Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to South Atlantic Sea Zone 2 artilleries, 2 infantry and 2 transports moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 2 artilleries and 2 infantry moved from Bay of Biscay Sea Zone to France Americans take France from Germans 1 destroyer moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 6 infantry moved from United States to U.S. Eastern Coast Sea Zone 6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Americans 1 bomber moved from Northern Italy to Libya Place Units - Americans 6 artilleries placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUsC v C
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 61 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Burma to Yunnan
Japanese take Yunnan from Americans
2 infantry moved from Anhwei to Kwangtung
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
Japanese take Yakut S.S.R. from Russians
Japanese take Evenki National Okrug from Russians
1 infantry moved from Buryatia S.S.R. to Manchuria
1 transport moved from 35 Sea Zone to 61 Sea Zone
2 fighters moved from French Indo-China Thailand to 58 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 60 Sea Zone to 58 Sea Zone
1 battleship moved from 62 Sea Zone to 58 Sea Zone
1 submarine moved from 48 Sea Zone to 58 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 5 infantry
Americans defend with 2 infantry
Japanese win, taking Kwangtung from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 58 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transportNon Combat Move - Japanese
Place Units - Japanese
2 armour placed in French Indo-China Thailand
4 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
1 unit repaired. -
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soz was in looloo land… play my subs however u would
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery and 2 battleships; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 56 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 56 Sea Zone to 58 Sea Zone
1 fighter moved from Midway to 58 Sea Zone
1 fighter moved from Western United States to Midway
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 infantry moved from Morocco to 14 Sea Zone
1 artillery moved from Morocco to 14 Sea Zone
1 infantry moved from 14 Sea Zone to France
1 artillery moved from 14 Sea Zone to France
1 infantry moved from Western United States to Central United States
1 infantry moved from Central United States to Eastern United States
1 bomber moved from United Kingdom to 17 Sea ZoneCombat - Americans
Battle in France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in France, round 1 : 0/2 hits
Germans roll dice for 1 infantry in France, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the Americans lost in France
Americans roll dice for 1 artillery in France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in France, round 5 : 0/1 hits
Germans roll dice for 1 infantry in France, round 5 : 0/1 hits
Americans roll dice for 1 artillery in France, round 6 : 0/1 hits
Germans roll dice for 1 infantry in France, round 6 : 0/1 hits
Americans roll dice for 1 artillery in France, round 7 : 1/1 hits
Germans roll dice for 1 infantry in France, round 7 : 0/1 hits
1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 58 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 1 submarine in 58 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 2 fighters in 58 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 58 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 58 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 58 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 58 Sea Zone
1 battleship owned by the Americans and 1 cruiser owned by the Americans retreated to 57 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 1 cruiser, 1 fighter and 1 submarine
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Algeria, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour in Algeria, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 armour owned by the Americans lost in Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Americans lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
Place Units - Americans
1 artillery placed in Eastern United States
2 battleships placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
2 units repaired.Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Central United States : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Morocco : 1 flag
France : 1 flag, 1 artillery
11 Sea Zone : 1 flag, 1 transport
56 Sea Zone : 1 flag, 2 battleships
57 Sea Zone : 1 flag, 1 battleship and 1 cruiser
14 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 14 / 22
Germans : 38 / 44
British : 32 / 32
Japanese : 39 / 39
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 15 PUs totalTerritory Summary for Russians :
Russia : 1 flag, 1 factory and 8 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 14 / 15
Germans : 38 / 44
British : 32 / 32
Japanese : 39 / 39
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 transport moved from 17 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
2 transports moved from 8 Sea Zone to 14 Sea Zone
1 carrier moved from 8 Sea Zone to 14 Sea Zone
1 cruiser moved from 8 Sea Zone to 14 Sea Zone
1 battleship moved from 8 Sea Zone to 14 Sea Zone
1 infantry moved from Germany to Northwestern Europe
Germans take Northwestern Europe from British
1 infantry moved from Italy to France
7 infantry moved from Germany to France
2 armour moved from Karelia S.S.R. to Russia
Germans take Archangel from Russians
2 armour moved from West Russia to Russia
4 infantry moved from Caucasus to RussiaCombat - Germans
Battle in 14 Sea Zone
Germans attack with 2 battleships, 1 carrier, 1 cruiser and 3 transports
Americans defend with 1 destroyer and 1 transport
Germans win with 2 battleships, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 fighter
Germans win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in France
Germans attack with 8 infantry
Americans defend with 1 artillery
Germans win, taking France from Americans with 8 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 4 armour and 4 infantry
Russians defend with 1 factory and 8 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 8 infantryNon Combat Move - Germans
1 aaGun moved from Karelia S.S.R. to Baltic StatesPlace Units - Germans
4 armour placed in Caucasus
2 artilleries and 1 infantry placed in Italy
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 73 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 cruiser moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
1 cruiser moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea ZoneCombat - British
Battle in East Indies
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in East Indies, round 1 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 1 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Persia to India
1 infantry moved from India to PersiaPlace Units - British
1 artillery and 1 infantry placed in India
1 fighter placed in India
2 infantry placed in United Kingdom
1 destroyer placed in 8 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTerritory Summary for British :
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Western Canada : 1 flag, 1 infantry
New Zealand : 1 flag, 1 infantry
India : 1 flag, 1 artillery, 1 factory, 2 fighters and 1 infantry
Persia : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
Libya : 1 flag, 1 armour
37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
9 Sea Zone : 1 flag, 1 cruiser and 3 submarines
8 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 5 / 0
Germans : 58 / 73
British : 28 / 29
Japanese : 39 / 39
Americans : 38 / 45 -
fuker!
next game… i’ll concentrate more :wink:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 58 Sea Zone to 57 Sea Zone
4 submarines moved from 60 Sea Zone to 57 Sea Zone
1 armour moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Kwangtung to 61 Sea Zone
4 infantry moved from Kwangtung to 61 Sea Zone
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 61 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
5 infantry moved from 35 Sea Zone to India
2 armour moved from French Indo-China Thailand to India
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Manchuria to KiangsuCombat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 battleship and 4 submarines
Americans defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 4 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery and 5 infantry
British defend with 1 artillery, 1 factory, 2 fighters and 1 infantry
Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 submarines placed in 36 Sea Zone
4 submarines placed in 60 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
1 unit repaired. -
To make it easy on ourselves, let’s start the new Global 40 game in this same thread.
You want to go Axis (three nations) or Allies (six nations)?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 battleships moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from Midway to 57 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 57 Sea Zone
Americans attack with 2 battleships and 1 fighter
Japanese defend with 1 battleship and 4 submarines
Japanese roll dice for 4 submarines in 57 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 57 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 submarines in 57 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 57 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 3 submarines in 57 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 fighter in 57 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 2 submarines in 57 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 1 submarine in 57 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 battleships in 57 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Americans win with 2 battleships and 1 fighter remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship and 4 submarinesNon Combat Move - Americans
1 fighter moved from 57 Sea Zone to MidwayPlace Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
Central United States : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 artillery and 1 factory
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
56 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 1 transport
57 Sea Zone : 1 flag, 2 battleships
13 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 2 / 0
Germans : 57 / 73
British : 25 / 29
Japanese : 45 / 45
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Turn Complete - Russians
Territory Summary for Russians :
7 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 2 / 0
Germans : 57 / 73
British : 25 / 29
Japanese : 45 / 45
Americans : 39 / 41 -
1942 (old business): Good game!
Global 1940 (new business): I take Axis.
I can’t finish my combat rolls before you tell me your scramble choices.
Your Air Bases can scramble up to 3 fighters / tactical bombers to sea zones adjacent to the territory that they’re in.
Currently I’m attacking three sea zones around the UK: you need to tell me which planes, if any, have been designated to defend your sea units from my fiendish attacks…
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Scramble all available planes. We will defend our nation!
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To which Sea Zone #s?
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soz thought they only scramble to adjacent zones…
1 fighter - 111
2 fighter + bomber - 110 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
2 mech_infantrys moved from Western Germany to France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
3 armour moved from Holland Belgium to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
British win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 4 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter and 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from Denmark to Western Germany
3 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
5 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 artillery, 1 battleship, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Tsinghai
2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Russia to Tsinghai
1 tactical_bomber moved from Russia to Tsinghai
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 submarine moved from 127 Sea Zone to 125 Sea Zone
6 infantry moved from Buryatia to Amur
6 infantry moved from Sakha to Amur
1 infantry moved from Archangel to Novgorod
3 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to BessarabiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 battleship and 1 submarine placed in 127 Sea Zone
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs totalTerritory Summary for Russians :
Tsinghai : 1 flag, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Sakha : 1 flag, 2 aaGuns
Amur : 1 flag, 18 infantry
Kazakhstan : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag, 7 infantry
Vyborg : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 5 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield and 1 factory_major
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 artillery and 2 infantry
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Samara : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
127 Sea Zone : 1 flag, 1 battleship and 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 73
Russians : 37 / 38
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
soz thought they only scramble to adjacent zones…
1 fighter - 111
2 fighter + bomber - 110They do, but there were multiple adjacent sea zones. A defence of SZ109 was also possible.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
4 infantry moved from Korea to Amur
2 tactical_bombers moved from Japan to Amur
2 fighters moved from Japan to Amur
4 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Korea to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 fighter moved from Okinawa to Amur
2 infantry moved from Manchuria to AmurCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 18 infantry
Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 9 infantry
Casualties for Russians: 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
2 bombers moved from Amur to Japan
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Amur to Japan
2 tactical_bombers moved from Amur to Japan
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Amur to Jehol
2 tactical_bombers moved from Amur to Jehol
1 fighter moved from Amur to Manchuria
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to KoreaPlace Units - Japanese
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total