This version of Triple-A has annoying features in the battle calculator, like changing the nation when you add attackers.
L12 - Soul (allies) vs Yoshi (axis) ; +11 bid
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lib twlo inf
fuk
aRolls: 2@1 2@4; Total Hits: 12@1: (5, 3)2@4: (6, 3)
dRolls: 2@2; Total Hits: 02@2: (3, 5) -
fuk2
aRolls: 2@1 2@4; Total Hits: 12@1: (6, 1)2@4: (6, 6)
dRolls: 1@2; Total Hits: 01@2: (3) -
China:
conscript 1 infcombat:
inf ftr nin -> chi
inf sui -> man
inf sui -> kiaChi to the first hit
a infRolls: 5@1; Total Hits: 15@1: (4, 4, 2, 4, 1)
a ftrRolls: 5@3; Total Hits: 25@3: (5, 2, 6, 3, 4)
d infRolls: 5@2; Total Hits: 35@2: (3, 1, 1, 6, 1) -
Chi cleared, not taken
ncm:
ftr chi, 2 bmb fuk -> hup
bmb euk, arm nwy -> kar
inf arm arc, arm kar -> rus
2 inf nwy -> fin
trn 12 -> 9 load 2 inf -> 12 unload alg
4 ftr sol -> wak
ca 2 dd sub 2 cv 4 ftr 48, 5 dd 56 -> 52
ftr aus -> haw
bmb aus -> cng
3 inf eus -> eca
aa wus -> wca
trn 12 -> 10mobilize:
3 inf nwy, 3 inf eus, trn cv dd ftr 56, inf wus, inf hupcollect:
46+15=61, has 61 -
Germany 7:
16inf (48)
save 4
Combat Moves:
Congo (1tnk, 1bmb)
1bmb Egypt
1bmb Caucasus
1bmb FranceKarelia (1tnk, 1bmb)
2bmb France
1bmb GermanyBel ()
1inf EplEuk (1inf)
2inf Epl
1fgt PolandKazakh (1art, 1tnk)
3inf, 3fgt CaucasusBST (1inf)
4inf Poland
3tnk GermanyDiceā¦
Karelia rd1
A: 3bmb
Rolls: 3@4; Total Hits: 23@4: (3, 2, 6)D: 1bmb, 1tnk
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2) -
Karelia cleared, 1bmb lost.
Congo rd1
A: 3bmb
Rolls: 3@4; Total Hits: 13@4: (6, 3, 5) -
loss of ?
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bmb
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D: 1bmb, 1tnk
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6) -
Congo holds with loss of 1bmb, 3bmb retreat.
Euk rd1
A: 2inf, 1fgt
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (5)D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Euk rd2
A: 1inf, 1fgt
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
sighā¦
Euk rd3
A: 1inf, 1fgt
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Euk taken, 1inf lost.
Kazakh rd1
A: 3inf, 3fgt
Rolls: 3@1 3@3; Total Hits: 13@1: (4, 2, 3)3@3: (2, 6, 4)D: 1art, 1tnk
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3) -
Kazakh rd2
A: 1inf, 3fgt
Rolls: 1@1 3@3; Total Hits: 11@1: (2)3@3: (3, 6, 6)D: 1tnk
Rolls: 1@3; Total Hits: 11@3: (2) -
Kazakh cleared but not taken, 3inf lost.
BST rd1
A: 4inf, 3tnk
Rolls: 4@1 3@3; Total Hits: 14@1: (5, 3, 2, 3)3@3: (4, 4, 3)D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
You are on fire in this game !
Results:
Bel taken (mt).
Kazakh cleared but not taken, 3inf lost.
Karelia cleared, 1bmb lost.
Congo holds with loss of 1bmb, 3bmb retreat.
Euk taken, 1inf lost.
BST taken, 1inf lost.NCM:
1bmb Congo -> Caucasus
3fgt Kazakh -> Caucasus
1fgt Euk -> Caucasus
2bmb Congo -> Trj
2inf Egypt -> Trj
7inf Germany -> Poland
4inf Germany -> France
2inf Italy -> France
3bmb Karelia -> France
1inf Epl -> BST
4inf Epl -> UkrainePlace Units:
10inf Germany
6inf FranceCollect $35+15+4=54
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Rus8:
Purchase:
5 inf armcombat:
arm stc -> bry -> stc
2 inf bmb rus -> bel
inf hup -> sik
arm rus -> chibel
aRolls: 2@1 1@4; Total Hits: 02@1: (3, 4)1@4: (6)
dRolls: 1@2; Total Hits: 11@2: (1) -
bel2-6, to the first hit
a infRolls: 5@1; Total Hits: 05@1: (5, 2, 6, 5, 5)
a bmbRolls: 5@4; Total Hits: 25@4: (6, 3, 5, 4, 5)
d infRolls: 5@2; Total Hits: 35@2: (3, 1, 1, 2, 3) -
bel cleared, not taken
ncm:
aa nin -> hup
bmb bel -> rusmobilize:
5 inf arm ruscollect:
20+0=20, has 20 -
Japan 8:
Purchase:
1BB (20)
1art (4)
9inf (27)save 1
Combat Moves:
Libya (1art, 1tnk)
2inf Caucasus via 1tp sz14 -> sz16 -> sz14
2fgt sz14
1CA, 1BB sz14 bombardmentKazakh ()
1inf CaucasusFukien (2inf)
2inf FIC
6fgt sz36Manchuria (1inf)
4inf Japan via 2tp sz36 -> sz62
1fgt Japan
3BB sz36 -> sz62 bombardmentDiceā¦
Manchuria rd1
A: 4inf, 1fgt, 3BB
Rolls: 4@1 1@3 3@4; Total Hits: 44@1: (5, 5, 1, 5)1@3: (1)3@4: (2, 5, 2)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)