@DoManMacgee when the German sub submerged to escape the USSR sub, the convoy went back to the UK. I have edited 5 IPC into the UK income.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,4,1,2,2,6,4,2
Japanese collect 0 PUs (8 lost to blockades); end with 2 PUs total -
how come japan only had 2pus when japan is worth 8?
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Blockades on your convoy zones… :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 6 armour, 3 bombers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Korea to Japan
1 bomber and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 battleships moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Germany
2 armour moved from 113 Sea Zone to Germany
1 armour moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
2 armour and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Sakha to Amur
3 bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 armour and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 2/3 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
1 armour owned by the Americans retreated to Southern France
Germans win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
AA guns fire in Japan : 0/6 hits
Americans roll dice for 1 battleship in Japan, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 : 3/10 hits
Japanese roll dice for 3 aaGuns, 3 fighters and 12 infantry in Japan, round 1 : 7/15 hits
3 fighters owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Japanese win with 3 fighters and 11 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 3 aaGuns and 1 infantry
Casualties for Americans: 1 artillery, 3 fighters and 3 infantry
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
Battle in Germany
Americans attack with 3 armour and 1 fighter
Germans defend with 1 factory_major and 5 infantry
Americans roll dice for 2 battleships in Germany, round 1 : 1/2 hits
Americans roll dice for 3 armour and 1 fighter in Germany, round 1 : 2/4 hits
Germans roll dice for 5 infantry in Germany, round 1 : 2/5 hits
3 infantry owned by the Germans and 2 armour owned by the Americans lost in Germany
Americans roll dice for 1 armour and 1 fighter in Germany, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Germany, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 infantry owned by the Germans lost in Germany
Americans roll dice for 1 armour in Germany, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Germany, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Germany
Americans captures 50PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 5 infantry
Casualties for Americans: 2 armour and 1 fighterNon Combat Move - Americans
1 armour moved from Norway to Karelia
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
5 destroyers and 1 transport moved from 95 Sea Zone to 91 Sea Zone
3 bombers moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Americans
2 transports placed in 6 Sea Zone
1 infantry placed in Korea
3 bombers placed in Western United States
3 armour placed in Norway
1 infantry and 2 mech_infantrys placed in Southern France
3 armour placed in Northern ItalyTurn Complete - Americans
Americans collect 79 PUs; end with 129 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 134 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 139 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 154 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
5 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Novosibirsk to Vologda
1 armour moved from Kazakhstan to Vologda
3 bombers moved from India to Korea
1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea ZoneCombat - British
Battle in Vologda
British attack with 2 armour
Germans defend with 2 armour
British roll dice for 2 armour in Vologda, round 1 : 1/2 hits
Germans roll dice for 2 armour in Vologda, round 1 : 0/2 hits
1 armour owned by the Germans lost in Vologda
British roll dice for 2 armour in Vologda, round 2 : 2/2 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Western Germany
British attack with 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
British roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Western Germany, round 1 : 4/7 hits
Germans roll dice for 3 aaGuns, 4 infantry and 1 tactical_bomber in Western Germany, round 1 : 4/5 hits
3 infantry owned by the British , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 3 aaGuns owned by the Germans lost in Western Germany
British roll dice for 3 artilleries in Western Germany, round 2 : 0/3 hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Western Germany, round 2 : 1/4 hits
1 artillery owned by the British lost in Western Germany
British roll dice for 2 artilleries in Western Germany, round 3 : 1/2 hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Western Germany, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Germany
1 artillery retreated to Denmark
Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 aaGuns and 2 infantry
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - British
6 infantry moved from Rostov to Ukraine
6 mech_infantrys moved from Caucasus to Bryansk
3 infantry moved from Kazakhstan to Volgograd
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Jehol to ManchuriaPlace Units - British
3 armour placed in Southern Italy
3 armour placed in Greece
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Place Units - UK_Pacific
3 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 37 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 42 PUs
Some Units in India change ownership: 3 bombers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Queensland to Korea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Queensland to GuamPlace Units - ANZAC
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Politics - Germans
Combat Move - Germans
2 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
8 infantry moved from Holland Belgium to Western Germany
3 infantry moved from France to Southern France
2 fighters moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 infantry moved from Archangel to Novgorod
2 infantry moved from Novgorod to Karelia
1 bomber moved from Novgorod to Karelia
1 infantry moved from Poland to Slovakia HungaryCombat - Germans
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 1 : 2/3 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 1 : 2/3 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
retreated to Karelia
Russians win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 fighters and 4 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 fighters and 4 infantry in Southern France, round 1 : 2/6 hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern France, round 1 : 3/4 hits
1 mech_infantry owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Southern France
Germans roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans and 1 fighter owned by the Germans lost in Southern France
Americans win with no units remaining. Battle score for attacker is -15
Casualties for Germans: 2 fighters and 4 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Germany
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 2 infantry and 1 tactical_bomber in Germany, round 1 : 2/3 hits
Americans roll dice for 1 armour in Germany, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Germany
Germans win, taking Germany from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Karelia to NovgorodTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 5 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 1 : 0/6 hits
Germans roll dice for 1 armour, 1 bomber and 6 infantry in Novgorod, round 1 : 3/8 hits
3 infantry owned by the Russians lost in Novgorod
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 1 armour, 1 bomber and 6 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to SmolenskPlace Units - Russians
3 armour placed in Ukraine
2 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
You seriously want to keep this going :?
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Ok, I’ll let you have this 1!
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Shall we start off the 30-IPC handicap game…? :evil: :evil: :evil:
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Here’s a gentler diversion… Let’s play ‘Atari’, the battle for the Philippines. At least then you can tell Marisol you’re researching her culture when you put your moves in of an evening. :-D
You’ll need to hit ‘Download Maps’, then ‘List Games’, then click on ‘Atari’ to install it in your TripleA.
You want to go Japanese or Allies?
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ill take whoever goes 2nd!
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TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :1
Combat Move - Yamamoto
1 Tank moved from Hopeh to N.Shangsi
1 Tank moved from Hopeh to Shangsi
2 Tanks moved from Hopeh to Kichedung
1 Tank moved from Korea to Vladivostok
1 EarlyFighter moved from Korea to Vladivostok
1 T.Boat moved from sz67 to sz68
1 Artillery moved from Naha to sz74
1 Infantry moved from Nagasaki to sz74
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
2 Submarines moved from sz67 to sz60
1 Artillery and 1 Infantry moved from sz68 to W.Borneo
1 Carrier moved from sz74 to sz68
2 EarlyFighters moved from sz74 to sz60
2 Artillerys moved from Kwangsi to N.French I.
3 Infantry moved from Kwangsi to N.French I.
1 Tank moved from Kwangsi to N.French I.
2 Artillerys moved from S.Japan to sz78
1 Artillery moved from Nagasaki to sz78
3 Infantry moved from Nagasaki to sz78
3 Artillerys, 3 Infantry and 3 Transports moved from sz78 to sz67
3 Artillerys and 3 Infantry moved from sz67 to Hongkong
2 EarlyFighters moved from sz20 to sz25
2 EarlyFighters moved from sz11 to sz25
1 Submarine moved from sz21 to sz25
2 Submarines moved from sz30 to sz25
3 Submarines moved from sz20 to sz25
1 Cruiser and 1 Submarine moved from sz11 to sz25
1 Carrier moved from sz11 to sz25
1 Carrier moved from sz20 to sz25
1 Submarine moved from sz12 to sz25
1 Submarine moved from sz76 to sz70
1 Submarine moved from sz17 to sz45
1 EarlyFighter moved from Marcus to sz45
1 EarlyFighter moved from Iwo Jima to sz45
2 EarlyFighters moved from Tokyo to sz71
2 EarlyFighters moved from sz78 to sz70
1 Bomber moved from Tokyo to sz70
1 Tank moved from Japan to sz16
2 Artillerys moved from Japan to sz16
3 Infantry moved from Japan to sz16
1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz1
1 Infantry and 1 Tank moved from sz1 to Vladivostok
2 Artillerys, 2 Infantry and 2 Transports moved from sz16 to sz19
2 Artillerys and 2 Infantry moved from sz19 to Wake
1 Submarine moved from sz78 to sz71
1 Destroyer moved from sz78 to sz68
1 Battleship moved from sz78 to sz67
1 Bomber moved from Japan to sz70Purchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Infantry and 3 Transports; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in sz71
Yamamoto attack with 2 EarlyFighters and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz71, round 1 : 1/1 hits
Americans roll dice for 1 Submarine in sz71, round 1 : 0/1 hits
1 Submarine owned by the Americans lost in sz71
Yamamoto win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in sz70
Yamamoto attack with 2 Bombers, 2 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
Yamamoto roll dice for 1 Submarine in sz70, round 1 : 0/1 hits
Americans roll dice for 1 Submarine in sz70, round 1 : 1/1 hits
Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 1 : 1/4 hits
Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 1 : 0/2 hits
1 Transport owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz70
1 Submarine owned by the Americans Submerged
Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 2 : 3/4 hits
Americans roll dice for 1 Destroyer in sz70, round 2 : 1/1 hits
1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70
Yamamoto win with 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine
Casualties for Americans: 1 Destroyer and 1 Transport
Battle in sz45
Yamamoto attack with 2 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Submarine in sz45, round 1 : 0/1 hits
Yamamoto roll dice for 2 EarlyFighters in sz45, round 1 : 2/2 hits
Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 1 : 1/2 hits
1 Destroyer owned by the Americans , 1 Transport owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer and 1 Transport
Battle in sz25
Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines
Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Yamamoto roll dice for 8 Submarines in sz25, round 1 : 3/8 hits
Units damaged: 3 Battleships owned by the Americans
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 1 : 0/7 hits
Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 1 : 2/7 hits
2 Submarines owned by the Yamamoto lost in sz25
Yamamoto roll dice for 6 Submarines in sz25, round 2 : 3/6 hits
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 4/7 hits
Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 6/7 hits
1 Destroyer owned by the Americans , 2 Carriers owned by the Americans , 3 Battleships owned by the Americans , 1 Cruiser owned by the Americans and 6 Submarines owned by the Yamamoto lost in sz25
Yamamoto win with 2 Carriers, 1 Cruiser and 4 EarlyFighters remaining. Battle score for attacker is 58
Casualties for Yamamoto: 8 Submarines
Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Battle in sz60
Yamamoto attack with 2 EarlyFighters and 2 Submarines
Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
Yamamoto roll dice for 2 Submarines in sz60, round 1 : 0/2 hits
Dutch roll dice for 1 Submarine in sz60, round 1 : 0/1 hits
Yamamoto roll dice for 2 EarlyFighters in sz60, round 1 : 1/2 hits
Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 1 : 2/4 hits
1 Transport owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60
Yamamoto roll dice for 2 EarlyFighters in sz60, round 2 : 1/2 hits
Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 2 : 3/3 hits
1 Submarine owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60
Dutch win with 2 Destroyers and 1 Transport remaining. Battle score for attacker is -16
Casualties for Yamamoto: 2 EarlyFighters and 2 Submarines
Casualties for Dutch: 1 Submarine and 1 Transport
Battle in sz68
Yamamoto attack with 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport
British defend with 1 Submarine
British roll dice for 1 Submarine in sz68, round 1 : 0/1 hits
Yamamoto roll dice for 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport in sz68, round 1 : 1/3 hits
1 Submarine owned by the British lost in sz68
Yamamoto win with 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Battle in Wake
Yamamoto attack with 2 Artillerys and 2 Infantry
Americans defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 2 Artillerys and 2 Infantry in Wake, round 1 : 1/4 hits
Americans roll dice for 1 Infantry and 1 Tank in Wake, round 1 : 1/2 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Wake, round 2 : 2/3 hits
Americans roll dice for 1 Tank in Wake, round 2 : 0/1 hits
1 Tank owned by the Americans lost in Wake
Yamamoto win, taking Wake from Americans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry and 1 Tank
Battle in N.French I.
Yamamoto attack with 2 Artillerys, 3 Infantry and 1 Tank
Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
Yamamoto roll dice for 2 Artillerys, 3 Infantry and 1 Tank in N.French I., round 1 : 1/6 hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 1 : 1/3 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
Yamamoto roll dice for 2 Artillerys, 2 Infantry and 1 Tank in N.French I., round 2 : 4/5 hits
Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 2 : 2/2 hits
1 Artillery owned by the Dutch , 2 Infantry owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I.
Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 3 Infantry
Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
Battle in Hongkong
Yamamoto attack with 3 Artillerys and 3 Infantry
British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantry
Yamamoto roll dice for 1 Battleship in Hongkong, round 1 : 1/1 hits
Units damaged: 1 Bunker owned by the British
Yamamoto roll dice for 3 Artillerys and 3 Infantry in Hongkong, round 1 : 3/6 hits
British roll dice for 1 Bunker and 2 Infantry in Hongkong, round 1 : 1/3 hits
1 Bunker owned by the British , 2 Infantry owned by the British and 1 Infantry owned by the Yamamoto lost in Hongkong
Yamamoto win, taking Hongkong from British with 3 Artillerys and 2 Infantry remaining. Battle score for attacker is 8
Casualties for British: 1 Bunker and 2 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Vladivostok
Yamamoto attack with 1 EarlyFighter, 1 Infantry and 2 Tanks
Russians defend with 1 Bunker
Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Vladivostok, round 1 : 1/4 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 1 : 0/1 hits
Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Vladivostok, round 2 : 1/4 hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits
1 Bunker owned by the Russians lost in Vladivostok
Yamamoto win, taking Vladivostok from Russians with 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in N.Shangsi
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in N.Shangsi, round 1 : 1/1 hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 1 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Infantry
Battle in Kichedung
Yamamoto attack with 2 Tanks
Chinese defend with 2 Infantry
Yamamoto roll dice for 2 Tanks in Kichedung, round 1 : 1/2 hits
Chinese roll dice for 2 Infantry in Kichedung, round 1 : 1/2 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kichedung
Yamamoto roll dice for 1 Tank in Kichedung, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Kichedung
Yamamoto win, taking Kichedung from Chinese with 1 Tank remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 2 Infantry
Battle in Shangsi
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Shangsi, round 1 : 0/1 hits
Chinese roll dice for 1 Infantry in Shangsi, round 1 : 0/1 hits
Yamamoto roll dice for 1 Tank in Shangsi, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Infantry
Battle in W.Borneo
Yamamoto attack with 1 Artillery and 1 Infantry
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 : 1/2 hits
British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 : 0/2 hits
1 Infantry owned by the British lost in W.Borneo
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits
British roll dice for 1 Artillery in W.Borneo, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 1/2 hits
British roll dice for 1 Artillery in W.Borneo, round 3 : 0/1 hits
1 Artillery owned by the British lost in W.Borneo
Yamamoto win, taking W.Borneo from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 InfantryNon Combat Move - Yamamoto
2 EarlyFighters moved from sz71 to sz68
1 Destroyer and 1 Submarine moved from sz16 to sz19
1 Carrier moved from sz78 to sz68
1 EarlyFighter moved from sz70 to sz68
1 EarlyFighter moved from sz45 to sz68
1 EarlyFighter moved from sz45 to Iwo Jima
2 Bombers moved from sz70 to Iwo Jima
1 EarlyFighter moved from Vladivostok to Japan
2 Artillerys and 4 Infantry moved from Korea to Manchuria
5 Infantry moved from Hopeh to Shansi
6 Infantry moved from S.Japan to Nagasaki
1 Tank moved from Kochi to Nagasaki
2 Tanks moved from S.Japan to Nagasaki
6 Infantry moved from Tokyo to S.Japan
1 Infantry moved from Ani Jima to Bonin
1 Artillery moved from Tokyo to S.Japan
2 Tanks moved from Tokyo to S.Japan
5 Infantry moved from Japan to S.Japan
3 Tanks moved from Japan to S.JapanPlace Units - Yamamoto
1 Battleship and 3 Transports placed in sz78
1 Infantry placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 57 PUs; end with 57 PUs total -
You’re up! Good luck… it looks like it’s going to be an interesting game… :-D
-
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :1
Combat Move - Chinese
1 Infantry moved from Hanan to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Tank moved from W.Chunking to N.French I.
2 Infantry moved from Chunking to N.French I.
1 Tank moved from Kiangsi to N.French I.
1 Infantry moved from Macau to Kwangsi
1 Infantry moved from Kwangtung to Kiangsi
1 Infantry moved from Nanking to Sian
1 Infantry moved from Hankou to Hanan
1 Infantry moved from Hanan to Sian
1 Infantry moved from Tsingnan to Gansu
1 Tank moved from Tsingnan to Szechwan
1 Infantry moved from Nancheng to Sikang
1 Infantry moved from Sikang to Szechwan
1 Infantry moved from W.Sian to Szechwan
2 Tanks moved from Xining to Gansu
5 Infantry moved from Xining to Tsingnan
2 Artillerys moved from Xining to Tsingnan
1 Infantry moved from Ming Jong to Tsingnan
1 Infantry moved from Quyan to Gobi
2 Tanks moved from Urumal to Gobi
1 EarlyFighter moved from Urumal to Gobi
1 Artillery moved from Cheng to Quyan
1 Artillery moved from Urumal to Quyan
1 Infantry moved from Urumal to Quyan
1 Infantry moved from Yecheng to Quyan
1 Infantry moved from Haixi to Quyan
1 EarlyFighter moved from Xining to Gobi
2 Infantry moved from N.Chunking to HananPurchase Units - Chinese
Chinese buy 2 Marines; Remaining resources: 0 PUs;Combat - Chinese
Battle in Gobi
Chinese attack with 2 EarlyFighters, 1 Infantry and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Gobi, round 1 : 2/5 hits
Neutral roll dice for 1 Bunker in Gobi, round 1 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi
Chinese win, taking Gobi from Neutral with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Bunker
Casualties for Chinese: 1 Infantry
Battle in N.French I.
Chinese attack with 2 Infantry and 2 Tanks
Yamamoto defend with 2 Artillerys and 1 Tank
Chinese roll dice for 2 Infantry and 2 Tanks in N.French I., round 1 : 1/4 hits
Yamamoto roll dice for 2 Artillerys and 1 Tank in N.French I., round 1 : 1/3 hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
Chinese roll dice for 1 Infantry and 2 Tanks in N.French I., round 2 : 1/3 hits
Yamamoto roll dice for 1 Artillery and 1 Tank in N.French I., round 2 : 1/2 hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
Chinese roll dice for 2 Tanks in N.French I., round 3 : 1/2 hits
Yamamoto roll dice for 1 Tank in N.French I., round 3 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Tank owned by the Chinese lost in N.French I.
Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Artillerys and 1 Tank
Casualties for Chinese: 2 Infantry and 1 TankNon Combat Move - Chinese
1 EarlyFighter moved from Gobi to Gansu
1 EarlyFighter moved from Gobi to TsingnanPlace Units - Chinese
2 Marines placed in XiningTurn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :1
Combat Move - Hisaichi
2 Artillerys and 4 Infantry moved from Shansi to Sian
1 Infantry moved from Shantung to Nanking
Hisaichi take Nanking from Chinese
1 Infantry moved from E.Shansi to N.Shangsi
Hisaichi take N.Shangsi from Chinese
1 Infantry moved from E.Shansi to Shangsi
Hisaichi take Shangsi from Chinese
1 Tank moved from Shantung to Hanan
5 Tanks moved from Fukien to Hanan
Hisaichi take Hankou from Chinese
1 Infantry moved from Fukien to Kwangtung
Hisaichi take Kwangtung from Chinese
1 Tank moved from E.Shansi to Sian
1 Artillery and 1 Infantry moved from E.Shansi to Ulaan
1 Tank moved from Peking to Ulaan
4 Infantry moved from Peking to Ulaan
2 Infantry and 2 Tanks moved from Formosa to sz74
1 Infantry moved from Formosa to sz74
1 Battleship, 1 Destroyer, 2 Infantry, 1 Submarine, 2 Tanks and 2 Transports moved from sz74 to sz70
2 Infantry and 2 Tanks moved from sz70 to Davao
1 Infantry and 1 T.Boat moved from sz74 to sz68
1 Infantry moved from sz68 to Spralty
Hisaichi take Spralty from Americans
2 Artillerys moved from Seoul to sz79
6 Infantry moved from Seoul to sz79
2 Artillerys, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 6 Infantry, 2 Submarines and 4 Transports moved from sz79 to sz68
2 Artillerys and 6 Infantry moved from sz68 to Manila
2 EarlyFighters moved from Formosa to Manila
2 Tanks moved from Tientsin to Amursk
3 Tanks moved from Seoul to Amursk
1 EarlyFighter moved from Peking to Ulaan
1 EarlyFighter moved from Fukien to Sian
1 Bomber moved from Seoul to sz60
1 Bomber moved from Formosa to sz60
2 EarlyFighters moved from sz68 to sz60
1 EarlyFighter moved from Seoul to ManilaPurchase Units - Hisaichi
Hisaichi buy 8 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in sz70
Hisaichi attack with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports
Americans defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in sz70, round 1 : 1/1 hits
Americans roll dice for 1 Submarine in sz70, round 1 : 1/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Submarine owned by the Americans lost in sz70
Hisaichi win with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in sz60
Hisaichi attack with 2 Bombers and 2 EarlyFighters
Dutch defend with 2 Destroyers and 1 Transport
Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz60, round 1 : 1/4 hits
Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 1 : 2/3 hits
2 EarlyFighters owned by the Hisaichi and 1 Transport owned by the Dutch lost in sz60
Hisaichi roll dice for 2 Bombers in sz60, round 2 : 2/2 hits
Dutch roll dice for 2 Destroyers in sz60, round 2 : 1/2 hits
1 Bomber owned by the Hisaichi and 2 Destroyers owned by the Dutch lost in sz60
Hisaichi win with 1 Bomber remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Bomber and 2 EarlyFighters
Casualties for Dutch: 2 Destroyers and 1 Transport
Battle in Ulaan
Hisaichi attack with 1 Artillery, 1 EarlyFighter, 5 Infantry and 1 Tank
Neutral defend with 1 Bunker and 4 Infantry
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantry and 1 Tank in Ulaan, round 1 : 2/8 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantry in Ulaan, round 1 : 1/5 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Neutral lost in Ulaan
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantry and 1 Tank in Ulaan, round 2 : 4/7 hits
Neutral roll dice for 1 Bunker and 3 Infantry in Ulaan, round 2 : 1/4 hits
1 Infantry owned by the Hisaichi , 1 Bunker owned by the Neutral and 3 Infantry owned by the Neutral lost in Ulaan
Hisaichi win, taking Ulaan from Neutral with 1 Artillery, 1 EarlyFighter, 3 Infantry and 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 2 Infantry
Casualties for Neutral: 1 Bunker and 4 Infantry
Battle in Davao
Hisaichi attack with 2 Infantry and 2 Tanks
Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks
Hisaichi roll dice for 2 Infantry and 2 Tanks in Davao, round 1 : 1/4 hits
Americans roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Davao, round 1 : 2/4 hits
2 Infantry owned by the Hisaichi and 1 Infantry owned by the Americans lost in Davao
Hisaichi roll dice for 2 Tanks in Davao, round 2 : 1/2 hits
Americans roll dice for 1 EarlyFighter and 2 Tanks in Davao, round 2 : 3/3 hits
2 Tanks owned by the Hisaichi and 1 Tank owned by the Americans lost in Davao
Americans win with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -7
Casualties for Hisaichi: 2 Infantry and 2 Tanks
Casualties for Americans: 1 Infantry and 1 Tank
Battle in Amursk
Hisaichi attack with 5 Tanks
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Hisaichi roll dice for 5 Tanks in Amursk, round 1 : 3/5 hits
Russians roll dice for 1 Bunker in Amursk, round 1 : 0/1 hits
1 Bunker owned by the Russians lost in Amursk
Hisaichi win, taking Amursk from Russians with 5 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Sian
Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 4 Infantry and 1 Tank
Chinese defend with 1 Artillery and 4 Infantry
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantry and 1 Tank in Sian, round 1 : 4/8 hits
Chinese roll dice for 1 Artillery and 4 Infantry in Sian, round 1 : 2/5 hits
2 Infantry owned by the Hisaichi and 4 Infantry owned by the Chinese lost in Sian
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantry and 1 Tank in Sian, round 2 : 2/6 hits
Chinese roll dice for 1 Artillery in Sian, round 2 : 0/1 hits
1 Artillery owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 EarlyFighter, 2 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Infantry
Casualties for Chinese: 1 Artillery and 4 Infantry
Battle in Hanan
Hisaichi attack with 6 Tanks
Chinese defend with 3 Infantry
Hisaichi roll dice for 6 Tanks in Hanan, round 1 : 4/6 hits
Chinese roll dice for 3 Infantry in Hanan, round 1 : 0/3 hits
3 Infantry owned by the Chinese lost in Hanan
Hisaichi win, taking Hanan from Chinese with 6 Tanks remaining. Battle score for attacker is 6
Casualties for Chinese: 3 Infantry
Battle in Manila
Hisaichi attack with 2 Artillerys, 3 EarlyFighters and 6 Infantry
Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 Tank
Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantry in Manila, round 1 : 4/11 hits
Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 Tank in Manila, round 1 : 1/5 hits
1 Artillery owned by the Americans , 1 Infantry owned by the Hisaichi , 2 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Manila
Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 5 Infantry in Manila, round 2 : 3/10 hits
Americans roll dice for 1 EarlyFighter in Manila, round 2 : 0/1 hits
1 EarlyFighter owned by the Americans lost in Manila
Hisaichi win, taking Manila from Americans with 2 Artillerys, 3 EarlyFighters and 5 Infantry remaining. Battle score for attacker is 19
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 TankNon Combat Move - Hisaichi
1 Bomber moved from sz60 to Formosa
2 EarlyFighters moved from Manila to sz68
1 EarlyFighter moved from Manila to Formosa
1 EarlyFighter moved from Ulaan to E.Shansi
1 EarlyFighter moved from E.Shansi to Shansi
4 Infantry moved from Tientsin to Hsingan
2 Infantry moved from Shantung to Shansi
2 Artillerys moved from Fukien to Hankou
5 Infantry moved from Fukien to Hankou
1 EarlyFighter moved from Sian to ShansiPlace Units - Hisaichi
8 Tanks placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 48 PUs; end with 48 PUs total