I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 2 infantry
United Kingdom : 1 flag, 2 infantry
French West Africa : 1 flag, 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
72 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 45 / 50
Russians : 30 / 33
Japanese : 61 / 67
Americans : 50 / 73
Chinese : 1 / 2
British : 20 / 22
UK_Pacific : 6 / 0
Italians : 29 / 35
ANZAC : 10 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 5 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
5 armour moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
18 artilleries, 30 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 18 artilleries, 30 infantry and 15 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 18 artilleries, 30 infantry and 15 mech_infantrys in Bryansk, round 1 : 18/63 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 18 artilleries, 30 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 6 armour and 8 mech_infantrys in Ukraine, round 1 : 5/14 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 3/3 hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 3 submarines and 1 transport
3 submarines owned by the British Submerged
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Finland to Western Ukraine
2 fighters and 3 tactical_bombers moved from Western Germany to Western Ukraine
6 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in France
2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 flag, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Germany : 1 flag, 2 artilleries, 1 factory_major and 7 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 18 artilleries, 30 infantry and 15 mech_infantrys
Eastern Poland : 1 flag
Ukraine : 1 flag, 6 armour, 1 factory_minor and 5 mech_infantrys
Western Ukraine : 1 flag, 6 aaGuns, 3 fighters, 2 mech_infantrys and 5 tactical_bombers
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 58
Russians : 27 / 33
Japanese : 61 / 67
Americans : 50 / 73
Chinese : 1 / 2
British : 20 / 22
UK_Pacific : 6 / 0
Italians : 29 / 35
ANZAC : 10 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
5 artilleries and 14 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Smolensk
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Territory Summary for Russians :
Amur : 1 flag, 2 aaGuns and 18 infantry
Baltic States : 1 flag, 5 artilleries and 14 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 43 infantry
Volgograd : 1 flag, 1 factory_minor and 4 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser
Finland : 1 flag, 1 armour
Production/PUs Summary :
Germans : 45 / 58
Russians : 30 / 33
Japanese : 61 / 67
Americans : 50 / 73
Chinese : 1 / 2
British : 20 / 22
UK_Pacific : 6 / 0
Italians : 29 / 35
ANZAC : 10 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 42 Sea Zone to 57 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 infantry and 3 transports moved from 42 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
9 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 tactical_bomber and 5 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 9 infantry moved from 54 Sea Zone to Queensland
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Queensland
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 2 fighters and 1 harbour
Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 1 : 1/4 hits
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber in Queensland, round 1 : 4/19 hits
ANZAC roll dice for 2 fighters in Queensland, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 armour, 3 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 fighters
Battle in 57 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 57 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to Manchuria
1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in India
4 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Kwangsi : 1 flag, 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 3 fighters, 10 infantry and 3 tactical_bombers
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 harbour and 10 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag
French Indo China : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer and 4 submarines
39 Sea Zone : 1 flag
57 Sea Zone : 1 flag, 1 destroyer and 1 submarine
54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 8 transports
Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 45 / 58
Russians : 29 / 33
Japanese : 68 / 73
Americans : 50 / 73
Chinese : 1 / 2
British : 20 / 22
UK_Pacific : 2 / 0
Italians : 29 / 35
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
hey gt, i did not offer to let you scramble in sz 54. if you would like you can edit .
Do you want to use a suicide token? Also, I’m not sure if I’m supposed to give you the option to scramble when I move through the sz surrounding Japan or not.
you can only scramble if the combat ends in the sz surrounding the airbase.
i will use all kamikaze
3 on one carrier
3 on the other carrier
if you do not want me to use my kamikazes you can just move the transport for the combat as kamikazes can not be done against transports. then move the rest of your navy in noncombat.
if you did not know this rule you can edit your moves accordingly so i can not use my kamikazi.
OK, I’m lazy, so rather than use edit mode, I just won’t use any kamikaze tokens, and we can pretend that I only moved the transport during combat movement, and moved everything else during noncombat. I hope that’s okay with you.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 armour moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 93 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Kiangsu
Non Combat Move - Americans
1 battleship, 1 carrier, 2 fighters and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Marshall Islands : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 armour and 1 infantry
Guam : 1 flag, 1 airfield, 1 bomber and 5 fighters
Wake Island : 1 flag, 1 airfield and 1 bomber
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
10 Sea Zone : 1 flag, 1 carrier and 2 submarines
19 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
7 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 4 submarines
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 2 transports
91 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 45 / 58
Russians : 29 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 2
British : 20 / 22
UK_Pacific : 2 / 0
Italians : 29 / 35
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Kiangsu : 1 flag
Production/PUs Summary :
Germans : 45 / 58
Russians : 29 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 22
UK_Pacific : 2 / 0
Italians : 29 / 35
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - British
British buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 submarines moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Algeria
Place Units - British
3 artilleries placed in Union of South Africa
1 artillery and 2 infantry placed in Quebec
Turn Complete - British
British collect 20 PUs; end with 20 PUs total
Territory Summary for British :
West India : 1 flag, 3 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 aaGun, 1 airfield and 2 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 1 flag, 5 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 transport
91 Sea Zone : 1 flag, 3 submarines
Production/PUs Summary :
Germans : 45 / 58
Russians : 29 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 29 / 35
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 45 / 58
Russians : 29 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 29 / 35
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 carrier and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Tambov
Italians take Rostov from Russians
Italians take Tambov from Russians
4 mech_infantrys moved from Western Ukraine to Smolensk
1 infantry moved from Albania to Greece
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 bombers, 3 fighters and 1 tactical_bomber moved from Southern Italy to Greece
1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
Italians roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 1 : 5/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Italians attack with 4 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 4 mech_infantrys in Smolensk, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Italians roll dice for 4 mech_infantrys in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Smolensk
Italians roll dice for 3 mech_infantrys in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 5 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
2 bombers moved from Greece to Southern Italy
Place Units - Italians
1 carrier and 3 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 35 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 2 infantry
Trans-Jordan : 1 flag, 1 mech_infantry
Egypt : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 flag, 2 aaGuns and 1 factory_major
Southern Italy : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
Rostov : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour
Caucasus : 1 flag
Smolensk : 1 flag, 3 mech_infantrys
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Iraq : 1 flag, 2 artilleries and 5 infantry
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 45 / 58
Russians : 25 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 35 / 52
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
OK, I’m lazy, so rather than use edit mode, I just won’t use any kamikaze tokens, and we can pretend that I only moved the transport during combat movement, and moved everything else during noncombat. I hope that’s okay with you.
not a problem
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Territory Summary for ANZAC :
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Production/PUs Summary :
Germans : 45 / 58
Russians : 25 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 35 / 52
ANZAC : 8 / 9
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 3 infantry
United Kingdom : 1 flag, 2 infantry
French West Africa : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
71 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 45 / 58
Russians : 25 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 35 / 52
ANZAC : 8 / 9
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Russia
3 fighters, 2 mech_infantrys and 5 tactical_bombers moved from Western Ukraine to Russia
6 armour and 5 mech_infantrys moved from Ukraine to Russia
18 artilleries, 30 infantry and 15 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 6 armour, 18 artilleries, 1 bomber, 3 fighters, 30 infantry, 22 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 43 infantry
AA guns fire in Russia : 1/6 hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 6 armour, 18 artilleries, 1 bomber, 3 fighters, 30 infantry, 22 mech_infantrys and 4 tactical_bombers in Russia, round 1 : 29/84 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 1 bomber and 43 infantry in Russia, round 1 : 20/47 hits
1 bomber owned by the Russians , 26 infantry owned by the Russians , 20 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 6 armour, 18 artilleries, 1 bomber, 3 fighters, 10 infantry, 22 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 29/64 hits
Russians roll dice for 3 artilleries and 17 infantry in Russia, round 2 : 7/20 hits
17 infantry owned by the Russians , 7 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Russia
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 18 artilleries, 1 bomber, 3 fighters, 3 infantry, 22 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Germans: 27 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 3 artilleries, 1 bomber and 43 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Bryansk
3 fighters and 4 tactical_bombers moved from Russia to Western Ukraine
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Germany : 1 flag, 6 artilleries, 1 factory_major and 13 infantry
Bryansk : 1 flag, 1 bomber
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 6 armour, 18 artilleries, 1 factory_minor, 3 infantry and 22 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 6 aaGuns, 3 fighters and 4 tactical_bombers
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 48 / 96
Russians : 22 / 0
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 35 / 52
ANZAC : 8 / 9
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
5 artilleries and 14 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Finland to Novgorod
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians