Game 1 of 2025
WELCOME TO DEATH T.V. (Love) Vs (GTB)
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you can only scramble if the combat ends in the sz surrounding the airbase.
i will use all kamikaze
3 on one carrier
3 on the other carrier -
if you do not want me to use my kamikazes you can just move the transport for the combat as kamikazes can not be done against transports. then move the rest of your navy in noncombat.
if you did not know this rule you can edit your moves accordingly so i can not use my kamikazi.
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OK, I’m lazy, so rather than use edit mode, I just won’t use any kamikaze tokens, and we can pretend that I only moved the transport during combat movement, and moved everything else during noncombat. I hope that’s okay with you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 armour moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in KiangsuNon Combat Move - Americans
1 battleship, 1 carrier, 2 fighters and 4 submarines moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Marshall Islands : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 armour and 1 infantry
Guam : 1 flag, 1 airfield, 1 bomber and 5 fighters
Wake Island : 1 flag, 1 airfield and 1 bomber
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
10 Sea Zone : 1 flag, 1 carrier and 2 submarines
19 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
7 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 4 submarines
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 2 transports
91 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 45 / 58
Russians : 29 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 2
British : 20 / 22
UK_Pacific : 2 / 0
Italians : 29 / 35
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 flag
Production/PUs Summary :
Germans : 45 / 58
Russians : 29 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 22
UK_Pacific : 2 / 0
Italians : 29 / 35
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - British
British buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 submarines moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to AlgeriaPlace Units - British
3 artilleries placed in Union of South Africa
1 artillery and 2 infantry placed in QuebecTurn Complete - British
British collect 20 PUs; end with 20 PUs totalTerritory Summary for British :
West India : 1 flag, 3 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 aaGun, 1 airfield and 2 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 1 flag, 5 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 transport
91 Sea Zone : 1 flag, 3 submarinesProduction/PUs Summary :
Germans : 45 / 58
Russians : 29 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 29 / 35
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 45 / 58
Russians : 29 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 29 / 35
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 carrier and 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Caucasus to Tambov
Italians take Rostov from Russians
Italians take Tambov from Russians
4 mech_infantrys moved from Western Ukraine to Smolensk
1 infantry moved from Albania to Greece
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 bombers, 3 fighters and 1 tactical_bomber moved from Southern Italy to Greece
1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
Italians roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 1 : 5/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Italians attack with 4 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 4 mech_infantrys in Smolensk, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Italians roll dice for 4 mech_infantrys in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Smolensk
Italians roll dice for 3 mech_infantrys in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 artilleries and 5 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
2 bombers moved from Greece to Southern ItalyPlace Units - Italians
1 carrier and 3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 2 infantry
Trans-Jordan : 1 flag, 1 mech_infantry
Egypt : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 flag, 2 aaGuns and 1 factory_major
Southern Italy : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
Rostov : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour
Caucasus : 1 flag
Smolensk : 1 flag, 3 mech_infantrys
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Iraq : 1 flag, 2 artilleries and 5 infantry
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 45 / 58
Russians : 25 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 35 / 52
ANZAC : 8 / 10
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
OK, I’m lazy, so rather than use edit mode, I just won’t use any kamikaze tokens, and we can pretend that I only moved the transport during combat movement, and moved everything else during noncombat. I hope that’s okay with you.
not a problem
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs totalTerritory Summary for ANZAC :
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 25 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 35 / 52
ANZAC : 8 / 9
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 3 infantry
United Kingdom : 1 flag, 2 infantry
French West Africa : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
71 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 45 / 58
Russians : 25 / 33
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 35 / 52
ANZAC : 8 / 9
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
3 fighters, 2 mech_infantrys and 5 tactical_bombers moved from Western Ukraine to Russia
6 armour and 5 mech_infantrys moved from Ukraine to Russia
18 artilleries, 30 infantry and 15 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 6 armour, 18 artilleries, 1 bomber, 3 fighters, 30 infantry, 22 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 43 infantry
AA guns fire in Russia : 1/6 hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 6 armour, 18 artilleries, 1 bomber, 3 fighters, 30 infantry, 22 mech_infantrys and 4 tactical_bombers in Russia, round 1 : 29/84 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 1 bomber and 43 infantry in Russia, round 1 : 20/47 hits
1 bomber owned by the Russians , 26 infantry owned by the Russians , 20 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 6 armour, 18 artilleries, 1 bomber, 3 fighters, 10 infantry, 22 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 29/64 hits
Russians roll dice for 3 artilleries and 17 infantry in Russia, round 2 : 7/20 hits
17 infantry owned by the Russians , 7 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Russia
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 18 artilleries, 1 bomber, 3 fighters, 3 infantry, 22 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Germans: 27 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 3 artilleries, 1 bomber and 43 infantryNon Combat Move - Germans
1 bomber moved from Russia to Bryansk
3 fighters and 4 tactical_bombers moved from Russia to Western UkrainePlace Units - Germans
4 artilleries and 6 infantry placed in Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Germany : 1 flag, 6 artilleries, 1 factory_major and 13 infantry
Bryansk : 1 flag, 1 bomber
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 6 armour, 18 artilleries, 1 factory_minor, 3 infantry and 22 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 6 aaGuns, 3 fighters and 4 tactical_bombers
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 48 / 96
Russians : 22 / 0
Japanese : 65 / 73
Americans : 50 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 2 / 0
Italians : 35 / 52
ANZAC : 8 / 9
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
5 artilleries and 14 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Finland to NovgorodCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians SubmergedNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 cruisers and 3 fighters; Remaining resources: 7 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery, 1 infantry and 2 mech_infantrys moved from India to West India
3 fighters and 3 tactical_bombers moved from Manchuria to Kiangsu
4 fighters moved from Japan to Kiangsu
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 cruisers, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
2 artilleries and 8 infantry moved from Queensland to New South WalesCombat - Japanese
Battle in West India
Japanese attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in West India, round 1 : 1/6 hits
UK_Pacific roll dice for 3 infantry in West India, round 1 : 0/3 hits
1 infantry owned by the British lost in West India
Japanese roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in West India, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits
2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Kiangsu
Japanese attack with 7 fighters and 3 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 7 fighters and 3 tactical_bombers in Kiangsu, round 1 : 7/10 hits
Chinese roll dice for 1 armour and 1 infantry in Kiangsu, round 1 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Kiangsu
Japanese win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
AA guns fire in New South Wales : 0/6 hits
Japanese roll dice for 2 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers in New South Wales, round 1 : 3/16 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry in New South Wales, round 1 : 3/8 hits
1 infantry owned by the ANZAC , 3 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 2 : 4/13 hits
ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in New South Wales, round 2 : 3/7 hits
4 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in New South Wales
Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in New South Wales, round 3 : 4/10 hits
ANZAC roll dice for 2 artilleries and 1 fighter in New South Wales, round 3 : 3/3 hits
2 infantry owned by the Japanese , 2 artilleries owned by the ANZAC , 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 1 : 3/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
7 fighters and 3 tactical_bombers could not land in Kiangsu and were removed
4 fighters and 2 tactical_bombers could not land in New South Wales and were removedTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,1,1,3,2,5,1,6,5,1
Japanese collect 63 PUs (7 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 94 PUsTerritory Summary for Japanese :
Kwangsi : 1 flag, 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery and 10 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Kazakhstan : 1 flag
French Indo China : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer and 4 submarines
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 battleships, 2 cruisers and 2 transports
57 Sea Zone : 1 flag, 1 destroyer and 1 submarine
54 Sea Zone : 1 flag, 3 carriers, 4 destroyers and 6 transports
West India : 1 flag, 2 artilleries, 2 infantry and 2 mech_infantrys
Novosibirsk : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 46 / 96
Russians : 24 / 0
Japanese : 70 / 94
Americans : 49 / 70
Chinese : 4 / 6
British : 20 / 20
UK_Pacific : 0 / 0
Italians : 35 / 52
ANZAC : 6 / 0
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
japan has 6vcs and there is no opportunity for the allies to get a vc back in the next round.
thanks for the game gt.
gargantua, please donate the $10 to triplea
http://sourceforge.net/donate/index.php?group_id=44492 -
Good man, I would have donated had I won! Good game!
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Glad to see this conflict was resolved. ;)
$10 to Triple A it is!
Can either of you suggest two candidates you think should square off for Death T.V. Episode 2?