Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
C v C
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Blockades on your convoy zones… :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 6 armour, 3 bombers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Korea to Japan
1 bomber and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 battleships moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Germany
2 armour moved from 113 Sea Zone to Germany
1 armour moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
2 armour and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Sakha to Amur
3 bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 armour and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 2/3 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
1 armour owned by the Americans retreated to Southern France
Germans win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
AA guns fire in Japan : 0/6 hits
Americans roll dice for 1 battleship in Japan, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 : 3/10 hits
Japanese roll dice for 3 aaGuns, 3 fighters and 12 infantry in Japan, round 1 : 7/15 hits
3 fighters owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Japanese win with 3 fighters and 11 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 3 aaGuns and 1 infantry
Casualties for Americans: 1 artillery, 3 fighters and 3 infantry
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
Battle in Germany
Americans attack with 3 armour and 1 fighter
Germans defend with 1 factory_major and 5 infantry
Americans roll dice for 2 battleships in Germany, round 1 : 1/2 hits
Americans roll dice for 3 armour and 1 fighter in Germany, round 1 : 2/4 hits
Germans roll dice for 5 infantry in Germany, round 1 : 2/5 hits
3 infantry owned by the Germans and 2 armour owned by the Americans lost in Germany
Americans roll dice for 1 armour and 1 fighter in Germany, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Germany, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 infantry owned by the Germans lost in Germany
Americans roll dice for 1 armour in Germany, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Germany, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Germany
Americans captures 50PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 5 infantry
Casualties for Americans: 2 armour and 1 fighterNon Combat Move - Americans
1 armour moved from Norway to Karelia
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
5 destroyers and 1 transport moved from 95 Sea Zone to 91 Sea Zone
3 bombers moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Americans
2 transports placed in 6 Sea Zone
1 infantry placed in Korea
3 bombers placed in Western United States
3 armour placed in Norway
1 infantry and 2 mech_infantrys placed in Southern France
3 armour placed in Northern ItalyTurn Complete - Americans
Americans collect 79 PUs; end with 129 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 134 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 139 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 154 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
5 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Novosibirsk to Vologda
1 armour moved from Kazakhstan to Vologda
3 bombers moved from India to Korea
1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea ZoneCombat - British
Battle in Vologda
British attack with 2 armour
Germans defend with 2 armour
British roll dice for 2 armour in Vologda, round 1 : 1/2 hits
Germans roll dice for 2 armour in Vologda, round 1 : 0/2 hits
1 armour owned by the Germans lost in Vologda
British roll dice for 2 armour in Vologda, round 2 : 2/2 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Western Germany
British attack with 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
British roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Western Germany, round 1 : 4/7 hits
Germans roll dice for 3 aaGuns, 4 infantry and 1 tactical_bomber in Western Germany, round 1 : 4/5 hits
3 infantry owned by the British , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 3 aaGuns owned by the Germans lost in Western Germany
British roll dice for 3 artilleries in Western Germany, round 2 : 0/3 hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Western Germany, round 2 : 1/4 hits
1 artillery owned by the British lost in Western Germany
British roll dice for 2 artilleries in Western Germany, round 3 : 1/2 hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Western Germany, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Germany
1 artillery retreated to Denmark
Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 aaGuns and 2 infantry
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - British
6 infantry moved from Rostov to Ukraine
6 mech_infantrys moved from Caucasus to Bryansk
3 infantry moved from Kazakhstan to Volgograd
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Jehol to ManchuriaPlace Units - British
3 armour placed in Southern Italy
3 armour placed in Greece
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Place Units - UK_Pacific
3 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 37 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 42 PUs
Some Units in India change ownership: 3 bombers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Queensland to Korea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Queensland to GuamPlace Units - ANZAC
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Politics - Germans
Combat Move - Germans
2 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
8 infantry moved from Holland Belgium to Western Germany
3 infantry moved from France to Southern France
2 fighters moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 infantry moved from Archangel to Novgorod
2 infantry moved from Novgorod to Karelia
1 bomber moved from Novgorod to Karelia
1 infantry moved from Poland to Slovakia HungaryCombat - Germans
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 1 : 2/3 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 1 : 2/3 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
retreated to Karelia
Russians win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 fighters and 4 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 fighters and 4 infantry in Southern France, round 1 : 2/6 hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern France, round 1 : 3/4 hits
1 mech_infantry owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Southern France
Germans roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans and 1 fighter owned by the Germans lost in Southern France
Americans win with no units remaining. Battle score for attacker is -15
Casualties for Germans: 2 fighters and 4 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Germany
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 2 infantry and 1 tactical_bomber in Germany, round 1 : 2/3 hits
Americans roll dice for 1 armour in Germany, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Germany
Germans win, taking Germany from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Karelia to NovgorodTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 5 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 1 : 0/6 hits
Germans roll dice for 1 armour, 1 bomber and 6 infantry in Novgorod, round 1 : 3/8 hits
3 infantry owned by the Russians lost in Novgorod
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 1 armour, 1 bomber and 6 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to SmolenskPlace Units - Russians
3 armour placed in Ukraine
2 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
You seriously want to keep this going :?
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Ok, I’ll let you have this 1!
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Shall we start off the 30-IPC handicap game…? :evil: :evil: :evil:
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Here’s a gentler diversion… Let’s play ‘Atari’, the battle for the Philippines. At least then you can tell Marisol you’re researching her culture when you put your moves in of an evening. :-D
You’ll need to hit ‘Download Maps’, then ‘List Games’, then click on ‘Atari’ to install it in your TripleA.
You want to go Japanese or Allies?
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ill take whoever goes 2nd!
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TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :1
Combat Move - Yamamoto
1 Tank moved from Hopeh to N.Shangsi
1 Tank moved from Hopeh to Shangsi
2 Tanks moved from Hopeh to Kichedung
1 Tank moved from Korea to Vladivostok
1 EarlyFighter moved from Korea to Vladivostok
1 T.Boat moved from sz67 to sz68
1 Artillery moved from Naha to sz74
1 Infantry moved from Nagasaki to sz74
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
2 Submarines moved from sz67 to sz60
1 Artillery and 1 Infantry moved from sz68 to W.Borneo
1 Carrier moved from sz74 to sz68
2 EarlyFighters moved from sz74 to sz60
2 Artillerys moved from Kwangsi to N.French I.
3 Infantry moved from Kwangsi to N.French I.
1 Tank moved from Kwangsi to N.French I.
2 Artillerys moved from S.Japan to sz78
1 Artillery moved from Nagasaki to sz78
3 Infantry moved from Nagasaki to sz78
3 Artillerys, 3 Infantry and 3 Transports moved from sz78 to sz67
3 Artillerys and 3 Infantry moved from sz67 to Hongkong
2 EarlyFighters moved from sz20 to sz25
2 EarlyFighters moved from sz11 to sz25
1 Submarine moved from sz21 to sz25
2 Submarines moved from sz30 to sz25
3 Submarines moved from sz20 to sz25
1 Cruiser and 1 Submarine moved from sz11 to sz25
1 Carrier moved from sz11 to sz25
1 Carrier moved from sz20 to sz25
1 Submarine moved from sz12 to sz25
1 Submarine moved from sz76 to sz70
1 Submarine moved from sz17 to sz45
1 EarlyFighter moved from Marcus to sz45
1 EarlyFighter moved from Iwo Jima to sz45
2 EarlyFighters moved from Tokyo to sz71
2 EarlyFighters moved from sz78 to sz70
1 Bomber moved from Tokyo to sz70
1 Tank moved from Japan to sz16
2 Artillerys moved from Japan to sz16
3 Infantry moved from Japan to sz16
1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz1
1 Infantry and 1 Tank moved from sz1 to Vladivostok
2 Artillerys, 2 Infantry and 2 Transports moved from sz16 to sz19
2 Artillerys and 2 Infantry moved from sz19 to Wake
1 Submarine moved from sz78 to sz71
1 Destroyer moved from sz78 to sz68
1 Battleship moved from sz78 to sz67
1 Bomber moved from Japan to sz70Purchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Infantry and 3 Transports; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in sz71
Yamamoto attack with 2 EarlyFighters and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz71, round 1 : 1/1 hits
Americans roll dice for 1 Submarine in sz71, round 1 : 0/1 hits
1 Submarine owned by the Americans lost in sz71
Yamamoto win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in sz70
Yamamoto attack with 2 Bombers, 2 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
Yamamoto roll dice for 1 Submarine in sz70, round 1 : 0/1 hits
Americans roll dice for 1 Submarine in sz70, round 1 : 1/1 hits
Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 1 : 1/4 hits
Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 1 : 0/2 hits
1 Transport owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz70
1 Submarine owned by the Americans Submerged
Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 2 : 3/4 hits
Americans roll dice for 1 Destroyer in sz70, round 2 : 1/1 hits
1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70
Yamamoto win with 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine
Casualties for Americans: 1 Destroyer and 1 Transport
Battle in sz45
Yamamoto attack with 2 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Submarine in sz45, round 1 : 0/1 hits
Yamamoto roll dice for 2 EarlyFighters in sz45, round 1 : 2/2 hits
Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 1 : 1/2 hits
1 Destroyer owned by the Americans , 1 Transport owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer and 1 Transport
Battle in sz25
Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines
Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Yamamoto roll dice for 8 Submarines in sz25, round 1 : 3/8 hits
Units damaged: 3 Battleships owned by the Americans
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 1 : 0/7 hits
Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 1 : 2/7 hits
2 Submarines owned by the Yamamoto lost in sz25
Yamamoto roll dice for 6 Submarines in sz25, round 2 : 3/6 hits
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 4/7 hits
Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 6/7 hits
1 Destroyer owned by the Americans , 2 Carriers owned by the Americans , 3 Battleships owned by the Americans , 1 Cruiser owned by the Americans and 6 Submarines owned by the Yamamoto lost in sz25
Yamamoto win with 2 Carriers, 1 Cruiser and 4 EarlyFighters remaining. Battle score for attacker is 58
Casualties for Yamamoto: 8 Submarines
Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Battle in sz60
Yamamoto attack with 2 EarlyFighters and 2 Submarines
Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
Yamamoto roll dice for 2 Submarines in sz60, round 1 : 0/2 hits
Dutch roll dice for 1 Submarine in sz60, round 1 : 0/1 hits
Yamamoto roll dice for 2 EarlyFighters in sz60, round 1 : 1/2 hits
Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 1 : 2/4 hits
1 Transport owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60
Yamamoto roll dice for 2 EarlyFighters in sz60, round 2 : 1/2 hits
Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 2 : 3/3 hits
1 Submarine owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60
Dutch win with 2 Destroyers and 1 Transport remaining. Battle score for attacker is -16
Casualties for Yamamoto: 2 EarlyFighters and 2 Submarines
Casualties for Dutch: 1 Submarine and 1 Transport
Battle in sz68
Yamamoto attack with 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport
British defend with 1 Submarine
British roll dice for 1 Submarine in sz68, round 1 : 0/1 hits
Yamamoto roll dice for 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport in sz68, round 1 : 1/3 hits
1 Submarine owned by the British lost in sz68
Yamamoto win with 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Battle in Wake
Yamamoto attack with 2 Artillerys and 2 Infantry
Americans defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 2 Artillerys and 2 Infantry in Wake, round 1 : 1/4 hits
Americans roll dice for 1 Infantry and 1 Tank in Wake, round 1 : 1/2 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Wake, round 2 : 2/3 hits
Americans roll dice for 1 Tank in Wake, round 2 : 0/1 hits
1 Tank owned by the Americans lost in Wake
Yamamoto win, taking Wake from Americans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry and 1 Tank
Battle in N.French I.
Yamamoto attack with 2 Artillerys, 3 Infantry and 1 Tank
Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
Yamamoto roll dice for 2 Artillerys, 3 Infantry and 1 Tank in N.French I., round 1 : 1/6 hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 1 : 1/3 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
Yamamoto roll dice for 2 Artillerys, 2 Infantry and 1 Tank in N.French I., round 2 : 4/5 hits
Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 2 : 2/2 hits
1 Artillery owned by the Dutch , 2 Infantry owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I.
Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 3 Infantry
Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
Battle in Hongkong
Yamamoto attack with 3 Artillerys and 3 Infantry
British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantry
Yamamoto roll dice for 1 Battleship in Hongkong, round 1 : 1/1 hits
Units damaged: 1 Bunker owned by the British
Yamamoto roll dice for 3 Artillerys and 3 Infantry in Hongkong, round 1 : 3/6 hits
British roll dice for 1 Bunker and 2 Infantry in Hongkong, round 1 : 1/3 hits
1 Bunker owned by the British , 2 Infantry owned by the British and 1 Infantry owned by the Yamamoto lost in Hongkong
Yamamoto win, taking Hongkong from British with 3 Artillerys and 2 Infantry remaining. Battle score for attacker is 8
Casualties for British: 1 Bunker and 2 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Vladivostok
Yamamoto attack with 1 EarlyFighter, 1 Infantry and 2 Tanks
Russians defend with 1 Bunker
Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Vladivostok, round 1 : 1/4 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 1 : 0/1 hits
Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Vladivostok, round 2 : 1/4 hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits
1 Bunker owned by the Russians lost in Vladivostok
Yamamoto win, taking Vladivostok from Russians with 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in N.Shangsi
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in N.Shangsi, round 1 : 1/1 hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 1 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Infantry
Battle in Kichedung
Yamamoto attack with 2 Tanks
Chinese defend with 2 Infantry
Yamamoto roll dice for 2 Tanks in Kichedung, round 1 : 1/2 hits
Chinese roll dice for 2 Infantry in Kichedung, round 1 : 1/2 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kichedung
Yamamoto roll dice for 1 Tank in Kichedung, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Kichedung
Yamamoto win, taking Kichedung from Chinese with 1 Tank remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 2 Infantry
Battle in Shangsi
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Shangsi, round 1 : 0/1 hits
Chinese roll dice for 1 Infantry in Shangsi, round 1 : 0/1 hits
Yamamoto roll dice for 1 Tank in Shangsi, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Infantry
Battle in W.Borneo
Yamamoto attack with 1 Artillery and 1 Infantry
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 : 1/2 hits
British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 : 0/2 hits
1 Infantry owned by the British lost in W.Borneo
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits
British roll dice for 1 Artillery in W.Borneo, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 1/2 hits
British roll dice for 1 Artillery in W.Borneo, round 3 : 0/1 hits
1 Artillery owned by the British lost in W.Borneo
Yamamoto win, taking W.Borneo from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 InfantryNon Combat Move - Yamamoto
2 EarlyFighters moved from sz71 to sz68
1 Destroyer and 1 Submarine moved from sz16 to sz19
1 Carrier moved from sz78 to sz68
1 EarlyFighter moved from sz70 to sz68
1 EarlyFighter moved from sz45 to sz68
1 EarlyFighter moved from sz45 to Iwo Jima
2 Bombers moved from sz70 to Iwo Jima
1 EarlyFighter moved from Vladivostok to Japan
2 Artillerys and 4 Infantry moved from Korea to Manchuria
5 Infantry moved from Hopeh to Shansi
6 Infantry moved from S.Japan to Nagasaki
1 Tank moved from Kochi to Nagasaki
2 Tanks moved from S.Japan to Nagasaki
6 Infantry moved from Tokyo to S.Japan
1 Infantry moved from Ani Jima to Bonin
1 Artillery moved from Tokyo to S.Japan
2 Tanks moved from Tokyo to S.Japan
5 Infantry moved from Japan to S.Japan
3 Tanks moved from Japan to S.JapanPlace Units - Yamamoto
1 Battleship and 3 Transports placed in sz78
1 Infantry placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 57 PUs; end with 57 PUs total -
You’re up! Good luck… it looks like it’s going to be an interesting game… :-D
-
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :1
Combat Move - Chinese
1 Infantry moved from Hanan to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Tank moved from W.Chunking to N.French I.
2 Infantry moved from Chunking to N.French I.
1 Tank moved from Kiangsi to N.French I.
1 Infantry moved from Macau to Kwangsi
1 Infantry moved from Kwangtung to Kiangsi
1 Infantry moved from Nanking to Sian
1 Infantry moved from Hankou to Hanan
1 Infantry moved from Hanan to Sian
1 Infantry moved from Tsingnan to Gansu
1 Tank moved from Tsingnan to Szechwan
1 Infantry moved from Nancheng to Sikang
1 Infantry moved from Sikang to Szechwan
1 Infantry moved from W.Sian to Szechwan
2 Tanks moved from Xining to Gansu
5 Infantry moved from Xining to Tsingnan
2 Artillerys moved from Xining to Tsingnan
1 Infantry moved from Ming Jong to Tsingnan
1 Infantry moved from Quyan to Gobi
2 Tanks moved from Urumal to Gobi
1 EarlyFighter moved from Urumal to Gobi
1 Artillery moved from Cheng to Quyan
1 Artillery moved from Urumal to Quyan
1 Infantry moved from Urumal to Quyan
1 Infantry moved from Yecheng to Quyan
1 Infantry moved from Haixi to Quyan
1 EarlyFighter moved from Xining to Gobi
2 Infantry moved from N.Chunking to HananPurchase Units - Chinese
Chinese buy 2 Marines; Remaining resources: 0 PUs;Combat - Chinese
Battle in Gobi
Chinese attack with 2 EarlyFighters, 1 Infantry and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Gobi, round 1 : 2/5 hits
Neutral roll dice for 1 Bunker in Gobi, round 1 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi
Chinese win, taking Gobi from Neutral with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Bunker
Casualties for Chinese: 1 Infantry
Battle in N.French I.
Chinese attack with 2 Infantry and 2 Tanks
Yamamoto defend with 2 Artillerys and 1 Tank
Chinese roll dice for 2 Infantry and 2 Tanks in N.French I., round 1 : 1/4 hits
Yamamoto roll dice for 2 Artillerys and 1 Tank in N.French I., round 1 : 1/3 hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
Chinese roll dice for 1 Infantry and 2 Tanks in N.French I., round 2 : 1/3 hits
Yamamoto roll dice for 1 Artillery and 1 Tank in N.French I., round 2 : 1/2 hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
Chinese roll dice for 2 Tanks in N.French I., round 3 : 1/2 hits
Yamamoto roll dice for 1 Tank in N.French I., round 3 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Tank owned by the Chinese lost in N.French I.
Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Artillerys and 1 Tank
Casualties for Chinese: 2 Infantry and 1 TankNon Combat Move - Chinese
1 EarlyFighter moved from Gobi to Gansu
1 EarlyFighter moved from Gobi to TsingnanPlace Units - Chinese
2 Marines placed in XiningTurn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :1
Combat Move - Hisaichi
2 Artillerys and 4 Infantry moved from Shansi to Sian
1 Infantry moved from Shantung to Nanking
Hisaichi take Nanking from Chinese
1 Infantry moved from E.Shansi to N.Shangsi
Hisaichi take N.Shangsi from Chinese
1 Infantry moved from E.Shansi to Shangsi
Hisaichi take Shangsi from Chinese
1 Tank moved from Shantung to Hanan
5 Tanks moved from Fukien to Hanan
Hisaichi take Hankou from Chinese
1 Infantry moved from Fukien to Kwangtung
Hisaichi take Kwangtung from Chinese
1 Tank moved from E.Shansi to Sian
1 Artillery and 1 Infantry moved from E.Shansi to Ulaan
1 Tank moved from Peking to Ulaan
4 Infantry moved from Peking to Ulaan
2 Infantry and 2 Tanks moved from Formosa to sz74
1 Infantry moved from Formosa to sz74
1 Battleship, 1 Destroyer, 2 Infantry, 1 Submarine, 2 Tanks and 2 Transports moved from sz74 to sz70
2 Infantry and 2 Tanks moved from sz70 to Davao
1 Infantry and 1 T.Boat moved from sz74 to sz68
1 Infantry moved from sz68 to Spralty
Hisaichi take Spralty from Americans
2 Artillerys moved from Seoul to sz79
6 Infantry moved from Seoul to sz79
2 Artillerys, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 6 Infantry, 2 Submarines and 4 Transports moved from sz79 to sz68
2 Artillerys and 6 Infantry moved from sz68 to Manila
2 EarlyFighters moved from Formosa to Manila
2 Tanks moved from Tientsin to Amursk
3 Tanks moved from Seoul to Amursk
1 EarlyFighter moved from Peking to Ulaan
1 EarlyFighter moved from Fukien to Sian
1 Bomber moved from Seoul to sz60
1 Bomber moved from Formosa to sz60
2 EarlyFighters moved from sz68 to sz60
1 EarlyFighter moved from Seoul to ManilaPurchase Units - Hisaichi
Hisaichi buy 8 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in sz70
Hisaichi attack with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports
Americans defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in sz70, round 1 : 1/1 hits
Americans roll dice for 1 Submarine in sz70, round 1 : 1/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Submarine owned by the Americans lost in sz70
Hisaichi win with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in sz60
Hisaichi attack with 2 Bombers and 2 EarlyFighters
Dutch defend with 2 Destroyers and 1 Transport
Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz60, round 1 : 1/4 hits
Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 1 : 2/3 hits
2 EarlyFighters owned by the Hisaichi and 1 Transport owned by the Dutch lost in sz60
Hisaichi roll dice for 2 Bombers in sz60, round 2 : 2/2 hits
Dutch roll dice for 2 Destroyers in sz60, round 2 : 1/2 hits
1 Bomber owned by the Hisaichi and 2 Destroyers owned by the Dutch lost in sz60
Hisaichi win with 1 Bomber remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Bomber and 2 EarlyFighters
Casualties for Dutch: 2 Destroyers and 1 Transport
Battle in Ulaan
Hisaichi attack with 1 Artillery, 1 EarlyFighter, 5 Infantry and 1 Tank
Neutral defend with 1 Bunker and 4 Infantry
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantry and 1 Tank in Ulaan, round 1 : 2/8 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantry in Ulaan, round 1 : 1/5 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Neutral lost in Ulaan
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantry and 1 Tank in Ulaan, round 2 : 4/7 hits
Neutral roll dice for 1 Bunker and 3 Infantry in Ulaan, round 2 : 1/4 hits
1 Infantry owned by the Hisaichi , 1 Bunker owned by the Neutral and 3 Infantry owned by the Neutral lost in Ulaan
Hisaichi win, taking Ulaan from Neutral with 1 Artillery, 1 EarlyFighter, 3 Infantry and 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 2 Infantry
Casualties for Neutral: 1 Bunker and 4 Infantry
Battle in Davao
Hisaichi attack with 2 Infantry and 2 Tanks
Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks
Hisaichi roll dice for 2 Infantry and 2 Tanks in Davao, round 1 : 1/4 hits
Americans roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Davao, round 1 : 2/4 hits
2 Infantry owned by the Hisaichi and 1 Infantry owned by the Americans lost in Davao
Hisaichi roll dice for 2 Tanks in Davao, round 2 : 1/2 hits
Americans roll dice for 1 EarlyFighter and 2 Tanks in Davao, round 2 : 3/3 hits
2 Tanks owned by the Hisaichi and 1 Tank owned by the Americans lost in Davao
Americans win with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -7
Casualties for Hisaichi: 2 Infantry and 2 Tanks
Casualties for Americans: 1 Infantry and 1 Tank
Battle in Amursk
Hisaichi attack with 5 Tanks
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Hisaichi roll dice for 5 Tanks in Amursk, round 1 : 3/5 hits
Russians roll dice for 1 Bunker in Amursk, round 1 : 0/1 hits
1 Bunker owned by the Russians lost in Amursk
Hisaichi win, taking Amursk from Russians with 5 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Sian
Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 4 Infantry and 1 Tank
Chinese defend with 1 Artillery and 4 Infantry
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantry and 1 Tank in Sian, round 1 : 4/8 hits
Chinese roll dice for 1 Artillery and 4 Infantry in Sian, round 1 : 2/5 hits
2 Infantry owned by the Hisaichi and 4 Infantry owned by the Chinese lost in Sian
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantry and 1 Tank in Sian, round 2 : 2/6 hits
Chinese roll dice for 1 Artillery in Sian, round 2 : 0/1 hits
1 Artillery owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 EarlyFighter, 2 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Infantry
Casualties for Chinese: 1 Artillery and 4 Infantry
Battle in Hanan
Hisaichi attack with 6 Tanks
Chinese defend with 3 Infantry
Hisaichi roll dice for 6 Tanks in Hanan, round 1 : 4/6 hits
Chinese roll dice for 3 Infantry in Hanan, round 1 : 0/3 hits
3 Infantry owned by the Chinese lost in Hanan
Hisaichi win, taking Hanan from Chinese with 6 Tanks remaining. Battle score for attacker is 6
Casualties for Chinese: 3 Infantry
Battle in Manila
Hisaichi attack with 2 Artillerys, 3 EarlyFighters and 6 Infantry
Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 Tank
Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantry in Manila, round 1 : 4/11 hits
Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 Tank in Manila, round 1 : 1/5 hits
1 Artillery owned by the Americans , 1 Infantry owned by the Hisaichi , 2 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Manila
Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 5 Infantry in Manila, round 2 : 3/10 hits
Americans roll dice for 1 EarlyFighter in Manila, round 2 : 0/1 hits
1 EarlyFighter owned by the Americans lost in Manila
Hisaichi win, taking Manila from Americans with 2 Artillerys, 3 EarlyFighters and 5 Infantry remaining. Battle score for attacker is 19
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 TankNon Combat Move - Hisaichi
1 Bomber moved from sz60 to Formosa
2 EarlyFighters moved from Manila to sz68
1 EarlyFighter moved from Manila to Formosa
1 EarlyFighter moved from Ulaan to E.Shansi
1 EarlyFighter moved from E.Shansi to Shansi
4 Infantry moved from Tientsin to Hsingan
2 Infantry moved from Shantung to Shansi
2 Artillerys moved from Fukien to Hankou
5 Infantry moved from Fukien to Hankou
1 EarlyFighter moved from Sian to ShansiPlace Units - Hisaichi
8 Tanks placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :1
Combat Move - Dutch
2 Infantry moved from Borneo to W.Borneo
1 Artillery moved from S.Borneo to W.Borneo
1 Artillery moved from E.Borneo to S.Borneo
1 EarlyFighter moved from Sarong to E.Borneo
1 Infantry moved from Sarong to sz81
1 Artillery moved from Sarong to sz81
1 Artillery, 1 Infantry and 1 Transport moved from sz81 to sz57
1 Infantry moved from sz57 to Bali
1 Artillery moved from sz57 to Bali
1 Transport moved from sz57 to sz56
1 Infantry moved from Sumatra to sz56
1 Artillery moved from Sumatra to sz56
1 Artillery, 1 Infantry and 1 Transport moved from sz56 to sz61
1 Infantry moved from sz61 to N.S
1 Artillery moved from sz61 to N.S
1 T.Boat moved from sz57 to sz59
1 Destroyer moved from sz81 to sz59
1 T.Boat moved from sz58 to sz59
1 EarlyFighter moved from S.Borneo to Frenchindochina
1 EarlyFighter moved from Frenchindochina to N.French I.
2 Infantry moved from Frenchindochina to N.French I.
1 Artillery moved from Frenchindochina to N.French I.
1 Infantry moved from Java to SumatraPurchase Units - Dutch
Dutch buy 1 Transport; Remaining resources: 0 PUs;Combat - Dutch
Battle in W.Borneo
Dutch attack with 1 Artillery and 2 Infantry
Yamamoto defend with 1 Artillery and 1 Infantry
Dutch roll dice for 1 Artillery and 2 Infantry in W.Borneo, round 1 : 0/3 hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 : 0/2 hits
Dutch roll dice for 1 Artillery and 2 Infantry in W.Borneo, round 2 : 0/3 hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits
Dutch roll dice for 1 Artillery and 2 Infantry in W.Borneo, round 3 : 1/3 hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 0/2 hits
1 Infantry owned by the Yamamoto lost in W.Borneo
Dutch roll dice for 1 Artillery and 2 Infantry in W.Borneo, round 4 : 1/3 hits
Yamamoto roll dice for 1 Artillery in W.Borneo, round 4 : 0/1 hits
1 Artillery owned by the Yamamoto lost in W.Borneo
Dutch win, taking W.Borneo from Yamamoto with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
1 Transport placed in sz60Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :1
Combat Move - Thai
1 Tank moved from Phuket to sz73
2 Infantry moved from Phuket to sz73
1 Artillery and 1 Infantry moved from Phuket to sz73
1 Artillery, 1 Destroyer, 3 Infantry, 1 T.Boat, 1 Tank and 2 Transports moved from sz73 to sz60
1 Artillery, 3 Infantry and 1 Tank moved from sz60 to S.Borneo
1 EarlyFighter moved from Phuket to sz60
1 Infantry moved from Thailand to Frenchindochina
Thai take Frenchindochina from DutchPurchase Units - Thai
Thai buy 6 Infantry; Remaining resources: 0 PUs;Combat - Thai
Battle in sz60
Thai attack with 1 Destroyer, 1 EarlyFighter, 1 T.Boat and 2 Transports
Dutch defend with 1 Transport
Thai roll dice for 1 Destroyer, 1 EarlyFighter, 1 T.Boat and 2 Transports in sz60, round 1 : 1/3 hits
Dutch roll dice for 1 Transport in sz60, round 1 : 0/1 hits
1 Transport owned by the Dutch lost in sz60
Thai win with 1 Destroyer, 1 EarlyFighter, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Transport
Battle in S.Borneo
Thai attack with 1 Artillery, 3 Infantry and 1 Tank
Dutch defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Infantry and 1 Tank
Thai roll dice for 1 Artillery, 3 Infantry and 1 Tank in S.Borneo, round 1 : 2/5 hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Borneo, round 1 : 1/3 hits
1 Artillery owned by the Dutch , 1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in S.Borneo
Thai roll dice for 1 Artillery, 2 Infantry and 1 Tank in S.Borneo, round 2 : 2/4 hits
Dutch roll dice for 1 Tank in S.Borneo, round 2 : 0/1 hits
1 Tank owned by the Dutch lost in S.Borneo
Thai captures 32PUs while taking Dutch capital
Thai win, taking S.Borneo from Dutch with 1 Artillery, 2 Infantry and 1 Tank remaining. Battle score for attacker is 9
Casualties for Thai: 1 Infantry
Casualties for Dutch: 1 Artillery, 1 Infantry and 1 TankNon Combat Move - Thai
1 EarlyFighter moved from sz60 to Phuket
1 Tank moved from Thailand to Phuket
1 Artillery moved from Thailand to Phuket
1 Infantry moved from Thailand to PhuketPlace Units - Thai
6 Infantry placed in PhuketTurn Complete - Thai
Thai collect 15 PUs; end with 47 PUs total