@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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owww
US1-Buy: cv, ftr, 2 dd…save 0
CM
1. dd sz10/ftr bmr Eus => sz9 sub
2. dd sz44/ftr haw/ftr bmr Wus => sz53 ddsz9
A-dd ftr bmr
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (3)1@4: (2)
D-sub
Rolls: 1@1; Total Hits: 01@1: (2) -
sz9 cwol
sz53
A-dd 2ftr bmr
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (2)2@3: (1, 5)1@4: (5)
D-dd
Rolls: 1@2; Total Hits: 01@2: (6) -
sz53 cwol
NCM
ftr bmr sz53 => Aus
ftr sz53 => sz56
bmr sz9 => UK
inf Ala/Cus/Wus => Wca
aa gun Wus => Wca
cv sz44 => sz56
ftr sz9 => sz10
inf art Eus => EcaMobilize
dd cv in sz10
dd ftr in sz56Collect: 48
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germany 2
purchase
7 inf, 2 arm, aa … spend $37, save $9combat
kar ( )
inf bstnoncombat
inf, rtl pol > epl
3 inf, 6 arm pol > epl
rtl ukr > epl
arm ger > epl
4 inf, rtl, 2 ftr, aa ger > fra
2 inf, rtl, arm, 2 ftr alg > lib
bmb alg > ger
ss sz6 > sz8deployment
7 inf, arm, aa > gercollect
$47 + $9 saved = $56 -
I just noticed I forgot China….no combats for them, but they do recruit 2 inf…which I will place in Chi
Rus2-Buy: 3 inf, 3 art, bmr…save 0
CM
1. inf Bel => Bst
2. 5inf art Fin/4inf art Arc => Kar inf
3. inf art Euk/2inf Cau => Ukr infKar
A-9inf 2art
Rolls: 7@1 4@2; Total Hits: 27@1: (3, 3, 2, 6, 2, 1, 3)4@2: (2, 5, 4, 4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Kar lwlo inf
Ukr
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (6, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
The Germans left snipers behind! :x
NCM
aa gun Fin => Kar
inf Rus => Bel
inf Rus => Euk
3arm Rus => Kar
3inf Rus => Cau
inf Ura => Rus
inf Eve => Nov
4inf Yak => Eve
3inf Stc => YakMobilize
inf 2art bmr in Cau
2inf art in RusCollect: 36
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why do i feel like i’m walking into a hornets’ nest?
japan 2
purchase
4 inf, 2 ss, 2 dd… spend $40combat
nin ( )
4 inf suisik ( )
2 inf yunhup ( )
inf kia
inf sui
2 ftr ficfuk (inf)
inf, rtl kwa
ftr ficbur ( )
2 inf sum via trn sz38 > sz37
2 inf bor via trn sz49 > sz37
3 inf, rtl phi via 2 trn sz50 > sz37bry ( )
4 inf, arm jap via trn sz61 > sz62 & 2 trn sz62sz48 (dd)
2 ftr sz50 -
nin and sik taken w/out opposition
hupeh
2 inf @ 1, 2 ftr @ 3
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 5)2@3: (1, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
taken w/out loss
fuk
inf/rtl @ 2, ftr @ 3
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 3)1@3: (4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
good shot…
fuk
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
court-martial in the works… :-P
fuk
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
pretty weak…
sz48
2 ftr @ 3
Rolls: 2@3; Total Hits: 02@3: (4, 6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
:lol: … looks like my dice are back.
sz48
2 ftr @ 3
Rolls: 2@3; Total Hits: 22@3: (2, 2)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
sz48 cleared w/out loss
noncombat
2 ftr hup > fic
ftr fuk > fic
2 ftr sz48 > sz37
cv, 2 ftr sz60 > sz50deployment
2 ss, 2 dd > sz62
4 inf > japcollect
$46 -
UK2-Buy: cv, ftr, dd, 2 inf, art…save 0
Combat:
1. inf UK => Nwe unload from sz5
2. inf UK => PolNoncom:
dd cv 2ftr bb trn sz3 => sz5
trn sz43 => sz55
2inf Rho => Cng
3inf art aa gun Per => Trj
3inf art arm ftr Egy => TrjMobilize:
cv dd ftr in sz3
2inf art in UKCollect: 45
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italy 2
purchase
3 inf, arm… spend $14, save $1combat
ukr (2 inf, rtl)
inf, rtl ita via trn sz15 > sz14 > sz16
ca, bb sz15 > sz16
ftr libthe last time i tried this the defender hit all three shots and i lost a ftr…
dice…
ukr
inf/rtl @ 2, ftr/ca @ 3, bb @ 4
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 5)2@3: (1, 5)1@4: (4)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 13@2: (3, 2, 3) -
we’re both down to an rtl…
ukr
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
worthless ftr… he looks fabulous, so sleek and modern. can’t hit the broadside of a barn.
ukr
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
but of course, he can hit a guy who is already dead! :roll:
cleared but stays under russian control for the momentnoncombat
ftr ukr > epl
all ita ground units > fra
ca sz15 > sz16deployment
3 inf, arm > itacollect
$15 + $1 saved = $16il duce is not happy. italian economy putters along. no even enough money for a nice cabernet with lunch. barbaric.