OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
C v C
-
As far as threads like this goes, I could figure out where all the final saves are or someone could pm them to me or whoever gets promoted to do cleaning. Then all your final saves will be in the first 5-10 pages and you will not have to sift through everything to find your legacy games.
-
I figured thats the kinda order youd have done?
Why the hell would anyone want a destroyer over a battleship in those circumstances…??
Fixed in edit.
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Queensland to 54 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 45 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 bomber moved from India to Shan State
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 45 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys
Japanese defend with 4 fighters, 3 infantry and 2 tactical_bombers
Americans roll dice for 1 battleship in Shan State, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys in Shan State, round 1 : 1/12 hits
Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 : 7/9 hits
2 mech_infantrys owned by the Americans , 2 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Shan State
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Shan State, round 2 : 1/5 hits
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -32
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Shan State to Kwangtung
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 8 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
2 units repaired.
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Morocco
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 battleships and 1 cruiser in Morocco, round 1 : 2/3 hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 1 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Southern France
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Southern France, round 1 : 1/2 hits
Germans roll dice for 1 bomber in Southern France, round 1 : 0/1 hits
1 bomber owned by the Italians lost in Southern France
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Shan State
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 4 fighters and 2 tactical_bombers
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 1 : 2/8 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in Shan State, round 1 : 2/6 hits
2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
Japanese roll dice for 4 fighters in Shan State, round 2 : 3/4 hits
2 infantry owned by the British , 1 artillery owned by the British and 2 fighters owned by the Japanese lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits
2 fighters owned by the British and 1 fighter owned by the Japanese lost in Shan State
British roll dice for 1 tactical_bomber in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Shan State, round 4 : 1/1 hits
1 tactical_bomber owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomberNon Combat Move - British
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to GreecePlace Units - British
1 factory_minor placed in Greece
1 artillery placed in Egypt
1 carrier and 1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
4 infantry placed in India
1 factory_minor placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 infantry -
cause you were crying for a destroyer to be taken last, last-time?!
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 1 : 0/3 hits
British roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 0/3 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 3 : 1/3 hits
British roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
Giving you a free chance to waste some kamikaze tokens… :wink:
-
why not eh….1 kam plz sir
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 destroyers moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor and 1 harbour placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 cruiser moved from 50 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 41 Sea Zone to 37 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 11 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
3 infantry moved from Eastern Poland to Bessarabia
3 artilleries moved from Eastern Poland to Bessarabia
2 infantry moved from Romania to Bessarabia
2 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 armour moved from Denmark to Germany
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Holland Belgium to Greater Southern Germany
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Eastern PolandCombat - Germans
Battle in Poland
Germans attack with 2 armour and 6 infantry
Russians defend with 1 artillery
Germans roll dice for 2 armour and 6 infantry in Poland, round 1 : 3/8 hits
Russians roll dice for 1 artillery in Poland, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 aaGun, 5 artilleries and 4 infantry
Germans roll dice for 3 artilleries and 5 infantry in Bessarabia, round 1 : 1/8 hits
Russians roll dice for 1 aaGun, 5 artilleries and 4 infantry in Bessarabia, round 1 : 1/9 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bessarabia
Germans roll dice for 3 artilleries and 4 infantry in Bessarabia, round 2 : 1/7 hits
Russians roll dice for 5 artilleries and 4 infantry in Bessarabia, round 2 : 2/9 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 artilleries and 2 infantry in Bessarabia, round 3 : 4/5 hits
Russians roll dice for 5 artilleries and 3 infantry in Bessarabia, round 3 : 3/8 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries in Bessarabia, round 4 : 2/2 hits
Russians roll dice for 4 artilleries in Bessarabia, round 4 : 1/4 hits
2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits
Russians roll dice for 2 artilleries in Bessarabia, round 5 : 0/2 hits
Germans roll dice for 1 artillery in Bessarabia, round 6 : 0/1 hits
Russians roll dice for 2 artilleries in Bessarabia, round 6 : 2/2 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 3 artilleries and 5 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 4 infantry
Battle in 92 Sea Zone
Germans attack with 1 destroyer and 3 submarines
British defend with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Russians defend with 1 submarine
Germans roll dice for 3 submarines in 92 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 battleships owned by the British
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 1 : 5/9 hits
1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 92 Sea Zone
British win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -26
Casualties for Germans: 1 destroyer and 3 submarinesNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Germany
3 submarines placed in 110 Sea Zone
Germans undo move 1.
3 infantry placed in Southern France
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Poland
2 artilleries moved from Baltic States to Poland
7 infantry moved from Belarus to Eastern Poland
6 mech_infantrys moved from Belarus to Poland
2 infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayCombat - Russians
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 fighter and 1 transport
Russians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 6 : 1/1 hits
1 transport owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Eastern Poland
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 8 infantry in Eastern Poland, round 1 : 3/9 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Norway
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 6 infantry
Russians roll dice for 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Poland, round 1 : 1/10 hits
Germans roll dice for 2 armour and 6 infantry in Poland, round 1 : 3/8 hits
1 infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 2/7 hits
Germans roll dice for 2 armour and 5 infantry in Poland, round 2 : 5/7 hits
2 infantry owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Poland
retreated to Poland
Germans win, taking Norway from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 6 mech_infantrys
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 armour and 3 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour and 4 submarines; Remaining resources: 5 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Korea to 4 Sea Zone
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Korea to Amur
2 fighters moved from Korea to Japan
1 fighter moved from Shan State to Formosa
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 battleship, 2 destroyers and 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 5 submarines in 26 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 2 destroyers in 26 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 2 destroyers and 2 submarinesNon Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
1 bomber moved from 4 Sea Zone to JapanPlace Units - Japanese
1 armour placed in Korea
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3
Japanese collect 19 PUs (1 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
1 battleship, 1 destroyer and 6 transports moved from 37 Sea Zone to 54 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Kwangtung to Formosa
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 4 fighters
Japanese defend with 3 submarines
Japanese roll dice for 3 submarines in 26 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 26 Sea Zone, round 1 : 3/5 hits
3 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 submarines and 1 transport
Germans defend with 3 submarines
Americans roll dice for 3 submarines in 110 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 3 submarines
Casualties for Americans: 1 submarine
Battle in Formosa
Americans attack with 1 bomber
Japanese defend with 1 fighter
Americans roll dice for 1 bomber in Formosa, round 1 : 1/1 hits
Japanese roll dice for 1 fighter in Formosa, round 1 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Formosa
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber
Battle in Normandy Bordeaux
Americans attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 13 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Chahar to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
Chinese undo move 1.
2 infantry placed in Chahar
2 infantry placed in Jehol
1 artillery and 1 infantry placed in Kiangsi
1 artillery placed in Kiangsu
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
2 units repaired.
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 infantry moved from Morocco to 92 Sea Zone
2 artilleries moved from Morocco to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
4 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Greece to Southern ItalyCombat - British
Battle in Southern Italy
British attack with 4 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
AA guns fire in Southern Italy : 3/5 hits
1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Southern Italy
British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 : 4/5 hits
British roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Southern Italy, round 1 : 5/12 hits
Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 7 infantry in Southern Italy, round 1 : 2/10 hits
2 infantry owned by the British , 2 aaGuns owned by the Italians and 7 infantry owned by the Italians lost in Southern Italy
British roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/10 hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 2 : 3/3 hits
3 infantry owned by the British and 2 artilleries owned by the Italians lost in Southern Italy
British roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/7 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Southern Italy
British captures 12PUs while taking Italians capital
British win, taking Southern Italy from Italians with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 artilleries, 1 fighter and 7 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from India to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in Greece
1 artillery and 2 infantry placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 50 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
3 destroyers placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in 20 Sea Zone change ownership: 3 destroyers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Bulgaria to Northern Italy
2 artilleries moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to YugoslaviaCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery and 4 infantry
British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 4 infantry in Southern Italy, round 1 : 2/5 hits
British roll dice for 4 artilleries in Southern Italy, round 1 : 1/4 hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 2/4 hits
British roll dice for 2 artilleries in Southern Italy, round 2 : 2/2 hits
2 artilleries owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 4 artilleries
Casualties for Italians: 3 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,6,6,5,2,6,1,1,5,3,4
Italians collect 1 PU (7 lost to blockades); end with 1 PU total