Allied3
Eastern Front: -3.20 / +3
Atlantic/WA: +20.73 / +56
Africa/Med: +5.02 / +29
Total: +22.55 / +88
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Italians
1 armour moved from Vologda to Russia
4 infantry moved from Kweichow to Hunan
2 infantry moved from Chahar to Jehol
1 fighter moved from Kweichow to Jehol
1 tactical_bomber moved from Kweichow to Jehol
1 infantry moved from Tsagaan Olom to OlgiyCombat - Russians
Battle in Jehol
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Jehol to Hunan
1 tactical_bomber moved from Jehol to HunanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs totalTerritory Summary for Russians :
Jehol : 1 flag, 2 infantry
Hunan : 1 flag, 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 29 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 64 / 74
Russians : 13 / 14
Japanese : 54 / 59
Americans : 52 / 74
Chinese : 13 / 20
British : 13 / 0
UK_Pacific : 7 / 7
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Korea to Siberia
2 armour moved from Korea to Jehol
1 infantry moved from Central Mongolia to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
Japanese take Kazakhstan from Russians
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 bomber, 1 fighter and 3 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Siberia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Jehol
Japanese attack with 2 armour and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Volgograd
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Japanese win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 aaGun moved from Shantung to Jehol
1 fighter moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 armour placed in Korea
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in French Indo China
2 artilleries placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
5 battleships moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 carriers moved from 101 Sea Zone to 91 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to West IndiesNon Combat Move - Americans
2 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,6
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
10 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
West Indies : 1 flag, 1 bomber
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
84 Sea Zone : 1 flag, 2 infantry and 1 transport
Brazil : 1 flag, 2 infantry and 1 mech_infantry
91 Sea Zone : 1 flag, 1 artillery, 5 battleships, 3 carriers, 1 cruiser, 4 fighters, 1 infantry, 6 submarines and 1 transportProduction/PUs Summary :
Germans : 64 / 74
Russians : 9 / 14
Japanese : 62 / 62
Americans : 52 / 71
Chinese : 9 / 20
British : 13 / 0
UK_Pacific : 7 / 7
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Anhwe to Kiangsu
3 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Kiangsu, round 1 : 0/5 hits
Japanese roll dice for 1 artillery in Kiangsu, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsu, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag, 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Kansu : 1 flag, 2 infantry
Hopei : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 64 / 74
Russians : 9 / 14
Japanese : 55 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 13 / 0
UK_Pacific : 7 / 7
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
3 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 armour moved from India to Burma
1 fighter moved from Burma to Malaya
1 infantry moved from India to West IndiaCombat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 artillery, 1 fighter and 3 infantry in Malaya, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Malaya, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 armour moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from India to West India
1 fighter moved from Malaya to Shan StateTurn Complete - British
Territory Summary for British :
Shan State : 1 flag, 3 aaGuns, 1 armour, 1 artillery and 1 fighter
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 artillery and 2 infantry
39 Sea Zone : 1 flag, 1 submarine
West India : 1 flag, 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Rhodesia : 1 flag, 2 infantry
91 Sea Zone : 1 flag, 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 64 / 74
Russians : 9 / 14
Japanese : 52 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 13 / 0
UK_Pacific : 10 / 0
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
41 Sea Zone : 1 flag
43 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 64 / 74
Russians : 9 / 14
Japanese : 52 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 13 / 0
UK_Pacific : 10 / 10
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 4 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Urals to Samara
Italians take Vologda from Russians
Italians take Samara from Russians
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
1 artillery moved from Egypt to 98 Sea Zone
2 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 armour moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 armour moved from Ukraine to Tambov
Italians take Tambov from Russians
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
4 infantry moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Romania to Ukraine
4 armour moved from Northern Italy to Romania
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Persia
Italians attack with 2 artilleries and 4 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Persia from Neutral_Allies with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Western Australia to Malaya
2 fighters moved from Northern Territory to Malaya
2 fighters moved from New South Wales to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,6,2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 6 PUs (8 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 3 fighters
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Western Australia : 1 flag, 2 fighters
Java : 1 flag, 1 artillery and 1 infantry
62 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 64 / 74
Russians : 4 / 14
Japanese : 52 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 12 / 0
UK_Pacific : 10 / 10
Italians : 38 / 57
ANZAC : 14 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 64 / 74
Russians : 4 / 14
Japanese : 52 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 12 / 0
UK_Pacific : 10 / 10
Italians : 38 / 57
ANZAC : 14 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Axis win for controlling 8 VCs or 6 blabla :|
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Right. Axis win for owning 8/11 on the Europe map or 6/8 on the Pacific map… Allies need to crush all Axis capitals.
Did I forget to mention that, too? :-D
Hey, I thought the best way to learn would just be to jump in and get your feet wet. No harm no foul!
The next time we play let’s do a face-to-face tutorial; that way there’ll be no finger-pointing after the fact.
I think I’m going to end up ordering physical copies of the new edition and getting them shipped here after all; probably two weeks for delivery.
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cmon then ya cheating fuka…lets start another?! :evil:
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I not got time to go jolly fudging for 5+ hours over a board game! Assignment deadline is nearing. Buuuut, I can make my moves online a lot quicker - inbetween write ups. Still gunna point my finger 8-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to France
1 tactical_bomber moved from Germany to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 2 fighters
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from France to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
2 infantry moved from Denmark to Western Germany
2 artilleries moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
8 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Germans collect 41 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
wtf is this?!
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiserBattle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transportBattle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transportsubmarines on steroids?!?!?!?!
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighterthen all you lose is 1 fkin submarine?!?!?!?!!?
this game is fuked up!!!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Russians
Russians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Russia to Yakut S.S.R.
1 tactical_bomber moved from Russia to Yakut S.S.R.
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
1 infantry moved from Archangel to Belarus
1 fighter moved from Novgorod to Yenisey
6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
1 armour moved from Russia to Novosibirsk
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Russia to Smolensk
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic StatesCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
2 aaGuns moved from Russia to SmolenskPlace Units - Russians
1 artillery and 1 infantry placed in Novgorod
1 fighter placed in Russia
Russians undo move 1.
1 destroyer and 2 submarines placed in 127 Sea Zone
1 artillery and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 1 flag, 1 fighter
Amur : 1 flag, 2 aaGuns and 18 infantry
Yakut S.S.R. : 1 flag, 1 fighter and 1 tactical_bomber
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 1 artillery and 10 infantry
Vyborg : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 artillery and 3 infantry
Bessarabia : 1 flag, 5 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 1 fighter
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 infantry
Smolensk : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
127 Sea Zone : 1 flag, 1 destroyer and 2 submarines
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 70
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from Korea to Amur
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Jehol to Chahar
1 cruiser and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Korea to Amur
2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to Amur
2 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to AmurCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 7 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 fighter and 8 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
1 artillery moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 fighters moved from Amur to Japan
2 tactical_bombers moved from Amur to Japan
2 bombers moved from Amur to Japan
4 fighters moved from Amur to Jehol
4 tactical_bombers moved from Amur to JeholPlace Units - Japanese
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
One correction… please move 3 Japanese inf from Kiang_su_ to Kiang_si_.
You can use the ‘Edit Mode’ to do this, or if you can’t get the hang of it, leave it to me and I’ll do it during Italy’s move.
OR! If you want to be a real tight@ss, you could say ‘Your mistake, pal… tough luck!’ Your call :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 2 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 9 Sea Zone
1 submarine moved from 9 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to GuamNon Combat Move - Americans
Place Units - Americans
1 artillery placed in Western United States
2 destroyers and 1 submarine placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 fighter
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
44 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 flag, 1 destroyer and 2 transports
1 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 infantry and 1 transport
Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
89 Sea Zone : 1 flag, 1 cruiser
101 Sea Zone : 1 flag, 2 destroyers, 3 submarines and 1 transportProduction/PUs Summary :
Germans : 44 / 70
Russians : 36 / 37
Japanese : 33 / 33
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 1/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SuiyuyanPlace Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 1 flag, 9 infantry
Suiyuyan : 1 flag, 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 44 / 70
Russians : 36 / 37
Japanese : 32 / 33
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0