Baron,
Good point. So also let fighters hit other planes EVERY time they roll a 1 during a battle.
To Wild Bill and Ichabod,
Not so long ago I put this on one of my thread, with Word file Doc to print a summary of a full roster with many HRs, as player’s help :
FIGHTER A3 D4 M4, SBR A2 D2 Cost 8
Air combat unit, Fighter as an Air Superiority aircraft: All “1” and “2” rolls are allocated to aircraft units first, if any available, then AAA, and finally other kind of units (owner’s choice).
Fighter as part of an extended Air Defense System:
1942.2, 1 Fg can scramble from an Air Base/Victory City.
SBR/TcBR Attack @2, Defend @2.Can hit unsubmerged submarines without Anti-Sub Vessel.
TACTICAL BOMBER A4 D3 M4 Cost 10
All “1” rolls are allocated to any aircraft OR ground units of your choice,
All “2” rolls are allocated to any ground units of your choice.
This can makes for Tactical Bomber as a “Dive Bomber” and “Tank Buster”:1942.2, 1 TcB can scramble from an Air Base/Victory City.
SBR/TcBR Attack @1 first strike,
TcBR damage: 1D6.Can hit unsubmerged submarines without Anti-Sub Vessel.