• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
                1 armour moved from 56 Sea Zone to Western Australia
                1 cruiser moved from 55 Sea Zone to 56 Sea Zone
                1 transport moved from 55 Sea Zone to 37 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 armour moved from 21 Sea Zone to Guam
                1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 55 Sea Zone to 62 Sea Zone
                1 cruiser moved from 55 Sea Zone to 56 Sea Zone
                1 fighter moved from Japan to 4 Sea Zone
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Sakha to Amur
                1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers moved from Manchuria to Amur
                1 fighter moved from Japan to Amur
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Shensi
                1 artillery moved from Suiyuyan to Shensi
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Shensi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 tactical_bomber moved from Anhwe to Amur
                1 fighter moved from Anhwe to Yunnan

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Western Australia
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 fighter
                        Japanese roll dice for 2 cruisers in Western Australia, round 1 :  2/2 hits
                        ANZAC roll dice for 1 fighter in Western Australia, round 1 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Western Australia
                    Japanese win, taking Western Australia from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 fighter
                Battle in Yunnan
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 fighter in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter in Yunnan, round 5 :  1/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shensi, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Guam
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 airfield and 1 bomber
                        Japanese roll dice for 1 armour and 1 infantry in Guam, round 1 :  2/2 hits
                        Americans roll dice for 1 bomber in Guam, round 1 :  0/1 hits
                        1 bomber owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Shan State
                    Japanese attack with 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in Shan State, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Amur
                    Japanese attack with 2 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 14 infantry
                        AA guns fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 2 artilleries, 2 fighters, 11 infantry and 3 tactical_bombers in Amur, round 1 :  9/18 hits
                        Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 1 :  6/14 hits
                        7 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 2 :  4/12 hits
                        Russians roll dice for 7 infantry in Amur, round 2 :  0/7 hits
                        4 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 :  8/12 hits
                        Russians roll dice for 3 infantry in Amur, round 3 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 fighter and 7 infantry
                    Casualties for Russians: 2 aaGuns and 14 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 aaGuns moved from Manchuria to Amur
                2 fighters and 2 tactical_bombers moved from Amur to Japan
                1 tactical_bomber moved from Amur to Siberia
                1 fighter moved from 4 Sea Zone to Siberia
                2 armour moved from Kiangsu to Jehol
                1 fighter moved from Yunnan to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 armour placed in Kwangtung
                3 armour placed in Kiangsu
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs



  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries moved from Western United States to 10 Sea Zone
                1 artillery and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 artilleries and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 15 Sea Zone to 5 Sea Zone
                7 submarines moved from 26 Sea Zone to 33 Sea Zone
                4 submarines moved from 10 Sea Zone to 89 Sea Zone
                3 carriers moved from 26 Sea Zone to 33 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                4 cruisers moved from 26 Sea Zone to 33 Sea Zone
                3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                5 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Western United States to 10 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 26 Sea Zone to 31 Sea Zone
                2 fighters moved from 26 Sea Zone to 31 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship in Caroline Islands, round 1 :  0/1 hits
                        Americans roll dice for 1 infantry in Caroline Islands, round 1 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 :  0/1 hits
                        Americans roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Caroline Islands, round 4 :  1/1 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 infantry in Caroline Islands, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  1/1 hits
                        1 infantry owned by the Americans lost in Caroline Islands
                    Japanese win with 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 1 infantry
                Battle in 5 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                        Americans roll dice for 1 submarine in 5 Sea Zone, round 1 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                3 artilleries moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                Americans undo move 1.
                1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                2 armour, 3 artilleries, 1 fighter and 3 infantry placed in Western United States
                1 artillery placed in Eastern United States
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
        Dutch New Guinea : 1 flag, 1 fighter
        33 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 7 submarines, 1 tactical_bomber and 1 transport
        31 Sea Zone : 1 flag, 1 carrier and 2 fighters
        26 Sea Zone : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 2 transports
        10 Sea Zone : 1 flag, 1 transport
        4 Sea Zone : 1 flag, 3 transports
        5 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        89 Sea Zone : 1 flag, 1 cruiser and 5 submarines
        101 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 36 / 41
        Japanese : 64 / 69
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 18 / 22
        UK_Pacific : 6 / 6
        Italians : 33 / 54
        ANZAC : 9 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kansu, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kansu, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 36 / 41
        Japanese : 64 / 69
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 18 / 22
        UK_Pacific : 6 / 6
        Italians : 33 / 54
        ANZAC : 9 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - British
                6 infantry moved from Burma to Shan State
                2 fighters moved from India to Shan State
                3 infantry moved from West India to India
                1 submarine moved from 102 Sea Zone to 108 Sea Zone
                2 submarines moved from 102 Sea Zone to 101 Sea Zone
                1 submarine moved from 102 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters and 6 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 6 infantry in Shan State, round 1 :  3/8 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Shan State to India
                3 aaGuns moved from Burma to Shan State

    Place Units - British
                1 destroyer and 2 transports placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
                British collect 16 PUs (2 lost to blockades); end with 16 PUs total

    Territory Summary for British :

    Shan State : 1 flag, 3 aaGuns and 5 infantry
        India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 9 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 flag, 1 armour and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Scotland : 1 flag, 1 airfield and 1 infantry
        United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
        French West Africa : 1 flag, 1 bomber
        108 Sea Zone : 1 flag, 1 submarine
        104 Sea Zone : 1 flag, 1 submarine
        75 Sea Zone : 1 flag, 1 destroyer
        109 Sea Zone : 1 flag, 1 destroyer and 2 transports
        Eastern Persia : 1 flag
        101 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 36 / 41
        Japanese : 63 / 69
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 18 / 16
        UK_Pacific : 7 / 0
        Italians : 33 / 54
        ANZAC : 9 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 36 / 41
        Japanese : 63 / 69
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 18 / 16
        UK_Pacific : 7 / 6
        Italians : 33 / 54
        ANZAC : 9 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 3 armour, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 106 Sea Zone to 101 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from Romania to Bessarabia
                3 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 armour moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Volgograd
                1 armour moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Union of South Africa
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Ethiopia to 76 Sea Zone

    Combat - Italians
                Battle in 76 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber in 76 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 destroyer in 76 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in 76 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 destroyer in 76 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the French and 1 bomber owned by the Italians lost in 76 Sea Zone
                    French win with no units remaining. Battle score for attacker is -4
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 bomber
                Battle in 101 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 2 submarines; Americans defend with 1 transport
                    2 submarines owned by the British Submerged
                        1 transport owned by the Americans lost in 101 Sea Zone
                        Italians roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                    Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Volgograd
                    Italians attack with 1 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour in Volgograd, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 armour and 1 harbour
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 :  1/2 hits
                        British roll dice for 1 armour in Gibraltar, round 1 :  0/1 hits
                        1 armour owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Bessarabia
                    Italians attack with 2 armour, 2 artilleries and 6 infantry
                    Russians defend with 1 armour and 4 infantry
                        Italians roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 1 :  1/10 hits
                        Russians roll dice for 1 armour and 4 infantry in Bessarabia, round 1 :  3/5 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Bessarabia, round 2 :  0/7 hits
                        Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 :  1/4 hits
                        1 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 :  5/6 hits
                        Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 3 :  1/4 hits
                        3 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour and 4 infantry
                    Casualties for Italians: 5 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from French Equatorial Africa: 1 artillery
                EDIT: Adding units owned by Italians to French Central Africa: 1 artillery
                EDIT: Changing ownership of French Central Africa from French to Italians
                EDIT: Removing units owned by Italians from French Equatorial Africa: 1 armour
                EDIT: Adding units owned by Italians to Nigeria: 1 armour
                EDIT: Changing ownership of Nigeria from British to Italians
                EDIT: Turning off Edit Mode
                1 aaGun moved from Eastern Poland to Bessarabia
                1 aaGun moved from Romania to Bessarabia
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Persia
                1 infantry moved from Ethiopia to Kenya
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from 71 Sea Zone to Union of South Africa
                2 infantry moved from Yugoslavia to Romania
                4 armour moved from Northern Italy to Romania
                3 armour moved from Egypt to Iraq

    Place Units - Italians
                1 battleship, 1 destroyer and 1 transport placed in 71 Sea Zone
                3 armour placed in Egypt

    Turn Complete - Italians
                Italians collect 40 PUs; end with 41 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        Northern Territory : 1 flag, 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        South Australia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 32 / 41
        Japanese : 63 / 69
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 16 / 16
        UK_Pacific : 7 / 6
        Italians : 40 / 62
        ANZAC : 9 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 32 / 41
        Japanese : 63 / 69
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 16 / 16
        UK_Pacific : 7 / 6
        Italians : 40 / 62
        ANZAC : 9 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 units repaired.
                1 armour moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Finland
                      Germans take Finland from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 artillery moved from Novgorod to 127 Sea Zone
                1 infantry moved from Novgorod to 127 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 cruiser moved from 125 Sea Zone to 112 Sea Zone
                11 armour and 8 infantry moved from Novgorod to Archangel
                4 armour, 9 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Norway
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 cruiser in Norway, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Norway, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Norway, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer, 1 fighter and 2 transports
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the British lost in 109 Sea Zone
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 5 :  1/2 hits
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 6 :  2/2 hits
                        1 transport owned by the British lost in 109 Sea Zone
                    2 submarines owned by the Germans Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports
                Battle in Archangel
                    Germans attack with 11 armour and 8 infantry
                    Russians defend with 2 aaGuns, 5 artilleries and 10 infantry
                        Germans roll dice for 11 armour and 8 infantry in Archangel, round 1 :  6/19 hits
                        Russians roll dice for 2 aaGuns, 5 artilleries and 10 infantry in Archangel, round 1 :  4/15 hits
                        4 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel
                        Germans roll dice for 11 armour and 4 infantry in Archangel, round 2 :  7/15 hits
                        Russians roll dice for 5 artilleries and 6 infantry in Archangel, round 2 :  0/11 hits
                        6 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
                        Germans roll dice for 11 armour and 4 infantry in Archangel, round 3 :  7/15 hits
                        Russians roll dice for 4 artilleries in Archangel, round 3 :  2/4 hits
                        2 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 11 armour and 2 infantry remaining. Battle score for attacker is 42
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 aaGuns, 5 artilleries and 10 infantry
                Battle in Western Ukraine
                    Germans attack with 4 armour, 9 infantry and 4 mech_infantrys
                    Russians defend with 2 aaGuns, 4 artilleries and 9 infantry
                        Germans roll dice for 4 armour, 9 infantry and 4 mech_infantrys in Western Ukraine, round 1 :  3/17 hits
                        Russians roll dice for 2 aaGuns, 4 artilleries and 9 infantry in Western Ukraine, round 1 :  5/13 hits
                        1 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Western Ukraine
                        Germans roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Western Ukraine, round 2 :  2/12 hits
                        Russians roll dice for 4 artilleries and 8 infantry in Western Ukraine, round 2 :  3/12 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Western Ukraine, round 3 :  3/9 hits
                        Russians roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 3 :  2/10 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 4 armour and 3 mech_infantrys in Western Ukraine, round 4 :  2/7 hits
                        Russians roll dice for 4 artilleries and 3 infantry in Western Ukraine, round 4 :  1/7 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 5 :  1/6 hits
                        Russians roll dice for 4 artilleries and 1 infantry in Western Ukraine, round 5 :  0/5 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 6 :  2/6 hits
                        Russians roll dice for 4 artilleries in Western Ukraine, round 6 :  0/4 hits
                        2 artilleries owned by the Russians lost in Western Ukraine
                        Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 7 :  3/6 hits
                        Russians roll dice for 2 artilleries in Western Ukraine, round 7 :  0/2 hits
                        2 artilleries owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 9 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 4 artilleries and 9 infantry
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                2 carriers and 2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 aaGun moved from Eastern Poland to Western Ukraine
                7 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Germany
                1 aaGun moved from Western Germany to Germany
                6 armour and 4 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany
                2 armour placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Western Germany
                1 artillery moved from 113 Sea Zone to Western Germany
                3 infantry moved from Ukraine to Bryansk
                5 infantry moved from Smolensk to Belarus
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                3 infantry moved from Korea to Manchuria

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Germans scrambles to create a battle in territory 113 Sea Zone
                Battle in Belarus
                    Russians attack with 5 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 5 infantry in Belarus, round 1 :  0/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 4 infantry in Belarus, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Belarus, round 3 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 4 infantry in Belarus, round 4 :  1/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 transport
                    Germans defend with 1 fighter and 1 tactical_bomber
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 :  2/2 hits
                        1 transport owned by the Russians lost in 113 Sea Zone
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Germany
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 transport
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 24 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Manchuria : 1 flag, 4 infantry
        Chahar : 1 flag, 1 infantry
        Olgiy : 1 flag, 2 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 1 infantry
        Buyant-Uhaa : 1 flag, 1 infantry
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        Belarus : 1 flag, 4 infantry
        Bryansk : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major and 21 infantry
        Ukraine : 1 flag, 1 factory_minor and 4 infantry
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 50 / 66
        Russians : 24 / 26
        Japanese : 59 / 69
        Americans : 50 / 70
        Chinese : 6 / 3
        British : 16 / 16
        UK_Pacific : 7 / 6
        Italians : 40 / 62
        ANZAC : 9 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                5 units repaired.
                1 fighter moved from Siberia to 4 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Korea
                      Japanese take Korea from Russians
                1 artillery moved from Amur to Ulaanbaatar
                1 infantry moved from Amur to Ulaanbaatar
                3 armour moved from Kiangsu to Chahar
                1 artillery moved from Amur to Manchuria
                1 tactical_bomber moved from Siberia to Manchuria
                2 infantry moved from Amur to Manchuria
                1 armour moved from Jehol to Manchuria
                1 armour moved from Jehol to Buyant-Uhaa
                1 artillery moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                1 artillery moved from Kansu to Olgiy
                1 armour moved from Shensi to Olgiy
                1 armour moved from Kwangtung to Yunnan
                      Japanese take Yunnan from Chinese
                1 armour moved from Western Australia to 56 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                2 infantry moved from Western Australia to 56 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
                1 armour moved from 62 Sea Zone to New South Wales
                2 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from 62 Sea Zone to New South Wales
                2 cruisers moved from 56 Sea Zone to 62 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 armour moved from Guam to 21 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
                1 armour moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                3 fighters and 3 tactical_bombers moved from Japan to Manchuria

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Ulaanbaatar
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Ulaanbaatar, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ulaanbaatar
                    Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Buyant-Uhaa, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Olgiy
                    Japanese attack with 1 armour and 1 artillery
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour and 1 artillery in Olgiy, round 1 :  0/2 hits
                        Russians roll dice for 2 infantry in Olgiy, round 1 :  1/2 hits
                        1 artillery owned by the Japanese lost in Olgiy
                        Japanese roll dice for 1 armour in Olgiy, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Olgiy, round 2 :  1/2 hits
                        1 armour owned by the Japanese lost in Olgiy
                    Russians win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 armour and 1 artillery
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 fighter
                        Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 1 :  0/2 hits
                        Dutch roll dice for 1 fighter in Dutch New Guinea, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        Dutch roll dice for 1 fighter in Dutch New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 3 :  1/1 hits
                        Dutch roll dice for 1 fighter in Dutch New Guinea, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Dutch New Guinea
                    Dutch win with no units remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Chahar
                    Japanese attack with 3 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour in Chahar, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 1 :  5/11 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 1 :  1/4 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in New South Wales
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
                        Japanese roll dice for 2 cruisers in New South Wales, round 1 :  2/2 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in New South Wales, round 1 :  0/4 hits
                        ANZAC roll dice for 1 fighter and 4 infantry in New South Wales, round 1 :  2/5 hits
                        2 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 armour and 1 artillery in New South Wales, round 2 :  0/2 hits
                        ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 2 :  1/3 hits
                        1 artillery owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 armour in New South Wales, round 3 :  0/1 hits
                        ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 3 :  3/3 hits
                        1 armour owned by the Japanese lost in New South Wales
                    ANZAC win with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                2 armour moved from Kwangtung to French Indo China
                2 battleships, 3 carriers, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 20 Sea Zone
                3 fighters moved from Manchuria to 20 Sea Zone
                3 tactical_bombers moved from Manchuria to 20 Sea Zone
                1 fighter moved from 4 Sea Zone to Amur
                1 aaGun moved from Amur to Siberia
                1 tactical_bomber moved from Manchuria to Kiangsu
                1 aaGun moved from Amur to Manchuria
                1 transport moved from 56 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 20 Sea Zone
                3 armour placed in Kiangsu
                1 armour and 2 mech_infantrys placed in French Indo China
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                1 armour moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                3 artilleries moved from Soviet Far East to Siberia
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                4 fighters moved from 33 Sea Zone to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                1 carrier moved from 31 Sea Zone to 33 Sea Zone
                2 fighters moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from Western United States to Alaska
                1 fighter moved from Alaska to Soviet Far East
                1 submarine moved from 5 Sea Zone to 3 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 5 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  0/2 hits
                        Americans roll dice for 5 fighters and 2 infantry in Caroline Islands, round 1 :  5/7 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Siberia
                    Americans attack with 1 armour, 3 artilleries and 1 mech_infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser and 5 submarines
                    Germans defend with 1 battleship and 1 destroyer; Italians defend with 1 battleship, 1 cruiser and 1 transport
                        Americans roll dice for 5 submarines in 91 Sea Zone, round 1 :  1/5 hits
                        Americans roll dice for 1 cruiser in 91 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 1 :  2/4 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the Italians lost in 91 Sea Zone
                        Americans roll dice for 1 cruiser in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 cruiser in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 3 :  2/2 hits
                        2 submarines owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 cruiser in 91 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 4 :  2/2 hits
                        1 cruiser owned by the Americans lost in 91 Sea Zone
                    Italians win with 2 battleships and 1 transport remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 cruiser and 5 submarines

    Non Combat Move - Americans
                5 fighters moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone

    Place Units - Americans
                4 armour, 1 artillery and 1 infantry placed in Western United States
                4 transports placed in 10 Sea Zone
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4
                Americans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 7 armour, 4 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 1 fighter
        Siberia : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
        33 Sea Zone : 1 flag, 2 aaGuns, 1 artillery, 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 flag, 4 transports
        3 Sea Zone : 1 flag, 2 infantry, 1 submarine and 1 transport
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        89 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 50 / 66
        Russians : 21 / 26
        Japanese : 68 / 74
        Americans : 50 / 68
        Chinese : 0 / 3
        British : 16 / 16
        UK_Pacific : 7 / 6
        Italians : 40 / 62
        ANZAC : 9 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 50 / 66
        Russians : 21 / 26
        Japanese : 68 / 74
        Americans : 50 / 68
        Chinese : 0 / 0
        British : 16 / 16
        UK_Pacific : 7 / 6
        Italians : 40 / 62
        ANZAC : 9 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from French West Africa to 91 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from Shan State to Yunnan
                2 fighters moved from India to Yunnan
                3 infantry moved from India to Burma
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Burma

    Combat - British
                British creates battle in territory 101 Sea Zone
                Battle in 91 Sea Zone
                    British attack with 1 bomber and 2 submarines
                    Germans defend with 1 battleship; Italians defend with 1 battleship and 1 transport
                        British roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                        1 battleship owned by the Italians lost in 91 Sea Zone
                        British roll dice for 1 bomber in 91 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the Germans lost in 91 Sea Zone
                        1 transport owned by the Italians lost in 91 Sea Zone
                        British roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                    British win with 1 bomber and 2 submarines remaining. Battle score for attacker is 47
                    Casualties for Germans: 1 battleship
                    Casualties for Italians: 1 battleship and 1 transport
                Battle in 101 Sea Zone
                    British attack with 2 submarines
                    Italians defend with 1 submarine
                        British roll dice for 2 submarines in 101 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 submarines in 101 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 101 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 submarines in 101 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 submarine in 101 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the British lost in 101 Sea Zone
                        British roll dice for 1 submarine in 101 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 submarine in 101 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Italians lost in 101 Sea Zone
                    British win, taking 101 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 0
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in Yunnan
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 2 fighters and 2 infantry in Yunnan, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Shan State to Burma
                2 fighters moved from Yunnan to Burma
                2 infantry moved from India to Burma
                1 bomber moved from 91 Sea Zone to British Guiana

    Place Units - British
                1 fighter placed in United Kingdom
                2 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,2,4
                British collect 14 PUs (2 lost to blockades); end with 14 PUs total

    Territory Summary for British :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Burma : 1 flag, 3 aaGuns, 2 fighters and 6 infantry
        India : 1 flag, 1 airfield, 1 harbour and 6 infantry
        Malaya : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        British Guiana : 1 flag, 1 bomber
        Scotland : 1 flag, 1 airfield and 1 infantry
        United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        75 Sea Zone : 1 flag, 1 destroyer
        101 Sea Zone : 1 flag, 1 submarine
        91 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 50 / 66
        Russians : 21 / 26
        Japanese : 63 / 74
        Americans : 50 / 68
        Chinese : 1 / 0
        British : 16 / 14
        UK_Pacific : 11 / 0
        Italians : 40 / 62
        ANZAC : 9 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry
                    Some Units in Malaya change ownership: 1 harbour

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 50 / 66
        Russians : 21 / 26
        Japanese : 63 / 74
        Americans : 50 / 68
        Chinese : 1 / 0
        British : 16 / 14
        UK_Pacific : 11 / 11
        Italians : 40 / 62
        ANZAC : 9 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 6 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Nigeria to Gold Coast
                      Italians take French West Africa from French
                      Italians take Gold Coast from British
                1 artillery moved from French Central Africa to French West Africa
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 artillery moved from 88 Sea Zone to British Guiana
                1 infantry moved from 88 Sea Zone to British Guiana
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 artillery moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                2 infantry moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                4 armour moved from Romania to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Caucasus to Rostov
                      Italians take Rostov from Russians
                1 infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour moved from Volgograd to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                2 armour moved from Bessarabia to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Bryansk

    Combat - Italians
                Battle in West India
                Battle in British Guiana
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 bomber
                        Italians roll dice for 1 artillery and 1 infantry in British Guiana, round 1 :  0/2 hits
                        British roll dice for 1 bomber in British Guiana, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in British Guiana, round 2 :  1/2 hits
                        British roll dice for 1 bomber in British Guiana, round 2 :  0/1 hits
                        1 bomber owned by the British lost in British Guiana
                    Italians win, taking British Guiana from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 1 bomber
                Battle in Ukraine
                    Italians attack with 4 armour, 2 artilleries and 1 infantry
                    Russians defend with 1 factory_minor and 4 infantry
                        Italians roll dice for 4 armour, 2 artilleries and 1 infantry in Ukraine, round 1 :  3/7 hits
                        Russians roll dice for 4 infantry in Ukraine, round 1 :  3/4 hits
                        3 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
                        Italians roll dice for 4 armour in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is 1
                    Casualties for Russians: 4 infantry
                    Casualties for Italians: 2 artilleries and 1 infantry
                Battle in Bryansk
                    Italians attack with 4 armour and 1 mech_infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 4 armour and 1 mech_infantry in Bryansk, round 1 :  2/5 hits
                        Russians roll dice for 3 infantry in Bryansk, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                        Italians roll dice for 4 armour in Bryansk, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                2 aaGuns moved from Bessarabia to Ukraine
                2 infantry moved from Romania to Bessarabia
                1 infantry moved from Persia to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                1 artillery moved from Tanganyika Territory to Kenya
                3 armour moved from Egypt to Iraq

    Place Units - Italians
                3 armour placed in Volgograd
                3 armour placed in Egypt
                2 artilleries and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 51 PUs; end with 51 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 62 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Northern Territory to Western Australia
                      ANZAC take Western Australia from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 66
        Russians : 14 / 26
        Japanese : 62 / 74
        Americans : 50 / 68
        Chinese : 1 / 0
        British : 15 / 14
        UK_Pacific : 9 / 11
        Italians : 51 / 72
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 50 / 66
        Russians : 14 / 26
        Japanese : 62 / 74
        Americans : 50 / 68
        Chinese : 1 / 0
        British : 15 / 14
        UK_Pacific : 9 / 11
        Italians : 51 / 72
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 3 armour, 1 battleship, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Archangel to Samara
                      Germans take Samara from Russians
                1 armour moved from Archangel to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
                1 infantry moved from Novgorod to Belarus
                7 infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in 91 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 2 submarines
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 2 submarines
                Battle in Belarus
                    Germans attack with 1 armour and 8 infantry
                    Russians defend with 4 infantry
                    Germans win, taking Belarus from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun, 4 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
                8 armour moved from Archangel to Bryansk
                2 armour moved from Germany to Eastern Poland
                1 infantry moved from Vyborg to Novgorod
                1 armour moved from Finland to Novgorod
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
                1 aaGun moved from Germany to Western Germany
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                1 battleship and 2 destroyers placed in 112 Sea Zone
                4 infantry placed in Western Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

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