Mugzy vs Most Holy
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
3 armour moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Malaya to Burma
1 fighter moved from Malaya to Burma
2 armour moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
2 fighters moved from Kweichow to Burma
1 armour moved from Suiyuyan to Kansu
1 armour moved from Hopei to Shensi
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caroline Islands
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Caroline Islands, round 1 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 tactical_bomber in 36 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 7 armour, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 7 infantry
AA guns fire in Burma : 2/5 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 7 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 1 : 6/11 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 7 infantry in Burma, round 1 : 3/8 hits
3 infantry owned by the British , 2 armour owned by the Japanese , 1 infantry owned by the Japanese and 3 aaGuns owned by the British lost in Burma
Japanese roll dice for 5 armour, 2 fighters and 1 tactical_bomber in Burma, round 2 : 4/8 hits
UK_Pacific roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/5 hits
4 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
Japanese roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Burma, round 3 : 5/7 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 artillery and 7 infantryNon Combat Move - Japanese
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 artilleries moved from Ulaanbaatar to Dzavhan
4 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Jehol to Kweichow
3 armour moved from Kiangsu to Kwangsi
2 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
3 armour moved from Korea to JeholPlace Units - Japanese
3 armour placed in Kiangsu
1 fighter placed in Japan
3 armour placed in Korea
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Japanese collect 47 PUs (3 lost to blockades); end with 49 PUs totalProduction/PUs Summary :
Germans : 26 / 34
Russians : 55 / 81
Japanese : 50 / 49
Americans : 57 / 77
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 23 / 24
Italians : 22 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.060
Median : 3.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 67Null / Other
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.097
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour; Remaining resources: 59 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
2 armour and 3 artilleries moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in Southern France
Americans attack with 2 armour, 3 artilleries and 2 fighters
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 3 artilleries and 2 fighters in Southern France, round 1 : 4/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 : 0/3 hits
1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Soviet Far East from Japanese, taking Southern France from Italians with 2 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea ZonePlace Units - Americans
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 60 PUs; end with 119 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 armour, 2 artilleries and 3 infantry
26 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 battleship and 3 submarines
4 Sea Zone : 1 flag, 1 destroyer and 3 transports
54 Sea Zone : 1 flag, 1 carrier and 2 fighters
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Southern France : 1 flag, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 artillery
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 cruiser and 1 transport
110 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 7 transportsProduction/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 49 / 49
Americans : 60 / 139
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 23 / 24
Italians : 19 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Italians Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 49 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 23 / 24
Italians : 19 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Italians Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - British
1 infantry moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
2 armour, 3 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Burma
British attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 4 armour
British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Burma, round 1 : 0/6 hits
Japanese roll dice for 4 armour in Burma, round 1 : 2/4 hits
2 infantry owned by the British lost in Burma
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Burma, round 2 : 3/4 hits
Japanese roll dice for 4 armour in Burma, round 2 : 3/4 hits
1 infantry owned by the British , 1 armour owned by the British , 3 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
British roll dice for 1 armour in Burma, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 4 armour
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 submarine moved from 36 Sea Zone to 19 Sea ZoneTurn Complete - British
Territory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 armour
India : 1 flag, 1 airfield and 1 harbour
37 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 fighter
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 transport
110 Sea Zone : 1 flag, 1 carrier and 1 transportProduction/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 47 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 14 / 0
UK_Pacific : 25 / 0
Italians : 18 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.205
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 47 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 14 / 0
UK_Pacific : 25 / 25
Italians : 18 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.205
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
I accidentally clicked done after only buying 3 tanks for USA. lol
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from France to Southern France
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika TerritoryCombat - Italians
Battle in Southern France
Italians attack with 2 armour and 1 artillery
Americans defend with 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 battleship in Southern France, round 1 : 1/1 hits
Italians roll dice for 2 armour and 1 artillery in Southern France, round 1 : 2/3 hits
Americans roll dice for 2 armour and 3 artilleries in Southern France, round 1 : 3/5 hits
3 artilleries owned by the Americans , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Southern France
Americans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Italians: 2 armour and 1 artillery
Casualties for Americans: 3 artilleries
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 96 Sea ZonePlace Units - Italians
3 armour, 2 artilleries and 2 infantry placed in Northern Italy
1 infantry placed in Union of South AfricaTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 47 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 25 / 25
Italians : 19 / 24
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15British Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
Thats ok I just realized I left the Italian capital empty after I was done my turn. Ugh I didnt help to prolong this game by any means with that move.
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If you want me to change the placement tell me what you want done and ill take care of it when I do my turn.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Egypt to 96 Sea ZoneCombat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 2 fighters
Italians defend with 1 destroyer
ANZAC roll dice for 2 fighters in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the ANZAC lost in 96 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 destroyer
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 96 Sea Zone to Egypt
2 fighters moved from New South Wales to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 armour, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
62 Sea Zone : 1 flag, 2 destroyers
Egypt : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 44 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 28 / 25
Italians : 19 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Forgot to post after France, here’s the file
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
3 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry
Americans defend with 1 artillery
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Poland
Germans attack with 3 artilleries and 4 infantry
Russians defend with 3 armour, 2 infantry and 3 mech_infantrys
Germans roll dice for 3 artilleries and 4 infantry in Poland, round 1 : 2/7 hits
Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Poland, round 1 : 2/8 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 3 artilleries and 2 infantry in Poland, round 2 : 3/5 hits
Russians roll dice for 3 armour and 3 mech_infantrys in Poland, round 2 : 3/6 hits
2 infantry owned by the Germans , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Poland
2 artilleries owned by the Germans retreated to Germany
Russians win with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Greater Southern Germany, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 1 : 0/1 hits
Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Greater Southern Germany
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 1/3 hits
Americans roll dice for 2 armour in Southern France, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Southern France
Americans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
Place Units - Germans
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
1 infantry placed in France
10 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 29 PUs; end with 30 PUs totalProduction/PUs Summary :
Germans : 29 / 30
Russians : 56 / 81
Japanese : 44 / 49
Americans : 57 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 28 / 25
Italians : 19 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.466
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 58Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.438
Median : 3.000
Variance : 1.677
Standard Deviation : 1.295
Total rolls : 32Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
I wanted my tanks in Rome if possible.
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k, how’d the game go on Sunday? Did y’all play D-Day?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 armour
EDIT: Adding units owned by Italians to Southern Italy: 3 armour
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 6 armour, 1 carrier, 1 factory_minor and 2 transports; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Bulgaria to Greece
Russians take Greece from Germans
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 mech_infantry moved from Novgorod to 115 Sea Zone
1 mech_infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Denmark
1 armour moved from Yenisey to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour and 1 mech_infantry moved from Sikang to ShensiCombat - Russians
Battle in Shensi
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in DenmarkNon Combat Move - Russians
2 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Russia to Kazakhstan
1 armour moved from Bulgaria to Slovakia Hungary
2 armour, 2 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Ukraine to Romania
1 armour moved from Novgorod to Poland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 armour placed in Volgograd
1 factory_minor placed in Iraq
3 armour placed in Romania
1 carrier and 2 transports placed in 115 Sea ZoneTurn Complete - Russians
Russians collect 61 PUs; end with 64 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 91 PUsTerritory Summary for Russians :
Shensi : 1 flag, 1 armour
Kansu : 1 flag, 1 armour and 2 mech_infantrys
Szechwan : 1 flag, 1 mech_infantry
Sikang : 1 flag, 2 armour and 1 mech_infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 armour
Olgiy : 1 flag
Greater Southern Germany : 1 flag, 1 infantry
Slovakia Hungary : 1 flag, 1 armour and 4 infantry
Romania : 1 flag, 6 armour and 1 factory_minor
Poland : 1 flag, 6 armour, 2 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys
Norway : 1 flag
Denmark : 1 flag, 1 mech_infantry
Albania : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield and 1 factory_major
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 flag, 1 cruiser and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Iraq : 1 flag, 1 factory_minor
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 carrier and 2 transports
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 25 / 30
Russians : 61 / 91
Japanese : 41 / 49
Americans : 57 / 139
Chinese : 5 / 3
British : 13 / 0
UK_Pacific : 28 / 25
Italians : 18 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
It went well, in my favor anyways lol. We played 42 second edition. Adam and I were axis. He left early so I finished the old man off by myself. Then we played a game of classic with cards and the old style scientists. I was the allies and my Dad was the axis. The allies crushed big time with a little help from cards.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 8 armour; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
3 armour moved from Kwangsi to Burma
3 armour moved from Kweichow to Burma
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
2 artilleries moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
5 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 submarine
1 submarine owned by the British Submerged
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 fighter
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter in Szechwan, round 1 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Japanese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 mech_infantry
Battle in Borneo
Battle in Burma
Japanese attack with 6 armour
British defend with 1 armour
Japanese roll dice for 6 armour in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 armour in Burma, round 1 : 0/1 hits
1 armour owned by the British lost in Burma
Japanese win, taking Borneo from UK_Pacific, taking Burma from UK_Pacific with 6 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Shensi
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 armour moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to Hunan
2 armour moved from Jehol to Suiyuyan
1 armour moved from Jehol to Hopei
3 armour moved from Korea to Jehol
1 fighter moved from Japan to HunanPlace Units - Japanese
3 armour placed in Kiangsu
5 armour placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Japanese collect 44 PUs (3 lost to blockades); end with 45 PUs totalProduction/PUs Summary :
Germans : 25 / 30
Russians : 60 / 91
Japanese : 47 / 45
Americans : 57 / 139
Chinese : 5 / 3
British : 13 / 0
UK_Pacific : 23 / 25
Italians : 18 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.733
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
If the Americans come into the Japanese waters I choose to use my kamakazis
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 8 armour, 2 artilleries, 1 battleship, 1 carrier, 4 infantry and 4 transports; Remaining resources: 7 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Southern France to France
4 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to France
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 armour owned by the Americans lost in Holland Belgium
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in France
Americans attack with 5 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 4 aaGuns
AA guns fire in France : 0/2 hits
Americans roll dice for 5 armour, 1 artillery, 2 fighters and 1 infantry in France, round 1 : 1/9 hits
Germans roll dice for 4 aaGuns and 3 infantry in France, round 1 : 0/3 hits
1 aaGun owned by the Italians lost in France
Americans roll dice for 5 armour, 1 artillery, 2 fighters and 1 infantry in France, round 2 : 3/9 hits
Germans roll dice for 3 aaGuns and 3 infantry in France, round 2 : 2/3 hits
3 aaGuns owned by the Italians , 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in France
Americans roll dice for 5 armour and 2 fighters in France, round 3 : 4/7 hits
Germans roll dice for 3 infantry in France, round 3 : 3/3 hits
3 infantry owned by the Germans and 3 armour owned by the Americans lost in France
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Italians: 4 aaGuns
Casualties for Americans: 3 armour, 1 artillery and 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 fighters moved from France to 110 Sea Zone
7 transports moved from 110 Sea Zone to 102 Sea Zone
1 destroyer and 2 transports moved from 4 Sea Zone to 14 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 4 transports placed in 10 Sea Zone
4 infantry placed in Western United States
2 armour and 2 artilleries placed in Central United States
6 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 59 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Siberia : 1 flag, 1 armour, 2 artilleries and 3 infantry
26 Sea Zone : 1 flag
14 Sea Zone : 1 flag, 1 destroyer and 2 transports
10 Sea Zone : 1 flag, 2 battleships, 1 carrier, 3 submarines and 4 transports
4 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 carrier and 2 fighters
Central United States : 1 flag, 2 armour, 2 artilleries and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 6 armour, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 harbour
France : 1 flag, 2 armour
102 Sea Zone : 1 flag, 7 transports
Brazil : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 21 / 30
Russians : 61 / 91
Japanese : 46 / 45
Americans : 52 / 84
Chinese : 5 / 3
British : 13 / 0
UK_Pacific : 21 / 25
Italians : 18 / 24
ANZAC : 11 / 21
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.812
Median : 4.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 48Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Italians Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.903
Median : 4.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Szechwan : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 21 / 30
Russians : 61 / 91
Japanese : 46 / 45
Americans : 52 / 84
Chinese : 5 / 5
British : 13 / 0
UK_Pacific : 21 / 25
Italians : 18 / 24
ANZAC : 11 / 21
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.812
Median : 4.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 48Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Italians Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.903
Median : 4.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31