Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeC v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
Italians captures 13PUs while taking French capital
Italians converts factory_major into different units
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to France
Italians take France from French
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
5 infantry moved from Bulgaria to Romania
1 armour moved from Albania to Romania
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in Romania
Italians attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 5 infantry in Romania, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 cruiser
Italians roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 cruiser in 95 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 0/3 hits
French roll dice for 1 mech_infantry in Southern France, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
French roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits
French roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
French roll dice for 1 mech_infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
French roll dice for 1 mech_infantry in Southern France, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
French win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantry
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Italians
1 bomber moved from 95 Sea Zone to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 fighters moved from Java to Borneo
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 3 destroyers
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 3 destroyers in 95 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Tunisia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French lost in Tunisia
1 infantry owned by the French retreated to Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 destroyers and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Western Germany to Holland Belgium
9 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Eastern Poland to Baltic States
3 armour moved from Eastern Poland to Baltic States
6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Baltic States
8 infantry moved from Germany to Poland
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 6 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 1 armour and 1 infantry
Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 3/9 hits
British roll dice for 1 armour and 3 infantry in Holland Belgium, round 1 : 0/4 hits
1 infantry owned by the British and 2 infantry owned by the French lost in Holland Belgium
Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits
British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 4 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 : 4/16 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to France
1 bomber moved from Holland Belgium to FrancePlace Units - Germans
3 destroyers placed in 112 Sea Zone
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 34 PUs (2 lost to blockades); end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
5 infantry moved from Amur to KoreaCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Finland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Finland, round 1 : 2/4 hits
Germans roll dice for 3 infantry in Finland, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 1 fighter in Finland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 5 infantry in Korea, round 1 : 0/5 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 0/3 hits
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 3 : 0/3 hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Korea
2 infantry owned by the Russians retreated to Amur
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Olgiy to Dzavhan
2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 aaGun moved from Karelia to Novgorod
1 fighter moved from Finland to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
9 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
3 armour placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 5 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 artilleries moved from Anhwe to Hunan
2 fighters moved from French Indo China to Hunan
4 tactical_bombers moved from French Indo China to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 1 : 4/11 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in MalayaNon Combat Move - Japanese
2 fighters moved from Hunan to Kwangtung
4 tactical_bombers moved from Hunan to KiangsuPlace Units - Japanese
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3
Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 2 transports
Italians defend with 2 destroyers
Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 5 destroyers
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 5 destroyers in 6 Sea Zone, round 1 : 1/5 hits
1 fighter owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 5 destroyers
Casualties for Americans: 2 fighters
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 1 : 2/3 hits
2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 2/3 hits
1 artillery owned by the Americans , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Soviet Far East
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 1 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 : 0/2 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 2/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 fighters placed in Western United States
4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Anhwe
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Malta to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
3 fighters moved from United Kingdom to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
4 infantry moved from Borneo to 43 Sea Zone
4 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to MalayaCombat - British
Battle in 112 Sea Zone
British attack with 2 destroyers and 1 fighter
Germans defend with 3 destroyers
British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 3 destroyers
Battle in 37 Sea Zone
British attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 4 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 4 infantry in Malaya, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
British roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
British roll dice for 3 infantry in Malaya, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
British roll dice for 3 infantry in Malaya, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 5 fighters and 1 mech_infantry
Italians defend with 4 aaGuns, 1 artillery, 1 bomber, 1 factory_major and 2 infantry
AA guns fire in Northern Italy : 1/5 hits
1 fighter owned by the British lost in Northern Italy
British roll dice for 4 fighters and 1 mech_infantry in Northern Italy, round 1 : 1/5 hits
Italians roll dice for 4 aaGuns, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 1 : 1/4 hits
1 aaGun owned by the Italians and 1 mech_infantry owned by the British lost in Northern Italy
British roll dice for 4 fighters in Northern Italy, round 2 : 0/4 hits
Italians roll dice for 3 aaGuns, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 2/4 hits
2 fighters owned by the British lost in Northern Italy
retreated to Northern Italy
Italians win with 3 aaGuns, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -30
Casualties for British: 3 fighters and 1 mech_infantry
Casualties for Italians: 1 aaGun
Battle in Southern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Southern Italy, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 1/2 hits
1 infantry owned by the British lost in Southern Italy
British roll dice for 1 artillery in Southern Italy, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 2/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Kenya to Egypt
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Southern France
1 fighter moved from 112 Sea Zone to United Kingdom
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 armour and 1 mech_infantry moved from India to Yunnan
3 infantry moved from Persia to Northwest PersiaPlace Units - British
2 artilleries, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 infantry
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
2 infantry moved from Libya to Tobruk
1 artillery moved from Libya to TobrukCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 fighter
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 1 : 0/3 hits
French roll dice for 1 fighter in Southern France, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 bomber in Southern France, round 2 : 1/2 hits
French roll dice for 1 fighter in Southern France, round 2 : 0/1 hits
1 fighter owned by the British lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Northern ItalyPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
Italians undo move 1.
2 fighters placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Shan State to YunnanCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery, 2 fighters and 1 harbour
ANZAC roll dice for 1 cruiser in Kwangtung, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 1 : 0/3 hits
1 artillery owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in Kwangtung, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 2 fighters
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Borneo to GuamPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
8 infantry moved from Poland to Eastern Poland
3 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 5 infantry and 2 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 bomber, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 2/8 hits
French roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to GermanyPlace Units - Germans
1 armour, 1 fighter and 6 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
3 armour moved from Ukraine to Eastern Poland
2 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
4 artilleries and 8 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Buryatia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Dzavhan to UlaanbaatarCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 16 infantry
Russians roll dice for 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 7/24 hits
Germans roll dice for 2 artilleries and 16 infantry in Eastern Poland, round 1 : 6/18 hits
6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/18 hits
Germans roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 2 : 5/11 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/13 hits
Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 3 : 2/8 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 3/11 hits
Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 4 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 16 infantry
Casualties for Russians: 14 infantry
Battle in Baltic States
Russians attack with 4 artilleries, 1 fighter and 9 infantry
Germans defend with 3 armour, 4 artilleries and 9 infantry
Russians roll dice for 4 artilleries, 1 fighter and 9 infantry in Baltic States, round 1 : 7/14 hits
Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 : 4/16 hits
4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 1 fighter and 5 infantry in Baltic States, round 2 : 4/10 hits
Germans roll dice for 3 armour, 4 artilleries and 2 infantry in Baltic States, round 2 : 3/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 1 fighter and 2 infantry in Baltic States, round 3 : 2/7 hits
Germans roll dice for 3 armour and 2 artilleries in Baltic States, round 3 : 3/5 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 1 fighter in Baltic States, round 4 : 0/4 hits
Germans roll dice for 3 armour in Baltic States, round 4 : 2/3 hits
2 artilleries owned by the Russians lost in Baltic States
1 artillery owned by the Russians retreated to Novgorod
Germans win with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 4 artilleries and 9 infantry
Casualties for Russians: 3 artilleries and 9 infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 3 infantry in Korea, round 1 : 0/3 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 2/3 hits
2 infantry owned by the Russians lost in Korea
1 infantry owned by the Russians retreated to Manchuria
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Eastern Poland
9 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to NovgorodPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Kiangsi
3 artilleries moved from Hunan to Kiangsi
4 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 4 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Korea
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 21 PUs; end with 21 PUs total -
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whats going on here?
japanese round1? from other thread? confuised.com
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I’m the Allies. You’re the Axis. :-P
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Yer goin’ all Saudi on me. :-D
Now, as soon as you surrender, we can start that 24-point handicap game if you like… :evil: