• TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Kazakh S.S.R.
                      Russians take Kazakh S.S.R. from Japanese
                1 infantry moved from Russia to West Russia
                1 artillery moved from Russia to West Russia
                1 fighter moved from Caucasus to West Russia
                1 submarine moved from 13 Sea Zone to 15 Sea Zone

    Combat - Russians
                Battle in 15 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 15 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 15 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 15 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 15 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 15 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 15 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 15 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 15 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in West Russia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 1 :  3/3 hits
                        Germans roll dice for 2 armour in West Russia, round 1 :  0/2 hits
                        2 armour owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                1 fighter moved from West Russia to Caucasus

    Place Units - Russians
                2 artilleries and 2 infantry placed in Caucasus
                2 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Production/PUs Summary :

    Russians : 23 / 23
        Germans : 37 / 42
        British : 31 / 35
        Japanese : 38 / 40
        Americans : 39 / 40

  • Customizer

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 1 artillery moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Ukraine S.S.R. to West Russia
                1 fighter moved from Karelia S.S.R. to West Russia
                1 fighter moved from Ukraine S.S.R. to West Russia

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 1 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in West Russia, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Morocco
                    Germans attack with 2 armour and 1 artillery
                    Americans defend with 2 artilleries and 1 infantry
                        Germans roll dice for 2 armour and 1 artillery in Morocco, round 1 :  0/3 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 1 :  1/3 hits
                        1 artillery owned by the Germans lost in Morocco
                        Germans roll dice for 2 armour in Morocco, round 2 :  2/2 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 2 :  2/3 hits
                        1 artillery owned by the Americans , 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                    Americans win with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 armour and 1 artillery
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from West Russia to Karelia S.S.R.
                3 artilleries and 2 infantry moved from Poland to Ukraine S.S.R.
                1 armour moved from Poland to Karelia S.S.R.
                1 artillery and 4 infantry moved from Germany to Poland
                1 infantry moved from Italy to Germany

    Place Units - Germans
                2 armour placed in Karelia S.S.R.
                1 artillery and 4 infantry placed in Germany
                1 destroyer and 1 submarine placed in 5 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total

    Territory Summary for Germans :

    Karelia S.S.R. : 1 flag, 5 armour, 1 factory and 2 fighters
        France : 1 flag, 1 aaGun and 4 infantry
        Ukraine S.S.R. : 1 flag, 4 artilleries and 2 infantry
        Poland : 1 flag, 1 artillery and 4 infantry
        Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 5 infantry
        Italy : 1 flag, 1 aaGun, 1 factory and 2 infantry
        West Russia : 1 flag, 1 artillery and 1 infantry
        5 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Russians : 21 / 23
        Germans : 39 / 39
        British : 31 / 35
        Japanese : 38 / 40
        Americans : 39 / 40

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.529
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 destroyer, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 infantry moved from Libya to Algeria
                      British take Algeria from Germans
                2 transports moved from 6 Sea Zone to 8 Sea Zone
                2 artilleries moved from United Kingdom to 8 Sea Zone
                2 infantry moved from United Kingdom to 8 Sea Zone
                1 cruiser moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to France
                2 artilleries moved from 8 Sea Zone to France

    Combat - British
                Battle in France
                    British attack with 2 artilleries and 2 infantry
                    Germans defend with 1 aaGun and 4 infantry
                        British roll dice for 1 cruiser in France, round 1 :  1/1 hits
                        British roll dice for 2 artilleries and 2 infantry in France, round 1 :  1/4 hits
                        Germans roll dice for 1 aaGun and 4 infantry in France, round 1 :  2/4 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in France
                        British roll dice for 2 artilleries in France, round 2 :  0/2 hits
                        Germans roll dice for 3 infantry in France, round 2 :  2/3 hits
                        2 artilleries owned by the British lost in France
                    Germans win with 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for British: 2 artilleries and 2 infantry

    Non Combat Move - British

    Place Units - British
                1 factory placed in Norway
                1 destroyer and 1 submarine placed in 8 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Production/PUs Summary :

    Russians : 21 / 23
        Germans : 37 / 39
        British : 33 / 33
        Japanese : 38 / 40
        Americans : 39 / 40

  • Customizer

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia S.S.R. to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 battleship and 2 cruisers moved from 62 Sea Zone to 58 Sea Zone
                2 fighters moved from Caroline Islands to 59 Sea Zone
                1 artillery moved from India to Persia
                      Japanese take Persia from British

    Combat - Japanese
                Battle in 58 Sea Zone
                    Japanese attack with 1 battleship and 2 cruisers
                    Americans defend with 1 battleship and 1 cruiser
                        Japanese roll dice for 1 battleship and 2 cruisers in 58 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the Japanese lost in 58 Sea Zone
                        Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 3 :  0/2 hits
                        1 cruiser owned by the Americans lost in 58 Sea Zone
                        Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 battleship in 58 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 battleship in 58 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the Americans and 1 cruiser owned by the Japanese lost in 58 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 cruisers
                    Casualties for Americans: 1 battleship and 1 cruiser

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Buryatia S.S.R. to 62 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 62 Sea Zone to 60 Sea Zone
                1 artillery and 2 infantry moved from 60 Sea Zone to Japan
                2 fighters moved from 59 Sea Zone to 60 Sea Zone
                1 fighter moved from Burma to Ukraine S.S.R.

    Place Units - Japanese
                1 carrier placed in 60 Sea Zone
                2 artilleries placed in Japan
                3 armour placed in India

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                1 unit repaired.

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 infantry
        Iwo Jima : 1 flag, 1 infantry
        Wake Island : 1 flag, 1 infantry
        Japan : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 3 infantry
        Okinawa : 1 flag, 1 infantry
        Burma : 1 flag
        India : 1 flag, 3 armour and 1 factory
        Persia : 1 flag, 1 artillery
        Anhwei : 1 flag
        Yunnan : 1 flag
        Sinkiang : 1 flag
        Szechwan : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
        Buryatia S.S.R. : 1 flag
        Ukraine S.S.R. : 1 flag, 1 fighter
        58 Sea Zone : 1 flag, 1 battleship
        60 Sea Zone : 1 flag, 1 carrier, 2 fighters and 3 transports
        35 Sea Zone : 1 flag, 1 battleship and 2 transports

    Production/PUs Summary :

    Russians : 19 / 23
        Germans : 37 / 39
        British : 32 / 33
        Japanese : 41 / 41
        Americans : 39 / 40

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.263
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.091
            Median : 5.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

  • Customizer

    I’m off tonight so we might be able to finish this game. We’re in round 5 I don’t think this game has ever gone past round 6 before. I wonder if the way to balance it is to make the Axis need to get to 9 cities before a certain turn.


  • Yeah thats a good thought. I m surprised its goin as well as it is. I thought i d b done after Russias bad luck. I think we should give this game more time. I dont think its as bad as said.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to West Russia
                1 artillery moved from Russia to West Russia
                1 infantry moved from Kazakh S.S.R. to Persia
                1 artillery moved from Caucasus to Persia
                1 fighter moved from Caucasus to West Russia

    Combat - Russians
                Battle in Persia
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Persia, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Persia
                    Russians win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in West Russia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                        Russians roll dice for 1 artillery and 1 fighter in West Russia, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in West Russia, round 2 :  1/1 hits
                        1 fighter owned by the Russians and 1 artillery owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 fighter and 1 infantry

    Non Combat Move - Russians
                1 artillery moved from Russia to Archangel

    Place Units - Russians
                2 artilleries and 2 infantry placed in Caucasus
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total

    Production/PUs Summary :

    Russians : 21 / 21
        Germans : 33 / 39
        British : 33 / 33
        Japanese : 40 / 41
        Americans : 41 / 41

  • Customizer

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Karelia S.S.R. to 8 Sea Zone
                1 destroyer and 1 submarine moved from 5 Sea Zone to 8 Sea Zone
                3 armour moved from Karelia S.S.R. to Finland
                1 artillery and 2 infantry moved from Germany to Northwestern Europe
                3 infantry moved from France to Northwestern Europe

    Combat - Germans
                Battle in 8 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Americans defend with 2 transports
                        Germans roll dice for 1 submarine in 8 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 submarine in 8 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 cruiser, 1 destroyer and 4 transports in 8 Sea Zone, round 1 :  0/2 hits
                        1 submarine owned by the British and 1 destroyer owned by the British lost in 8 Sea Zone
                        Germans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser and 4 transports in 8 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 cruiser owned by the British lost in 8 Sea Zone
                        1 transport owned by the British and 2 transports owned by the Americans lost in 8 Sea Zone
                        Germans roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                    Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 54
                    Casualties for British: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Casualties for Americans: 2 transports
                Battle in Finland
                    Germans attack with 3 armour
                    British defend with 1 infantry
                        Germans roll dice for 3 armour in Finland, round 1 :  3/3 hits
                        British roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
                    Germans win, taking Finland from British with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Northwestern Europe
                    Germans attack with 1 artillery and 5 infantry
                    Americans defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Northwestern Europe, round 1 :  1/6 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Northwestern Europe, round 1 :  2/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
                        Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 :  2/4 hits
                        Americans roll dice for 2 artilleries in Northwestern Europe, round 2 :  1/2 hits
                        2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Northwestern Europe
                    Germans win, taking Northwestern Europe from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Poland to Belorussia
                1 artillery and 3 infantry moved from Poland to Ukraine S.S.R.
                1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
                3 infantry moved from Germany to Poland
                2 fighters moved from 8 Sea Zone to France
                2 infantry moved from Italy to France

    Place Units - Germans
                3 infantry placed in Italy
                1 artillery and 1 infantry placed in Karelia S.S.R.
                1 artillery, 1 fighter and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 36 PUs total

    Territory Summary for Germans :

    Karelia S.S.R. : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
        France : 1 flag, 2 fighters and 2 infantry
        Northwestern Europe : 1 flag, 1 artillery and 2 infantry
        Ukraine S.S.R. : 1 flag, 1 armour, 5 artilleries and 5 infantry
        Poland : 1 flag, 3 infantry
        Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
        Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Belorussia : 1 flag, 1 infantry
        Finland : 1 flag, 2 armour
        8 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Russians : 21 / 21
        Germans : 36 / 36
        British : 32 / 33
        Japanese : 40 / 41
        Americans : 39 / 41

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 2.500
            Variance : 1.290
            Standard Deviation : 1.136
            Total rolls : 32

    Germans Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 2.682
            Median : 2.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 22

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • Customizer

    you gots to hit post turn after usa’s turn bro!  courtesy and all.


  • k will do


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :6

    Purchase Units - British
                British buy 2 armour, 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;

    Non Combat Move - British
                1 infantry moved from Algeria to Libya

    Place Units - British
                1 cruiser and 1 destroyer placed in 7 Sea Zone
                2 armour placed in Norway

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total

    Production/PUs Summary :

    Russians : 21 / 21
        Germans : 36 / 36
        British : 32 / 33
        Japanese : 40 / 41
        Americans : 39 / 41

  • Customizer

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                      Japanese take Evenki National Okrug from Russians
                1 armour moved from India to Persia
                2 armour moved from India to 35 Sea Zone
                2 armour, 1 battleship and 2 transports moved from 35 Sea Zone to 34 Sea Zone
                1 armour moved from 34 Sea Zone to Egypt
                      Japanese take Egypt from British
                1 armour moved from 34 Sea Zone to Persia

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 2 armour
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 battleship in Persia, round 1 :  1/1 hits
                        Japanese roll dice for 2 armour in Persia, round 1 :  2/2 hits
                        British roll dice for 1 artillery and 1 infantry in Persia, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 artillery owned by the Russians lost in Persia
                    Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
                3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 60 Sea Zone to 52 Sea Zone
                1 battleship moved from 58 Sea Zone to 52 Sea Zone
                3 artilleries and 3 infantry moved from 52 Sea Zone to Wake Island
                2 fighters moved from 60 Sea Zone to 52 Sea Zone
                1 infantry moved from Soviet Far East to Buryatia S.S.R.

    Place Units - Japanese
                3 armour placed in India
                1 infantry placed in Japan
                1 destroyer and 2 submarines placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 infantry
        Iwo Jima : 1 flag, 1 infantry
        Wake Island : 1 flag, 3 artilleries and 4 infantry
        Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
        Okinawa : 1 flag, 1 infantry
        Burma : 1 flag
        Egypt : 1 flag, 1 armour
        India : 1 flag, 3 armour and 1 factory
        Persia : 1 flag, 1 armour
        Anhwei : 1 flag
        Yunnan : 1 flag
        Sinkiang : 1 flag
        Szechwan : 1 flag
        Evenki National Okrug : 1 flag, 1 artillery and 1 infantry
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia S.S.R. : 1 flag, 1 infantry
        Ukraine S.S.R. : 1 flag, 1 fighter
        34 Sea Zone : 1 flag, 1 battleship and 2 transports
        52 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 3 transports
        60 Sea Zone : 1 flag, 1 destroyer and 2 submarines

    Production/PUs Summary :

    Russians : 20 / 21
        Germans : 36 / 36
        British : 29 / 33
        Japanese : 44 / 44
        Americans : 39 / 41

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 1 destroyer and 2 submarines moved from 56 Sea Zone to 52 Sea Zone
                1 destroyer moved from 13 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 8 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 8 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans lost in 8 Sea Zone
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 52 Sea Zone
                    Americans attack with 1 battleship, 1 destroyer and 2 submarines
                    Japanese defend with 1 battleship, 1 carrier, 2 fighters and 3 transports
                        Americans roll dice for 2 submarines in 52 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 fighters in 52 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 52 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 52 Sea Zone
                        Americans roll dice for 1 submarine in 52 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters in 52 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 3 transports in 52 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
                        Americans roll dice for 1 battleship in 52 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 52 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Japanese lost in 52 Sea Zone
                        Americans roll dice for 1 battleship in 52 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 battleship and 3 transports in 52 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Japanese lost in 52 Sea Zone
                        3 transports owned by the Japanese lost in 52 Sea Zone
                    Americans win with 1 battleship remaining. Battle score for attacker is 55
                    Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 3 transports
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                1 infantry moved from Morocco to 13 Sea Zone
                1 artillery moved from Morocco to 13 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone
                1 infantry moved from 7 Sea Zone to United Kingdom
                1 artillery moved from 7 Sea Zone to United Kingdom

    Place Units - Americans
                1 cruiser and 2 destroyers placed in 56 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 39 PUs; end with 40 PUs total
                1 unit repaired.

    Production/PUs Summary :

    Russians : 20 / 21
        Germans : 36 / 36
        British : 29 / 33
        Japanese : 44 / 44
        Americans : 39 / 40


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Archangel to Karelia S.S.R.
                1 artillery moved from West Russia to Karelia S.S.R.
                1 armour moved from Russia to Karelia S.S.R.
                1 artillery moved from Caucasus to Persia
                1 infantry moved from Caucasus to Persia

    Combat - Russians
                Battle in Karelia S.S.R.
                    Russians attack with 1 armour and 2 artilleries
                    Germans defend with 1 armour, 1 artillery, 1 factory and 1 infantry
                        Russians roll dice for 1 armour and 2 artilleries in Karelia S.S.R., round 1 :  1/3 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 1 :  3/3 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Karelia S.S.R.
                    Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 2 artilleries
                Battle in Persia
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Persia, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Persia
                        Russians roll dice for 1 artillery in Persia, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 artillery owned by the Russians lost in Persia
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to West Russia

    Place Units - Russians
                2 artilleries and 2 infantry placed in Caucasus
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    Production/PUs Summary :

    Russians : 20 / 20
        Germans : 36 / 36
        British : 29 / 33
        Japanese : 44 / 44
        Americans : 39 / 40


  • I fucked up and forgot to post Russias turn, but it worked better in your fav anyways.

  • Customizer

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 2 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Karelia S.S.R. to West Russia
                1 infantry moved from Belorussia to West Russia
                1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
                2 fighters moved from France to 7 Sea Zone
                1 fighter moved from Germany to Norway
                1 armour moved from Karelia S.S.R. to Finland
                3 armour moved from Finland to Norway
                1 armour, 5 artilleries and 5 infantry moved from Ukraine S.S.R. to Caucasus

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in West Russia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 7 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 cruiser and 1 destroyer; Americans defend with 1 transport
                        Germans roll dice for 1 submarine in 7 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 7 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the British lost in 7 Sea Zone
                        Germans roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 cruiser and 1 transport in 7 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
                        1 transport owned by the Americans lost in 7 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in Norway
                    Germans attack with 3 armour and 1 fighter
                    British defend with 3 armour and 1 factory
                        Germans roll dice for 3 armour and 1 fighter in Norway, round 1 :  2/4 hits
                        British roll dice for 3 armour in Norway, round 1 :  0/3 hits
                        2 armour owned by the British lost in Norway
                        Germans roll dice for 3 armour and 1 fighter in Norway, round 2 :  1/4 hits
                        British roll dice for 1 armour in Norway, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Norway
                    Germans win, taking Norway from British with 2 armour and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour
                    Casualties for British: 3 armour
                Battle in Caucasus
                    Germans attack with 1 armour, 5 artilleries and 5 infantry
                    Russians defend with 5 artilleries, 1 factory and 5 infantry
                        Germans roll dice for 1 armour, 5 artilleries and 5 infantry in Caucasus, round 1 :  6/11 hits
                        Russians roll dice for 5 artilleries and 5 infantry in Caucasus, round 1 :  3/10 hits
                        5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
                        Germans roll dice for 1 armour, 5 artilleries and 2 infantry in Caucasus, round 2 :  2/8 hits
                        Russians roll dice for 4 artilleries in Caucasus, round 2 :  0/4 hits
                        2 artilleries owned by the Russians lost in Caucasus
                        Germans roll dice for 1 armour, 5 artilleries and 2 infantry in Caucasus, round 3 :  5/8 hits
                        Russians roll dice for 2 artilleries in Caucasus, round 3 :  2/2 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 5 artilleries remaining. Battle score for attacker is 20
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 5 artilleries and 5 infantry

    Non Combat Move - Germans
                2 fighters moved from 7 Sea Zone to France
                1 fighter moved from Norway to Northwestern Europe
                1 artillery and 2 infantry moved from Northwestern Europe to Germany
                1 artillery and 3 infantry moved from Germany to Poland
                3 infantry moved from Poland to Belorussia
                3 infantry moved from Italy to Southern Europe

    Place Units - Germans
                2 armour placed in Karelia S.S.R.
                1 carrier and 1 transport placed in 5 Sea Zone
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total

    Territory Summary for Germans :

    Karelia S.S.R. : 1 flag, 2 armour and 1 factory
        Caucasus : 1 flag, 1 armour, 5 artilleries and 1 factory
        France : 1 flag, 2 fighters and 2 infantry
        Northwestern Europe : 1 flag, 1 fighter
        Poland : 1 flag, 1 artillery and 3 infantry
        Norway : 1 flag, 2 armour and 1 factory
        Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
        Italy : 1 flag, 1 aaGun and 1 factory
        Southern Europe : 1 flag, 3 infantry
        Belorussia : 1 flag, 3 infantry
        West Russia : 1 flag, 1 artillery and 1 infantry
        7 Sea Zone : 1 flag, 1 destroyer
        5 Sea Zone : 1 flag, 1 carrier and 1 transport

    Production/PUs Summary :

    Russians : 14 / 20
        Germans : 44 / 44
        British : 27 / 33
        Japanese : 44 / 44
        Americans : 39 / 40

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 16 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.493
            Median : 4.000
            Variance : 0.603
            Standard Deviation : 0.776
            Total rolls : 69

    Germans Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.400
            Median : 4.000
            Variance : 0.432
            Standard Deviation : 0.657
            Total rolls : 45

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17


  • Alright man i quit, you win.

  • Customizer

    Here’s a save file for the old Europe 1940. Germany goes first if you want axis you’ll need to start the game with this file

    Europe40.tsvg


  • I dont have the map. Whats it called?

  • Customizer

    Not see but I think it’s WWII Europe 1940. It’s the out if box rules and its just the Europe side.

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