• TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :2

    Combat Move - Americans
                1 unit repaired.
                1 Battleship moved from sz25 to sz11
                1 Carrier moved from sz25 to sz11
                2 EarlyFighters moved from sz25 to sz11
                1 Destroyer moved from sz25 to sz11
                2 Submarines moved from sz29 to sz22
                1 Bomber moved from Kuhuli to Midway
                1 EarlyFighter moved from Pearl Habour to Midway
                1 Artillery, 1 Infantry and 1 Transport moved from sz26 to sz22
                1 Infantry moved from Anchorage to Alaska
                1 Infantry moved from Pearl Habour to sz13
                1 Artillery moved from Pearl Habour to sz13
                1 Infantry moved from Pearl Habour to sz13
                1 Artillery moved from Pearl Habour to sz13
                2 Artillerys, 2 Infantry and 2 Transports moved from sz13 to sz5
                2 Infantry moved from sz5 to Alaska
                2 Artillerys moved from sz5 to Alaska
                1 EarlyFighter moved from Taka to Midway
                2 Infantry moved from Washington to Vancouver
                2 Artillerys moved from Washington to Vancouver
                1 Tank moved from Nevada to Seattle
                1 Tank moved from Vegas to Seattle
                2 Infantry moved from Vegas to Sanfrancisco
                2 Infantry moved from California to Vegas
                2 Infantry moved from Los Angeles to Sanfrancisco
                2 Tanks moved from Los Angeles to Sanfrancisco

    Purchase Units - Americans
                Americans buy 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 4 Submarines; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                1 Transport moved from sz4 to sz5
                1 Destroyer moved from sz4 to sz11

    Place Units - Americans
                1 Battleship placed in sz13
                1 Carrier placed in sz13
                2 Fighters placed in sz13
                2 Destroyers and 4 Submarines placed in sz23

    Turn Complete - Americans
                Americans collect 86 PUs; end with 86 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :2

    Combat Move - Masaharu
                2 Infantry moved from Quingdao to Irkutsk
                1 Tank moved from Quingdao to Irkutsk
                1 Artillery moved from Quingdao to Irkutsk
                1 Tank moved from Jinan to Irkutsk
                1 Artillery moved from Belogorsk to Quingdao
                3 Infantry moved from Belogorsk to Quingdao
                1 Artillery moved from Jinan to Quingdao
                1 Infantry moved from Yakutsk to Angarsk
                      Masaharu take Angarsk from Russians
                2 Destroyers moved from sz3 to sz5
                2 Tanks moved from Kamchatka to sz3
                2 Infantry moved from Kamchatka to sz3
                2 Infantry, 2 Tanks and 2 Transports moved from sz3 to sz5
                1 Submarine moved from sz3 to sz5
                2 Infantry and 2 Tanks moved from sz5 to N.Canada
                1 Infantry moved from N.Japan to sz1
                1 Infantry and 1 T.Boat moved from sz1 to sz2
                1 Infantry moved from sz2 to Magadan
                1 Tank moved from N.Japan to sz7
                2 Infantry moved from N.Japan to sz7
                1 Tank moved from Ostrov to sz7
                2 Infantry, 2 Tanks and 2 Transports moved from sz7 to sz2
                2 Infantry and 2 Tanks moved from sz2 to Magadan
                1 Bomber moved from N.Japan to sz4
                1 EarlyFighter moved from Amursk to Irkutsk
                1 Marine moved from Akina to N.Japan
                1 Infantry moved from Akina to N.Japan

    Purchase Units - Masaharu
                Masaharu buy 8 Infantry and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in sz5
                    Masaharu attack with 2 Destroyers, 1 Submarine and 2 Transports
                    Americans defend with 3 Transports
                        Masaharu roll dice for 1 Submarine in sz5, round 1 :  1/1 hits
                        1 Transport owned by the Americans lost in sz5
                        Masaharu roll dice for 2 Destroyers and 2 Transports in sz5, round 1 :  1/2 hits
                        Americans roll dice for 2 Transports in sz5, round 1 :  0/2 hits
                        1 Transport owned by the Americans lost in sz5
                        Masaharu roll dice for 1 Submarine in sz5, round 2 :  1/1 hits
                        1 Transport owned by the Americans lost in sz5
                    Masaharu win with 2 Destroyers, 1 Submarine and 2 Transports remaining. Battle score for attacker is 18
                    Casualties for Americans: 3 Transports
                Battle in sz4
                    Masaharu attack with 1 Bomber
                    Russians defend with 1 Submarine
                        Masaharu roll dice for 1 Bomber in sz4, round 1 :  1/1 hits
                        1 Submarine owned by the Russians lost in sz4
                    Masaharu win with 1 Bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Submarine
                Battle in Magadan
                    Masaharu attack with 3 Infantry and 2 Tanks
                    Russians defend with 1 Infantry
                        Masaharu roll dice for 3 Infantry and 2 Tanks in Magadan, round 1 :  1/5 hits
                        Russians roll dice for 1 Infantry in Magadan, round 1 :  0/1 hits
                        1 Infantry owned by the Russians lost in Magadan
                    Masaharu win, taking Magadan from Russians with 3 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in N.Canada
                    Masaharu attack with 2 Infantry and 2 Tanks
                    British defend with 1 Infantry
                        Masaharu roll dice for 2 Infantry and 2 Tanks in N.Canada, round 1 :  2/4 hits
                        British roll dice for 1 Infantry in N.Canada, round 1 :  0/1 hits
                        1 Infantry owned by the British lost in N.Canada
                    Masaharu win, taking N.Canada from British with 2 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Irkutsk
                    Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantry and 2 Tanks
                    Russians defend with 1 Artillery and 3 Infantry
                        Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantry and 2 Tanks in Irkutsk, round 1 :  2/6 hits
                        Russians roll dice for 1 Artillery and 3 Infantry in Irkutsk, round 1 :  0/4 hits
                        2 Infantry owned by the Russians lost in Irkutsk
                        Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantry and 2 Tanks in Irkutsk, round 2 :  3/6 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 :  2/2 hits
                        1 Infantry owned by the Russians , 1 Artillery owned by the Russians and 2 Infantry owned by the Masaharu lost in Irkutsk
                    Masaharu win, taking Irkutsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Artillery and 3 Infantry
                    Casualties for Masaharu: 2 Infantry

    Non Combat Move - Masaharu
                1 EarlyFighter moved from Irkutsk to Quingdao
                1 Bomber moved from sz4 to N.Japan

    Place Units - Masaharu
                3 Tanks placed in Hsingan
                8 Infantry placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 35 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :2

    Combat Move - Russians
                1 Infantry moved from Bratsk to Ustkut
                3 Infantry moved from Kaask to Tulun
                2 Infantry moved from N.Mongolia to Khan
                1 Tank moved from N.Mongolia to Khan
                4 Infantry moved from Kyzal to Khan
                1 Artillery moved from Kyzal to Ulaan Ude
                1 Artillery moved from Kyzal to Ulaan Ude
                1 Infantry moved from Jinquan to N.Mongolia
                1 Tank moved from Achinsk to Jinquan
                1 Artillery moved from Achinsk to Kyzyl
                1 Infantry moved from Achinsk to Kyzyl
                1 Tank moved from Punjab to Quyan

    Purchase Units - Russians
                Russians buy 4 Elites, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Khan
                    Russians attack with 6 Infantry and 1 Tank
                    Neutral defend with 1 Bunker
                        Russians roll dice for 6 Infantry and 1 Tank in Khan, round 1 :  1/7 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker in Khan, round 1 :  1/1 hits
                        1 Infantry owned by the Russians lost in Khan
                        Russians roll dice for 5 Infantry and 1 Tank in Khan, round 2 :  1/6 hits
                        Neutral roll dice for 1 Bunker in Khan, round 2 :  1/1 hits
                        1 Bunker owned by the Neutral and 1 Infantry owned by the Russians lost in Khan
                    Russians win, taking Khan from Neutral with 4 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Bunker
                    Casualties for Russians: 2 Infantry

    Non Combat Move - Russians

    Place Units - Russians
                4 Elites, 1 Fighter and 1 Infantry placed in Kaask

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                6 Tanks moved from Hongkong to Kwangsi
                2 Infantry moved from Macau to Kwangsi
                3 Artillerys moved from Macau to Kwangsi
                1 Tank moved from Sian to Kwangsi
                2 Artillerys moved from Hsingan to Jinan
                4 Infantry moved from Hsingan to Jinan
                1 Tank moved from Hsingan to Jinan
                1 Infantry moved from Fais to Ifalk
                      Yamamoto take Ifalk from Americans
                1 Infantry moved from Pikelot to Gaferut
                      Yamamoto take Gaferut from Americans
                1 Infantry moved from Phonpei to Lasap
                      Yamamoto take Lasap from Americans
                2 Tanks moved from Weno to Pula
                1 Tank moved from Pikelot to Pula
                1 Infantry moved from Iwo Jima to sz75
                1 Infantry and 1 T.Boat moved from sz75 to sz71
                1 Infantry moved from sz71 to S
                      Yamamoto take S from Americans
                1 Artillery moved from Davao to Mindanao
                      Yamamoto take Mindanao from Americans
                1 Transport moved from sz70 to sz72
                1 Infantry moved from Weno to sz72
                1 Artillery moved from Fais to sz72
                1 Artillery, 1 Infantry and 1 Transport moved from sz72 to sz71
                1 Artillery and 1 Infantry moved from sz71 to Samar
                2 Infantry moved from Manila to Mindor
                1 Transport moved from sz68 to sz74
                1 Artillery and 1 Infantry moved from S.Japan to sz74
                1 Infantry moved from S.Japan to sz74
                1 Infantry and 1 T.Boat moved from sz74 to sz68
                1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
                1 Artillery moved from sz68 to Punay
                1 Infantry moved from sz68 to Punay
                1 Infantry moved from sz68 to Mindor
                1 Artillery moved from Phonpei to sz72
                1 Infantry moved from Iwo Jima to sz72
                1 Artillery, 1 Infantry and 1 Transport moved from sz72 to sz47
                1 Artillery and 1 Infantry moved from sz47 to E.G
                      Yamamoto take E.G from British
                1 Artillery moved from Davao to sz70
                1 Artillery moved from sz70 to Celebs
                      Yamamoto take Celebs from Dutch
                3 EarlyFighters moved from sz70 to sz59
                1 Destroyer moved from sz60 to sz59
                1 Artillery moved from Iwo Jima to sz72
                2 Tanks moved from Iwo Jima to sz72
                2 Infantry moved from Iwo Jima to sz72
                1 Artillery, 2 Infantry, 2 Tanks and 3 Transports moved from sz72 to sz69
                2 Infantry moved from sz69 to E.Borneo
                1 Artillery and 2 Tanks moved from sz69 to E.Borneo
                2 Bombers moved from Iwo Jima to E.Borneo
                1 Battleship moved from sz70 to sz69
                1 Transport moved from sz70 to sz74
                1 Infantry and 1 Tank moved from Nagasaki to sz74
                1 Infantry and 1 Tank moved from sz74 to Kwangtung
                1 Transport moved from sz72 to sz74
                1 Infantry and 1 Tank moved from Nagasaki to sz74
                1 Infantry and 1 Tank moved from sz74 to Kwangtung
                1 Battleship moved from sz72 to sz47
                1 Submarine moved from sz72 to sz47
                1 Destroyer moved from sz72 to sz47

    Purchase Units - Yamamoto
                Yamamoto buy 5 Infantry, 1 Marine and 9 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz59
                    Yamamoto attack with 1 Destroyer and 3 EarlyFighters
                    Dutch defend with 1 Destroyer, 2 T.Boats and 1 Transport
                        Yamamoto roll dice for 1 Destroyer and 3 EarlyFighters in sz59, round 1 :  0/4 hits
                        Dutch roll dice for 1 Destroyer, 2 T.Boats and 1 Transport in sz59, round 1 :  2/4 hits
                        1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz59
                        Yamamoto roll dice for 2 EarlyFighters in sz59, round 2 :  1/2 hits
                        Dutch roll dice for 1 Destroyer, 2 T.Boats and 1 Transport in sz59, round 2 :  0/4 hits
                    1 T.Boat owned by the Dutch lost in sz59
                        Yamamoto roll dice for 2 EarlyFighters in sz59, round 3 :  2/2 hits
                        Dutch roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 3 :  0/3 hits
                    1 T.Boat owned by the Dutch and 1 Transport owned by the Dutch lost in sz59
                        Yamamoto roll dice for 2 EarlyFighters in sz59, round 4 :  0/2 hits
                        Dutch roll dice for 1 Destroyer in sz59, round 4 :  0/1 hits
                        Yamamoto roll dice for 2 EarlyFighters in sz59, round 5 :  0/2 hits
                        Dutch roll dice for 1 Destroyer in sz59, round 5 :  0/1 hits
                        Yamamoto roll dice for 2 EarlyFighters in sz59, round 6 :  1/2 hits
                        Dutch roll dice for 1 Destroyer in sz59, round 6 :  1/1 hits
                        1 Destroyer owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz59
                    Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Destroyer and 2 EarlyFighters
                    Casualties for Dutch: 1 Destroyer, 2 T.Boats and 1 Transport
                Battle in Pula
                    Yamamoto attack with 3 Tanks
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 3 Tanks in Pula, round 1 :  3/3 hits
                        Americans roll dice for 1 Infantry in Pula, round 1 :  0/1 hits
                        1 Infantry owned by the Americans lost in Pula
                    Yamamoto win, taking Pula from Americans with 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Infantry
                Battle in Kwangsi
                    Yamamoto attack with 3 Artillerys, 2 Infantry and 7 Tanks
                    Chinese defend with 2 EarlyFighters, 4 Infantry and 1 Tank
                        Yamamoto roll dice for 3 Artillerys, 2 Infantry and 7 Tanks in Kwangsi, round 1 :  7/12 hits
                        Chinese roll dice for 2 EarlyFighters, 4 Infantry and 1 Tank in Kwangsi, round 1 :  4/7 hits
                        2 Artillerys owned by the Yamamoto , 2 Infantry owned by the Yamamoto , 2 EarlyFighters owned by the Chinese , 4 Infantry owned by the Chinese and 1 Tank owned by the Chinese lost in Kwangsi
                    Yamamoto win, taking Kwangsi from Chinese with 1 Artillery and 7 Tanks remaining. Battle score for attacker is 17
                    Casualties for Yamamoto: 2 Artillerys and 2 Infantry
                    Casualties for Chinese: 2 EarlyFighters, 4 Infantry and 1 Tank
                Battle in Samar
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Americans defend with 2 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Samar, round 1 :  0/2 hits
                        Americans roll dice for 2 Infantry in Samar, round 1 :  1/2 hits
                        1 Infantry owned by the Yamamoto lost in Samar
                        Yamamoto roll dice for 1 Artillery in Samar, round 2 :  0/1 hits
                        Americans roll dice for 2 Infantry in Samar, round 2 :  1/2 hits
                        1 Artillery owned by the Yamamoto lost in Samar
                    Americans win with 2 Infantry remaining. Battle score for attacker is -6
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Battle in Mindor
                    Yamamoto attack with 3 Infantry
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 3 Infantry in Mindor, round 1 :  0/3 hits
                        Americans roll dice for 1 Infantry in Mindor, round 1 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Mindor
                        Yamamoto roll dice for 2 Infantry in Mindor, round 2 :  0/2 hits
                        Americans roll dice for 1 Infantry in Mindor, round 2 :  0/1 hits
                        Yamamoto roll dice for 2 Infantry in Mindor, round 3 :  1/2 hits
                        Americans roll dice for 1 Infantry in Mindor, round 3 :  0/1 hits
                        1 Infantry owned by the Americans lost in Mindor
                    Yamamoto win, taking Mindor from Americans with 2 Infantry remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in Punay
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Punay, round 1 :  0/2 hits
                        Americans roll dice for 1 Infantry in Punay, round 1 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Punay
                        Yamamoto roll dice for 1 Artillery in Punay, round 2 :  0/1 hits
                        Americans roll dice for 1 Infantry in Punay, round 2 :  1/1 hits
                        1 Artillery owned by the Yamamoto lost in Punay
                    Americans win with 1 Infantry remaining. Battle score for attacker is -6
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Battle in E.Borneo
                    Yamamoto attack with 1 Artillery, 2 Bombers, 2 Infantry and 2 Tanks
                    Dutch defend with 1 Artillery, 1 EarlyFighter and 6 Infantry
                        Yamamoto roll dice for 1 Battleship in E.Borneo, round 1 :  1/1 hits
                        1 Infantry owned by the Dutch lost in E.Borneo
                        Yamamoto roll dice for 1 Artillery, 2 Bombers, 2 Infantry and 2 Tanks in E.Borneo, round 1 :  4/7 hits
                        Dutch roll dice for 1 Artillery, 1 EarlyFighter and 5 Infantry in E.Borneo, round 1 :  3/7 hits
                        1 Artillery owned by the Yamamoto , 2 Infantry owned by the Yamamoto and 4 Infantry owned by the Dutch lost in E.Borneo
                        Yamamoto roll dice for 2 Bombers and 2 Tanks in E.Borneo, round 2 :  2/4 hits
                        Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in E.Borneo, round 2 :  0/3 hits
                        1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in E.Borneo
                        Yamamoto roll dice for 2 Bombers and 2 Tanks in E.Borneo, round 3 :  2/4 hits
                        Dutch roll dice for 1 EarlyFighter in E.Borneo, round 3 :  0/1 hits
                        1 EarlyFighter owned by the Dutch lost in E.Borneo
                    Yamamoto win, taking E.Borneo from Dutch with 2 Bombers and 2 Tanks remaining. Battle score for attacker is 16
                    Casualties for Yamamoto: 1 Artillery and 2 Infantry
                    Casualties for Dutch: 1 Artillery, 1 EarlyFighter and 6 Infantry

    Non Combat Move - Yamamoto
                1 EarlyFighter moved from sz59 to S.Borneo
                2 Bombers moved from E.Borneo to Spralty
                2 Carriers moved from sz70 to sz47
                1 Submarine moved from sz70 to sz47
                6 Infantry moved from Tokyo to S.Japan
                2 Tanks moved from S.Japan to Nagasaki
                6 Infantry moved from S.Japan to Nagasaki
                1 Infantry and 1 Tank moved from Palana to sz3
                1 Infantry, 1 Tank and 1 Transport moved from sz3 to sz1
                1 Infantry and 1 Tank moved from sz1 to Vostok
                5 Infantry moved from Sian to Hanan

    Place Units - Yamamoto
                6 Tanks placed in Hongkong
                3 Tanks placed in Kichedung
                3 Infantry and 1 Marine placed in Davao
                2 Infantry placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 73 PUs; end with 73 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Combat Move - Chinese
                6 Infantry moved from Xining to Tsingnan
                2 Marines moved from Nancheng to Tsingnan
                3 Infantry moved from W.Mongolia to Gobi
                2 Artillerys moved from W.Mongolia to Gobi
                2 Infantry moved from Urumal to Quyan
                1 Bomber moved from Urumal to Tsingnan
                1 Fighter moved from Urumal to Tsingnan
                5 Infantry moved from Sikang to W.Sian
                2 Tanks moved from Sikang to W.Sian
                7 Infantry moved from Sikang to Szechwan
                2 Tanks moved from Sikang to Szechwan
                1 Artillery moved from Sikang to W.Sian
                2 Artillerys moved from Sikang to Szechwan

    Purchase Units - Chinese
                Chinese buy 6 Mech.Infs; Remaining resources: 3 PUs;

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 Artillerys, 7 Infantry and 2 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 2 Artillerys, 7 Infantry and 2 Tanks in Szechwan, round 1 :  2/11 hits
                        Hisaichi roll dice for 1 Infantry in Szechwan, round 1 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Szechwan
                    Chinese win, taking Szechwan from Hisaichi with 2 Artillerys, 7 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in W.Sian
                    Chinese attack with 1 Artillery, 5 Infantry and 2 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Artillery, 5 Infantry and 2 Tanks in W.Sian, round 1 :  4/8 hits
                        Hisaichi roll dice for 1 Infantry in W.Sian, round 1 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in W.Sian
                    Chinese win, taking W.Sian from Hisaichi with 1 Artillery, 5 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese
                1 AAGun moved from Xining to Tsingnan
                1 AAGun moved from Urumal to Quyan

    Place Units - Chinese
                6 Mech.Infs placed in Xining

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Combat Move - Hisaichi
                4 Infantry moved from Jinan to Ulaan Ude
                8 Tanks moved from Hsingan to Ulaan Ude
                4 Tanks moved from Vostok to Ustkut
                2 Tanks moved from N.French I. to Thailand
                1 Tank moved from N.Chunking to Bengal
                      Hisaichi take W.Chunking from Chinese
                4 Transports moved from sz73 to sz67
                4 Artillerys moved from Kwangtung to sz67
                4 Infantry moved from Kwangtung to sz67
                4 Artillerys, 4 Infantry and 4 Transports moved from sz67 to sz73
                4 Artillerys moved from sz73 to Thailand
                4 Infantry moved from sz73 to Thailand
                2 EarlyFighters moved from sz73 to sz64
                1 Bomber moved from Phuket to sz61
                1 EarlyFighter moved from S.Borneo to sz56
                1 Battleship moved from sz68 to sz73
                1 Infantry moved from Kwangtung to sz74
                1 Artillery moved from Formosa to sz74
                1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz70
                1 Artillery and 1 Infantry moved from sz70 to Halma

    Purchase Units - Hisaichi
                Hisaichi buy 1 Factory, 2 Infantry and 8 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in sz56
                    Hisaichi attack with 1 EarlyFighter
                    Anzac defend with 1 Transport
                        Hisaichi roll dice for 1 EarlyFighter in sz56, round 1 :  0/1 hits
                        Anzac roll dice for 1 Transport in sz56, round 1 :  0/1 hits
                        Hisaichi roll dice for 1 EarlyFighter in sz56, round 2 :  0/1 hits
                        Anzac roll dice for 1 Transport in sz56, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 EarlyFighter in sz56, round 3 :  0/1 hits
                        Anzac roll dice for 1 Transport in sz56, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 EarlyFighter in sz56, round 4 :  0/1 hits
                        Anzac roll dice for 1 Transport in sz56, round 4 :  1/1 hits
                        1 EarlyFighter owned by the Hisaichi lost in sz56
                    Anzac win with 1 Transport remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 1 EarlyFighter
                Battle in sz61
                    Hisaichi attack with 1 Bomber
                    British defend with 2 Transports
                        Hisaichi roll dice for 1 Bomber in sz61, round 1 :  1/1 hits
                        British roll dice for 2 Transports in sz61, round 1 :  1/2 hits
                        1 Bomber owned by the Hisaichi and 1 Transport owned by the British lost in sz61
                    British win with 1 Transport remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 1 Bomber
                    Casualties for British: 1 Transport
                Battle in sz64
                    Hisaichi attack with 2 EarlyFighters
                    British defend with 2 Transports
                        Hisaichi roll dice for 2 EarlyFighters in sz64, round 1 :  0/2 hits
                        British roll dice for 2 Transports in sz64, round 1 :  0/2 hits
                        Hisaichi roll dice for 2 EarlyFighters in sz64, round 2 :  1/2 hits
                        British roll dice for 2 Transports in sz64, round 2 :  0/2 hits
                        1 Transport owned by the British lost in sz64
                        Hisaichi roll dice for 2 EarlyFighters in sz64, round 3 :  0/2 hits
                        British roll dice for 1 Transport in sz64, round 3 :  0/1 hits
                        Hisaichi roll dice for 2 EarlyFighters in sz64, round 4 :  0/2 hits
                        British roll dice for 1 Transport in sz64, round 4 :  0/1 hits
                        Hisaichi roll dice for 2 EarlyFighters in sz64, round 5 :  0/2 hits
                        British roll dice for 1 Transport in sz64, round 5 :  1/1 hits
                        1 EarlyFighter owned by the Hisaichi lost in sz64
                        Hisaichi roll dice for 1 EarlyFighter in sz64, round 6 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 6 :  0/1 hits
                        Hisaichi roll dice for 1 EarlyFighter in sz64, round 7 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 7 :  0/1 hits
                        Hisaichi roll dice for 1 EarlyFighter in sz64, round 8 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 8 :  0/1 hits
                        Hisaichi roll dice for 1 EarlyFighter in sz64, round 9 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 9 :  0/1 hits
                        Hisaichi roll dice for 1 EarlyFighter in sz64, round 10 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 10 :  0/1 hits
                        Hisaichi roll dice for 1 EarlyFighter in sz64, round 11 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 11 :  1/1 hits
                        1 EarlyFighter owned by the Hisaichi lost in sz64
                    British win with 1 Transport remaining. Battle score for attacker is -10
                    Casualties for Hisaichi: 2 EarlyFighters
                    Casualties for British: 1 Transport
                Battle in Bengal
                    Hisaichi attack with 1 Tank
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Tank in Bengal, round 1 :  0/1 hits
                        British roll dice for 1 Infantry in Bengal, round 1 :  1/1 hits
                        1 Tank owned by the Hisaichi lost in Bengal
                    British win with 1 Infantry remaining. Battle score for attacker is -5
                    Casualties for Hisaichi: 1 Tank
                Battle in Thailand
                    Hisaichi attack with 4 Artillerys, 4 Infantry and 2 Tanks
                    British defend with 2 Tanks
                        Hisaichi roll dice for 1 Battleship in Thailand, round 1 :  1/1 hits
                        1 Tank owned by the British lost in Thailand
                        Hisaichi roll dice for 4 Artillerys, 4 Infantry and 2 Tanks in Thailand, round 1 :  5/10 hits
                        British roll dice for 1 Tank in Thailand, round 1 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Tank owned by the British lost in Thailand
                    Hisaichi win, taking Thailand from British with 4 Artillerys, 3 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for British: 2 Tanks
                Battle in Ustkut
                    Hisaichi attack with 4 Tanks
                    Russians defend with 2 Infantry
                        Hisaichi roll dice for 4 Tanks in Ustkut, round 1 :  2/4 hits
                        Russians roll dice for 2 Infantry in Ustkut, round 1 :  1/2 hits
                        1 Tank owned by the Hisaichi and 2 Infantry owned by the Russians lost in Ustkut
                    Hisaichi win, taking Ustkut from Russians with 3 Tanks remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Russians: 2 Infantry
                Battle in Halma
                    Hisaichi attack with 1 Artillery and 1 Infantry
                    Dutch defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Halma, round 1 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Halma, round 1 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Halma, round 2 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Halma, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Halma, round 3 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Halma, round 3 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Halma
                    Hisaichi win, taking Halma from Dutch with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Dutch: 1 Infantry
                Battle in Ulaan Ude
                    Hisaichi attack with 4 Infantry and 8 Tanks
                    Russians defend with 2 Artillerys, 1 EarlyFighter, 5 Infantry and 1 Tank
                        Hisaichi roll dice for 4 Infantry and 8 Tanks in Ulaan Ude, round 1 :  6/12 hits
                        Russians roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantry and 1 Tank in Ulaan Ude, round 1 :  3/9 hits
                        3 Infantry owned by the Hisaichi , 5 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Ulaan Ude
                        Hisaichi roll dice for 1 Infantry and 8 Tanks in Ulaan Ude, round 2 :  4/9 hits
                        Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Ulaan Ude, round 2 :  1/3 hits
                        1 EarlyFighter owned by the Russians , 1 Infantry owned by the Hisaichi , 1 Tank owned by the Russians and 1 Artillery owned by the Russians lost in Ulaan Ude
                    Hisaichi win, taking Ulaan Ude from Russians with 8 Tanks remaining. Battle score for attacker is 23
                    Casualties for Hisaichi: 4 Infantry
                    Casualties for Russians: 2 Artillerys, 1 EarlyFighter, 5 Infantry and 1 Tank

    Non Combat Move - Hisaichi
                1 Artillery moved from N.Shangsi to Ulaan
                8 Tanks moved from Seoul to Tientsin
                1 Infantry moved from Sian to Shangsi
                1 Infantry moved from Hanan to N.Chunking
                1 Infantry moved from Kiangsi to Hanan
                2 EarlyFighters moved from Sian to sz73
                1 Submarine moved from sz68 to sz60
                1 Destroyer moved from sz68 to sz60
                1 T.Boat moved from sz73 to sz60
                1 Transport moved from sz74 to sz79
                1 Infantry moved from Amursk to Manchuria
                2 Marines moved from Amursk to Manchuria
                2 Artillerys and 1 Infantry moved from Sian to Hanan
                1 Tank moved from N.Shangsi to Shansi

    Place Units - Hisaichi
                1 Factory placed in Peking
                8 Tanks placed in Seoul
                2 Infantry placed in Amursk

    Turn Complete - Hisaichi
                Hisaichi collect 61 PUs; end with 61 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Combat Move - Dutch
                1 Artillery moved from Bali to sz57
                1 Infantry moved from Soem to sz57
                1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz59
                1 Infantry moved from sz59 to E.Borneo
                1 Artillery moved from sz59 to E.Borneo

    Combat - Dutch
                Battle in E.Borneo
                    Dutch attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 2 Tanks
                        Dutch roll dice for 1 Artillery and 1 Infantry in E.Borneo, round 1 :  0/2 hits
                        Yamamoto roll dice for 2 Tanks in E.Borneo, round 1 :  1/2 hits
                        1 Infantry owned by the Dutch lost in E.Borneo
                        Dutch roll dice for 1 Artillery in E.Borneo, round 2 :  1/1 hits
                        Yamamoto roll dice for 2 Tanks in E.Borneo, round 2 :  1/2 hits
                        1 Artillery owned by the Dutch and 1 Tank owned by the Yamamoto lost in E.Borneo
                    Yamamoto win with 1 Tank remaining. Battle score for attacker is -1
                    Casualties for Yamamoto: 1 Tank
                    Casualties for Dutch: 1 Artillery and 1 Infantry

    Non Combat Move - Dutch

    Turn Complete - Dutch


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Combat Move - Thai
                1 Tank moved from Burma to Malaya
                10 Infantry moved from Phuket to Malaya
                5 Tanks moved from Phuket to Malaya
                1 T.Boat moved from sz73 to sz60
                1 Infantry moved from S.Borneo to sz60
                1 Infantry moved from sz60 to Malaya
                2 Artillerys moved from N.B to sz68
                1 Infantry moved from N.B to sz68
                2 Artillerys, 1 Infantry and 2 Transports moved from sz68 to sz60
                1 Infantry moved from S.Borneo to sz60
                2 Artillerys and 2 Infantry moved from sz60 to Malaya
                1 EarlyFighter moved from S.Borneo to Malaya
                1 Destroyer moved from sz68 to sz59

    Purchase Units - Thai
                Thai buy 7 Infantry and 3 Marines; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in sz59
                    Thai attack with 1 Destroyer
                    Dutch defend with 1 Transport
                        Thai roll dice for 1 Destroyer in sz59, round 1 :  0/1 hits
                        Dutch roll dice for 1 Transport in sz59, round 1 :  0/1 hits
                        Thai roll dice for 1 Destroyer in sz59, round 2 :  1/1 hits
                        Dutch roll dice for 1 Transport in sz59, round 2 :  0/1 hits
                        1 Transport owned by the Dutch lost in sz59
                    Thai win with 1 Destroyer remaining. Battle score for attacker is 6
                    Casualties for Dutch: 1 Transport
                Battle in Malaya
                    Thai attack with 2 Artillerys, 1 EarlyFighter, 13 Infantry and 6 Tanks
                    British defend with 1 Bunker, 3 EarlyFighters, 8 Infantry and 2 Tanks
                        Thai roll dice for 2 Artillerys, 1 EarlyFighter, 13 Infantry and 6 Tanks in Malaya, round 1 :  8/22 hits
                    Units damaged: 1 Bunker owned by the British
                        British roll dice for 1 Bunker, 3 EarlyFighters, 8 Infantry and 2 Tanks in Malaya, round 1 :  9/14 hits
                        7 Infantry owned by the British and 9 Infantry owned by the Thai lost in Malaya
                        Thai roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantry and 6 Tanks in Malaya, round 2 :  6/13 hits
                        British roll dice for 1 Bunker, 3 EarlyFighters, 1 Infantry and 2 Tanks in Malaya, round 2 :  1/7 hits
                        2 EarlyFighters owned by the British , 2 Tanks owned by the British , 1 Bunker owned by the British , 1 Infantry owned by the British and 1 Infantry owned by the Thai lost in Malaya
                        Thai roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantry and 6 Tanks in Malaya, round 3 :  6/12 hits
                        British roll dice for 1 EarlyFighter in Malaya, round 3 :  1/1 hits
                        1 EarlyFighter owned by the British and 1 Infantry owned by the Thai lost in Malaya
                    Thai win, taking Malaya from British with 2 Artillerys, 1 EarlyFighter, 2 Infantry and 6 Tanks remaining. Battle score for attacker is 34
                    Casualties for British: 1 Bunker, 3 EarlyFighters, 8 Infantry and 2 Tanks
                    Casualties for Thai: 11 Infantry

    Non Combat Move - Thai
                1 Tank moved from Borneo to S.Borneo
                1 EarlyFighter moved from Malaya to Thailand

    Place Units - Thai
                3 Infantry and 3 Marines placed in Phuket
                4 Infantry placed in S.Borneo

    Turn Complete - Thai
                Thai collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Combat Move - British
                1 Destroyer moved from sz49 to sz59
                1 Submarine moved from sz49 to sz59
                1 Carrier moved from sz63 to sz66
                1 EarlyFighter moved from sz63 to sz66
                1 Fighter moved from sz63 to sz66
                1 Submarine moved from sz63 to sz65
                2 Infantry moved from Nagpur to E.India
                2 Infantry moved from S.Tibet to Bengal
                1 Artillery moved from S.Tibet to Bengal
                1 Artillery moved from W.Tibet to S.Tibet
                1 Tank moved from W.Tibet to Bengal
                1 Infantry moved from Bengal to Burma
                      British take Burma from Thai
                1 Artillery moved from E.India to Bengal
                1 EarlyFighter moved from E.India to Bengal
                1 Transport moved from sz64 to sz63
                1 Infantry moved from Calcutta to sz63
                1 Tank moved from Calcutta to sz63
                1 Infantry, 1 Tank and 1 Transport moved from sz63 to sz64
                1 Infantry moved from sz64 to Bengal
                1 Tank moved from sz64 to Bengal
                1 B.Transport moved from sz66 to sz63
                1 Infantry moved from N.S to sz61
                1 Artillery moved from N.S to sz61
                1 Artillery, 1 Infantry and 1 Transport moved from sz61 to sz64
                1 Infantry moved from Ceylon to sz63
                1 Artillery moved from Ceylon to sz63
                1 Infantry moved from sz63 to C.India
                1 Artillery moved from sz63 to C.India
                2 Tanks moved from Calcutta to E.India
                1 Bomber moved from Dheli to Bengal
                1 Infantry moved from N.G to New Guinea
                1 Infantry moved from Terrace to Janeca
                1 Infantry moved from Canada to Terrace

    Purchase Units - British
                British buy 1 Cruiser, 4 Submarines and 6 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in sz59
                    British attack with 1 Destroyer and 1 Submarine
                    Thai defend with 1 Destroyer
                        British roll dice for 1 Submarine in sz59, round 1 :  0/1 hits
                        British roll dice for 1 Destroyer in sz59, round 1 :  1/1 hits
                        Thai roll dice for 1 Destroyer in sz59, round 1 :  1/1 hits
                        1 Submarine owned by the British and 1 Destroyer owned by the Thai lost in sz59
                    British win with 1 Destroyer remaining. Battle score for attacker is 2
                    Casualties for British: 1 Submarine
                    Casualties for Thai: 1 Destroyer

    Non Combat Move - British
                1 Infantry moved from sz64 to Bengal
                1 Artillery moved from sz64 to Bengal

    Place Units - British
                3 Tanks placed in Moresby
                3 Tanks placed in Janeca
                1 Cruiser and 4 Submarines placed in sz63

    Turn Complete - British
                British collect 54 PUs; end with 54 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Combat Move - Anzac
                1 Battleship moved from sz50 to sz46
                2 EarlyFighters moved from sz50 to sz46
                1 Carrier moved from sz50 to sz46
                1 Submarine moved from sz50 to sz46
                1 Carrier moved from sz37 to sz46
                1 Fighter moved from sz37 to sz46
                1 EarlyFighter moved from N.Australia to sz46
                2 Infantry moved from New Guinea to E.G
                3 EarlyFighters moved from sz46 to E.G
                1 Fighter moved from sz46 to E.G
                1 Infantry moved from Java to sz57
                1 Tank moved from Java to sz57
                1 Infantry, 1 Tank and 1 Transport moved from sz57 to sz59
                1 Infantry moved from sz59 to Celebs
                1 Tank moved from sz59 to Celebs
                2 Infantry moved from Sumatra to sz56
                2 Infantry and 1 Transport moved from sz56 to sz59
                2 Infantry moved from sz59 to Celebs
                2 Artillerys, 4 Infantry and 3 Transports moved from sz52 to sz50
                4 Infantry moved from sz50 to Flores
                2 Artillerys moved from sz50 to Flores
                5 Infantry moved from Melbourne to S.W.Australia
                2 Tanks moved from W.Australuia to Derby
                3 Infantry moved from Darwin to Derby
                1 Artillery moved from Darwin to Derby

    Purchase Units - Anzac
                Anzac buy 1 Infantry and 4 Submarines; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in E.G
                    Anzac attack with 3 EarlyFighters, 1 Fighter and 2 Infantry
                    Yamamoto defend with 1 Artillery and 1 Infantry
                        Anzac roll dice for 3 EarlyFighters, 1 Fighter and 2 Infantry in E.G, round 1 :  3/6 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in E.G, round 1 :  1/2 hits
                        1 Artillery owned by the Yamamoto , 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in E.G
                    Anzac win, taking E.G from Yamamoto with 3 EarlyFighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Anzac: 1 Infantry
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Battle in Celebs
                    Anzac attack with 3 Infantry and 1 Tank
                    Yamamoto defend with 1 Artillery
                        Anzac roll dice for 3 Infantry and 1 Tank in Celebs, round 1 :  2/4 hits
                        Yamamoto roll dice for 1 Artillery in Celebs, round 1 :  1/1 hits
                        1 Artillery owned by the Yamamoto and 1 Infantry owned by the Anzac lost in Celebs
                    Anzac win, taking Celebs from Yamamoto with 2 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 Infantry
                    Casualties for Yamamoto: 1 Artillery

    Non Combat Move - Anzac
                3 EarlyFighters moved from E.G to sz46
                1 Fighter moved from E.G to sz46

    Place Units - Anzac
                4 Submarines placed in sz37
                1 Infantry placed in Melbourne

    Turn Complete - Anzac
                Anzac collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Combat Move - Americans
                2 Submarines moved from sz22 to sz5
                1 Carrier moved from sz13 to sz5
                1 Battleship moved from sz13 to sz5
                2 Fighters moved from sz13 to sz5
                1 Bomber moved from Midway to sz5
                1 Artillery, 1 Infantry and 1 Transport moved from sz22 to sz20
                1 Artillery moved from sz20 to Wake
                      Americans take Wake from Yamamoto
                1 Infantry moved from sz20 to Wake
                1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz11 to sz20
                4 Submarines moved from sz23 to sz22
                2 Destroyers moved from sz23 to sz22

    Purchase Units - Americans
                Americans buy 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Elite, 4 Submarines and 3 Transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz5
                    Americans attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 2 Submarines
                    Masaharu defend with 2 Destroyers, 1 Submarine and 2 Transports
                        Americans roll dice for 2 Submarines in sz5, round 1 :  0/2 hits
                        Masaharu roll dice for 1 Submarine in sz5, round 1 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Americans
                        Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 2 Fighters in sz5, round 1 :  2/5 hits
                        Masaharu roll dice for 2 Destroyers and 2 Transports in sz5, round 1 :  0/4 hits
                        2 Transports owned by the Masaharu lost in sz5
                        Americans roll dice for 2 Submarines in sz5, round 2 :  0/2 hits
                        Masaharu roll dice for 1 Submarine in sz5, round 2 :  0/1 hits
                        Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 2 Fighters in sz5, round 2 :  1/5 hits
                        Masaharu roll dice for 2 Destroyers in sz5, round 2 :  1/2 hits
                        1 Submarine owned by the Masaharu and 1 Submarine owned by the Americans lost in sz5
                        Americans roll dice for 1 Submarine in sz5, round 3 :  1/1 hits
                        Americans roll dice for 1 Battleship, 1 Bomber, 1 Carrier and 2 Fighters in sz5, round 3 :  2/5 hits
                        Masaharu roll dice for 2 Destroyers in sz5, round 3 :  0/2 hits
                        2 Destroyers owned by the Masaharu lost in sz5
                    Americans win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 28
                    Casualties for Americans: 1 Submarine
                    Casualties for Masaharu: 2 Destroyers, 1 Submarine and 2 Transports

    Non Combat Move - Americans
                1 Bomber moved from sz5 to Alaska

    Place Units - Americans
                1 Elite placed in Pearl Habour
                1 Carrier, 1 Cruiser, 2 Destroyers, 4 Submarines and 3 Transports placed in sz23

    Turn Complete - Americans
                Americans collect 79 PUs; end with 79 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Combat Move - Masaharu
                1 Infantry moved from N.Canada to Anchorage
                      Masaharu take Anchorage from Americans
                1 Tank moved from N.Canada to Washington
                      Masaharu take Canada from British
                      Masaharu take Washington from Americans
                1 Tank moved from N.Canada to Terrace
                2 Tanks moved from Irkutsk to Tulun
                1 EarlyFighter moved from Quingdao to Tulun
                1 Artillery moved from Irkutsk to Ulaan Ude
                2 Artillerys moved from Quingdao to Ulaan Ude
                3 Infantry moved from Quingdao to Ulaan Ude
                1 Infantry moved from Angarsk to Ustkut
                3 Tanks moved from Hsingan to Ulaan Ude
                1 T.Boat moved from sz2 to sz1
                1 Marine moved from N.Japan to sz1
                1 Marine moved from sz1 to Vostok
                1 Infantry moved from Magadan to sz2
                1 Infantry and 2 Transports moved from sz2 to sz1
                1 Infantry moved from N.Japan to sz1
                1 Artillery and 1 Infantry moved from Ostrov to sz1
                1 Artillery and 3 Infantry moved from sz1 to Vostok
                2 Infantry moved from Magadan to Yakutsk
                2 Tanks moved from Magadan to Angarsk
                8 Infantry moved from Akina to N.Japan
                1 Bomber moved from N.Japan to Tulun

    Purchase Units - Masaharu
                Masaharu buy 7 Infantry, 3 Tanks and 1 Transport; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Terrace
                    Masaharu attack with 1 Tank
                    British defend with 1 Infantry
                        Masaharu roll dice for 1 Tank in Terrace, round 1 :  1/1 hits
                        British roll dice for 1 Infantry in Terrace, round 1 :  0/1 hits
                        1 Infantry owned by the British lost in Terrace
                    Masaharu win, taking Terrace from British with 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Tulun
                    Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Tanks
                    Russians defend with 3 Infantry
                        Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Tulun, round 1 :  3/4 hits
                        Russians roll dice for 3 Infantry in Tulun, round 1 :  1/3 hits
                        3 Infantry owned by the Russians and 1 EarlyFighter owned by the Masaharu lost in Tulun
                    Masaharu win, taking Tulun from Russians with 1 Bomber and 2 Tanks remaining. Battle score for attacker is -2
                    Casualties for Russians: 3 Infantry
                    Casualties for Masaharu: 1 EarlyFighter

    Non Combat Move - Masaharu
                1 Bomber moved from Tulun to Ustkut

    Place Units - Masaharu
                1 Transport placed in sz15
                7 Infantry placed in Akina
                3 Tanks placed in Hsingan

    Turn Complete - Masaharu
                Masaharu collect 54 PUs; end with 54 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :3

    Combat Move - Russians
                4 Elites moved from Kaask to Tulun
                1 Infantry moved from Kaask to Tulun
                1 Fighter moved from Kaask to Tulun
                1 Tank moved from Jinquan to Kyzal
                4 Infantry moved from Khan to Kyzal
                1 Tank moved from Khan to Kyzal
                1 Infantry moved from N.Mongolia to Kyzal
                1 Infantry moved from Kyzyl to Jinquan
                1 Artillery moved from Kyzyl to Jinquan

    Purchase Units - Russians
                Russians buy 7 Infantry and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Tulun
                    Russians attack with 4 Elites, 1 Fighter and 1 Infantry
                    Masaharu defend with 2 Tanks
                        Russians roll dice for 4 Elites, 1 Fighter and 1 Infantry in Tulun, round 1 :  1/6 hits
                        Masaharu roll dice for 2 Tanks in Tulun, round 1 :  2/2 hits
                        1 Elite owned by the Russians , 1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Tulun
                        Russians roll dice for 3 Elites and 1 Fighter in Tulun, round 2 :  3/4 hits
                        Masaharu roll dice for 1 Tank in Tulun, round 2 :  1/1 hits
                        1 Elite owned by the Russians and 1 Tank owned by the Masaharu lost in Tulun
                    Russians win, taking Tulun from Masaharu with 2 Elites and 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 Elites and 1 Infantry
                    Casualties for Masaharu: 2 Tanks

    Non Combat Move - Russians
                1 Fighter moved from Tulun to Kyzal

    Place Units - Russians
                6 Infantry placed in Kaask
                1 Infantry and 2 Tanks placed in Achinsk
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kyzal: 1 Fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Kaask: 1 Fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                5 Infantry moved from Hanan to W.Sian
                7 Tanks moved from Kwangsi to W.Sian
                1 Tank moved from Jinan to Khan
                      Yamamoto take Khan from Russians
                2 Artillerys and 4 Infantry moved from Jinan to Ulaan Ude
                1 Tank moved from Vostok to Ulaan Ude
                1 Infantry moved from Vostok to Irkutsk
                1 Battleship, 2 Carriers, 1 Destroyer, 2 Submarines and 1 Transport moved from sz47 to sz70
                1 Marine moved from Davao to sz70
                1 Artillery moved from Mindanao to sz70
                2 Infantry moved from Davao to sz70
                2 Infantry moved from sz70 to Celebs
                1 Marine moved from sz70 to Celebs
                1 Artillery moved from sz70 to Celebs
                1 Tank moved from E.Borneo to sz69
                1 Tank and 1 Transport moved from sz69 to sz70
                1 Infantry moved from Davao to sz70
                2 Infantry moved from Mindor to Punay
                1 Infantry moved from S to Samar
                1 Infantry and 1 Tank moved from sz70 to Samar
                1 T.Boat moved from sz68 to sz74
                1 Infantry moved from Nagasaki to sz74
                1 Infantry moved from sz74 to Manila
                1 Transport moved from sz68 to sz74
                1 Infantry and 1 Tank moved from Nagasaki to sz74
                1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz68
                1 Infantry and 1 Tank moved from sz68 to Punay
                2 Infantry moved from Nagasaki to sz74
                2 Infantry and 1 Transport moved from sz74 to sz70
                2 Infantry moved from sz70 to Boho
                      Yamamoto take Boho from Americans
                1 Infantry and 1 Tank moved from Nagasaki to sz74
                1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz70
                1 Infantry and 1 Tank moved from sz70 to Celebs
                1 T.Boat moved from sz71 to sz70
                1 Transport moved from sz71 to sz72
                1 Tank moved from Pula to sz72
                1 Infantry moved from Lasap to Pula
                1 Infantry moved from Ifalk to sz72
                1 Infantry moved from Gaferut to Pikelot
                1 Infantry, 1 Tank and 1 Transport moved from sz72 to sz70
                1 Infantry and 1 Tank moved from sz70 to Samar
                2 Transports moved from sz69 to sz74
                4 Infantry moved from S.Japan to sz74
                4 Infantry moved from sz74 to Manila
                1 Transport moved from sz1 to sz79
                2 Infantry moved from S.Japan to sz79
                2 Infantry moved from sz79 to Korea
                1 Battleship moved from sz69 to sz70
                1 EarlyFighter moved from S.Borneo to sz59
                2 Bombers moved from Spralty to sz59
                1 Destroyer moved from sz68 to sz70
                2 Infantry moved from Tokyo to S.Japan

    Purchase Units - Yamamoto
                Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
                Yamamoto buy 2 Destroyers, 4 L.Fighters and 1 S.Sub; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz59
                    Yamamoto attack with 2 Bombers and 1 EarlyFighter
                    Anzac defend with 2 Transports; British defend with 1 Destroyer
                        Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz59, round 1 :  1/3 hits
                        Anzac roll dice for 1 Destroyer and 2 Transports in sz59, round 1 :  1/3 hits
                        1 Transport owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz59
                        Yamamoto roll dice for 2 Bombers in sz59, round 2 :  0/2 hits
                        Anzac roll dice for 1 Destroyer and 1 Transport in sz59, round 2 :  1/2 hits
                        1 Bomber owned by the Yamamoto lost in sz59
                        Yamamoto roll dice for 1 Bomber in sz59, round 3 :  0/1 hits
                        Anzac roll dice for 1 Destroyer and 1 Transport in sz59, round 3 :  1/2 hits
                        1 Bomber owned by the Yamamoto lost in sz59
                    Anzac win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -30
                    Casualties for Anzac: 1 Transport
                    Casualties for Yamamoto: 2 Bombers and 1 EarlyFighter
                Battle in W.Sian
                    Yamamoto attack with 5 Infantry and 7 Tanks
                    Chinese defend with 1 Artillery, 5 Infantry and 2 Tanks
                        Yamamoto roll dice for 5 Infantry and 7 Tanks in W.Sian, round 1 :  4/12 hits
                        Chinese roll dice for 1 Artillery, 5 Infantry and 2 Tanks in W.Sian, round 1 :  3/8 hits
                        3 Infantry owned by the Yamamoto and 4 Infantry owned by the Chinese lost in W.Sian
                        Yamamoto roll dice for 2 Infantry and 7 Tanks in W.Sian, round 2 :  2/9 hits
                        Chinese roll dice for 1 Artillery, 1 Infantry and 2 Tanks in W.Sian, round 2 :  3/4 hits
                        1 Artillery owned by the Chinese , 2 Infantry owned by the Yamamoto , 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
                        Yamamoto roll dice for 6 Tanks in W.Sian, round 3 :  2/6 hits
                        Chinese roll dice for 2 Tanks in W.Sian, round 3 :  2/2 hits
                        2 Tanks owned by the Yamamoto and 2 Tanks owned by the Chinese lost in W.Sian
                    Yamamoto win, taking W.Sian from Chinese with 4 Tanks remaining. Battle score for attacker is -1
                    Casualties for Yamamoto: 5 Infantry and 3 Tanks
                    Casualties for Chinese: 1 Artillery, 5 Infantry and 2 Tanks
                Battle in Samar
                    Yamamoto attack with 3 Infantry and 2 Tanks
                    Americans defend with 2 Infantry
                        Yamamoto roll dice for 3 Infantry and 2 Tanks in Samar, round 1 :  1/5 hits
                        Americans roll dice for 2 Infantry in Samar, round 1 :  1/2 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
                        Yamamoto roll dice for 2 Infantry and 2 Tanks in Samar, round 2 :  2/4 hits
                        Americans roll dice for 1 Infantry in Samar, round 2 :  0/1 hits
                        1 Infantry owned by the Americans lost in Samar
                    Yamamoto win, taking Samar from Americans with 2 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 2 Infantry
                Battle in Punay
                    Yamamoto attack with 3 Infantry and 1 Tank
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 3 Infantry and 1 Tank in Punay, round 1 :  1/4 hits
                        Americans roll dice for 1 Infantry in Punay, round 1 :  0/1 hits
                        1 Infantry owned by the Americans lost in Punay
                    Yamamoto win, taking Punay from Americans with 3 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Infantry
                Battle in Celebs
                    Yamamoto attack with 1 Artillery, 3 Infantry, 1 Marine and 1 Tank
                    Anzac defend with 2 Infantry and 1 Tank
                        Yamamoto roll dice for 2 Battleships in Celebs, round 1 :  1/2 hits
                        1 Infantry owned by the Anzac lost in Celebs
                        Yamamoto roll dice for 1 Artillery, 3 Infantry, 1 Marine and 1 Tank in Celebs, round 1 :  1/6 hits
                        Anzac roll dice for 1 Infantry and 1 Tank in Celebs, round 1 :  0/2 hits
                        1 Infantry owned by the Anzac lost in Celebs
                        Yamamoto roll dice for 1 Artillery, 3 Infantry, 1 Marine and 1 Tank in Celebs, round 2 :  1/6 hits
                        Anzac roll dice for 1 Tank in Celebs, round 2 :  1/1 hits
                        1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs
                    Yamamoto win, taking Celebs from Anzac with 1 Artillery, 2 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
                    Casualties for Anzac: 2 Infantry and 1 Tank
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Yamamoto
                1 Artillery moved from Kwangsi to Kiangsi
                2 Infantry moved from Kwangtung to Kiangsi
                2 Tanks moved from Kwangtung to Hanan
                6 Tanks moved from Hongkong to Kwangsi
                3 Tanks moved from Kichedung to Hanan

    Place Units - Yamamoto
                2 Destroyers and 1 S.Sub placed in sz70
                4 L.Fighters placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 76 PUs; end with 76 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Chinese
                6 Infantry moved from Tsingnan to Gansu
                2 Marines moved from Tsingnan to Gansu
                3 Infantry moved from Gobi to S.Mongolia
                2 Artillerys moved from Gobi to S.Mongolia
                2 Infantry moved from Quyan to Gobi
                6 Mech.Infs moved from Xining to W.Sian
                1 Bomber moved from Tsingnan to W.Sian
                1 Fighter moved from Tsingnan to W.Sian
                1 Tank moved from Szechwan to W.Sian
                1 Infantry moved from Szechwan to W.Sian
                1 Infantry moved from Szechwan to W.Sian

    Purchase Units - Chinese
                Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
                Chinese buy 3 Infantry and 6 Tankettes; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in W.Sian
                    Chinese attack with 1 Bomber, 1 Fighter, 2 Infantry, 6 Mech.Infs and 1 Tank
                    Yamamoto defend with 4 Tanks
                        Chinese roll dice for 1 Bomber, 1 Fighter, 2 Infantry, 6 Mech.Infs and 1 Tank in W.Sian, round 1 :  6/11 hits
                        Yamamoto roll dice for 4 Tanks in W.Sian, round 1 :  2/4 hits
                        4 Tanks owned by the Yamamoto and 2 Infantry owned by the Chinese lost in W.Sian
                    Chinese win, taking W.Sian from Yamamoto with 1 Bomber, 1 Fighter, 6 Mech.Infs and 1 Tank remaining. Battle score for attacker is 16
                    Casualties for Yamamoto: 4 Tanks
                    Casualties for Chinese: 2 Infantry
                Battle in S.Mongolia
                    Chinese attack with 2 Artillerys and 3 Infantry
                    Neutral defend with 1 Bunker
                        Chinese roll dice for 2 Artillerys and 3 Infantry in S.Mongolia, round 1 :  0/5 hits
                        Neutral roll dice for 1 Bunker in S.Mongolia, round 1 :  1/1 hits
                        1 Infantry owned by the Chinese lost in S.Mongolia
                        Chinese roll dice for 2 Artillerys and 2 Infantry in S.Mongolia, round 2 :  1/4 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker in S.Mongolia, round 2 :  1/1 hits
                        1 Infantry owned by the Chinese lost in S.Mongolia
                        Chinese roll dice for 2 Artillerys and 1 Infantry in S.Mongolia, round 3 :  1/3 hits
                        Neutral roll dice for 1 Bunker in S.Mongolia, round 3 :  1/1 hits
                        1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                    Chinese win, taking S.Mongolia from Neutral with 2 Artillerys remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 Bunker
                    Casualties for Chinese: 3 Infantry
                Battle in Gansu
                    Chinese attack with 6 Infantry and 2 Marines
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 6 Infantry and 2 Marines in Gansu, round 1 :  6/8 hits
                        Hisaichi roll dice for 1 Infantry in Gansu, round 1 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Gansu
                    Chinese win, taking Gansu from Hisaichi with 6 Infantry and 2 Marines remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese
                1 Fighter moved from W.Sian to Tsingnan
                1 Bomber moved from W.Sian to Tsingnan

    Place Units - Chinese
                3 Infantry and 3 Tankettes placed in Xining
                3 Tankettes placed in Urumal

    Turn Complete - Chinese
                Chinese collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Hisaichi
                1 Tank moved from Ustkut to Krasnoyarsk
                      Hisaichi take Bratsk from Russians
                      Hisaichi take Krasnoyarsk from Russians
                2 Tanks moved from Ustkut to Kyzal
                1 Tank moved from Ulaan Ude to S.Mongolia
                1 Artillery moved from Ulaan to S.Mongolia
                7 Tanks moved from Ulaan Ude to Kyzal
                1 Infantry moved from N.Chunking to W.Sian
                2 Artillerys and 2 Infantry moved from Hanan to W.Sian
                1 Infantry moved from Sian to W.Sian
                1 Tank moved from Shansi to W.Sian
                3 Infantry moved from Thailand to sz73
                2 Tanks moved from Thailand to sz73
                2 Artillerys moved from Thailand to sz73
                2 Artillerys, 3 Infantry, 2 Tanks and 4 Transports moved from sz73 to sz60
                1 Carrier moved from sz73 to sz60
                1 Battleship moved from sz73 to sz60
                2 EarlyFighters moved from sz73 to sz59
                2 Artillerys, 3 Infantry and 2 Tanks moved from sz60 to N.S
                1 T.Boat moved from sz60 to sz59
                1 Artillery moved from Halma to sz70
                1 Artillery and 1 Transport moved from sz70 to sz59
                1 Artillery moved from sz59 to Java
                1 Submarine moved from sz60 to sz59
                2 Artillerys moved from Thailand to Burma

    Purchase Units - Hisaichi
                Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
                Hisaichi buy 1 Factory, 8 Infantry and 6 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in sz59
                    Hisaichi attack with 2 EarlyFighters, 1 Submarine, 1 T.Boat and 1 Transport
                    Anzac defend with 1 Transport; British defend with 1 Destroyer
                        Hisaichi roll dice for 1 Submarine in sz59, round 1 :  0/1 hits
                        Hisaichi roll dice for 2 EarlyFighters, 1 T.Boat and 1 Transport in sz59, round 1 :  1/3 hits
                        Anzac roll dice for 1 Destroyer and 1 Transport in sz59, round 1 :  1/2 hits
                        1 Transport owned by the Anzac and 1 T.Boat owned by the Hisaichi lost in sz59
                        Hisaichi roll dice for 1 Submarine in sz59, round 2 :  0/1 hits
                        Hisaichi roll dice for 2 EarlyFighters and 1 Transport in sz59, round 2 :  0/2 hits
                        Anzac roll dice for 1 Destroyer in sz59, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Submarine in sz59, round 3 :  0/1 hits
                        Hisaichi roll dice for 2 EarlyFighters and 1 Transport in sz59, round 3 :  0/2 hits
                        Anzac roll dice for 1 Destroyer in sz59, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Submarine in sz59, round 4 :  0/1 hits
                        Hisaichi roll dice for 2 EarlyFighters and 1 Transport in sz59, round 4 :  0/2 hits
                        Anzac roll dice for 1 Destroyer in sz59, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 Submarine in sz59, round 5 :  1/1 hits
                        Anzac roll dice for 1 Destroyer in sz59, round 5 :  1/1 hits
                        1 Submarine owned by the Hisaichi and 1 Destroyer owned by the British lost in sz59
                    Hisaichi win with 2 EarlyFighters and 1 Transport remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Submarine and 1 T.Boat
                    Casualties for Anzac: 1 Transport
                    Casualties for British: 1 Destroyer
                Battle in Java
                Battle in Burma
                    Hisaichi attack with 2 Artillerys
                    British defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys in Burma, round 1 :  0/2 hits
                        British roll dice for 1 Infantry in Burma, round 1 :  0/1 hits
                        Hisaichi roll dice for 2 Artillerys in Burma, round 2 :  0/2 hits
                        British roll dice for 1 Infantry in Burma, round 2 :  1/1 hits
                        1 Artillery owned by the Hisaichi lost in Burma
                        Hisaichi roll dice for 1 Artillery in Burma, round 3 :  1/1 hits
                        British roll dice for 1 Infantry in Burma, round 3 :  0/1 hits
                        1 Infantry owned by the British lost in Burma
                    Hisaichi win, taking Java from Dutch, taking Burma from British with 1 Artillery remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for British: 1 Infantry
                Battle in W.Sian
                    Hisaichi attack with 2 Artillerys, 4 Infantry and 1 Tank
                    Chinese defend with 6 Mech.Infs and 1 Tank
                        Hisaichi roll dice for 2 Artillerys, 4 Infantry and 1 Tank in W.Sian, round 1 :  4/7 hits
                        Chinese roll dice for 6 Mech.Infs and 1 Tank in W.Sian, round 1 :  2/7 hits
                        2 Infantry owned by the Hisaichi and 4 Mech.Infs owned by the Chinese lost in W.Sian
                        Hisaichi roll dice for 2 Artillerys, 2 Infantry and 1 Tank in W.Sian, round 2 :  1/5 hits
                        Chinese roll dice for 2 Mech.Infs and 1 Tank in W.Sian, round 2 :  1/3 hits
                        1 Infantry owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in W.Sian
                        Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in W.Sian, round 3 :  2/4 hits
                        Chinese roll dice for 1 Mech.Inf and 1 Tank in W.Sian, round 3 :  0/2 hits
                    1 Mech.Inf owned by the Chinese and 1 Tank owned by the Chinese lost in W.Sian
                    Hisaichi win, taking W.Sian from Chinese with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 29
                    Casualties for Hisaichi: 3 Infantry
                    Casualties for Chinese: 6 Mech.Infs and 1 Tank
                Battle in S.Mongolia
                    Hisaichi attack with 1 Artillery and 1 Tank
                    Chinese defend with 2 Artillerys
                        Hisaichi roll dice for 1 Artillery and 1 Tank in S.Mongolia, round 1 :  2/2 hits
                        Chinese roll dice for 2 Artillerys in S.Mongolia, round 1 :  1/2 hits
                        2 Artillerys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in S.Mongolia
                    Hisaichi win, taking S.Mongolia from Chinese with 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for Chinese: 2 Artillerys
                Battle in N.S
                    Hisaichi attack with 2 Artillerys, 3 Infantry and 2 Tanks
                    British defend with 2 Infantry; Dutch defend with 1 Artillery, 1 Bunker and 2 Infantry
                        Hisaichi roll dice for 1 Battleship in N.S, round 1 :  1/1 hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Hisaichi roll dice for 2 Artillerys, 3 Infantry and 2 Tanks in N.S, round 1 :  1/7 hits
                        Dutch roll dice for 1 Artillery, 1 Bunker and 4 Infantry in N.S, round 1 :  1/6 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Dutch lost in N.S
                        Hisaichi roll dice for 2 Artillerys, 2 Infantry and 2 Tanks in N.S, round 2 :  3/6 hits
                        Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantry in N.S, round 2 :  2/5 hits
                        2 Infantry owned by the Hisaichi , 2 Infantry owned by the British and 1 Infantry owned by the Dutch lost in N.S
                        Hisaichi roll dice for 2 Artillerys and 2 Tanks in N.S, round 3 :  2/4 hits
                        Dutch roll dice for 1 Artillery and 1 Bunker in N.S, round 3 :  1/2 hits
                        1 Artillery owned by the Dutch , 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S
                    Hisaichi win, taking N.S from Dutch with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 1 Artillery and 3 Infantry
                    Casualties for British: 2 Infantry
                    Casualties for Dutch: 1 Artillery, 1 Bunker and 2 Infantry
                Battle in Kyzal
                    Hisaichi attack with 9 Tanks
                    Russians defend with 5 Infantry and 2 Tanks
                        Hisaichi roll dice for 9 Tanks in Kyzal, round 1 :  4/9 hits
                        Russians roll dice for 5 Infantry and 2 Tanks in Kyzal, round 1 :  1/7 hits
                        1 Tank owned by the Hisaichi and 4 Infantry owned by the Russians lost in Kyzal
                        Hisaichi roll dice for 8 Tanks in Kyzal, round 2 :  5/8 hits
                        Russians roll dice for 1 Infantry and 2 Tanks in Kyzal, round 2 :  1/3 hits
                        1 Tank owned by the Hisaichi , 2 Tanks owned by the Russians and 1 Infantry owned by the Russians lost in Kyzal
                    Hisaichi win, taking Kyzal from Russians with 7 Tanks remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 2 Tanks
                    Casualties for Russians: 5 Infantry and 2 Tanks

    Non Combat Move - Hisaichi
                2 EarlyFighters moved from sz59 to sz60
                1 Infantry moved from Shangsi to Sian
                8 Tanks moved from Tientsin to Ulaan
                8 Tanks moved from Seoul to Tientsin
                2 Marines moved from Manchuria to sz79
                2 Marines and 1 Transport moved from sz79 to sz67
                2 Marines moved from sz67 to N.French I.
                1 Infantry moved from Manchuria to Tientsin
                2 Infantry moved from Amursk to Manchuria

    Place Units - Hisaichi
                1 Factory placed in N.French I.
                3 Tanks placed in Peking
                3 Tanks placed in Amursk
                8 Infantry placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 71 PUs; end with 71 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Dutch
                1 Infantry moved from Sumatra to Java
                1 Tank moved from Sumatra to Java

    Purchase Units - Dutch
                Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial

    Combat - Dutch
                Battle in Java
                    Dutch attack with 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Artillery
                        Dutch roll dice for 1 Infantry and 1 Tank in Java, round 1 :  1/2 hits
                        Hisaichi roll dice for 1 Artillery in Java, round 1 :  1/1 hits
                        1 Artillery owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Java
                    Dutch win, taking Java from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Dutch

    Turn Complete - Dutch


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Thai
                2 Tanks moved from S.Borneo to sz60
                2 Infantry moved from S.Borneo to sz60
                1 Infantry moved from S.Borneo to sz60
                1 Tank moved from sz60 to Sumatra
                      Thai take Sumatra from Dutch
                1 Tank moved from sz60 to Java
                1 Infantry moved from sz60 to Sumatra
                2 Infantry moved from sz60 to Java
                3 Infantry moved from Phuket to Thailand
                3 Marines moved from Phuket to Thailand
                2 Infantry moved from Malaya to Thailand
                2 Artillerys moved from Malaya to Thailand
                6 Tanks moved from Malaya to N.French I.
                1 EarlyFighter moved from Thailand to sz64

    Purchase Units - Thai
                Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
                Thai buy 3 Destroyers and 1 T.Boat; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in sz64
                    Thai attack with 1 EarlyFighter
                    British defend with 2 Transports
                        Thai roll dice for 1 EarlyFighter in sz64, round 1 :  1/1 hits
                        British roll dice for 2 Transports in sz64, round 1 :  0/2 hits
                        1 Transport owned by the British lost in sz64
                        Thai roll dice for 1 EarlyFighter in sz64, round 2 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 2 :  0/1 hits
                        Thai roll dice for 1 EarlyFighter in sz64, round 3 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 3 :  0/1 hits
                        Thai roll dice for 1 EarlyFighter in sz64, round 4 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 4 :  0/1 hits
                        Thai roll dice for 1 EarlyFighter in sz64, round 5 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 5 :  0/1 hits
                        Thai roll dice for 1 EarlyFighter in sz64, round 6 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 6 :  0/1 hits
                        Thai roll dice for 1 EarlyFighter in sz64, round 7 :  0/1 hits
                        British roll dice for 1 Transport in sz64, round 7 :  1/1 hits
                        1 EarlyFighter owned by the Thai lost in sz64
                    British win with 1 Transport remaining. Battle score for attacker is -2
                    Casualties for British: 1 Transport
                    Casualties for Thai: 1 EarlyFighter
                Battle in Java
                    Thai attack with 2 Infantry and 1 Tank
                    Dutch defend with 1 Tank
                        Thai roll dice for 2 Infantry and 1 Tank in Java, round 1 :  0/3 hits
                        Dutch roll dice for 1 Tank in Java, round 1 :  0/1 hits
                        Thai roll dice for 2 Infantry and 1 Tank in Java, round 2 :  1/3 hits
                        Dutch roll dice for 1 Tank in Java, round 2 :  0/1 hits
                        1 Tank owned by the Dutch lost in Java
                    Thai win, taking Java from Dutch with 2 Infantry and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Dutch: 1 Tank

    Non Combat Move - Thai

    Place Units - Thai
                3 Destroyers and 1 T.Boat placed in sz60

    Turn Complete - Thai
                Thai collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - British
                4 Submarines moved from sz63 to sz65
                1 Cruiser moved from sz63 to sz65
                1 Infantry moved from C.India to sz63
                1 Artillery moved from Calcutta to sz63
                1 Artillery, 1 B.Transport and 1 Infantry moved from sz63 to sz66
                1 Infantry moved from sz66 to Malaya
                      British take Malaya from Thai
                1 Artillery moved from sz66 to Malaya
                3 Artillerys moved from Bengal to Burma
                2 Tanks moved from Bengal to Burma
                1 Bomber moved from Bengal to N.French I.
                2 Tanks moved from E.India to Burma
                1 Cruiser moved from sz65 to sz66
                1 Infantry moved from Agra to W.Tibet
                1 Infantry moved from Bengal to W.Chunking
                      Chinese take W.Chunking from Hisaichi
                3 Infantry moved from Bengal to Burma
                1 Artillery moved from S.Tibet to Bengal
                2 Infantry moved from E.India to sz64
                2 Infantry and 1 Transport moved from sz64 to sz61
                2 Infantry moved from sz61 to Sumatra
                1 Fighter moved from sz66 to Sumatra
                1 EarlyFighter moved from sz66 to Sumatra
                1 EarlyFighter moved from Bengal to Burma
                1 EarlyFighter moved from Amdanam to Burma
                1 Infantry moved from New Guinea to Sarong

    Purchase Units - British
                Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
                British buy 1 Lancaster, 2 S.Subs and 3 Submarines; Remaining resources: 0 PUs;

    Combat - British
                Battle in Burma
                    British attack with 3 Artillerys, 2 EarlyFighters, 3 Infantry and 4 Tanks
                    Hisaichi defend with 1 Artillery
                        British roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantry and 4 Tanks in Burma, round 1 :  4/12 hits
                        Hisaichi roll dice for 1 Artillery in Burma, round 1 :  1/1 hits
                        1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Burma
                    British win, taking Burma from Hisaichi with 3 Artillerys, 2 EarlyFighters, 2 Infantry and 4 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for British: 1 Infantry
                Battle in Sumatra
                    British attack with 1 EarlyFighter, 1 Fighter and 2 Infantry
                    Thai defend with 1 Infantry and 1 Tank
                        British roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantry in Sumatra, round 1 :  0/4 hits
                        Thai roll dice for 1 Infantry and 1 Tank in Sumatra, round 1 :  1/2 hits
                        1 Infantry owned by the British lost in Sumatra
                        British roll dice for 1 EarlyFighter, 1 Fighter and 1 Infantry in Sumatra, round 2 :  2/3 hits
                        Thai roll dice for 1 Infantry and 1 Tank in Sumatra, round 2 :  1/2 hits
                        1 Infantry owned by the British , 1 Infantry owned by the Thai and 1 Tank owned by the Thai lost in Sumatra
                    British win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 3
                    Casualties for British: 2 Infantry
                    Casualties for Thai: 1 Infantry and 1 Tank
                Strategic bombing raid in N.French I.
                    Bombing raid in N.French I. rolls: 3 and costs: 3 PUs.
                    Bombing raid costs 3 PUs

    Non Combat Move - British
                1 Bomber moved from N.French I. to Bengal
                2 EarlyFighters moved from Burma to Bengal
                1 Fighter moved from Sumatra to sz66
                1 EarlyFighter moved from Sumatra to sz66
                2 Submarines moved from sz65 to sz66

    Place Units - British
                2 S.Subs and 3 Submarines placed in sz63
                1 Lancaster placed in Calcutta

    Turn Complete - British
                British collect 59 PUs; end with 59 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Anzac
                2 Carriers moved from sz46 to sz50
                3 EarlyFighters moved from sz46 to sz50
                1 Battleship, 1 Fighter and 2 Submarines moved from sz46 to sz50
                4 Submarines moved from sz37 to sz51
                1 T.Boat moved from sz46 to sz49

    Purchase Units - Anzac
                Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
                Anzac buy 1 S.Sub, 1 Submarine and 2 Transports; Remaining resources: 1 PUs;

    Combat - Anzac

    Non Combat Move - Anzac
                5 Infantry moved from S.W.Australia to W.Australuia

    Place Units - Anzac
                1 S.Sub, 1 Submarine and 2 Transports placed in sz37

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 27 PUs total

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