• TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 1 destroyer and 2 submarines moved from 56 Sea Zone to 52 Sea Zone
                1 destroyer moved from 13 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 8 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 8 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans lost in 8 Sea Zone
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 52 Sea Zone
                    Americans attack with 1 battleship, 1 destroyer and 2 submarines
                    Japanese defend with 1 battleship, 1 carrier, 2 fighters and 3 transports
                        Americans roll dice for 2 submarines in 52 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 fighters in 52 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 52 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 52 Sea Zone
                        Americans roll dice for 1 submarine in 52 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters in 52 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 3 transports in 52 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
                        Americans roll dice for 1 battleship in 52 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 52 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Japanese lost in 52 Sea Zone
                        Americans roll dice for 1 battleship in 52 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 battleship and 3 transports in 52 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Japanese lost in 52 Sea Zone
                        3 transports owned by the Japanese lost in 52 Sea Zone
                    Americans win with 1 battleship remaining. Battle score for attacker is 55
                    Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 3 transports
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                1 infantry moved from Morocco to 13 Sea Zone
                1 artillery moved from Morocco to 13 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone
                1 infantry moved from 7 Sea Zone to United Kingdom
                1 artillery moved from 7 Sea Zone to United Kingdom

    Place Units - Americans
                1 cruiser and 2 destroyers placed in 56 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 39 PUs; end with 40 PUs total
                1 unit repaired.

    Production/PUs Summary :

    Russians : 20 / 21
        Germans : 36 / 36
        British : 29 / 33
        Japanese : 44 / 44
        Americans : 39 / 40


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Archangel to Karelia S.S.R.
                1 artillery moved from West Russia to Karelia S.S.R.
                1 armour moved from Russia to Karelia S.S.R.
                1 artillery moved from Caucasus to Persia
                1 infantry moved from Caucasus to Persia

    Combat - Russians
                Battle in Karelia S.S.R.
                    Russians attack with 1 armour and 2 artilleries
                    Germans defend with 1 armour, 1 artillery, 1 factory and 1 infantry
                        Russians roll dice for 1 armour and 2 artilleries in Karelia S.S.R., round 1 :  1/3 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 1 :  3/3 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Karelia S.S.R.
                    Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 2 artilleries
                Battle in Persia
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Persia, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Persia
                        Russians roll dice for 1 artillery in Persia, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 artillery owned by the Russians lost in Persia
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to West Russia

    Place Units - Russians
                2 artilleries and 2 infantry placed in Caucasus
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    Production/PUs Summary :

    Russians : 20 / 20
        Germans : 36 / 36
        British : 29 / 33
        Japanese : 44 / 44
        Americans : 39 / 40


  • I fucked up and forgot to post Russias turn, but it worked better in your fav anyways.

  • Customizer

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 2 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Karelia S.S.R. to West Russia
                1 infantry moved from Belorussia to West Russia
                1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
                2 fighters moved from France to 7 Sea Zone
                1 fighter moved from Germany to Norway
                1 armour moved from Karelia S.S.R. to Finland
                3 armour moved from Finland to Norway
                1 armour, 5 artilleries and 5 infantry moved from Ukraine S.S.R. to Caucasus

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in West Russia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 7 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 cruiser and 1 destroyer; Americans defend with 1 transport
                        Germans roll dice for 1 submarine in 7 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 7 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the British lost in 7 Sea Zone
                        Germans roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 cruiser and 1 transport in 7 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
                        1 transport owned by the Americans lost in 7 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in Norway
                    Germans attack with 3 armour and 1 fighter
                    British defend with 3 armour and 1 factory
                        Germans roll dice for 3 armour and 1 fighter in Norway, round 1 :  2/4 hits
                        British roll dice for 3 armour in Norway, round 1 :  0/3 hits
                        2 armour owned by the British lost in Norway
                        Germans roll dice for 3 armour and 1 fighter in Norway, round 2 :  1/4 hits
                        British roll dice for 1 armour in Norway, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Norway
                    Germans win, taking Norway from British with 2 armour and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour
                    Casualties for British: 3 armour
                Battle in Caucasus
                    Germans attack with 1 armour, 5 artilleries and 5 infantry
                    Russians defend with 5 artilleries, 1 factory and 5 infantry
                        Germans roll dice for 1 armour, 5 artilleries and 5 infantry in Caucasus, round 1 :  6/11 hits
                        Russians roll dice for 5 artilleries and 5 infantry in Caucasus, round 1 :  3/10 hits
                        5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
                        Germans roll dice for 1 armour, 5 artilleries and 2 infantry in Caucasus, round 2 :  2/8 hits
                        Russians roll dice for 4 artilleries in Caucasus, round 2 :  0/4 hits
                        2 artilleries owned by the Russians lost in Caucasus
                        Germans roll dice for 1 armour, 5 artilleries and 2 infantry in Caucasus, round 3 :  5/8 hits
                        Russians roll dice for 2 artilleries in Caucasus, round 3 :  2/2 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 5 artilleries remaining. Battle score for attacker is 20
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 5 artilleries and 5 infantry

    Non Combat Move - Germans
                2 fighters moved from 7 Sea Zone to France
                1 fighter moved from Norway to Northwestern Europe
                1 artillery and 2 infantry moved from Northwestern Europe to Germany
                1 artillery and 3 infantry moved from Germany to Poland
                3 infantry moved from Poland to Belorussia
                3 infantry moved from Italy to Southern Europe

    Place Units - Germans
                2 armour placed in Karelia S.S.R.
                1 carrier and 1 transport placed in 5 Sea Zone
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total

    Territory Summary for Germans :

    Karelia S.S.R. : 1 flag, 2 armour and 1 factory
        Caucasus : 1 flag, 1 armour, 5 artilleries and 1 factory
        France : 1 flag, 2 fighters and 2 infantry
        Northwestern Europe : 1 flag, 1 fighter
        Poland : 1 flag, 1 artillery and 3 infantry
        Norway : 1 flag, 2 armour and 1 factory
        Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
        Italy : 1 flag, 1 aaGun and 1 factory
        Southern Europe : 1 flag, 3 infantry
        Belorussia : 1 flag, 3 infantry
        West Russia : 1 flag, 1 artillery and 1 infantry
        7 Sea Zone : 1 flag, 1 destroyer
        5 Sea Zone : 1 flag, 1 carrier and 1 transport

    Production/PUs Summary :

    Russians : 14 / 20
        Germans : 44 / 44
        British : 27 / 33
        Japanese : 44 / 44
        Americans : 39 / 40

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 16 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.493
            Median : 4.000
            Variance : 0.603
            Standard Deviation : 0.776
            Total rolls : 69

    Germans Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.400
            Median : 4.000
            Variance : 0.432
            Standard Deviation : 0.657
            Total rolls : 45

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17


  • Alright man i quit, you win.

  • Customizer

    Here’s a save file for the old Europe 1940. Germany goes first if you want axis you’ll need to start the game with this file

    Europe40.tsvg


  • I dont have the map. Whats it called?

  • Customizer

    Not see but I think it’s WWII Europe 1940. It’s the out if box rules and its just the Europe side.


  • For some reason I cant download any new maps right now. The list isnt even coming up.


  • K I got it goin now. I ll make the German move now.


  • Idk what the hells goin on. I made my move but now it s not letting me post my turn. I ll try again later.


  • K well I ve tried now all throughout the day and it wont send. Idk what to do, brother!

  • Customizer

    double check that you have the 5 digit code from this thread in the opening page under both spots it’s supposed to be. you might be bombing someone else’s thread.


  • TripleA Turn Summary for game: World War II Europe 1940, version: 2.6

    Game History

    Round :1

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier and 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 battleship moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 112 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                4 infantry moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                1 armour moved from Greater Southern Germany to France
                1 armour moved from Greater Southern Germany to Yugoslavia
                5 infantry moved from Greater Southern Germany to Yugoslavia
                1 artillery moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                4 mech_infantrys moved from Western Germany to France
                2 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
                    British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 :  5/6 hits
                        British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the British , 1 battleship owned by the British and 2 fighters owned by the Germans lost in 111 Sea Zone
                    Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
                    French defend with 1 cruiser; British defend with 1 cruiser
                        Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 1 :  4/4 hits
                        French roll dice for 2 cruisers in 112 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the French and 1 cruiser owned by the British lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 cruiser
                Battle in 109 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 battleship and 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 1 :  2/2 hits
                        2 submarines owned by the Germans lost in 110 Sea Zone
                    British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 submarines
                Battle in France
                    Germans attack with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                    French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour, 1 artillery and 1 infantry
                        Germans roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in France, round 1 :  3/15 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in France, round 1 :  5/12 hits
                        1 infantry owned by the British , 2 infantry owned by the French and 5 infantry owned by the Germans lost in France
                        Germans roll dice for 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys in France, round 2 :  5/10 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 2 :  5/9 hits
                        4 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British and 4 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 4 armour and 1 artillery in France, round 3 :  3/5 hits
                        French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 :  1/4 hits
                        1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the French and 1 artillery owned by the Germans lost in France
                        Germans roll dice for 4 armour in France, round 4 :  2/4 hits
                        French roll dice for 1 fighter in France, round 4 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the French lost in France
                    Germans captures 17PUs while taking French capital
                    Germans win, taking France from French with 3 armour remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                    Casualties for French: 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in Yugoslavia
                    Germans attack with 2 armour, 1 artillery and 7 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 armour, 1 artillery and 7 infantry in Yugoslavia, round 1 :  3/10 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  3/5 hits
                        3 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
                    4 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans retreated to Slovakia Hungary
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Germans: 3 infantry
                Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French

    Non Combat Move - Germans
                1 infantry moved from Greater Southern Germany to Northern Italy
                1 armour moved from Poland to Slovakia Hungary
                1 armour moved from Romania to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from 111 Sea Zone to Western Germany
                2 tactical_bombers moved from 111 Sea Zone to Western Germany
                1 bomber moved from 111 Sea Zone to Germany
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 factory_minor placed in Romania

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs total
                Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 39 / 63
        Russians : 28 / 28
        British : 29 / 29
        Italians : 10 / 10
        Americans : 35 / 35
        French : 11 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Europe 1940, version: 2.6

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from Baltic States to Novgorod
                2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Novgorod
                5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 1 infantry
        Bryansk : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Rostov : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 6 infantry and 1 mech_infantry
        Western Ukraine : 1 flag, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
        Caucasus : 1 flag, 1 infantry
        112 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 flag, 1 battleship and 1 transport

    Production/PUs Summary :

    Germans : 39 / 63
        Russians : 28 / 28
        British : 29 / 29
        Italians : 10 / 10
        Americans : 35 / 35
        French : 11 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Europe 1940, version: 2.6

    Game History

    Round :1

    Purchase Units - British
                British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                3 fighters moved from United Kingdom to 109 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 1 :  3/4 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                3 fighters moved from 109 Sea Zone to United Kingdom
                1 battleship and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs (2 lost to blockades); end with 30 PUs total
                Trigger British 1 No German Submarines: British met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for British :

    Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Alexandria : 1 flag, 1 armour, 1 artillery, 1 fighter and 2 infantry
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Ontario : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Rhodesia : 1 flag, 2 infantry
        96 Sea Zone : 1 flag, 1 destroyer
        85 Sea Zone : 1 flag, 1 cruiser
        109 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport
        Greece : 1 flag, 5 infantry
        99 Sea Zone : 1 flag, 1 cruiser and 1 transport
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 63
        Russians : 28 / 28
        British : 31 / 35
        Italians : 10 / 10
        Americans : 35 / 35
        French : 11 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Europe 1940, version: 2.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 armour moved from Albania to Yugoslavia
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Tobruk to Alexandria
                2 mech_infantrys moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                4 infantry moved from Tobruk to Alexandria
                1 fighter moved from Southern Italy to 93 Sea Zone
                2 infantry moved from Libya to Tunisia
                1 fighter moved from Northern Italy to Tunisia
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 battleship moved from 95 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Alexandria, round 1 :  2/8 hits
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Alexandria, round 1 :  3/5 hits
                        2 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alexandria, round 2 :  0/5 hits
                        British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 2 :  3/3 hits
                        2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 :  1/2 hits
                        British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 3 :  1/3 hits
                        1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
                        Italians roll dice for 1 armour in Alexandria, round 4 :  1/1 hits
                        British roll dice for 1 armour and 1 fighter in Alexandria, round 4 :  1/2 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win with 1 fighter remaining. Battle score for attacker is -14
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                Battle in 93 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 1 fighter
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  2/2 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 93 Sea Zone
                    French win with no units remaining. Battle score for attacker is -10
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship in 96 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 battleship remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 99 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 1 transport
                    British defend with 1 cruiser and 1 transport
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 99 Sea Zone
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_Allies defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 1 :  2/4 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 1 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 :  2/3 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 fighter and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Tunisia, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Syria
                    Italians attack with 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 infantry in Syria, round 1 :  0/2 hits
                        French roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Syria
                        Italians roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Syria, round 3 :  0/1 hits
                        French roll dice for 1 infantry in Syria, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Syria, round 4 :  0/1 hits
                        French roll dice for 1 infantry in Syria, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Syria
                    French win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French

    Non Combat Move - Italians
                1 fighter moved from Tunisia to Libya
                1 transport moved from 95 Sea Zone to 96 Sea Zone

    Place Units - Italians
                1 armour placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 39 / 63
        Russians : 28 / 28
        British : 29 / 35
        Italians : 18 / 22
        Americans : 35 / 35
        French : 7 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Europe 1940, version: 2.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 35 PUs; end with 37 PUs total

    Territory Summary for Americans :

    Central United States : 1 flag, 1 bomber, 1 factory_major, 1 infantry and 1 mech_infantry
        Eastern United States : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 3 transports

    Production/PUs Summary :

    Germans : 39 / 63
        Russians : 28 / 28
        British : 29 / 35
        Italians : 18 / 22
        Americans : 35 / 37
        French : 7 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Europe 1940, version: 2.6

    Game History

    Round :1

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 infantry
        Morocco : 1 flag, 2 infantry
        French Central Africa : 1 flag, 1 infantry
        81 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 63
        Russians : 28 / 28
        British : 29 / 35
        Italians : 18 / 22
        Americans : 35 / 37
        French : 7 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Europe 1940, version: 2.6

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 factory_upgrade, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 bomber moved from Germany to 109 Sea Zone

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