk to Western Germany
3 bombers moved from Russia to Baltic States
Place Units - Germans
3 armour and 3 mech_infantrys placed in Germany
1 artillery and 1 bomber placed in Western Germany
1 submarine placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Western Germany : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 tactical_bombers
Poland : 1 flag, 3 artilleries and 7 infantry
Germany : 1 flag, 3 armour, 1 factory_major and 3 mech_infantrys
Norway : 1 flag, 3 infantry
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 aaGuns, 8 armour, 8 artilleries, 3 bombers and 20 infantry
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 9 infantry
Western Ukraine : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
95 Sea Zone : 1 flag, 2 submarines
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
98 Sea Zone : 1 flag
Finland : 1 flag, 2 infantry
110 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 46 / 48
Russians : 33 / 37
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 4 / 4
British : 29 / 27
UK_Pacific : 6 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 29 PUs;
Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
5 artilleries and 23 infantry moved from Novgorod to Belarus
3 artilleries and 24 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
2 infantry and 1 mech_infantry moved from Persia to Iraq
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry in Belarus, round 1 : 7/57 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns moved from Bryansk to Belarus
2 aaGuns moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Territory Summary for Russians :
Yakut S.S.R. : 1 flag, 2 aaGuns and 12 infantry
Belarus : 1 flag, 4 aaGuns, 1 armour, 8 artilleries, 47 infantry and 1 mech_infantry
Bryansk : 1 flag, 5 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 3 infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Novosibirsk : 1 flag, 6 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 43 / 48
Russians : 38 / 41
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 4 / 4
British : 29 / 27
UK_Pacific : 6 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 4.156
Median : 5.000
Variance : 2.461
Standard Deviation : 1.569
Total rolls : 77
Neutral_Axis Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 18 times
6 was rolled 21 times
Average roll : 4.155
Median : 5.000
Variance : 2.671
Standard Deviation : 1.634
Total rolls : 71
I’d like to point out that I got horrific dice in the battle for Belarus. 47I, M, 8A, T and I got 7 hits. I’d puke if that was a battle with your big stack.
BTW, I absolutely LOVE the decision to SBR campaign against Moscow. The counter-intuitive part: Bombing an industrial center causes infantry to cost 33% more, but only causes a squad of fighter aircraft to cost 10% more and a tank unit to cost 16% more. :? Oh, well. It works for gameplay purposes, anyways…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
5 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 tactical_bomber moved from Chahar to Tsinghai
1 fighter moved from Chahar to Tsinghai
1 artillery moved from Yunnan to Szechwan
1 tactical_bomber moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to Dutch New Guinea
2 bombers moved from Philippines to Dutch New Guinea
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Guam
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/5 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
1 fighter moved from Szechwan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Malaya to French Indo China
1 artillery moved from Kwangsi to Yunnan
1 aaGun and 5 infantry moved from Korea to Manchuria
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
4 tactical_bombers moved from Japan to Philippines
Place Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 aaGun and 5 infantry
Shensi : 1 flag, 1 fighter and 2 tactical_bombers
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 airfield
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 4 tactical_bombers
Guam : 1 flag, 1 airfield and 1 infantry
Amur : 1 flag, 5 infantry
French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
45 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
21 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 43 / 48
Russians : 37 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 4
British : 29 / 27
UK_Pacific : 5 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Yeah, SBR is really the only way to go if Germany wants to keep a solid Atlantic Wall and help Italy. It’s impossible to just straight out-muscle Russia, ward off the Americans, and bail Italy out of the med. Something has to give, so I’m going to try and ameliorate the problem with “persuasive propaganda” :P. Which brings me to my next point. Every round you repair Moscow I’m going to be sending in 3 bombers. Do you want to set a blanket rule for intercepts or pause for orders every time? If you couldn’t tell, I have 0 qualms sending planes to their death :).
Um. No, I couldn’t tell… :roll:
I think my decisions might be situation-dependent… So I think that might be a “check-with-me” kind of a thing. Thanks :-)
I gotta run to my overnight job. The good news is I have wi-fi there (and nothing to do)! US/C/UK coming up later :-D
Sigh. Ran out of time. I didn’t forget about ya.
No worries, get some sleep :). Back to the weekday now and my inconvenient schedule of not being able to do anything til after 6 :P.
Thanks, now I’m at the real job. Boy, the stuff we do so that we can eat… :lol:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 tactical_bomber moved from Eastern United States to 123 Sea Zone
2 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Eastern United States to Western United States
1 carrier moved from 27 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
Place Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Fiji : 1 flag, 1 artillery and 1 infantry
British Columbia : 1 flag, 2 mech_infantrys
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
50 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 4 fighters and 2 transports
10 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 flag, 2 fighters
United Kingdom : 1 flag, 2 bombers
123 Sea Zone : 1 flag, 1 armour, 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 43 / 48
Russians : 37 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 4
British : 29 / 27
UK_Pacific : 5 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0