Make it round & others,
@Make_It_Round:
For the purists, you can imagine that each air base has one Air Transport on station at all times, and to which it must return during non-combat.
I understand and respect your thoughts and ideas on the subject of Paratroopers. I, however, have a “different perspective” on what makes up the “FUN” part of each players gameplay style.
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IMHO each player’s personal STRATEGY is what makes each game unique & fun.
And by STRATEGY,…I mean What units they buy, Where they place them, When they attack, etc.
And the players must “Invest” in their strategies.
Such as, If the U.S.A. wants:
-to dominate the Pacific ocean, a large investment in Ships is required.
-to Strategic Bomb the Germans, a large investment in Air Force is required.
This brings me to my point.
IMHO any player wanting to use Paratroopers needs to “invest” in Air Transports & Paratroopers in order to to use this capability. I feel it’s VERY important that Paratroopers may ONLY be dropped from Air Transports. The necessity of having to purchase Air Transports for Paratroop Drops signifies a players’ “investment” in that strategy and simultaneously warns his opponents of future possibilities.
IMHO a FREE Air Transport at every Airbase
-reduces a players personal contribution to his strategy
-is too radical and/or game-changing, especially for NO COST
-and doesn’t address the situation of how to concentrate several Air Transports/Paratroopers for a multiple Airborne assault.
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I’m in favor of global games with ALL players starting with the Paratrooper Tech if we can work out any “kinks” that might develope. The free “Tech” would still require the purchase of Air Transports & Paratroopers. Since no player would begin the game with Air Transports or Paratroopers on the gameboard, the delay in “purchase time” might be all we need to make this feasible.
“Tall Paul”