Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
C v C
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Germany - 1 x fighter + 2 x mech inf
S.Italy - 3 x sub
Japan - 2 x sub + 1 x transport = 19 ;)& scramble?
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1x scramble to 111
3x scramble to 110 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 fighter and 2 mech_infantrys
EDIT: Adding units owned by Italians to 97 Sea Zone: 3 submarines
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines and 1 transport
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 armour moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to Southern Italy
1 fighter moved from Slovakia Hungary to France
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Germany to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Yugoslavia
11 infantry moved from Germany to Slovakia Hungary
3 artilleries moved from Germany to Slovakia HungaryCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 4 armour, 2 artilleries, 2 fighters and 6 infantry
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 1/2 hits
1 fighter owned by the Germans lost in France
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 6/13 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 3/11 hits
5 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 : 7/10 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 : 3/6 hits
1 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter and 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 2/4 hits
1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 fighter and 3 tactical_bombers in 111 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 4/4 hits
3 tactical_bombers owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -51
Casualties for Germans: 2 fighters, 1 submarine and 3 tactical_bombers
Casualties for British: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Yugoslavia
Germans attack with 1 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 : 4/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Yugoslavia, round 2 : 3/8 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 3 fighters in 110 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship and 2 bombers in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
1 bomber owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -35
Casualties for Germans: 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
French win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Southern France
Germans attack with 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 mech_infantrys in Southern France, round 1 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Baltic States, round 1 : 0/6 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 3/3 hits
3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 3/3 hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians win with 3 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 1 armour, 3 infantry and 2 mech_infantrys
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 armour moved from Romania to Eastern Poland
1 fighter moved from France to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Norway to FinlandPlace Units - Germans
1 armour and 6 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 41 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
that was crippling :|
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 5 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 2 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bessarabia to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 fighter and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 armour and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/8 hits
Germans roll dice for 3 armour and 2 infantry in Eastern Poland, round 1 : 4/5 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 2 : 3/4 hits
Germans roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits
2 armour owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour and 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Romania
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians retreated to Bessarabia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Novgorod to Baltic States
6 infantry moved from Novgorod to Baltic States
1 infantry moved from Archangel to Belarus
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 destroyer and 1 transport placed in 115 Sea Zone
1 artillery placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
scr :?
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No scramble in the Pacific :|
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 mech_infantry moved from Manchuria to Anhwe
3 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Okinawa to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 0/3 hits
2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/6 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/10 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from Kwangtung to Formosa
1 tactical_bomber moved from Kwangtung to Formosa
1 bomber moved from Kwangtung to Formosa
1 fighter moved from 20 Sea Zone to Formosa
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 35 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/10 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 fighter owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 60
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 submarine and 5 transports placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
1 fighter and 6 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,1,1
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
Scramble much? :-P
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maxo scrambo sir
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 unit repaired.
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 bomber moved from United Kingdom to 97 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 5/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the British , 1 fighter owned by the Italians , 1 battleship owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour in Ethiopia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
British roll dice for 1 armour in Ethiopia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 armour in Ethiopia, round 5 : 1/1 hits
Italians roll dice for 1 artillery in Ethiopia, round 5 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Ethiopia
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 1/1 hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 artillery owned by the British lost in Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland BelgiumNon Combat Move - British
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 aaGun moved from India to Burma
4 infantry moved from India to BurmaPlace Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 artillery placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 armour
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour in Normandy Bordeaux, round 1 : 0/1 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
French win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 97 Sea Zone
Italians attack with 1 bomber and 2 submarines
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 submarines in 97 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 bomber in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 2 submarines in 97 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 99 Sea ZonePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Battle in Southern France
French attack with 1 artillery and 1 fighter
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
French roll dice for 1 artillery and 1 fighter in Southern France, round 1 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 1 : 0/2 hits
French roll dice for 1 artillery and 1 fighter in Southern France, round 2 : 1/2 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artilleryNon Combat Move - French
1 fighter moved from Southern France to Holland Belgium
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from French West Africa to NigeriaTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 infantry moved from Western Germany to Germany
5 infantry moved from Bulgaria to Romania
11 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 armour moved from France to GermanyCombat - Germans
Battle in Poland
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Poland, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour and 3 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
French defend with 1 fighter; British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 1 : 3/7 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to GermanyPlace Units - Germans
1 battleship, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
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no scramble