@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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bst taken w/ loss of inf
to the sea…sz6
ss @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
ss lost,… ftr retreats…
sz12
ss @ 2, ftr @ 3, bmb @ 4
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (6)1@4: (4)
vs
dd @ 2, ca @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6) -
i’ll give you the benefit of the doubt on this second roll. if you roll a 2 or less, we’ll say the dd survived, if you roll a 3 or less (and my ss misses), we’ll say the ca survived…
sz12
ss @ 2, ftr @ 3, bmb @ 4
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (1)1@4: (6)
vs
ca @ 3
Rolls: 1@3; Total Hits: 01@3: (4) -
sz12 cleared w/out loss
sz9
ss @ 2
Rolls: 10@2; Total Hits: 510@2: (5, 2, 5, 6, 2, 2, 1, 5, 5, 1)
vs
dd @ 2
Rolls: 10@2; Total Hits: 310@2: (1, 2, 6, 3, 3, 1, 4, 6, 5, 3) -
ss lost…
well, sometimes you just don’t get good dice. this may not be a very long game after all.noncombat
ftr ukra > pol
ftr epl > pol
ftr, bmb sz12 > lib
inf alg > lib
ftr sz6 > pol
2 inf, rtl ger > pol
arm fra > pol
2 inf nwy > findeployment
7 inf, 2 arm > gercollect
$45 -
i’ll give you the benefit of the doubt on this second roll. if you roll a 2 or less, we’ll say the dd survived, if you roll a 3 or less (and my ss misses), we’ll say the ca survived…
thanks for doing that, but you can always assume I will lose the dd in that case :-)
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Rus1-Buy: 5 inf, 3 arm…save 0
CM
1. 5inf art Kar => Fin 4inf
2. 2inf Bel/inf Euk => Epl art
3. 4inf Cau/art Euk => Ukr 2inf artFin
A-5inf art
Rolls: 3@1 2@2; Total Hits: 13@1: (6, 4, 3)2@2: (1, 4)
D-4inf
Rolls: 4@2; Total Hits: 04@2: (3, 3, 4, 5) -
Fin
A-5inf art
Rolls: 3@1 2@2; Total Hits: 13@1: (6, 2, 2)2@2: (5, 2)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (6, 6, 4) -
must be a pea shootin’ contest :roll:
Fin
A-5inf art
Rolls: 3@1 2@2; Total Hits: 03@1: (3, 2, 3)2@2: (4, 4)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
I just realized I have had one infantry not shooting! He shall be executed for sleeping on duty! :x
Fin
A-4inf art
Rolls: 3@1 2@2; Total Hits: 03@1: (5, 2, 3)2@2: (3, 4)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Fin
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 4)2@2: (3, 1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Fin
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Fin
A-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Fin twlo 4inf
Epl
A-3inf
Rolls: 3@1; Total Hits: 23@1: (1, 6, 1)
D-art
Rolls: 1@2; Total Hits: 11@2: (1) -
Epl lwlo inf
Ukr
A-4inf art
Rolls: 3@1 2@2; Total Hits: 33@1: (1, 6, 1)2@2: (5, 2)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)Sounded reveille to make sure all report for duty 8-)
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Hey it worked!
Ukr lwlo 2inf
NCM
2inf Kaz => Cau
inf Arc => Bel
inf Eve => Ura
inf Yak => Eve
2inf Stc/2inf Far => Yak
3inf Bry => Stc
2inf Nov => Rus
3inf art Rus => ArcMobilize
2inf 2arm in Cau
3inf arm in RusCollect: 36
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the furhrer sends message of panic to tojo… “you gotta hurry” … and so, yamamoto goes to work. :wink:
japan 1
purchase
ic…spend $15, save $2combat
kwa
inf, rtl jap via trn sz62 > sz61
ftr japphi
inf, rtl aboard trn sz61 > sz50
inf car / inf oki via trn sz51 > sz60 > sz50sum
2 inf car is via trn sz51 > sz38bor
2 inf aboard trn sz61 > sz49yun
3 inf fic
ftr man
ftr forsz50
ca, bb sz61sz35
2 ftr sz61sz56
2 ftr sz57sz53
dd sz51
2 ftr sz57pretty basic… really can’t take a lot of risks. let’s hope for some good dice…
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we’ll start on the seas since at least one land battle depends on sea outcome…
sz50
ca @ 3, bb @ 4
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
sz50 cleared
sz35
2 ftr @ 3
Rolls: 2@3; Total Hits: 12@3: (4, 1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
good shot… sz35 cleared w/ loss of ftr
sz56
2 ftr @ 3
Rolls: 2@3; Total Hits: 02@3: (4, 4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (3)