• Okay, so one of my fighters hit, and everything else missed.

    First, which unit do you want to take off for the casualty?

    Secondly, do you want to break off the attack?


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                2 armour moved from Ukraine to Romania
                1 mech_infantry moved from Ukraine to Romania
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Suiyuyan to Central Mongolia
                1 infantry moved from Shensi to Suiyuyan

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 2 armour and 1 artillery
                        Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 1 :  1/4 hits
                        Germans roll dice for 2 armour and 1 artillery in Romania, round 1 :  2/3 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
                        Russians roll dice for 2 armour in Romania, round 2 :  1/2 hits
                        Germans roll dice for 2 armour in Romania, round 2 :  1/2 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
                        Russians roll dice for 1 armour in Romania, round 3 :  1/1 hits
                        Germans roll dice for 1 armour in Romania, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 armour and 1 artillery
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Russia to Nenetsia
                1 infantry moved from Smolensk to Vologda
                2 artilleries moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs


  • Once you answer the questions above, I’ll do the appropriate edits.  :-P


  • a little sick and not sure whats going on here lol… i’ll trust your judgement to place whatever and wherever you would  8-)


  • Okay, take Japan’s turn then, as it won’t matter anyway. I’ll edit it afterwards… Hope you’re feeling better for the big show tomorrow!  :|


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to Korea
                2 infantry moved from Manchuria to Korea
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                      Japanese take 20 Sea Zone from ANZAC
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 36 Sea Zone to Japan

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 1 :  1/3 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 :  3/4 hits
                        2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter and 8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,3,1,3
                Japanese collect 21 PUs (8 lost to blockades); end with 23 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to Southern Italy: 2 fighters
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                    Americans roll 3 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Buryatia
                      Russians take Amur from Japanese
                      Russians take Buryatia from Japanese
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Americans take 97 Sea Zone from Germans
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Greater Southern Germany

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 battleship
                        Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 battleship in 93 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                Battle in 110 Sea Zone
                    Americans attack with 2 destroyers and 4 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 destroyers and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Manchuria
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun
                Battle in Normandy Bordeaux
                    Americans attack with 4 artilleries and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 1 :  2/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Greater Southern Germany
                    Americans attack with 1 fighter
                    Germans defend with 1 bomber
                        Americans roll dice for 1 fighter in Greater Southern Germany, round 1 :  1/1 hits
                        Germans roll dice for 1 bomber in Greater Southern Germany, round 1 :  0/1 hits
                        1 bomber owned by the Germans lost in Greater Southern Germany
                    Americans win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Americans
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from Greater Southern Germany to Southern Italy
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Caroline Islands to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber placed in Korea
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                3 mech_infantrys moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                3 submarines moved from 36 Sea Zone to 19 Sea Zone
                      UK_Pacific take 20 Sea Zone from Japanese

    Combat - British
                Battle in 19 Sea Zone
                    British attack with 3 submarines
                    Japanese defend with 1 battleship and 1 carrier
                        British roll dice for 3 submarines in 19 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 carrier in 19 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                        British roll dice for 2 submarines in 19 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese lost in 19 Sea Zone
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                        British roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 19 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 carrier
                    Casualties for British: 3 submarines
                Battle in Egypt
                    British attack with 2 artilleries, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 armour and 1 harbour
                        British roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Egypt, round 1 :  3/9 hits
                        Italians roll dice for 2 armour in Egypt, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - British
                3 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                3 infantry moved from Persia to Northwest Persia
                3 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                2 armour moved from Kiangsi to Chahar
                1 aaGun moved from Kiangsi to Anhwe

    Place Units - British
                2 destroyers and 2 transports placed in 109 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                2 transports placed in 36 Sea Zone
                1 armour placed in French Indo China
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 31 PUs; end with 31 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour
                    Some Units in Kwangtung change ownership: 1 harbour
                    Some Units in French Indo China change ownership: 1 armour
                    Some Units in 36 Sea Zone change ownership: 2 transports


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - Italians
                3 infantry moved from Libya to Tobruk
                1 infantry moved from Alexandria to Tobruk

    Non Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Philippines
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 harbour
                        ANZAC roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 1 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 3 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Philippines, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from United Kingdom to 110 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 battleship, 2 destroyers and 8 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour moved from Germany to Romania
                1 armour moved from Germany to Baltic States
                4 infantry moved from Poland to Baltic States
                1 infantry moved from Archangel to Vologda
                1 artillery moved from Archangel to Vologda
                1 armour moved from Archangel to Nenetsia
                1 artillery moved from Archangel to Smolensk
                1 mech_infantry moved from Archangel to Belarus
                1 armour moved from Novgorod to Belarus
                2 armour moved from Novgorod to Smolensk
                2 armour moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                5 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 fighter moved from Germany to France
                1 fighter moved from Karelia to Western Germany

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 3 armour
                    Russians defend with 1 armour
                        Germans roll dice for 3 armour in Romania, round 1 :  2/3 hits
                        Russians roll dice for 1 armour in Romania, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Nenetsia
                    Germans attack with 1 armour
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour in Nenetsia, round 1 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 1 :  0/1 hits
                        Germans roll dice for 1 armour in Nenetsia, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 6 infantry in Western Ukraine, round 1 :  1/8 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 4 armour and 2 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans

    Place Units - Germans
                3 infantry placed in France
                3 infantry placed in Southern France
                2 infantry placed in Germany
                Germans undo move 3.
                Germans undo move 2.
                5 infantry placed in Western Germany
                1 battleship and 2 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                Germans collect 51 PUs (1 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Central Mongolia to Dzavhan
                1 infantry moved from Suiyuyan to Kansu
                1 armour, 2 artilleries and 7 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 armour, 2 artilleries and 7 infantry
                    Germans defend with 4 armour and 2 artilleries
                        Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Smolensk, round 1 :  1/10 hits
                        Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 :  3/6 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Smolensk, round 2 :  2/7 hits
                        Germans roll dice for 4 armour and 1 artillery in Smolensk, round 2 :  3/5 hits
                        3 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Smolensk, round 3 :  2/4 hits
                        Germans roll dice for 3 armour in Smolensk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
                        Russians roll dice for 1 armour and 2 artilleries in Smolensk, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Smolensk, round 4 :  1/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                        Russians roll dice for 1 armour and 1 artillery in Smolensk, round 5 :  1/2 hits
                        Germans roll dice for 1 armour in Smolensk, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 armour and 2 artilleries
                    Casualties for Russians: 2 artilleries and 7 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                1 destroyer and 1 fighter placed in 6 Sea Zone
                Japanese undo move 1.
                1 destroyer placed in 6 Sea Zone
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,3,3,5,2,4,4
                Japanese collect 6 PUs (8 lost to blockades); end with 8 PUs total


  • Scramb-o  :?

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  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 5 armour, 2 battleships and 2 infantry; Remaining resources: 5 PUs; 0 techTokens;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 armour, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                2 destroyers moved from 92 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
                2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                1 tactical_bomber moved from Korea to 19 Sea Zone
                2 fighters moved from Korea to 19 Sea Zone
                1 bomber moved from Korea to 6 Sea Zone
                1 armour moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 armour moved from Yakut S.S.R. to Yenisey

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 fighters and 2 transports in 6 Sea Zone, round 1 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 5 destroyers and 2 transports
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 95 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 destroyers and 2 transports in 95 Sea Zone, round 1 :  1/5 hits
                        1 submarine owned by the Germans lost in 95 Sea Zone
                    Americans win with 5 destroyers and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 battleship
                    Casualties for Americans: 1 fighter
                Battle in Yenisey
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour in Yenisey, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yenisey
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Norway
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Americans roll dice for 2 artilleries and 2 infantry in Norway, round 1 :  1/4 hits
                        Germans roll dice for 1 armour in Norway, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Northern Italy
                    Americans attack with 2 armour, 2 artilleries and 3 infantry
                    Germans defend with 4 infantry; Italians defend with 2 aaGuns and 1 factory_major
                        Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Northern Italy, round 1 :  1/7 hits
                        Italians roll dice for 2 aaGuns and 4 infantry in Northern Italy, round 1 :  3/4 hits
                        1 aaGun owned by the Italians and 3 infantry owned by the Americans lost in Northern Italy
                        Americans roll dice for 2 armour and 2 artilleries in Northern Italy, round 2 :  2/4 hits
                        Italians roll dice for 1 aaGun and 4 infantry in Northern Italy, round 2 :  3/4 hits
                        1 aaGun owned by the Italians , 2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
                    1 armour retreated to Southern Italy
                    Italians win with 3 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 2 aaGuns
                    Casualties for Americans: 1 armour, 2 artilleries and 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Southern Italy to United Kingdom
                1 artillery moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from 6 Sea Zone to Korea
                1 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Korea
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea

    Place Units - Americans
                2 battleships placed in 110 Sea Zone
                1 armour and 2 infantry placed in Korea
                1 armour placed in Normandy Bordeaux
                3 armour placed in Southern Italy

    Turn Complete - Americans
                Americans collect 72 PUs; end with 77 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries moved from Shantung to Jehol
                6 infantry moved from Manchuria to Jehol
                1 artillery moved from Kiangsu to Anhwe
                1 artillery moved from Kwangtung to Kwangsi

    Place Units - Chinese
                3 infantry placed in Kansu
                3 infantry placed in Tsinghai
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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