Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
C v C
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:evil:
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Test summary from TripleA, engine version: 1.6.1.2, time: 10:09:00
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to West Russia
1 artillery moved from Russia to West Russia
4 infantry moved from Russia to West Russia
1 armour moved from Archangel to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
4 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Russia to Baltic States
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 artillery and 4 infantry in West Russia, round 1 : 3/7 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/6 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 2 infantry in West Russia, round 3 : 2/5 hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 armour, 2 fighters and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 2 fighters and 4 infantry in Baltic States, round 1 : 2/7 hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Baltic States to Caucasus
1 fighter moved from Baltic States to Karelia S.S.R.Place Units - Russians
2 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 1 fighter and 3 infantry
Archangel : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 3 infantry
Buryatia S.S.R. : 1 flag, 5 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
Baltic States : 1 flag, 1 armour and 3 infantry
West Russia : 1 flag, 2 armour, 1 artillery and 3 infantry
4 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 28 / 28
Germans : 37 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
Move made fella…. Strangely, I think I could choose which German units were killed, but I allowed the game to auto choose. I checked the first 3 posting options, which you can find detailed above. :mrgreen:
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Yeah, the program allows that. Just use your common sense when selecting casualties… If there’s any obvious cock-ups, we’ll have to re-roll the battle and edit in the new results.
On my way home from the Laugh Factory, will have G1 posted soon, ___ willing.
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What’s the -laugh factory- ?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
1 armour moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from 5 Sea Zone to Karelia S.S.R.
2 submarines moved from 5 Sea Zone to 7 Sea Zone
3 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Caucasus
1 infantry moved from 16 Sea Zone to Caucasus
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Bulgaria Romania to 14 Sea Zone
1 bomber moved from Germany to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Poland to CaucasusCombat - Germans
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 7 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 14 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 14 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 11 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 10 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 10 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 10 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 2 armour and 5 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 2 armour and 5 infantry in Baltic States, round 1 : 0/7 hits
Russians roll dice for 1 armour and 3 infantry in Baltic States, round 1 : 2/4 hits
2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 armour and 3 infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 armour and 2 infantry in Baltic States, round 3 : 1/4 hits
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 4 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 5 : 2/3 hits
Russians roll dice for 1 armour in Baltic States, round 5 : 0/1 hits
1 armour owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour and 6 infantry
Russians defend with 1 artillery, 1 factory, 1 fighter and 3 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 1 : 1/1 hits
Germans roll dice for 1 armour and 6 infantry in Karelia S.S.R., round 1 : 3/7 hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Karelia S.S.R., round 1 : 2/5 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 1 fighter and 3 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
AA guns fire in Caucasus : 1/3 hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 1 battleship in Caucasus, round 1 : 0/1 hits
Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Caucasus, round 1 : 4/11 hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry in Caucasus, round 1 : 3/9 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 5/8 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits
3 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 3 : 4/8 hits
Russians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantryNon Combat Move - Germans
2 infantry moved from Norway to Finland
2 fighters moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 fighter moved from 14 Sea Zone to Libya
1 infantry moved from Morocco to Algeria
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Southern Europe to Bulgaria Romania
1 aaGun moved from Germany to Baltic States
1 armour moved from Italy to Poland
2 armour moved from France to Poland
1 aaGun moved from Italy to Germany
1 fighter moved from Caucasus to Poland
1 bomber moved from Caucasus to GermanyPlace Units - Germans
1 battleship, 1 carrier and 1 transport placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 1 armour, 1 factory and 3 infantry
Caucasus : 1 flag, 3 armour, 2 artilleries and 1 factory
Baltic States : 1 flag, 1 aaGun, 2 armour and 1 infantry
France : 1 flag, 1 aaGun and 1 infantry
Algeria : 1 flag, 1 infantry
Bulgaria Romania : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
Poland : 1 flag, 3 armour and 1 fighter
Germany : 1 flag, 1 aaGun, 1 bomber and 1 factory
Italy : 1 flag, 1 factory
Libya : 1 flag, 1 armour, 1 artillery, 1 fighter and 2 infantry
Belorussia : 1 flag, 1 infantry
Finland : 1 flag, 2 infantry
7 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 flag, 1 battleship and 1 transport
5 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 20 / 28
Germans : 45 / 45
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 20 times
Average roll : 3.496
Median : 3.000
Variance : 0.149
Standard Deviation : 0.386
Total rolls : 115Germans Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.375
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 72Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.897
Median : 4.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 39British Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - British
British buy 1 aaGun, 1 battleship and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 infantry moved from Egypt to Libya
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to Libya
1 infantry moved from Trans-Jordan to Persia
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 armour moved from 8 Sea Zone to Northwestern Europe
1 bomber moved from United Kingdom to Libya
2 fighters moved from United Kingdom to Northwestern EuropeCombat - British
Battle in Libya
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Libya, round 1 : 5/6 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Libya, round 1 : 2/5 hits
1 infantry owned by the British , 2 infantry owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Libya to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Libya to Egypt
2 fighters moved from Northwestern Europe to United KingdomPlace Units - British
1 aaGun placed in United Kingdom
1 battleship and 1 submarine placed in 8 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Burma : 1 flag, 1 infantry
Eastern Australia : 1 flag, 2 infantry
Egypt : 1 flag, 1 bomber and 2 fighters
Western Canada : 1 flag, 1 infantry
New Zealand : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 factory and 3 infantry
Persia : 1 flag, 2 infantry
Western Australia : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 2 fighters and 1 infantry
Rhodesia : 1 flag, 1 infantry
Northwestern Europe : 1 flag, 1 armour and 1 infantry
Libya : 1 flag, 1 armour
39 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
34 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
8 Sea Zone : 1 flag, 1 battleship, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 20 / 28
Germans : 42 / 45
British : 34 / 34
Japanese : 30 / 30
Americans : 42 / 42 -
rekon u cheated on your first move! :x
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 61 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 infantry moved from Malaya to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
2 fighters moved from 37 Sea Zone to India
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from Manchuria to Buryatia S.S.R.
4 infantry moved from Kiangsu to Anhwei
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
1 fighter moved from 50 Sea Zone to Burma
2 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Manchuria to Szechwan
1 fighter moved from Japan to Buryatia S.S.R.
1 bomber moved from Japan to SzechwanCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 1 : 0/3 hits
British roll dice for 1 infantry in Burma, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 2/2 hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwei
Japanese attack with 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 4 infantry in Anhwei, round 1 : 0/4 hits
Americans roll dice for 2 infantry in Anhwei, round 1 : 0/2 hits
Japanese roll dice for 4 infantry in Anhwei, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Szechwan, round 1 : 1/4 hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Szechwan, round 2 : 3/3 hits
Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 bomber owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Szechwan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia S.S.R., round 1 : 0/6 hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 1 : 0/5 hits
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia S.S.R., round 2 : 2/6 hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 2/5 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Buryatia S.S.R., round 4 : 1/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in India
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 aaGun, 1 factory and 3 infantry
AA guns fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in India, round 1 : 1/4 hits
British roll dice for 1 aaGun and 3 infantry in India, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 artillery and 2 fighters in India, round 2 : 3/3 hits
British roll dice for 2 infantry in India, round 2 : 1/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win, taking India from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 1 aaGun and 3 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 destroyer moved from 61 Sea Zone to 35 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 cruiser moved from 50 Sea Zone to 60 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from Szechwan to French Indo-China Thailand
1 fighter moved from Burma to French Indo-China ThailandPlace Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
1 factory placed in French Indo-China ThailandTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 flag, 1 infantry
French Indo-China Thailand : 1 flag, 1 factory and 2 fighters
Solomon Islands : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 artillery and 1 factory
Anhwei : 1 flag, 4 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
48 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 1 battleship and 1 transport
60 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transportProduction/PUs Summary :
Russians : 19 / 28
Germans : 42 / 45
British : 30 / 34
Japanese : 36 / 36
Americans : 41 / 42Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.420
Median : 3.000
Variance : 0.161
Standard Deviation : 0.401
Total rolls : 88Japanese Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.426
Median : 3.500
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 54Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
rekon u cheated on your first move! :x
You’re welcome to check through the receipts if you like… :-P
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fo!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 53 Sea Zone to 58 Sea Zone
1 fighter moved from Hawaiian Islands to 58 Sea Zone
1 fighter moved from 53 Sea Zone to 58 Sea Zone
1 submarine moved from 53 Sea Zone to 58 Sea Zone
1 destroyer moved from 53 Sea Zone to 58 Sea Zone
1 destroyer moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 56 Sea Zone to 58 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 artillery moved from 13 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from Western United States to 58 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 transport moved from 56 Sea Zone to 58 Sea Zone
1 fighter moved from 56 Sea Zone to Western United States
1 bomber moved from Eastern United States to 7 Sea Zone
1 infantry moved from Yunnan to Kwangtung
Americans take Kwangtung from JapaneseCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Americans
1 bomber moved from 7 Sea Zone to United Kingdom
1 infantry moved from Yunnan to Kwangtung
1 fighter moved from 58 Sea Zone to MidwayPlace Units - Americans
1 artillery placed in Eastern United States
1 battleship, 1 cruiser and 1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs totalTerritory Summary for Americans :
Kwangtung : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 bomber
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 2 infantry
Central United States : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 artillery and 1 factory
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
58 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 submarine
13 Sea Zone : 1 flag, 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 19 / 28
Germans : 41 / 45
British : 30 / 34
Japanese : 34 / 36
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 artillery moved from West Russia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to West Russia
1 armour moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Battle in Karelia S.S.R.
Russians attack with 2 armour, 1 artillery and 5 infantry
Germans defend with 1 armour, 1 factory and 3 infantry
Russians roll dice for 2 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 1 : 3/8 hits
Germans roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 1 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians winRussians win with 1 submarine remaining, taking Karelia S.S.R. from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
Place Units - Russians
8 infantry placed in Russia
1 infantry were produced but were not placedTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 flag, 2 armour, 1 artillery, 1 factory and 2 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 8 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 infantry
7 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 21 / 22
Germans : 39 / 45
British : 30 / 34
Japanese : 34 / 36
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to Russia
1 fighter moved from Poland to Russia
2 artilleries moved from Caucasus to Russia
3 armour moved from Caucasus to Russia
1 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Ukraine S.S.R. to West Russia
2 armour moved from Poland to West Russia
1 armour moved from Poland to Karelia S.S.R.
1 bomber moved from Germany to Russia
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 battleship moved from 5 Sea Zone to 8 Sea Zone
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 cruiser moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from BritishCombat - Germans
Battle in 8 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 cruiser
British defend with 1 battleship, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 8 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 8 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 8 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 8 Sea Zone
1 transport owned by the British lost in 8 Sea Zone
Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 13 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in West Russia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in West Russia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 armour in West Russia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour and 4 infantry
Russians defend with 2 armour, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 3 armour and 4 infantry in Karelia S.S.R., round 1 : 3/7 hits
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 1 : 3/5 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 3 armour and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits
Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 2/2 hits
2 armour owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 2 armour, 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 armour, 2 artilleries, 1 bomber and 3 fighters
Russians defend with 1 aaGun, 1 factory and 8 infantry
AA guns fire in Russia : 0/3 hits
Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 3 fighters in Russia, round 1 : 4/9 hits
Russians roll dice for 1 aaGun and 8 infantry in Russia, round 1 : 4/8 hits
3 infantry owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Germans , 1 aaGun owned by the Russians and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 2 armour, 1 bomber and 2 fighters in Russia, round 2 : 3/5 hits
Russians roll dice for 5 infantry in Russia, round 2 : 3/5 hits
3 infantry owned by the Russians , 1 bomber owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Russia, round 3 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Russia
Russians win with 1 infantry remaining. Battle score for attacker is -42
Casualties for Germans: 3 armour, 2 artilleries, 1 bomber and 3 fighters
Casualties for Russians: 1 aaGun and 7 infantryNon Combat Move - Germans
2 transports moved from 5 Sea Zone to 8 Sea Zone
1 aaGun moved from Baltic States to Karelia S.S.R.
1 battleship moved from 16 Sea Zone to 17 Sea Zone
1 aaGun moved from Germany to FrancePlace Units - Germans
3 infantry placed in Italy
4 infantry placed in Caucasus
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
1 unit repaired.Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory
Caucasus : 1 flag, 1 factory and 4 infantry
France : 1 flag, 2 aaGuns and 1 infantry
Algeria : 1 flag, 1 infantry
Germany : 1 flag, 1 factory and 8 infantry
Italy : 1 flag, 1 factory and 3 infantry
West Russia : 1 flag, 2 armour
17 Sea Zone : 1 flag, 1 battleship and 1 transport
8 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 2 transportsProduction/PUs Summary :
Russians : 17 / 22
Germans : 44 / 44
British : 29 / 34
Japanese : 34 / 36
Americans : 44 / 44Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 7 times
Average roll : 3.253
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 79Germans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.556
Median : 4.000
Variance : 0.295
Standard Deviation : 0.544
Total rolls : 45Russians Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
Average roll : 2.690
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 29British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Had an 81% chance of taking Moscow… Had to go ‘all in’! :oops:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - British
British buy 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwestern Europe to France
1 armour moved from Northwestern Europe to France
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from Egypt to 35 Sea Zone
1 fighter moved from Egypt to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Egypt to India
2 infantry moved from Persia to IndiaCombat - British
British creates battle in territory 8 Sea Zone
Battle in France
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 2 aaGuns and 1 infantry
AA guns fire in France : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in France, round 1 : 1/3 hits
Germans roll dice for 2 aaGuns and 1 infantry in France, round 1 : 1/1 hits
1 infantry owned by the British and 1 aaGun owned by the Germans lost in France
British roll dice for 1 armour and 1 fighter in France, round 2 : 0/2 hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 2 : 0/1 hits
British roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits
1 aaGun owned by the Germans and 1 fighter owned by the British lost in France
British roll dice for 1 armour in France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in France, round 4 : 1/1 hits
1 armour owned by the British lost in France
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 aaGuns
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in East Indies
British attack with 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 cruiser in East Indies, round 1 : 1/1 hits
British roll dice for 2 infantry in East Indies, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in East Indies, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in East Indies
British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 4 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 8 Sea Zone
British attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
1 submarine owned by the British Submerged
Battle in 35 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the British , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 35 Sea Zone
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the British , 1 transport owned by the British and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese winGermans win with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining with 1 battleship and 1 transport remaining. Battle score for attacker is -31
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 factory
British roll dice for 1 fighter and 2 infantry in India, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to Persia
1 infantry moved from Rhodesia to Italian East AfricaPlace Units - British
1 cruiser and 2 submarines placed in 7 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
1 unit repaired.Territory Summary for British :
Western Canada : 1 flag, 1 infantry
New Zealand : 1 flag, 1 infantry
India : 1 flag, 1 factory and 1 infantry
Italian East Africa : 1 flag, 1 infantry
Persia : 1 flag, 1 fighter
Western Australia : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
Northwestern Europe : 1 flag
Libya : 1 flag, 1 armour
7 Sea Zone : 1 flag, 1 cruiser and 2 submarines
37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
8 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 17 / 22
Germans : 44 / 44
British : 32 / 32
Japanese : 31 / 36
Americans : 44 / 44 -
2 big plots of land there shoulda been mine….fukers
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Java: UK sub up or down for the Japanese counterattack?