@armedace
Those are some pretty cool ideas, I’ve thought about incorporating marines and how to do so-your ideas seem good. I also like the idea of interceptors at 2, more realistic and makes you think about SBR more. Although I’m not so sure about reducing air bases costs and increasing their ability to scramble to nearby land-seems OP.
The Ultimate Tech Chart (36 TECHS)…
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Bravo on making AA Guns more Attractive :wink: … they don’t have enough to there name 8)
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@Guerrilla:
(this includes Strategic Bombing Raids)
Explain what you mean by including SBR’s
:o Scratch the phrase w/in parenthesis.
:roll: Should read “Bomber Sights – All bombers attack at 5 or less”. :-?
I believe that phrase was meant for to be included at the end of the Heavy Bombers tech – I fixed the previous post so that it now reads correctly!
:x Sorry for the confusion! :lol:
Thanks for catching that! :wink:
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@Guerrilla:
(this includes Strategic Bombing Raids)
Explain what you mean by including SBR’s
:o Scratch the phrase w/in parenthesis.
:roll: Should read “Bomber Sights – All bombers attack at 5 or less”. :-?
I believe that phrase was meant for to be included at the end of the Heavy Bombers tech – I fixed the previous post so that it now reads correctly!
:x Sorry for the confusion! :lol:
Thanks for catching that! :wink:
ahh…thanks :D
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Infantry Techs
Sniper-Infantry attack infantry at a three or less. Cost:6
Machine Guns-Infantry attack infantry at a two or less. Cost:4
Bazooka Men-Infantry attack armor at a two or less. Cost:5
I know these have probably been mentioned before but are there any thoughts or suggestions?
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Infantry Techs
Sniper-Infantry attack infantry at a three or less. Cost:6
Machine Guns-Infantry attack infantry at a two or less. Cost:4
Bazooka Men-Infantry attack armor at a two or less. Cost:5
I know these have probably been mentioned before but are there any thoughts or suggestions?
how about that is all one tech just different costing units???
thoughts???….
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Fascinating. Maybe limit to two of each unit per turn if your going to do that. Any other thoughts?
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Weapon Specialist Infantry
Sounds pretty cool. Perhaps limit them to just 2-4 period per turn. How are they going to be seperated from regular infantry (and each other)?
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I don’t know. I suppose what I would do would just be to write down how many of them I have and what territories they’re located in.
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You could lower the price and but then they only last one turn?
great tech ideas UK!
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You could lower the price and but then they only last one turn?
great tech ideas UK!
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It’s a good idea, maybe after one turn they revert back to conventional infantry. The problem with this is, I guess, that unless they were involved in combat on this turn the bonus for snipers, rocket-launchers or whatever would be useless.
How about if it somehow upgraded frontline troops for a turn?
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or they are Specialized and they last for 2-3 turns maybe? then you can choose what they do battle wise…
Thoughts…?
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Thanks for the compliments everyone :D :D :D . How about they are limited to this tech for 3 turns and all of them cost 4 I.P.C.'s. Thoughts?
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for 3 turns and then no more? how about that and it can be rerolled… you don’t make it one time only (well sorta :wink: …)
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O.k. sounds good :D :D :D .