Excellent dice for the Germans, yuck :P
Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch
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It’s ok with me…
I have to give you the prize for greatest use of a normal rule outside the box. Never, ever would I have thought it possible to kill the blockers in SZ104. Without looking it up, it seems like a valid use of the rules.
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It’s ok with me…
I have to give you the prize for greatest use of a normal rule outside the box. Never, ever would I have thought it possible to kill the blockers in SZ104. Without looking it up, it seems like a valid use of the rules.
It is completely legal (Krieg has mentioned it numerous times), and it is a classic tricky attack that has always been possible in every version of Axis and Allies…
Someone did it to me once, and i lost 7 fully loaded transports…since then, i’ve been traumatized and i’m always double checking that kind of stuff before posting my turn…
Will post Italy tonight.
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I’m probably wrong again, but I believe you can only bring 1 italian ftr, because of the german ftr cargo on the carr.
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@Infrastructure:
I’m probably wrong again, but I believe you can only bring 1 italian ftr, because of the german ftr cargo on the carr.
Uh ? If there is a german fgt as cargo (didn’t see it, thought it was on Gib), then you are totally right, only 1 fgt can do it. That would explain why the program doesn’t allow me to send the 2 fgt from SIta…
Will check it out in a few hours, when i come home.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Libya to Alexandria
1 fighter moved from Southern Italy to 104 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 armour and 1 infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 2 artilleries, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Italians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 destroyer
Russians defend with 1 submarine; Americans defend with 1 carrier, 6 destroyers, 2 fighters, 2 submarines and 1 transport
Americans win with 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Baltic States
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
1 fighter moved from Morocco to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter could not land in 104 Sea Zone and was removedPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
@Infrastructure:
I’m probably wrong again, but I believe you can only bring 1 italian ftr, because of the german ftr cargo on the carr.
You were very right there… :-)
My apologies for delaying the game because of a problem that was only existing in my head and had nothing to do with the Triple A program… :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
UK_Pacific take Borneo from Japanese
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to units
1 infantry moved from Scotland to Eire
French take Eire from GermansCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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Since Septimus was going to France (from Montreal, Quebec) yesterday, i’m going to post his turn, but he’s suposed to be able to play his next turn.
Okay, as expected, sz91 is attacked.
Since i have no destroyer and you have subs, i need to know if all the subs (US and Russian) will fight or submerge.
Map
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I will have the Russian sub stay and fight - I’ll let Antholin dictate the US’ move.
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I’m sorry for the late response guys, but I will not be submerging any subs. Let the Allies duke it out together in grand fashion. Have at thee sir.
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okay out of 2@2 6@3 3@4…Germany did only 2 hits… :roll: :roll:
OOL Please
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Also, those hits can’t be subs since the 2 hits come from planes.
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I understand, as you do not have a destroyer. Keep rolling.
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If you’re asking for selection of casualties for the US fleet, then I will take those 2 hits on destroyers.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter and 2 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 bomber moved from Eastern Poland to Karelia
3 armour and 1 mech_infantry moved from Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
9 armour moved from Eastern Poland to Novgorod
3 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to UkraineCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 5 fighters, 2 submarines and 2 tactical_bombers
Russians defend with 1 submarine; Americans defend with 1 carrier, 6 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 6 destroyers, 2 fighters and 1 transport
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 6 destroyers, 2 fighters and 1 transport
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 12 armour and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Germans win with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from Karelia to Eastern Poland
1 fighter moved from Karelia to Eastern Poland
5 artilleries and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 aaGun moved from Poland to Germany
5 infantry moved from Germany to Poland
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Bessarabia to Eastern Poland
1 transport moved from 109 Sea Zone to 112 Sea Zone
2 transports moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Okay, there is 3 arty in sz109 (they had been edited previously and were in fact in the water instead of in the transports).
Those 3 art need to be deleted from sz109 and added to Wgermany. I couldn’t do it because of the “start of pending move” crappy bug. -
Hey, I cant check on anything as I don’t get the dice sent to me. Why did the subs submerge? they could have fought with their sneak attacks and been taken as casualties against naval piece hits?
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They DID fought with their sneak attack !! If you want to know, they even did 3 big hits total, 2 of them on 2nd round of combat, sinking the BB and the CA BEFORE they could even shot !
I just never got the chance to shot one ! my navy has something like 0 or 1 hit for the whole battle , can you believe that ?
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Oh yeah, the vicious American subs have made their combat debut in the Atlantic with a resounding success.