OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
C v C
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cause you were crying for a destroyer to be taken last, last-time?!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 1 : 0/3 hits
British roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 0/3 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 3 : 1/3 hits
British roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
Giving you a free chance to waste some kamikaze tokens… :wink:
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why not eh….1 kam plz sir
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 destroyers moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor and 1 harbour placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 cruiser moved from 50 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 41 Sea Zone to 37 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 11 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
3 infantry moved from Eastern Poland to Bessarabia
3 artilleries moved from Eastern Poland to Bessarabia
2 infantry moved from Romania to Bessarabia
2 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 armour moved from Denmark to Germany
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Holland Belgium to Greater Southern Germany
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Eastern PolandCombat - Germans
Battle in Poland
Germans attack with 2 armour and 6 infantry
Russians defend with 1 artillery
Germans roll dice for 2 armour and 6 infantry in Poland, round 1 : 3/8 hits
Russians roll dice for 1 artillery in Poland, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 aaGun, 5 artilleries and 4 infantry
Germans roll dice for 3 artilleries and 5 infantry in Bessarabia, round 1 : 1/8 hits
Russians roll dice for 1 aaGun, 5 artilleries and 4 infantry in Bessarabia, round 1 : 1/9 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bessarabia
Germans roll dice for 3 artilleries and 4 infantry in Bessarabia, round 2 : 1/7 hits
Russians roll dice for 5 artilleries and 4 infantry in Bessarabia, round 2 : 2/9 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 artilleries and 2 infantry in Bessarabia, round 3 : 4/5 hits
Russians roll dice for 5 artilleries and 3 infantry in Bessarabia, round 3 : 3/8 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries in Bessarabia, round 4 : 2/2 hits
Russians roll dice for 4 artilleries in Bessarabia, round 4 : 1/4 hits
2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits
Russians roll dice for 2 artilleries in Bessarabia, round 5 : 0/2 hits
Germans roll dice for 1 artillery in Bessarabia, round 6 : 0/1 hits
Russians roll dice for 2 artilleries in Bessarabia, round 6 : 2/2 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 3 artilleries and 5 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 4 infantry
Battle in 92 Sea Zone
Germans attack with 1 destroyer and 3 submarines
British defend with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Russians defend with 1 submarine
Germans roll dice for 3 submarines in 92 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 battleships owned by the British
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 1 : 5/9 hits
1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 92 Sea Zone
British win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -26
Casualties for Germans: 1 destroyer and 3 submarinesNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Germany
3 submarines placed in 110 Sea Zone
Germans undo move 1.
3 infantry placed in Southern France
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Poland
2 artilleries moved from Baltic States to Poland
7 infantry moved from Belarus to Eastern Poland
6 mech_infantrys moved from Belarus to Poland
2 infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayCombat - Russians
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 fighter and 1 transport
Russians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 6 : 1/1 hits
1 transport owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Eastern Poland
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 8 infantry in Eastern Poland, round 1 : 3/9 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Norway
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 6 infantry
Russians roll dice for 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Poland, round 1 : 1/10 hits
Germans roll dice for 2 armour and 6 infantry in Poland, round 1 : 3/8 hits
1 infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 2/7 hits
Germans roll dice for 2 armour and 5 infantry in Poland, round 2 : 5/7 hits
2 infantry owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Poland
retreated to Poland
Germans win, taking Norway from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 6 mech_infantrys
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 armour and 3 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour and 4 submarines; Remaining resources: 5 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Korea to 4 Sea Zone
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Korea to Amur
2 fighters moved from Korea to Japan
1 fighter moved from Shan State to Formosa
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 battleship, 2 destroyers and 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 5 submarines in 26 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 2 destroyers in 26 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 2 destroyers and 2 submarinesNon Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
1 bomber moved from 4 Sea Zone to JapanPlace Units - Japanese
1 armour placed in Korea
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3
Japanese collect 19 PUs (1 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
1 battleship, 1 destroyer and 6 transports moved from 37 Sea Zone to 54 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Kwangtung to Formosa
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 4 fighters
Japanese defend with 3 submarines
Japanese roll dice for 3 submarines in 26 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 26 Sea Zone, round 1 : 3/5 hits
3 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 submarines and 1 transport
Germans defend with 3 submarines
Americans roll dice for 3 submarines in 110 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 3 submarines
Casualties for Americans: 1 submarine
Battle in Formosa
Americans attack with 1 bomber
Japanese defend with 1 fighter
Americans roll dice for 1 bomber in Formosa, round 1 : 1/1 hits
Japanese roll dice for 1 fighter in Formosa, round 1 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Formosa
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber
Battle in Normandy Bordeaux
Americans attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 13 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Chahar to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
Chinese undo move 1.
2 infantry placed in Chahar
2 infantry placed in Jehol
1 artillery and 1 infantry placed in Kiangsi
1 artillery placed in Kiangsu
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
2 units repaired.
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 infantry moved from Morocco to 92 Sea Zone
2 artilleries moved from Morocco to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
4 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Greece to Southern ItalyCombat - British
Battle in Southern Italy
British attack with 4 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
AA guns fire in Southern Italy : 3/5 hits
1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Southern Italy
British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 : 4/5 hits
British roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Southern Italy, round 1 : 5/12 hits
Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 7 infantry in Southern Italy, round 1 : 2/10 hits
2 infantry owned by the British , 2 aaGuns owned by the Italians and 7 infantry owned by the Italians lost in Southern Italy
British roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/10 hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 2 : 3/3 hits
3 infantry owned by the British and 2 artilleries owned by the Italians lost in Southern Italy
British roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/7 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Southern Italy
British captures 12PUs while taking Italians capital
British win, taking Southern Italy from Italians with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 artilleries, 1 fighter and 7 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from India to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in Greece
1 artillery and 2 infantry placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 50 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
3 destroyers placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in 20 Sea Zone change ownership: 3 destroyers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Bulgaria to Northern Italy
2 artilleries moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to YugoslaviaCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery and 4 infantry
British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 4 infantry in Southern Italy, round 1 : 2/5 hits
British roll dice for 4 artilleries in Southern Italy, round 1 : 1/4 hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 2/4 hits
British roll dice for 2 artilleries in Southern Italy, round 2 : 2/2 hits
2 artilleries owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 4 artilleries
Casualties for Italians: 3 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,6,6,5,2,6,1,1,5,3,4
Italians collect 1 PU (7 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Siam to French Indo China
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
3 destroyers moved from 45 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 cruiser and 2 destroyers placed in 36 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
French take 20 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Germany to Western Germany
1 armour moved from Germany to Holland Belgium
7 infantry moved from Germany to PolandNon Combat Move - Germans
Place Units - Germans
2 artilleries and 6 infantry placed in Germany
1 armour and 1 bomber placed in Germany
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,6,4,3,3,1,2,4,1,1,4,1
Germans collect 36 PUs (2 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Russians
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Italians
2 infantry moved from Norway to Finland
Russians take Finland from Germans
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Poland
1 artillery moved from Baltic States to Poland
1 artillery and 8 infantry moved from Eastern Poland to Poland
2 armour and 3 mech_infantrys moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 1 : 2/4 hits
Germans roll dice for 3 infantry in Karelia, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 10 infantry
Russians roll dice for 1 cruiser in Poland, round 1 : 0/1 hits
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Poland, round 1 : 6/18 hits
Germans roll dice for 2 armour and 10 infantry in Poland, round 1 : 4/12 hits
4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Poland
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 7/14 hits
Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 2/6 hits
2 infantry owned by the Russians , 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 armour and 10 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
3 infantry moved from Caucasus to Rostov
2 infantry moved from Russia to Bryansk
4 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 50 PUs; end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 infantry and 2 submarines; Remaining resources: 5 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 armour moved from 1 Sea Zone to British ColumbiaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 4 submarines
French defend with 1 cruiser; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 4 submarines in 26 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 1 : 4/5 hits
4 submarines owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 4 submarines
Battle in British Columbia
2 fighters owned by the Americans forced to land in Hawaiian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 armour
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Adding units owned by Japanese to Yenisey: 1 armour
EDIT: Turning off Edit ModePlace Units - Japanese
2 infantry placed in Korea
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 18 PUs; end with 20 PUs total -
Scramba much geez? :-D