Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeC v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 armour moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
1 fighter moved from Finland to Novgorod
4 infantry moved from Finland to Karelia
1 infantry moved from Poland to Baltic States
1 bomber moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 tactical_bomber moved from Romania to Novgorod
5 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
4 artilleries moved from Germany to Poland
4 armour moved from Germany to Eastern Poland
1 armour moved from Romania to Eastern Poland
3 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery moved from France to Western Germany
1 tactical_bomber moved from Southern France to Poland
1 destroyer moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour and 5 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 5 armour and 5 infantry in Eastern Poland, round 1 : 3/10 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 1 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour and 4 infantry in Eastern Poland, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in Novgorod : 0/4 hits
Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers in Novgorod, round 1 : 5/17 hits
Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Novgorod, round 1 : 4/9 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/13 hits
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 7 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 4 infantry in Bessarabia, round 1 : 3/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour and 2 artilleries in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Poland
3 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Western GermanyPlace Units - Germans
1 armour, 1 artillery and 5 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
2 destroyers placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Germans undo move 4.
1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Olgiy to Kansu
1 artillery moved from Western Ukraine to Bessarabia
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Belarus
9 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to BryanskCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 1 : 4/6 hits
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 1 : 3/3 hits
3 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Hunan to Kwangsi
2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Suiyuyan to Shensi
1 bomber moved from Formosa to Yunnan
1 fighter moved from Hunan to Szechwan
1 fighter moved from Hunan to Anhwe
1 fighter moved from Hunan to Shensi
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
2 fighters moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 carrier moved from 62 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Jehol, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry
AA guns fire in Yunnan : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 1 aaGun and 2 infantry in Yunnan, round 1 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 bomber owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -19
Casualties for Japanese: 1 bomber, 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from Jehol to Japan
2 fighters moved from Amur to Japan
1 tactical_bomber moved from Amur to Korea
1 fighter moved from Shensi to Hunan
1 fighter moved from Szechwan to Hunan
1 fighter moved from Anhwe to Hunan
1 bomber moved from Kwangsi to HunanPlace Units - Japanese
1 artillery and 2 infantry placed in Korea
3 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Kamikazes :?
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no sir
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 battleship, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from French West Africa to Nigeria
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 bomber moved from Hawaiian Islands to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 21 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 22 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 36 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 fighters in 36 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 fighter in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 36 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 1/1 hits
1 artillery owned by the Americans lost in Philippines
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Morocco
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Italians defend with 2 infantry
Americans roll dice for 1 battleship in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 1 : 3/8 hits
Italians roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from 21 Sea Zone to Guam
1 bomber moved from 25 Sea Zone to GuamPlace Units - Americans
1 battleship and 2 destroyers placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to IraqCombat - British
Battle in 36 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 1 transport
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Japanese , 1 battleship owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 battleship and 1 transport
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser, 3 destroyers and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 3/3 hits
Germans roll dice for 1 cruiser, 3 destroyers and 1 transport in 110 Sea Zone, round 1 : 2/4 hits
2 fighters owned by the British and 3 destroyers owned by the Germans lost in 110 Sea Zone
British roll dice for 1 tactical_bomber in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
1 transport owned by the Germans lost in 110 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 cruiser, 3 destroyers and 1 transport
Casualties for British: 2 fighters
Battle in Kenya
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 2/4 hits
Italians roll dice for 1 armour and 1 infantry in Kenya, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 4 infantry in Iraq, round 1 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Morocco
2 aaGuns, 2 artilleries and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
UK_Pacific take Dutch New Guinea from DutchPlace Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Alexandria to Egypt
Italians take Egypt from British
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Libya
2 infantry moved from 96 Sea Zone to LibyaPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 submarines moved from 62 Sea Zone to 56 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier
ANZAC roll dice for 2 submarines in 56 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 destroyers and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
2 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Novgorod
5 infantry moved from Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
1 armour moved from Germany to Romania
1 artillery moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 armour moved from Southern France to Western Germany
1 tactical_bomber moved from Karelia to Romania
1 bomber moved from Karelia to NovgorodCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 artilleries in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
1 armour and 1 artillery placed in Novgorod
Germans undo move 1.
3 infantry placed in Novgorod
1 armour and 1 artillery placed in Germany
2 infantry placed in Southern France
1 destroyer placed in 93 Sea Zone
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Chahar to Hopei
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
2 artilleries and 1 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 armour, 1 infantry and 1 tactical_bomber
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 1 : 2/3 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Romania, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians roll dice for 2 artilleries in Romania, round 2 : 1/2 hits
Germans roll dice for 1 tactical_bomber in Romania, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 8 infantry
EDIT: Adding units owned by Russians to Vologda: 8 infantry
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
Give up yet? :evil: :evil: :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 2 transports; Remaining resources: 5 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Hunan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 fighter moved from Hunan to Szechwan
2 infantry moved from Kwangsi to French Indo China
1 fighter moved from Hunan to French Indo China
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Hunan to French Indo China
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Korea to JeholCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter and 2 infantry
ANZAC defend with 1 factory_minor and 1 infantry; British defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indo China, round 1 : 2/4 hits
ANZAC roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/3 hits
1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits
ANZAC roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
1 bomber moved from French Indo China to Hunan
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from Jehol to HunanPlace Units - Japanese
3 armour placed in Korea
1 artillery placed in Japan
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from ANZAC to Japanese
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Japanese collect 42 PUs; end with 43 PUs total -
do i look like the kinda person that gives up :roll:
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You’re right, I can’t fault you for lack of persistence… :lol:
Now you’ve got to decide whether or not it’s time for your suicide pilots to save your a$$ :?
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grrrrr
2 x ac
2 x bs