@Daaras Normandy only
C v C
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Guam
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - French
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - French
1 fighter moved from France to Southern Italy
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 3 infantry moved from France to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumCombat - French
Battle in Southern Italy
French attack with 1 fighter
Italians defend with 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
French roll dice for 1 fighter in Southern Italy, round 1 : 0/1 hits
Italians roll dice for 1 bomber in Southern Italy, round 1 : 1/1 hits
1 fighter owned by the French lost in Southern Italy
Italians win with 1 bomber remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Battle in Holland Belgium
French attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery and 1 tactical_bomber
AA guns fire in Holland Belgium : 0/1 hits
French roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 1 : 3/6 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 1 tactical_bomber in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the French , 1 armour owned by the Germans , 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
2 infantry owned by the French , 1 armour owned by the French and 1 artillery owned by the French retreated to France
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 1 artillery
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Holland Belgium to France
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
1 artillery and 5 infantry placed in FranceTurn Complete - French
French collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 artillery moved from Western Germany to France
1 bomber moved from Western Germany to France
1 fighter moved from Western Germany to France
3 tactical_bombers moved from Western Germany to France
6 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
3 armour moved from Yugoslavia to Eastern Poland
5 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
6 infantry moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
1 tactical_bomber moved from Holland Belgium to France
4 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to France
1 fighter moved from Norway to France
1 transport moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in France
Germans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
French defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter and 7 infantry; British defend with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in France, round 1 : 7/14 hits
French roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in France, round 1 : 6/15 hits
7 infantry owned by the French , 4 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in France
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in France, round 2 : 6/8 hits
French roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in France, round 2 : 4/8 hits
1 tactical_bomber owned by the British , 1 armour owned by the French , 1 armour owned by the British , 1 tactical_bomber owned by the Germans , 1 artillery owned by the British , 2 artilleries owned by the French and 3 fighters owned by the Germans lost in France
Germans roll dice for 1 bomber and 3 tactical_bombers in France, round 3 : 3/4 hits
French roll dice for 2 fighters in France, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the French lost in France
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
Casualties for French: 1 armour, 2 artilleries, 1 fighter and 7 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 3 armour, 3 artilleries and 11 infantry
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 3 armour, 3 artilleries and 11 infantry in Eastern Poland, round 1 : 3/17 hits
Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 1 : 0/6 hits
3 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 3 armour, 3 artilleries and 11 infantry in Eastern Poland, round 2 : 4/17 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 1 artillery and 5 infantry
Battle in Finland
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Finland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 tactical_bombers moved from France to Western Germany
1 bomber moved from France to Western GermanyPlace Units - Germans
6 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 infantry moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_AxisCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 1 : 2/2 hits
1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -13
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 2 aaGuns and 1 artillery
AA guns fire in Poland : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Poland, round 1 : 0/2 hits
Germans roll dice for 2 aaGuns and 1 artillery in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Poland
retreated to Poland
Germans win with 2 aaGuns and 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter moved from Poland to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Belarus to Baltic States
1 artillery and 4 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
10 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
10 infantry moved from Manchuria to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 bomber moved from Korea to Amur
1 battleship moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Kiangsu to Guam
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 artillery moved from Jehol to Anhwe
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from Kiangsu to Yunnan
5 fighters moved from Kiangsu to Yunnan
5 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in Borneo
Battle in Guam
Japanese attack with 1 bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield
Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Americans win, taking Soviet Far East from Russians, taking Borneo from UK_Pacific with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 fighter
Battle in Anhwe
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers
British defend with 1 fighter and 2 infantry; Chinese defend with 1 artillery, 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 1 : 5/15 hits
Chinese roll dice for 1 artillery, 2 fighters and 10 infantry in Yunnan, round 1 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits
Chinese roll dice for 1 artillery, 2 fighters and 5 infantry in Yunnan, round 2 : 3/8 hits
2 infantry owned by the British , 1 fighter owned by the Chinese , 1 artillery owned by the Chinese , 3 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 2/7 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry
Casualties for British: 1 fighter and 2 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 8 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA guns fire in Amur : 0/6 hits
Japanese roll dice for 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in Amur, round 1 : 5/16 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 6/18 hits
3 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Amur, round 2 : 6/10 hits
Russians roll dice for 15 infantry in Amur, round 2 : 5/15 hits
6 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 3 : 1/5 hits
Russians roll dice for 9 infantry in Amur, round 3 : 1/9 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 4 : 1/4 hits
Russians roll dice for 8 infantry in Amur, round 4 : 0/8 hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 5 : 2/4 hits
Russians roll dice for 7 infantry in Amur, round 5 : 5/7 hits
2 infantry owned by the Russians , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Russians win with 5 infantry remaining. Battle score for attacker is -47
Casualties for Japanese: 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 13 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from Yunnan to French Indo China
4 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Korea
1 destroyer and 1 submarine placed in 6 Sea Zone
2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
last 5 russian infantry all rolled 1
WTF!? :-o
-
Kamikazes?
-
3 kams for airc carrier
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,1
Battle in 95 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 6 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 artillery and 1 infantry in Korea, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 1 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 3 : 1/3 hits
1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 4 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 5 : 1/1 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 5 : 0/3 hits
1 aaGun owned by the Japanese lost in Korea
Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 6 : 1/3 hits
1 artillery owned by the Americans lost in Korea
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 3 : 3/3 hits
2 artilleries owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Egypt
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
4 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to YunnanCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Germans lost in 125 Sea Zone
1 transport owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Borneo
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Borneo, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Southern France
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 1 : 3/4 hits
Italians roll dice for 1 armour and 2 infantry in Southern France, round 1 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Southern France
British win, taking Holland Belgium from Germans, taking Southern France from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
2 fighters moved from Southern France to Normandy Bordeaux
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 aaGuns moved from Burma to YunnanPlace Units - British
1 artillery and 3 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
Italians captures 13PUs while taking French capital
Italians converts factory_major into different units
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to France
Italians take France from French
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
5 infantry moved from Bulgaria to Romania
1 armour moved from Albania to Romania
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in Romania
Italians attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 5 infantry in Romania, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 cruiser
Italians roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 cruiser in 95 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 0/3 hits
French roll dice for 1 mech_infantry in Southern France, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
French roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits
French roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
French roll dice for 1 mech_infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
French roll dice for 1 mech_infantry in Southern France, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
French win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantry
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Italians
1 bomber moved from 95 Sea Zone to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 fighters moved from Java to Borneo
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 3 destroyers
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 3 destroyers in 95 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Tunisia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French lost in Tunisia
1 infantry owned by the French retreated to Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 destroyers and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Western Germany to Holland Belgium
9 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Eastern Poland to Baltic States
3 armour moved from Eastern Poland to Baltic States
6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Baltic States
8 infantry moved from Germany to Poland
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 6 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 1 armour and 1 infantry
Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 3/9 hits
British roll dice for 1 armour and 3 infantry in Holland Belgium, round 1 : 0/4 hits
1 infantry owned by the British and 2 infantry owned by the French lost in Holland Belgium
Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits
British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 4 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 : 4/16 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to France
1 bomber moved from Holland Belgium to FrancePlace Units - Germans
3 destroyers placed in 112 Sea Zone
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 34 PUs (2 lost to blockades); end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
5 infantry moved from Amur to KoreaCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Finland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Finland, round 1 : 2/4 hits
Germans roll dice for 3 infantry in Finland, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 1 fighter in Finland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 5 infantry in Korea, round 1 : 0/5 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 0/3 hits
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 3 : 0/3 hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Korea
2 infantry owned by the Russians retreated to Amur
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Olgiy to Dzavhan
2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 aaGun moved from Karelia to Novgorod
1 fighter moved from Finland to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
9 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
3 armour placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 5 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 artilleries moved from Anhwe to Hunan
2 fighters moved from French Indo China to Hunan
4 tactical_bombers moved from French Indo China to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 1 : 4/11 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in MalayaNon Combat Move - Japanese
2 fighters moved from Hunan to Kwangtung
4 tactical_bombers moved from Hunan to KiangsuPlace Units - Japanese
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3
Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 2 transports
Italians defend with 2 destroyers
Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 5 destroyers
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 5 destroyers in 6 Sea Zone, round 1 : 1/5 hits
1 fighter owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 5 destroyers
Casualties for Americans: 2 fighters
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 1 : 2/3 hits
2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 2/3 hits
1 artillery owned by the Americans , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Soviet Far East
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 1 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 : 0/2 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 2/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 fighters placed in Western United States
4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Anhwe
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs