…smh…jfc… complete whiff by the UK. subs return fire?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 61 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Burma to Yunnan
Japanese take Yunnan from Americans
2 infantry moved from Anhwei to Kwangtung
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
Japanese take Yakut S.S.R. from Russians
Japanese take Evenki National Okrug from Russians
1 infantry moved from Buryatia S.S.R. to Manchuria
1 transport moved from 35 Sea Zone to 61 Sea Zone
2 fighters moved from French Indo-China Thailand to 58 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 60 Sea Zone to 58 Sea Zone
1 battleship moved from 62 Sea Zone to 58 Sea Zone
1 submarine moved from 48 Sea Zone to 58 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 5 infantry
Americans defend with 2 infantry
Japanese win, taking Kwangtung from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 58 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Non Combat Move - Japanese
Place Units - Japanese
2 armour placed in French Indo-China Thailand
4 submarines placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
1 unit repaired.
soz was in looloo land… play my subs however u would
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery and 2 battleships; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers moved from 56 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 56 Sea Zone to 58 Sea Zone
1 fighter moved from Midway to 58 Sea Zone
1 fighter moved from Western United States to Midway
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 infantry moved from Morocco to 14 Sea Zone
1 artillery moved from Morocco to 14 Sea Zone
1 infantry moved from 14 Sea Zone to France
1 artillery moved from 14 Sea Zone to France
1 infantry moved from Western United States to Central United States
1 infantry moved from Central United States to Eastern United States
1 bomber moved from United Kingdom to 17 Sea Zone
Combat - Americans
Battle in France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in France, round 1 : 0/2 hits
Germans roll dice for 1 infantry in France, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the Americans lost in France
Americans roll dice for 1 artillery in France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in France, round 5 : 0/1 hits
Germans roll dice for 1 infantry in France, round 5 : 0/1 hits
Americans roll dice for 1 artillery in France, round 6 : 0/1 hits
Germans roll dice for 1 infantry in France, round 6 : 0/1 hits
Americans roll dice for 1 artillery in France, round 7 : 1/1 hits
Germans roll dice for 1 infantry in France, round 7 : 0/1 hits
1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 58 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 1 submarine in 58 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 2 fighters in 58 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 58 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 58 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 58 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 58 Sea Zone
1 battleship owned by the Americans and 1 cruiser owned by the Americans retreated to 57 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 1 cruiser, 1 fighter and 1 submarine
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Algeria, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour in Algeria, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 armour owned by the Americans lost in Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Americans lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
Place Units - Americans
1 artillery placed in Eastern United States
2 battleships placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
2 units repaired.
Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Central United States : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Morocco : 1 flag
France : 1 flag, 1 artillery
11 Sea Zone : 1 flag, 1 transport
56 Sea Zone : 1 flag, 2 battleships
57 Sea Zone : 1 flag, 1 battleship and 1 cruiser
14 Sea Zone : 1 flag, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 14 / 22
Germans : 38 / 44
British : 32 / 32
Japanese : 39 / 39
Americans : 45 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
Territory Summary for Russians :
Russia : 1 flag, 1 factory and 8 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 14 / 15
Germans : 38 / 44
British : 32 / 32
Japanese : 39 / 39
Americans : 45 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 transport moved from 17 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
2 transports moved from 8 Sea Zone to 14 Sea Zone
1 carrier moved from 8 Sea Zone to 14 Sea Zone
1 cruiser moved from 8 Sea Zone to 14 Sea Zone
1 battleship moved from 8 Sea Zone to 14 Sea Zone
1 infantry moved from Germany to Northwestern Europe
Germans take Northwestern Europe from British
1 infantry moved from Italy to France
7 infantry moved from Germany to France
2 armour moved from Karelia S.S.R. to Russia
Germans take Archangel from Russians
2 armour moved from West Russia to Russia
4 infantry moved from Caucasus to Russia
Combat - Germans
Battle in 14 Sea Zone
Germans attack with 2 battleships, 1 carrier, 1 cruiser and 3 transports
Americans defend with 1 destroyer and 1 transport
Germans win with 2 battleships, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 fighter
Germans win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in France
Germans attack with 8 infantry
Americans defend with 1 artillery
Germans win, taking France from Americans with 8 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 4 armour and 4 infantry
Russians defend with 1 factory and 8 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 8 infantry
Non Combat Move - Germans
1 aaGun moved from Karelia S.S.R. to Baltic States
Place Units - Germans
4 armour placed in Caucasus
2 artilleries and 1 infantry placed in Italy
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 73 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 cruiser moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
1 cruiser moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
Combat - British
Battle in East Indies
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in East Indies, round 1 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 1 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Persia to India
1 infantry moved from India to Persia
Place Units - British
1 artillery and 1 infantry placed in India
1 fighter placed in India
2 infantry placed in United Kingdom
1 destroyer placed in 8 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Territory Summary for British :
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Western Canada : 1 flag, 1 infantry
New Zealand : 1 flag, 1 infantry
India : 1 flag, 1 artillery, 1 factory, 2 fighters and 1 infantry
Persia : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
Libya : 1 flag, 1 armour
37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
9 Sea Zone : 1 flag, 1 cruiser and 3 submarines
8 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Russians : 5 / 0
Germans : 58 / 73
British : 28 / 29
Japanese : 39 / 39
Americans : 38 / 45
fuker!
next game… i’ll concentrate more :wink:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship moved from 58 Sea Zone to 57 Sea Zone
4 submarines moved from 60 Sea Zone to 57 Sea Zone
1 armour moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Kwangtung to 61 Sea Zone
4 infantry moved from Kwangtung to 61 Sea Zone
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 61 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
5 infantry moved from 35 Sea Zone to India
2 armour moved from French Indo-China Thailand to India
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Manchuria to Kiangsu
Combat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 battleship and 4 submarines
Americans defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 4 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery and 5 infantry
British defend with 1 artillery, 1 factory, 2 fighters and 1 infantry
Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
2 submarines placed in 36 Sea Zone
4 submarines placed in 60 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
1 unit repaired.
To make it easy on ourselves, let’s start the new Global 40 game in this same thread.
You want to go Axis (three nations) or Allies (six nations)?
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 battleships moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from Midway to 57 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 57 Sea Zone
Americans attack with 2 battleships and 1 fighter
Japanese defend with 1 battleship and 4 submarines
Japanese roll dice for 4 submarines in 57 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 57 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 submarines in 57 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 57 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 3 submarines in 57 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 fighter in 57 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 2 submarines in 57 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 1 submarine in 57 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Americans win with 2 battleships and 1 fighter remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship and 4 submarines
Non Combat Move - Americans
1 fighter moved from 57 Sea Zone to Midway
Place Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 41 PUs total
1 unit repaired.
Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Central United States : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 artillery and 1 factory
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
56 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 1 transport
57 Sea Zone : 1 flag, 2 battleships
13 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Russians : 2 / 0
Germans : 57 / 73
British : 25 / 29
Japanese : 45 / 45
Americans : 39 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Turn Complete - Russians
Territory Summary for Russians :
7 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 2 / 0
Germans : 57 / 73
British : 25 / 29
Japanese : 45 / 45
Americans : 39 / 41
1942 (old business): Good game!
Global 1940 (new business): I take Axis.
I can’t finish my combat rolls before you tell me your scramble choices.
Your Air Bases can scramble up to 3 fighters / tactical bombers to sea zones adjacent to the territory that they’re in.
Currently I’m attacking three sea zones around the UK: you need to tell me which planes, if any, have been designated to defend your sea units from my fiendish attacks…
Scramble all available planes. We will defend our nation!
To which Sea Zone #s?
soz thought they only scramble to adjacent zones…
1 fighter - 111
2 fighter + bomber - 110
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
2 mech_infantrys moved from Western Germany to France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
3 armour moved from Holland Belgium to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
British win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 4 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter and 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from Denmark to Western Germany
3 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
5 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 artillery, 1 battleship, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Tsinghai
2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Russia to Tsinghai
1 tactical_bomber moved from Russia to Tsinghai
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 submarine moved from 127 Sea Zone to 125 Sea Zone
6 infantry moved from Buryatia to Amur
6 infantry moved from Sakha to Amur
1 infantry moved from Archangel to Novgorod
3 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 battleship and 1 submarine placed in 127 Sea Zone
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Territory Summary for Russians :
Tsinghai : 1 flag, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Sakha : 1 flag, 2 aaGuns
Amur : 1 flag, 18 infantry
Kazakhstan : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag, 7 infantry
Vyborg : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 5 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield and 1 factory_major
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 artillery and 2 infantry
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Samara : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
127 Sea Zone : 1 flag, 1 battleship and 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 44 / 73
Russians : 37 / 38
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
soz thought they only scramble to adjacent zones…
1 fighter - 111
2 fighter + bomber - 110
They do, but there were multiple adjacent sea zones. A defence of SZ109 was also possible.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
4 infantry moved from Korea to Amur
2 tactical_bombers moved from Japan to Amur
2 fighters moved from Japan to Amur
4 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Korea to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 fighter moved from Okinawa to Amur
2 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 18 infantry
Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 9 infantry
Casualties for Russians: 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
2 bombers moved from Amur to Japan
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Amur to Japan
2 tactical_bombers moved from Amur to Japan
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Amur to Jehol
2 tactical_bombers moved from Amur to Jehol
1 fighter moved from Amur to Manchuria
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total