currently 6 points in favor of the Entente with just ground combat
C v C
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Okay, so one of my fighters hit, and everything else missed.
First, which unit do you want to take off for the casualty?
Secondly, do you want to break off the attack?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 armour moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Shensi to SuiyuyanCombat - Russians
Battle in Romania
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 2 armour and 1 artillery in Romania, round 1 : 2/3 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits
Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians roll dice for 1 armour in Romania, round 3 : 1/1 hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Nenetsia
1 infantry moved from Smolensk to Vologda
2 artilleries moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
Once you answer the questions above, I’ll do the appropriate edits. :-P
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a little sick and not sure whats going on here lol… i’ll trust your judgement to place whatever and wherever you would 8-)
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Okay, take Japan’s turn then, as it won’t matter anyway. I’ll edit it afterwards… Hope you’re feeling better for the big show tomorrow! :|
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Japan to Korea
2 infantry moved from Manchuria to Korea
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to JapanCombat - Japanese
Battle in Korea
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 1 : 1/3 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 : 3/4 hits
2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,3,1,3
Japanese collect 21 PUs (8 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Southern Italy: 2 fighters
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Buryatia
Russians take Amur from Japanese
Russians take Buryatia from Japanese
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Americans take 97 Sea Zone from Germans
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Greater Southern GermanyCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 92 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 battleship
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship in 93 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Normandy Bordeaux
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Greater Southern Germany
Americans attack with 1 fighter
Germans defend with 1 bomber
Americans roll dice for 1 fighter in Greater Southern Germany, round 1 : 1/1 hits
Germans roll dice for 1 bomber in Greater Southern Germany, round 1 : 0/1 hits
1 bomber owned by the Germans lost in Greater Southern Germany
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Greater Southern Germany to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Caroline Islands to Korea
1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber placed in Korea
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 artilleries moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Egypt
3 submarines moved from 36 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from JapaneseCombat - British
Battle in 19 Sea Zone
British attack with 3 submarines
Japanese defend with 1 battleship and 1 carrier
British roll dice for 3 submarines in 19 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship and 1 carrier in 19 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 19 Sea Zone
British roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 19 Sea Zone
British roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the British lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -2
Casualties for Japanese: 1 carrier
Casualties for British: 3 submarines
Battle in Egypt
British attack with 2 artilleries, 4 infantry and 3 mech_infantrys
Italians defend with 2 armour and 1 harbour
British roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Egypt, round 1 : 3/9 hits
Italians roll dice for 2 armour in Egypt, round 1 : 2/2 hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - British
3 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 infantry moved from Persia to Northwest Persia
3 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 armour moved from Kiangsi to Chahar
1 aaGun moved from Kiangsi to AnhwePlace Units - British
2 destroyers and 2 transports placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 transports placed in 36 Sea Zone
1 armour placed in French Indo China
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Kwangtung change ownership: 1 harbour
Some Units in French Indo China change ownership: 1 armour
Some Units in 36 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - Italians
3 infantry moved from Libya to Tobruk
1 infantry moved from Alexandria to TobrukNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Philippines
ANZAC attack with 2 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 1 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Philippines, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 destroyers and 8 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
3 armour moved from Germany to Romania
1 armour moved from Germany to Baltic States
4 infantry moved from Poland to Baltic States
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
1 artillery moved from Archangel to Smolensk
1 mech_infantry moved from Archangel to Belarus
1 armour moved from Novgorod to Belarus
2 armour moved from Novgorod to Smolensk
2 armour moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to France
1 fighter moved from Karelia to Western GermanyCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 armour
Russians defend with 1 armour
Germans roll dice for 3 armour in Romania, round 1 : 2/3 hits
Russians roll dice for 1 armour in Romania, round 1 : 0/1 hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Nenetsia
Germans attack with 1 armour
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour in Nenetsia, round 1 : 0/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 1 : 0/1 hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Western Ukraine, round 1 : 1/8 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
2 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
5 infantry placed in Western Germany
1 battleship and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Germans collect 51 PUs (1 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Suiyuyan to Kansu
1 armour, 2 artilleries and 7 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 armour, 2 artilleries and 7 infantry
Germans defend with 4 armour and 2 artilleries
Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Smolensk, round 1 : 1/10 hits
Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 : 3/6 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Smolensk, round 2 : 2/7 hits
Germans roll dice for 4 armour and 1 artillery in Smolensk, round 2 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 3 armour in Smolensk, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians roll dice for 1 armour and 2 artilleries in Smolensk, round 4 : 0/3 hits
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Smolensk
Russians roll dice for 1 armour and 1 artillery in Smolensk, round 5 : 1/2 hits
Germans roll dice for 1 armour in Smolensk, round 5 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 armour and 2 artilleries
Casualties for Russians: 2 artilleries and 7 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to BryanskPlace Units - Russians
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,3,3,5,2,4,4
Japanese collect 6 PUs (8 lost to blockades); end with 8 PUs total -
Scramb-o :?
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no ta
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 5 armour, 2 battleships and 2 infantry; Remaining resources: 5 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 tactical_bomber moved from Korea to 19 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 armour moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to YeniseyCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 fighters and 2 transports in 6 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 5 destroyers and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 destroyers and 2 transports in 95 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Germans lost in 95 Sea Zone
Americans win with 5 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 fighter
Battle in Yenisey
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yenisey
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Norway
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 artilleries and 2 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 armour in Norway, round 1 : 0/1 hits
1 armour owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northern Italy
Americans attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 4 infantry; Italians defend with 2 aaGuns and 1 factory_major
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Northern Italy, round 1 : 1/7 hits
Italians roll dice for 2 aaGuns and 4 infantry in Northern Italy, round 1 : 3/4 hits
1 aaGun owned by the Italians and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour and 2 artilleries in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 aaGun and 4 infantry in Northern Italy, round 2 : 3/4 hits
1 aaGun owned by the Italians , 2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
1 armour retreated to Southern Italy
Italians win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Southern Italy to United Kingdom
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
2 battleships placed in 110 Sea Zone
1 armour and 2 infantry placed in Korea
1 armour placed in Normandy Bordeaux
3 armour placed in Southern ItalyTurn Complete - Americans
Americans collect 72 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries moved from Shantung to Jehol
6 infantry moved from Manchuria to Jehol
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to KwangsiPlace Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs