2d6: 3, 1
2d6: 2, 2
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 34 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in Marianas
Battle in Iwo Jima
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Iwo Jima, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - Germans
15 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
5 armour moved from Eastern Poland to Bessarabia
7 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Bessarabia
Germans attack with 5 armour, 2 artilleries and 15 infantry
Russians defend with 1 armour
Germans roll dice for 5 armour, 2 artilleries and 15 infantry in Bessarabia, round 1 : 7/22 hits
Russians roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 5 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 2 artilleries, 1 fighter and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Baltic States, round 1 : 2/10 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to NorwayPlace Units - Germans
4 armour placed in Germany
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 40 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Finland to Norway
1 infantry moved from Finland to Norway
3 armour moved from Karelia to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
6 armour moved from Bryansk to Baltic States
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Evenkiyskiy to YeniseyCombat - Russians
Battle in Norway
Russians attack with 3 armour, 1 artillery and 1 infantry
Germans defend with 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery and 1 infantry in Norway, round 1 : 3/5 hits
Germans roll dice for 1 fighter and 3 infantry in Norway, round 1 : 0/4 hits
3 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour, 1 artillery and 1 infantry in Norway, round 2 : 2/5 hits
Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 6 armour, 1 artillery and 3 infantry
Germans defend with 2 artilleries and 7 infantry
Russians roll dice for 6 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 5/10 hits
Germans roll dice for 2 artilleries and 7 infantry in Baltic States, round 1 : 5/9 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 5 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Russians roll dice for 5 armour in Baltic States, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 armour in Baltic States, round 3 : 3/3 hits
Germans roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 3 armour, 1 artillery and 3 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Bryansk to Ukraine
8 infantry moved from Russia to Bryansk
1 armour moved from Novosibirsk to TambovPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
9 infantry moved from Korea to Manchuria
9 infantry moved from Shantung to Jehol
4 artilleries moved from Shantung to Jehol
3 fighters moved from Shantung to Jehol
1 bomber moved from Shantung to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
2 fighters moved from Korea to Jehol
2 tactical_bombers moved from Korea to Jehol
3 tactical_bombers moved from 19 Sea Zone to Jehol
3 fighters moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Kansu
2 armour moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sakha to BuryatiaCombat - Japanese
Battle in Yenisey
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Yenisey, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Suiyuyan to JeholPlace Units - Japanese
1 armour and 9 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
3 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
3 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 infantry moved from Western United States to 10 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 armour moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Philippines to 19 Sea Zone
1 fighter moved from Wake Island to 19 Sea Zone
1 tactical_bomber moved from Wake Island to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 submarines in 19 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 7/15 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 19 Sea Zone, round 1 : 6/10 hits
Units damaged: 2 carriers owned by the Americans
1 submarine owned by the Americans , 2 fighters owned by the Americans , 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 19 Sea Zone, round 2 : 4/10 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 3 carriers owned by the Japanese , 4 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 4/9 hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese , 1 bomber owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Soviet Far East
Battle in Southern Italy
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 1/2 hits
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 0/8 hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 1 : 1/4 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 0/7 hits
Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 2 : 3/4 hits
3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 3 : 1/4 hits
1 aaGun owned by the Italians , 1 mech_infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 2 mech_infantrys in Southern Italy, round 4 : 0/3 hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 4 : 2/3 hits
2 mech_infantrys owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 5 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 5 : 1/3 hits
1 armour owned by the Americans lost in Southern Italy
Italians win, taking Soviet Far East from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 aaGuns and 1 bomber
Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrys
Battle in Japan
Americans attack with 1 artillery, 6 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Americans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Japan, round 1 : 1/8 hits
Japanese roll dice for 3 aaGuns and 6 infantry in Japan, round 1 : 2/6 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Japan, round 2 : 1/6 hits
Japanese roll dice for 2 aaGuns and 6 infantry in Japan, round 2 : 1/6 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 3 : 0/5 hits
Japanese roll dice for 1 aaGun and 6 infantry in Japan, round 3 : 3/6 hits
3 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 mech_infantry in Japan, round 4 : 1/2 hits
Japanese roll dice for 1 aaGun and 6 infantry in Japan, round 4 : 2/6 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
Japanese win with 6 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 aaGuns
Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 mech_infantry placed in Kwangtung
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 2 bombers
Some Units in Kwangtung change ownership: 1 mech_infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Tobruk to Libya
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
14 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
5 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Germany to Poland
2 armour moved from Germany to Northern Italy
2 armour moved from Germany to Poland
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Denmark to Western GermanyCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 14 infantry in Eastern Poland, round 1 : 5/21 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans
2 armour and 5 infantry placed in Germany
2 infantry placed in Southern France
1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Southern France
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
8 infantry moved from Bryansk to Ukraine
1 armour moved from Tambov to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 armour moved from Baltic States to Bryansk
3 armour moved from Norway to Karelia
1 artillery moved from Norway to FinlandCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
Hey man, download the 270BC map for TripleA… I need to practice on that one for a tourney match.
Also, it’ll nice to best you in the Roman era for a change of pace! :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Korea to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Manchuria to Amur
8 infantry moved from Manchuria to Jehol
9 infantry moved from Korea to Manchuria
2 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Shensi
2 bombers moved from Jehol to Shensi
1 artillery moved from Kansu to Shensi
9 fighters moved from Jehol to 19 Sea Zone
6 tactical_bombers moved from Jehol to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Japanese roll dice for 9 fighters and 6 tactical_bombers in 19 Sea Zone, round 1 : 12/15 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 19 Sea Zone, round 1 : 5/6 hits
1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 19 Sea Zone
Japanese win with 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 5 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Shensi, round 1 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 bombers moved from Shensi to Jehol
4 fighters moved from 19 Sea Zone to Jehol
6 tactical_bombers moved from 19 Sea Zone to JeholPlace Units - Japanese
7 infantry placed in Korea
2 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,3,5,2
Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Soviet Far East to 4 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Japan
2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6,5,6
Battle in Japan
Americans attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Americans roll dice for 2 armour, 2 fighters and 2 infantry in Japan, round 1 : 1/6 hits
Japanese roll dice for 4 infantry in Japan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Japan, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Japan, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour and 2 fighters in Japan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Japan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
Americans captures 21PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 transports moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
4 transports moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
6 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 83 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
14 artilleries and 11 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 14 artilleries and 12 infantry
Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers
Chinese roll dice for 14 artilleries and 12 infantry in Jehol, round 1 : 6/26 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers in Jehol, round 1 : 12/33 hits
6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 14 artilleries in Jehol, round 2 : 4/14 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 11 infantry and 6 tactical_bombers in Jehol, round 2 : 14/27 hits
14 artilleries owned by the Chinese and 4 infantry owned by the Japanese lost in Jehol
Japanese win with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is -62
Casualties for Japanese: 10 infantry
Casualties for Chinese: 14 artilleries and 12 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Chahar
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
3 armour moved from Yunnan to Shensi
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Anhwe to Jehol
4 armour moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
11 infantry moved from Anhwe to Jehol
2 bombers moved from India to Jehol
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Malta to Northern Italy
4 infantry moved from Caucasus to Rostov
2 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Jehol
British attack with 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers
British roll dice for 1 battleship in Jehol, round 1 : 1/1 hits
British roll dice for 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys in Jehol, round 1 : 6/20 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers in Jehol, round 1 : 5/23 hits
5 infantry owned by the British , 5 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Jehol
British roll dice for 4 armour, 1 artillery, 2 bombers, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 7/15 hits
Japanese roll dice for 4 artilleries, 4 fighters, 2 infantry and 6 tactical_bombers in Jehol, round 2 : 8/16 hits
6 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 mech_infantrys owned by the British and 4 artilleries owned by the Japanese lost in Jehol
British roll dice for 4 armour, 1 artillery and 2 bombers in Jehol, round 3 : 5/7 hits
Japanese roll dice for 4 fighters and 5 tactical_bombers in Jehol, round 3 : 5/9 hits
4 armour owned by the British , 5 tactical_bombers owned by the Japanese and 1 artillery owned by the British lost in Jehol
British roll dice for 2 bombers in Jehol, round 4 : 1/2 hits
Japanese roll dice for 4 fighters in Jehol, round 4 : 2/4 hits
2 bombers owned by the British and 1 fighter owned by the Japanese lost in Jehol
Japanese win with 3 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 tactical_bombers
Casualties for British: 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
Battle in Shensi
British attack with 3 armour
Japanese defend with 1 artillery
British roll dice for 3 armour in Shensi, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 4/5 hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Northern Italy
British attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
Germans defend with 2 armour; Italians defend with 2 aaGuns, 1 factory_major and 2 infantry
AA guns fire in Northern Italy : 0/1 hits
British roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Northern Italy, round 1 : 2/11 hits
Italians roll dice for 2 aaGuns, 2 armour and 2 infantry in Northern Italy, round 1 : 1/4 hits
1 infantry owned by the British and 2 aaGuns owned by the Italians lost in Northern Italy
British roll dice for 1 armour, 3 artilleries, 1 bomber and 5 infantry in Northern Italy, round 2 : 4/10 hits
Italians roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 2/4 hits
2 infantry owned by the British , 2 armour owned by the Germans and 2 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour
Casualties for British: 3 infantry
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 infantry moved from Hunan to AnhwePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 armour placed in Southern Italy
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in Kwangtung change ownership: 3 armour -
2 x Axis dead… That’s gotta be concession #34!
Now let’s fight with barbarians and catapults, whattaya say?
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lol ok… i’ll down it
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got it…you want to start? cause I dont know wtf I’m doing