Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Antholin (Axis) vs Stalingradski (Allies). WW5.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea ZoneNon Combat Move - Germans
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Gibraltar
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
3 aaGuns, 9 armour, 15 artilleries and 16 infantry moved from Eastern Poland to Baltic States
2 tactical_bombers moved from Norway to Normandy Bordeaux
7 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 battleship, 1 carrier and 3 transports moved from 111 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Gibraltar
1 fighter moved from 111 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to Finland
1 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 submarines placed in 93 Sea Zone
2 infantry placed in Normandy Bordeaux
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Romania : 1 flag, 2 infantry
Germany : 1 flag, 1 factory_major
Norway : 1 flag, 5 infantry
Baltic States : 1 flag, 3 aaGuns, 9 armour, 15 artilleries, 16 infantry and 7 mech_infantrys
112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 6 transports
125 Sea Zone : 1 flag, 1 submarine
96 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 3 submarines
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 flag, 1 carrier, 2 fighters, 1 submarine and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 48 / 51
Russians : 35 / 46
Japanese : 35 / 54
Americans : 55 / 75
Chinese : 12 / 16
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 14 / 24
ANZAC : 15 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
3 infantry moved from Amur to Korea
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Belarus
1 aaGun, 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 aaGuns, 6 artilleries and 34 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
2 infantry moved from Samara to Russia
2 infantry moved from Kansu to Suiyuyan
1 aaGun and 1 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to Shensi
2 infantry moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Timguska to Kansu
1 aaGun and 4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buryatia to Amur
1 infantry moved from Vyborg to NovgorodPlace Units - Russians
3 artilleries placed in Russia
4 mech_infantrys placed in Russia
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total -
Scramble in SZ54? And then OOL?
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Yes I scramble, and I lose all 4 absorptions first, followed by sub, destroyers, ACs, cruisers, tac, battleship, fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 5 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Kiangsu to Kwangsi
2 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 42 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 1 : 9/18 hits
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 1 : 11/19 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 cruisers owned by the Japanese , 1 cruiser owned by the ANZAC , 2 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC , 3 fighters owned by the Japanese , 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits
Americans roll dice for 1 battleship, 3 cruisers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 8/13 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans , 1 bomber owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 54 Sea Zone
5 carriers owned by the Japanese retreated to 46 Sea Zone
Americans win with 8 fighters and 1 transport remaining. Battle score for attacker is -29
Casualties for Japanese: 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
5 fighters owned by the Americans forced to land in QueenslandNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 44 Sea Zone to 46 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 fighter moved from Japan to 46 Sea Zone
1 fighter moved from 17 Sea Zone to 46 Sea Zone
1 bomber moved from 46 Sea Zone to Paulau Island
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
3 artilleries and 5 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
2 tactical_bombers moved from Kiangsu to Japan
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Anhwe to Jehol
1 aaGun, 3 artilleries and 6 infantry moved from Anhwe to Kiangsi
3 armour moved from Kiangsu to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to KiangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 carrier and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 flag, 1 bomber and 2 infantry
Kwangsi : 1 flag, 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag
46 Sea Zone : 1 flag, 3 artilleries, 5 carriers, 7 fighters, 5 infantry, 1 tactical_bomber and 4 transports
34 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 48 / 51
Russians : 39 / 39
Japanese : 33 / 33
Americans : 55 / 75
Chinese : 11 / 16
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 13 / 24
ANZAC : 15 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.412
Median : 3.000
Variance : 1.313
Standard Deviation : 1.146
Total rolls : 68Japanese Combat
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.382
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.515
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 33 -
I’m not sure of that sea battle, good or bad choice on my part. I took out your navy, but the entire American air force is left. And economically, I lost 15 more IPC’s than you, so its a toss up for me. What say you?
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A good trade for you, if time was what you were seeking. In that case, it was magnificent. I have two carriers in the area to your 4 1/2, and your air power outnumbers mine as well. I’ll have to use other means for awhile to battle Japan, until my navy can regenerate. In the meantime, you have the freedom to retake the DEI and/or make life very hard for Anzac (or both).
I never fully judge a turn until everyone had purchased, fought, and collected, to see what it’s like when all money has been spent equally. I’ll have a better idea of how this looks for you after the full turn :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from Queensland to 49 Sea Zone
2 fighters moved from 49 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 34 Sea Zone to French Indo China
5 fighters moved from Queensland to New South Wales
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 fighter placed in Western United States
Americans undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Hopei
1 artillery moved from Shensi to Kweichow
2 infantry moved from Shensi to Hopei
6 infantry moved from Shensi to KweichowPlace Units - Chinese
1 artillery placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
Chinese undo move 3.
2 infantry placed in Yunnan
1 infantry placed in Kweichow
Chinese undo move 4.
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 bomber moved from India to Kwangtung
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 fighter moved from Iceland to United KingdomCombat - British
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in BorneoNon Combat Move - British
1 aaGun moved from Yunnan to French Indo China
1 mech_infantry moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
3 infantry moved from Yunnan to French Indo China
1 infantry moved from India to Burma
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 bomber moved from Kwangtung to French Indo China
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 70 Sea Zone to 68 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs (2 lost to blockades); end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
Well, its an odd thing. I used the battle calculator, and it was highly in my favor, even against that giant swarm of angry US fighters. Calculating a complete win for me with only a 1/3 loss of material. I do realize that the dice always go the opposite way that you think, and I wasn’t banking completely on that calculator. However, I can see more and more as we play of what you said, that A&A is a strategy game with dice, not a dice game with strategy. It can certainly be infuriating, but so are the way of things. I would very much like to use the system that you and Infrastructure have developed. I know we’ve talked of it before, but lets shoot for the next game to use that.
A good trade for you, if time was what you were seeking. In that case, it was magnificent. I have two carriers in the area to your 4 1/2, and your air power outnumbers mine as well. I’ll have to use other means for awhile to battle Japan, until my navy can regenerate. In the meantime, you have the freedom to retake the DEI and/or make life very hard for Anzac (or both).
I never fully judge a turn until everyone had purchased, fought, and collected, to see what it’s like when all money has been spent equally. I’ll have a better idea of how this looks for you after the full turn :-)
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You got it. Before we play again, I’ll explain, and we can use the built in dicey here on the site, if we want. We might have to dice, and edit? I’m not sure, but we can figure it out.
I’d advocate going back to the old ABattlemap, but I’m not sure it has kept up with the most recent rules changes…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 bomber moved from Northern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 armour and 1 infantry moved from Baltic States to Poland
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Western Germany : 1 flag, 1 bomber
Poland : 1 flag, 2 aaGuns, 2 armour and 1 infantry
Tobruk : 1 flag, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 4 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag, 2 infantry
96 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
95 Sea Zone : 1 flag, 1 destroyer and 1 transport
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 51
Russians : 38 / 39
Japanese : 27 / 33
Americans : 55 / 75
Chinese : 13 / 18
British : 35 / 33
UK_Pacific : 17 / 17
Italians : 14 / 24
ANZAC : 15 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 3 times
Average roll : 2.000
Median : 2.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 aaGun, 1 fighter and 4 infantry moved from Queensland to New South Wales
2 fighters moved from 62 Sea Zone to New South Wales
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 carrier moved from 63 Sea Zone to 52 Sea Zone
1 carrier moved from 52 Sea Zone to 66 Sea ZonePlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 infantry and 6 transports moved from 112 Sea Zone to 115 Sea Zone
3 infantry moved from Finland to Karelia
6 artilleries and 6 infantry moved from 115 Sea Zone to NovgorodCombat - Germans
Battle in Karelia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Karelia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 6 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Baltic States to Romania
1 infantry moved from Slovakia Hungary to Romania
2 tactical_bombers moved from Normandy Bordeaux to Romania
1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from Normandy Bordeaux to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
2 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 92 Sea Zone to 84 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 bombers moved from Normandy Bordeaux to Western Germany
3 aaGuns, 9 armour, 15 artilleries and 15 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Romania
4 mech_infantrys moved from Baltic States to NovgorodPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 2 aaGuns, 2 fighters and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Romania : 1 flag, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
Germany : 1 flag, 5 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 flag, 1 tactical_bomber
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 9 armour, 21 artilleries, 1 factory_minor, 1 harbour, 21 infantry and 4 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
84 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
115 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 6 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 57
Russians : 35 / 39
Japanese : 23 / 33
Americans : 55 / 75
Chinese : 13 / 18
British : 35 / 33
UK_Pacific : 17 / 17
Italians : 14 / 24
ANZAC : 19 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.074
Median : 4.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Russians Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 5.000
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 3 infantry
Italians defend with 2 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Bryansk to Belarus
4 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Eastern Poland to Belarus
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kansu to Suiyuyan
1 aaGun and 3 infantry moved from Shensi to Hopei
2 infantry moved from Tsinghai to Shensi
1 aaGun moved from Kansu to Suiyuyan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Novosibirsk to Kansu
1 aaGun and 2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Korea to Amur
3 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Jehol to Korea
1 armour moved from Jehol to Korea
1 tactical_bomber moved from Japan to Korea
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 46 Sea Zone to Celebes
1 tactical_bomber moved from 46 Sea Zone to Celebes
1 bomber moved from Paulau Island to 43 Sea ZoneCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 1 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Korea, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in JavaNon Combat Move - Japanese
1 carrier moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 carrier moved from 46 Sea Zone to 44 Sea Zone
2 fighters moved from 46 Sea Zone to 44 Sea Zone
2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 aaGun, 3 armour, 3 artilleries and 9 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Korea to Japan
1 infantry moved from Jehol to Shantung
1 bomber moved from 43 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to PhilippinesPlace Units - Japanese
1 artillery and 1 infantry placed in Kiangsu
1 fighter placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 flag, 2 infantry
Shantung : 1 flag, 1 infantry
Korea : 1 flag, 1 armour and 2 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 tactical_bombers
Kwangtung : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 artillery
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag, 3 carriers, 4 fighters and 3 transports
6 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 49 / 57
Russians : 34 / 37
Japanese : 33 / 33
Americans : 52 / 75
Chinese : 13 / 18
British : 35 / 33
UK_Pacific : 17 / 17
Italians : 12 / 24
ANZAC : 15 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from French Indo China to 42 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from GermansCombat - Americans
Battle in Eire
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Eire from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from 39 Sea Zone to India
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 49 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
3 fighters moved from New South Wales to Queensland
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs