Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 mech_infantry placed in Kwangtung
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 2 bombers
Some Units in Kwangtung change ownership: 1 mech_infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Tobruk to Libya
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
14 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
5 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Germany to Poland
2 armour moved from Germany to Northern Italy
2 armour moved from Germany to Poland
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Denmark to Western GermanyCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 14 infantry in Eastern Poland, round 1 : 5/21 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans
2 armour and 5 infantry placed in Germany
2 infantry placed in Southern France
1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Southern France
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
8 infantry moved from Bryansk to Ukraine
1 armour moved from Tambov to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 armour moved from Baltic States to Bryansk
3 armour moved from Norway to Karelia
1 artillery moved from Norway to FinlandCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
Hey man, download the 270BC map for TripleA… I need to practice on that one for a tourney match.
Also, it’ll nice to best you in the Roman era for a change of pace! :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Korea to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Manchuria to Amur
8 infantry moved from Manchuria to Jehol
9 infantry moved from Korea to Manchuria
2 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Shensi
2 bombers moved from Jehol to Shensi
1 artillery moved from Kansu to Shensi
9 fighters moved from Jehol to 19 Sea Zone
6 tactical_bombers moved from Jehol to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Japanese roll dice for 9 fighters and 6 tactical_bombers in 19 Sea Zone, round 1 : 12/15 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 19 Sea Zone, round 1 : 5/6 hits
1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 19 Sea Zone
Japanese win with 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 5 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Shensi, round 1 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 bombers moved from Shensi to Jehol
4 fighters moved from 19 Sea Zone to Jehol
6 tactical_bombers moved from 19 Sea Zone to JeholPlace Units - Japanese
7 infantry placed in Korea
2 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,3,5,2
Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Soviet Far East to 4 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Japan
2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6,5,6
Battle in Japan
Americans attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Americans roll dice for 2 armour, 2 fighters and 2 infantry in Japan, round 1 : 1/6 hits
Japanese roll dice for 4 infantry in Japan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Japan, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Japan, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour and 2 fighters in Japan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Japan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
Americans captures 21PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 transports moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
4 transports moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
6 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 83 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
14 artilleries and 11 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 14 artilleries and 12 infantry
Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers
Chinese roll dice for 14 artilleries and 12 infantry in Jehol, round 1 : 6/26 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers in Jehol, round 1 : 12/33 hits
6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 14 artilleries in Jehol, round 2 : 4/14 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 11 infantry and 6 tactical_bombers in Jehol, round 2 : 14/27 hits
14 artilleries owned by the Chinese and 4 infantry owned by the Japanese lost in Jehol
Japanese win with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is -62
Casualties for Japanese: 10 infantry
Casualties for Chinese: 14 artilleries and 12 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Chahar
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
3 armour moved from Yunnan to Shensi
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Anhwe to Jehol
4 armour moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
11 infantry moved from Anhwe to Jehol
2 bombers moved from India to Jehol
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Malta to Northern Italy
4 infantry moved from Caucasus to Rostov
2 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Jehol
British attack with 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers
British roll dice for 1 battleship in Jehol, round 1 : 1/1 hits
British roll dice for 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys in Jehol, round 1 : 6/20 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers in Jehol, round 1 : 5/23 hits
5 infantry owned by the British , 5 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Jehol
British roll dice for 4 armour, 1 artillery, 2 bombers, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 7/15 hits
Japanese roll dice for 4 artilleries, 4 fighters, 2 infantry and 6 tactical_bombers in Jehol, round 2 : 8/16 hits
6 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 mech_infantrys owned by the British and 4 artilleries owned by the Japanese lost in Jehol
British roll dice for 4 armour, 1 artillery and 2 bombers in Jehol, round 3 : 5/7 hits
Japanese roll dice for 4 fighters and 5 tactical_bombers in Jehol, round 3 : 5/9 hits
4 armour owned by the British , 5 tactical_bombers owned by the Japanese and 1 artillery owned by the British lost in Jehol
British roll dice for 2 bombers in Jehol, round 4 : 1/2 hits
Japanese roll dice for 4 fighters in Jehol, round 4 : 2/4 hits
2 bombers owned by the British and 1 fighter owned by the Japanese lost in Jehol
Japanese win with 3 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 tactical_bombers
Casualties for British: 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
Battle in Shensi
British attack with 3 armour
Japanese defend with 1 artillery
British roll dice for 3 armour in Shensi, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 4/5 hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Northern Italy
British attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
Germans defend with 2 armour; Italians defend with 2 aaGuns, 1 factory_major and 2 infantry
AA guns fire in Northern Italy : 0/1 hits
British roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Northern Italy, round 1 : 2/11 hits
Italians roll dice for 2 aaGuns, 2 armour and 2 infantry in Northern Italy, round 1 : 1/4 hits
1 infantry owned by the British and 2 aaGuns owned by the Italians lost in Northern Italy
British roll dice for 1 armour, 3 artilleries, 1 bomber and 5 infantry in Northern Italy, round 2 : 4/10 hits
Italians roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 2/4 hits
2 infantry owned by the British , 2 armour owned by the Germans and 2 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour
Casualties for British: 3 infantry
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 infantry moved from Hunan to AnhwePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 armour placed in Southern Italy
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in Kwangtung change ownership: 3 armour -
2 x Axis dead… That’s gotta be concession #34!
Now let’s fight with barbarians and catapults, whattaya say?
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lol ok… i’ll down it
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got it…you want to start? cause I dont know wtf I’m doing
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Carthage
Carthage buy 1 city, 8 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 warelephant moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
1 hoplite moved from Carthago to SZ 36
1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 38
1 bireme and 1 hoplite moved from SZ 36 to SZ 38
1 hoplite moved from SZ 38 to Syracuse
1 spearman moved from SZ 38 to Syracuse
1 warelephant moved from SZ 38 to Syracuse
1 warelephant moved from Lilybaeum to Syracuse
7 spearmen moved from Lilybaeum to Syracuse
1 spearman moved from Lilybaeum to Syracuse
1 swordman moved from Gades to SZ 14
1 spearman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman moved from SZ 15 to Siga
1 swordman moved from SZ 15 to Siga
3 spearmen moved from Carthago Nova to Castulo
2 swordmen moved from Carthago Nova to Castulo
1 swordman moved from Corduba to Castulo
2 swordmen moved from Corduba to Salmantica
1 spearman moved from Corduba to Castulo
3 spearmen moved from Corduba to Salmantica
2 spearmen moved from Hispatis to Pax Julia
1 swordman moved from Hispatis to Pax Julia
2 cavalrys moved from Corduba to Pax Julia
3 spearmen moved from Thapsus to Thenae
3 cavalrys moved from Carthago to ThenaeCombat - Carthage
Battle in Siga
Carthage attack with 1 spearman and 1 swordman
Neutral defend with 2 spearmen
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
Neutral roll dice for 2 spearmen in Siga, round 1 : 0/2 hits
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 2 : 1/2 hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Siga
Carthage roll dice for 1 swordman in Siga, round 3 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits
Carthage roll dice for 1 swordman in Siga, round 4 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 4 : 1/1 hits
1 swordman owned by the Carthage lost in Siga
Neutral win with 1 spearman remaining. Battle score for attacker is -4
Casualties for Neutral: 1 spearman
Casualties for Carthage: 1 spearman and 1 swordman
Battle in Pax Julia
Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 1 : 2/5 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 0/4 hits
1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Pax Julia
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 : 1/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Pax Julia, round 3 : 1/4 hits
Neutral roll dice for 1 swordman in Pax Julia, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Pax Julia
Carthage win, taking Pax Julia from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
Casualties for Neutral: 1 cavalry and 3 swordmen
Casualties for Carthage: 1 spearman
Battle in Castulo
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 : 1/7 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 1/5 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 3 spearmen and 3 swordmen in Castulo, round 2 : 3/6 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 2 : 1/4 hits
2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 2 spearmen and 3 swordmen in Castulo, round 3 : 1/5 hits
Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Castulo
Carthage win, taking Castulo from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 14
Casualties for Neutral: 2 cavalrys and 3 swordmen
Casualties for Carthage: 2 spearmen
Battle in Salmantica
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 1 : 1/5 hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 : 0/4 hits
1 cavalry owned by the Neutral lost in Salmantica
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 2 : 3/5 hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 1/3 hits
1 swordman owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
Carthage win, taking Salmantica from Neutral with 2 spearmen and 2 swordmen remaining. Battle score for attacker is 13
Casualties for Neutral: 3 cavalrys and 1 swordman
Casualties for Carthage: 1 spearman
Battle in Thenae
Carthage attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 3/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 0/3 hits
2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
Carthage win, taking Thenae from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 10
Casualties for Neutral: 1 archer and 2 spearmen
Battle in Syracuse
Carthage attack with 1 hoplite, 9 spearmen and 2 warelephants
GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
Carthage roll dice for 1 hoplite, 9 spearmen and 2 warelephants in Syracuse, round 1 : 3/12 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 : 5/11 hits
Units damaged: 2 warelephants owned by the Carthage
3 slingerss owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Syracuse, round 2 : 5/9 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 : 2/8 hits
1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Syracuse, round 3 : 3/7 hits
GreekCityStates roll dice for 3 hoplites in Syracuse, round 3 : 2/3 hits
3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 1 hoplite, 2 spearmen and 2 warelephants remaining. Battle score for attacker is 20
Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
Casualties for Carthage: 7 spearmenNon Combat Move - Carthage
4 spearmen moved from Carthago to SZ 32
2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 36
4 spearmen moved from SZ 36 to LilybaeumPlace Units - Carthage
1 city placed in Carthago Nova
8 spearmen and 1 warelephant placed in CarthagoTurn Complete - Carthage
Carthage collect 67 PUs; end with 67 PUs total
2 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 5 cavalrys, 1 fort, 1 onager and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista moved from Roma to Arretium
1 velites moved from Salapia to Ariminum
2 velitess moved from Arretium to Ariminum
2 legionaires moved from Roma to Arretium
2 velitess moved from Roma to Arretium
2 legionaires moved from Salapia to Ariminum
1 velites moved from Salapia to Ariminum
1 legionaire moved from Roma to Arretium
1 cavalry moved from Roma to Arretium
2 biremes moved from SZ 28 to SZ 25
5 velitess moved from Messana to Lilybaeum
2 legionaires moved from Messana to Lilybaeum
1 bireme moved from SZ 44 to SZ 35
1 velites moved from Croton to SZ 35
1 velites moved from SZ 35 to Messana
1 velites moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 legionaire, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
1 legionaire moved from SZ 34 to Messana
3 velitess moved from SZ 34 to Messana
1 cavalry moved from Roma to Ariminum
1 velites moved from Salapia to Roma
1 velites moved from Capua to RomaCombat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 2 legionaires and 5 velitess
Carthage defend with 4 spearmen
RomanRepublic roll dice for 2 legionaires and 5 velitess in Lilybaeum, round 1 : 2/7 hits
Carthage roll dice for 4 spearmen in Lilybaeum, round 1 : 2/4 hits
2 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 2 : 3/5 hits
Carthage roll dice for 2 spearmen in Lilybaeum, round 2 : 0/2 hits
2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 3 velitess remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 2 velitess
Casualties for Carthage: 4 spearmenNon Combat Move - RomanRepublic
Place Units - RomanRepublic
5 cavalrys, 1 fort, 1 onager and 1 velites placed in Roma
1 bireme placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 48 PUs total -
It’s an odd game. Check out the ‘politics panel’. I think you’ve got another shot after this one…
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 hoplites moved from Athens to SZ 67
1 cavalry moved from Athens to SZ 67
5 hoplites moved from SZ 67 to Corinth
1 cavalry moved from SZ 67 to Corinth
3 slingerss moved from Athens to Corinth
2 archers moved from Athens to Corinth
3 slingerss moved from Sparta to Corinth
6 hoplites moved from Sparta to CorinthCombat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 : 4/20 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 : 4/13 hits
4 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 2 : 7/16 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites and 2 swordmen in Corinth, round 2 : 5/9 hits
2 swordmen owned by the Macedonia , 2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 3 hoplites owned by the Macedonia , 2 cavalrys owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 11 hoplites in Corinth, round 3 : 2/11 hits
Macedonia roll dice for 2 hoplites in Corinth, round 3 : 1/2 hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerssNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 cavalry and 5 hoplites placed in Sparta
1 hoplite were produced but were not placedTurn Complete - GreekCityStates
GreekCityStates collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;Combat Move - Macedonia
2 hoplites moved from Dodona to Delphi
4 peltastss moved from Dodona to Delphi
1 peltasts moved from Larissa to Athens
Macedonia take Athens from GreekCityStates
2 hoplites moved from Larissa to Delphi
1 swordman moved from Larissa to Delphi
4 peltastss moved from Larissa to Delphi
1 cavalry moved from Larissa to Delphi
3 hoplites moved from Thessalonica to Byzantium
2 swordmen moved from Thessalonica to Byzantium
2 cavalrys moved from Thessalonica to Byzantium
4 peltastss moved from Thessalonica to Byzantium
1 trireme moved from SZ 70 to SZ 69
2 biremes moved from SZ 70 to SZ 69
1 cavalry moved from Philippopolis to Byzantium
2 hoplites moved from Philippopolis to Odessus
4 peltastss moved from Philippopolis to Odessus
1 hoplite moved from Pella to Nicopolis
3 peltastss moved from Pella to Nicopolis
1 cavalry moved from Pella to NicopolisCombat - Macedonia
Battle in Odessus
Macedonia attack with 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 : 0/6 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 2/4 hits
2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 : 1/4 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits
1 axeman owned by the Neutral lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 3 : 1/4 hits
Neutral roll dice for 3 swordmen in Odessus, round 3 : 2/3 hits
1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites in Odessus, round 4 : 2/2 hits
Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits
2 swordmen owned by the Neutral lost in Odessus
Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 4 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Byzantium
Macedonia attack with 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 1 : 2/12 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 : 3/9 hits
2 axemen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
Macedonia roll dice for 3 cavalrys, 3 hoplites, 1 peltasts and 2 swordmen in Byzantium, round 2 : 4/9 hits
Neutral roll dice for 3 archers and 4 swordmen in Byzantium, round 2 : 2/7 hits
4 swordmen owned by the Neutral , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Byzantium
Macedonia roll dice for 2 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 3 : 5/7 hits
Neutral roll dice for 3 archers in Byzantium, round 3 : 0/3 hits
3 archers owned by the Neutral lost in Byzantium
Macedonia win, taking Byzantium from Neutral with 2 cavalrys, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 22
Casualties for Macedonia: 1 cavalry and 4 peltastss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Battle in Nicopolis
Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
Neutral defend with 1 archer and 2 swordmen
Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 : 1/5 hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 : 1/3 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 : 1/4 hits
Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 : 0/3 hits
Neutral roll dice for 1 archer in Nicopolis, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 4 : 0/2 hits
Neutral roll dice for 1 archer in Nicopolis, round 4 : 0/1 hits
Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 5 : 1/2 hits
Neutral roll dice for 1 archer in Nicopolis, round 5 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Macedonia lost in Nicopolis
Macedonia win, taking Nicopolis from Neutral with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 cavalry and 3 peltastss
Casualties for Neutral: 1 archer and 2 swordmen
Battle in Delphi
Macedonia attack with 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman
GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
Macedonia roll dice for 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman in Delphi, round 1 : 6/14 hits
GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 1 : 4/6 hits
3 slingerss owned by the GreekCityStates , 1 archer owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 4 hoplites, 4 peltastss and 1 swordman remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
Casualties for Macedonia: 4 peltastssNon Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Larissa
5 peltastss and 1 swordman placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 7 axemen and 2 triremes; Remaining resources: 2 PUs;Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
5 spearmen moved from Memphis to Pharan
2 axemen moved from Memphis to Pharan
1 archer moved from Memphis to Pharan
2 archers moved from Alexandria to Paraetonium
3 archers moved from Hermopolis to Paraetonium
2 chariots moved from Alexandria to Paraetonium
4 spearmen moved from Alexandria to Paraetonium
2 spearmen moved from Hermopolis to Alexandria
2 spearmen moved from Jerusalem to Aelana
1 chariot moved from Jerusalem to Aelana
2 axemen moved from Alexandria to SZ 57
1 axeman moved from Alexandria to SZ 57
1 axeman and 3 biremes moved from SZ 57 to SZ 58
2 axemen and 1 trireme moved from SZ 57 to SZ 58
3 axemen moved from SZ 58 to Pharan
4 axemen moved from Hermopolis to Paraetonium
1 chariot moved from Sidon to Jerusalem
1 chariot moved from Sidon to Jerusalem
6 spearmen moved from Sidon to Jerusalem
3 axemen moved from Sidon to Jerusalem
2 spearmen moved from Jerusalem to Aelana
1 axeman moved from Jerusalem to AelanaCombat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 4 axemen, 2 chariots and 4 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Paraetonium, round 1 : 2/15 hits
Neutral roll dice for 3 spearmen in Paraetonium, round 1 : 1/3 hits
2 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 : 2/14 hits
Neutral roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Paraetonium
Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 3 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmen
Battle in Aelana
Egypt attack with 1 axeman, 1 chariot and 4 spearmen
Neutral defend with 2 spearmen
Egypt roll dice for 1 axeman, 1 chariot and 4 spearmen in Aelana, round 1 : 1/6 hits
Neutral roll dice for 2 spearmen in Aelana, round 1 : 1/2 hits
1 spearman owned by the Neutral and 1 spearman owned by the Egypt lost in Aelana
Egypt roll dice for 1 axeman, 1 chariot and 3 spearmen in Aelana, round 2 : 1/5 hits
Neutral roll dice for 1 spearman in Aelana, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Aelana
Egypt win, taking Aelana from Neutral with 1 axeman, 1 chariot and 3 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Casualties for Neutral: 2 spearmenNon Combat Move - Egypt
Place Units - Egypt
2 triremes placed in SZ 56
7 axemen placed in AlexandriaTurn Complete - Egypt
Egypt collect 49 PUs; end with 51 PUs total