Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeC v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 cruiser moved from 55 Sea Zone to 56 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 cruiser moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Japan to 4 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Amur
1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Anhwe to Amur
1 fighter moved from Anhwe to YunnanCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Western Australia
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 fighter
Japanese roll dice for 2 cruisers in Western Australia, round 1 : 2/2 hits
ANZAC roll dice for 1 fighter in Western Australia, round 1 : 0/1 hits
1 fighter owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Guam
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 armour and 1 infantry in Guam, round 1 : 2/2 hits
Americans roll dice for 1 bomber in Guam, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters, 11 infantry and 3 tactical_bombers in Amur, round 1 : 9/18 hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 1 : 6/14 hits
7 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 2 : 4/12 hits
Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits
4 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 : 8/12 hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 aaGuns moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Amur to Japan
1 tactical_bomber moved from Amur to Siberia
1 fighter moved from 4 Sea Zone to Siberia
2 armour moved from Kiangsu to Jehol
1 fighter moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 15 Sea Zone to 5 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 89 Sea Zone
3 carriers moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 cruisers moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
5 fighters moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 1 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 artilleries moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 armour, 3 artilleries, 1 fighter and 3 infantry placed in Western United States
1 artillery placed in Eastern United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 fighter
33 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 7 submarines, 1 tactical_bomber and 1 transport
31 Sea Zone : 1 flag, 1 carrier and 2 fighters
26 Sea Zone : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 2 transports
10 Sea Zone : 1 flag, 1 transport
4 Sea Zone : 1 flag, 3 transports
5 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
89 Sea Zone : 1 flag, 1 cruiser and 5 submarines
101 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 4
British : 18 / 22
UK_Pacific : 6 / 6
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 18 / 22
UK_Pacific : 6 / 6
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
6 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
3 infantry moved from West India to India
1 submarine moved from 102 Sea Zone to 108 Sea Zone
2 submarines moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 102 Sea Zone to 104 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters and 6 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 6 infantry in Shan State, round 1 : 3/8 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
3 aaGuns moved from Burma to Shan StatePlace Units - British
1 destroyer and 2 transports placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
British collect 16 PUs (2 lost to blockades); end with 16 PUs totalTerritory Summary for British :
Shan State : 1 flag, 3 aaGuns and 5 infantry
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 9 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
French West Africa : 1 flag, 1 bomber
108 Sea Zone : 1 flag, 1 submarine
104 Sea Zone : 1 flag, 1 submarine
75 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag, 1 destroyer and 2 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 18 / 16
UK_Pacific : 7 / 0
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 18 / 16
UK_Pacific : 7 / 6
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 3 armour, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Ethiopia to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 76 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 bomber owned by the Italians lost in 76 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber
Battle in 101 Sea Zone
Italians attack with 1 submarine
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
1 transport owned by the Americans lost in 101 Sea Zone
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Italians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 armour in Gibraltar, round 1 : 0/1 hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bessarabia
Italians attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 1 armour and 4 infantry
Italians roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 1 : 1/10 hits
Russians roll dice for 1 armour and 4 infantry in Bessarabia, round 1 : 3/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Bessarabia, round 2 : 0/7 hits
Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 1/4 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 : 5/6 hits
Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 3 : 1/4 hits
3 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 4 infantry
Casualties for Italians: 5 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 artillery
EDIT: Adding units owned by Italians to French Central Africa: 1 artillery
EDIT: Changing ownership of French Central Africa from French to Italians
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 armour
EDIT: Adding units owned by Italians to Nigeria: 1 armour
EDIT: Changing ownership of Nigeria from British to Italians
EDIT: Turning off Edit Mode
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Persia
1 infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
2 infantry moved from Yugoslavia to Romania
4 armour moved from Northern Italy to Romania
3 armour moved from Egypt to IraqPlace Units - Italians
1 battleship, 1 destroyer and 1 transport placed in 71 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 40 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiserNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
South Australia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 32 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 32 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Novgorod to 127 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
11 armour and 8 infantry moved from Novgorod to Archangel
4 armour, 9 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 5 : 1/2 hits
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 6 : 2/2 hits
1 transport owned by the British lost in 109 Sea Zone
2 submarines owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Archangel
Germans attack with 11 armour and 8 infantry
Russians defend with 2 aaGuns, 5 artilleries and 10 infantry
Germans roll dice for 11 armour and 8 infantry in Archangel, round 1 : 6/19 hits
Russians roll dice for 2 aaGuns, 5 artilleries and 10 infantry in Archangel, round 1 : 4/15 hits
4 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel
Germans roll dice for 11 armour and 4 infantry in Archangel, round 2 : 7/15 hits
Russians roll dice for 5 artilleries and 6 infantry in Archangel, round 2 : 0/11 hits
6 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans roll dice for 11 armour and 4 infantry in Archangel, round 3 : 7/15 hits
Russians roll dice for 4 artilleries in Archangel, round 3 : 2/4 hits
2 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 11 armour and 2 infantry remaining. Battle score for attacker is 42
Casualties for Germans: 6 infantry
Casualties for Russians: 2 aaGuns, 5 artilleries and 10 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 9 infantry and 4 mech_infantrys
Russians defend with 2 aaGuns, 4 artilleries and 9 infantry
Germans roll dice for 4 armour, 9 infantry and 4 mech_infantrys in Western Ukraine, round 1 : 3/17 hits
Russians roll dice for 2 aaGuns, 4 artilleries and 9 infantry in Western Ukraine, round 1 : 5/13 hits
1 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Western Ukraine
Germans roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/12 hits
Russians roll dice for 4 artilleries and 8 infantry in Western Ukraine, round 2 : 3/12 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Western Ukraine, round 3 : 3/9 hits
Russians roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 3 : 2/10 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 4 armour and 3 mech_infantrys in Western Ukraine, round 4 : 2/7 hits
Russians roll dice for 4 artilleries and 3 infantry in Western Ukraine, round 4 : 1/7 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 5 : 1/6 hits
Russians roll dice for 4 artilleries and 1 infantry in Western Ukraine, round 5 : 0/5 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 6 : 2/6 hits
Russians roll dice for 4 artilleries in Western Ukraine, round 6 : 0/4 hits
2 artilleries owned by the Russians lost in Western Ukraine
Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 7 : 3/6 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 7 : 0/2 hits
2 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 9 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 artilleries and 9 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
2 carriers and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Eastern Poland to Western Ukraine
7 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Germany
1 aaGun moved from Western Germany to Germany
6 armour and 4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 artillery moved from 113 Sea Zone to Western Germany
3 infantry moved from Ukraine to Bryansk
5 infantry moved from Smolensk to Belarus
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Korea to ManchuriaCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in Belarus
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Belarus, round 1 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Belarus, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Belarus, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 transport
Germans defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 : 2/2 hits
1 transport owned by the Russians lost in 113 Sea Zone
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Germany
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 transport
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Manchuria : 1 flag, 4 infantry
Chahar : 1 flag, 1 infantry
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 flag, 4 infantry
Bryansk : 1 flag, 3 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major and 21 infantry
Ukraine : 1 flag, 1 factory_minor and 4 infantry
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 66
Russians : 24 / 26
Japanese : 59 / 69
Americans : 50 / 70
Chinese : 6 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
5 units repaired.
1 fighter moved from Siberia to 4 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Korea
Japanese take Korea from Russians
1 artillery moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
3 armour moved from Kiangsu to Chahar
1 artillery moved from Amur to Manchuria
1 tactical_bomber moved from Siberia to Manchuria
2 infantry moved from Amur to Manchuria
1 armour moved from Jehol to Manchuria
1 armour moved from Jehol to Buyant-Uhaa
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Kansu to Olgiy
1 armour moved from Shensi to Olgiy
1 armour moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
2 cruisers moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from Japan to ManchuriaCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Buyant-Uhaa, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Olgiy
Japanese attack with 1 armour and 1 artillery
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 1 artillery in Olgiy, round 1 : 0/2 hits
Russians roll dice for 2 infantry in Olgiy, round 1 : 1/2 hits
1 artillery owned by the Japanese lost in Olgiy
Japanese roll dice for 1 armour in Olgiy, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits
1 armour owned by the Japanese lost in Olgiy
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Dutch New Guinea
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 fighter
Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
Dutch roll dice for 1 fighter in Dutch New Guinea, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Dutch roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 armour in Dutch New Guinea, round 3 : 1/1 hits
Dutch roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Dutch New Guinea
Dutch win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 fighter
Battle in Chahar
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 1 : 5/11 hits
Chinese roll dice for 4 infantry in Manchuria, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Japanese roll dice for 2 cruisers in New South Wales, round 1 : 2/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in New South Wales, round 1 : 0/4 hits
ANZAC roll dice for 1 fighter and 4 infantry in New South Wales, round 1 : 2/5 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour and 1 artillery in New South Wales, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 2 : 1/3 hits
1 artillery owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour in New South Wales, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 3 : 3/3 hits
1 armour owned by the Japanese lost in New South Wales
ANZAC win with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 armour moved from Kwangtung to French Indo China
2 battleships, 3 carriers, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 20 Sea Zone
3 fighters moved from Manchuria to 20 Sea Zone
3 tactical_bombers moved from Manchuria to 20 Sea Zone
1 fighter moved from 4 Sea Zone to Amur
1 aaGun moved from Amur to Siberia
1 tactical_bomber moved from Manchuria to Kiangsu
1 aaGun moved from Amur to Manchuria
1 transport moved from 56 Sea Zone to 43 Sea ZonePlace Units - Japanese
3 destroyers placed in 20 Sea Zone
3 armour placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 89 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
3 artilleries moved from Soviet Far East to Siberia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Alaska
1 fighter moved from Alaska to Soviet Far East
1 submarine moved from 5 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 5 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 0/2 hits
Americans roll dice for 5 fighters and 2 infantry in Caroline Islands, round 1 : 5/7 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siberia
Americans attack with 1 armour, 3 artilleries and 1 mech_infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 91 Sea Zone
Americans attack with 1 cruiser and 5 submarines
Germans defend with 1 battleship and 1 destroyer; Italians defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 5 submarines in 91 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 4 : 2/2 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Italians win with 2 battleships and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 cruiser and 5 submarinesNon Combat Move - Americans
5 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 33 Sea ZonePlace Units - Americans
4 armour, 1 artillery and 1 infantry placed in Western United States
4 transports placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4
Americans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 7 armour, 4 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 fighter
Siberia : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
33 Sea Zone : 1 flag, 2 aaGuns, 1 artillery, 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 flag, 4 transports
3 Sea Zone : 1 flag, 2 infantry, 1 submarine and 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
89 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 66
Russians : 21 / 26
Japanese : 68 / 74
Americans : 50 / 68
Chinese : 0 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 66
Russians : 21 / 26
Japanese : 68 / 74
Americans : 50 / 68
Chinese : 0 / 0
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from French West Africa to 91 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to BurmaCombat - British
British creates battle in territory 101 Sea Zone
Battle in 91 Sea Zone
British attack with 1 bomber and 2 submarines
Germans defend with 1 battleship; Italians defend with 1 battleship and 1 transport
British roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Italians lost in 91 Sea Zone
British roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 91 Sea Zone
1 transport owned by the Italians lost in 91 Sea Zone
British roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
British win with 1 bomber and 2 submarines remaining. Battle score for attacker is 47
Casualties for Germans: 1 battleship
Casualties for Italians: 1 battleship and 1 transport
Battle in 101 Sea Zone
British attack with 2 submarines
Italians defend with 1 submarine
British roll dice for 2 submarines in 101 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 submarines in 101 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 101 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 101 Sea Zone
British roll dice for 1 submarine in 101 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Italians lost in 101 Sea Zone
British win, taking 101 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
British roll dice for 2 fighters and 2 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Shan State to Burma
2 fighters moved from Yunnan to Burma
2 infantry moved from India to Burma
1 bomber moved from 91 Sea Zone to British GuianaPlace Units - British
1 fighter placed in United Kingdom
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,2,4
British collect 14 PUs (2 lost to blockades); end with 14 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Burma : 1 flag, 3 aaGuns, 2 fighters and 6 infantry
India : 1 flag, 1 airfield, 1 harbour and 6 infantry
Malaya : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
British Guiana : 1 flag, 1 bomber
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
75 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 50 / 66
Russians : 21 / 26
Japanese : 63 / 74
Americans : 50 / 68
Chinese : 1 / 0
British : 16 / 14
UK_Pacific : 11 / 0
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_majorProduction/PUs Summary :
Germans : 50 / 66
Russians : 21 / 26
Japanese : 63 / 74
Americans : 50 / 68
Chinese : 1 / 0
British : 16 / 14
UK_Pacific : 11 / 11
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 6 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 artillery moved from French Central Africa to French West Africa
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to British Guiana
1 infantry moved from 88 Sea Zone to British Guiana
1 armour moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
2 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
4 armour moved from Romania to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Volgograd to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to BryanskCombat - Italians
Battle in West India
Battle in British Guiana
Italians attack with 1 artillery and 1 infantry
British defend with 1 bomber
Italians roll dice for 1 artillery and 1 infantry in British Guiana, round 1 : 0/2 hits
British roll dice for 1 bomber in British Guiana, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in British Guiana, round 2 : 1/2 hits
British roll dice for 1 bomber in British Guiana, round 2 : 0/1 hits
1 bomber owned by the British lost in British Guiana
Italians win, taking British Guiana from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Ukraine
Italians attack with 4 armour, 2 artilleries and 1 infantry
Russians defend with 1 factory_minor and 4 infantry
Italians roll dice for 4 armour, 2 artilleries and 1 infantry in Ukraine, round 1 : 3/7 hits
Russians roll dice for 4 infantry in Ukraine, round 1 : 3/4 hits
3 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 4 armour in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is 1
Casualties for Russians: 4 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Bryansk
Italians attack with 4 armour and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 4 armour and 1 mech_infantry in Bryansk, round 1 : 2/5 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 4 armour in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Tanganyika Territory to Kenya
3 armour moved from Egypt to IraqPlace Units - Italians
3 armour placed in Volgograd
3 armour placed in Egypt
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 51 PUs; end with 51 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 62 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 67 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 66
Russians : 14 / 26
Japanese : 62 / 74
Americans : 50 / 68
Chinese : 1 / 0
British : 15 / 14
UK_Pacific : 9 / 11
Italians : 51 / 72
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 50 / 66
Russians : 14 / 26
Japanese : 62 / 74
Americans : 50 / 68
Chinese : 1 / 0
British : 15 / 14
UK_Pacific : 9 / 11
Italians : 51 / 72
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Samara
Germans take Samara from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Belarus
7 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to BelarusCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 2 submarines
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Belarus
Germans attack with 1 armour and 8 infantry
Russians defend with 4 infantry
Germans win, taking Belarus from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 4 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
8 armour moved from Archangel to Bryansk
2 armour moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
1 aaGun moved from Germany to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 battleship and 2 destroyers placed in 112 Sea Zone
4 infantry placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs