XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

  • Founder TripleA Admin

    I don’t know what happened yesterday though. I’m rearing to go.


  • Sorry folks. Ended up being busy.

    I do realize the game has gone on far too long for the tourney.

    I agree with Garg.  The game is definitely leaning on the axis side of things. And I believe that will become increasingly clear as we go along barring some quite jilted rolls, especially after another round.

    Strategically, Allies have made too many mistakes and economically Axis and Allies are far too close for Allies to have the upper hand. Tactically, I’d point out a few more things, but I’d hate to give my opponent ideas.

    With all that said, though, here’s a thought:

    Since the tournament needs to move along and the Axis are leading, I say Unterhund goes on to play the next team in the winning bracket while Long Dark Tea Time goes to the losing bracket with 1 loss.  We begin our next games.

    However, I’d really like to continue playing this game, at least for another round(s) over the next few days/week.  This being my first global 40 game, I could learn some things about how the game is playing out right now.  Additionally, this being my partner’s first real Axis and Allies game, it could help him to see how things are playing out.

    Though unlikely at this point, if Allies were to pull out a victory, Long Dark could have their loss transferred to Unterhund without messing up the tournament too much.

    What do you folks think?

    Regardless, Russia’s turn is incoming…

  • Founder TripleA Admin

    I’m up for continuing to play.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Evenkiyskiy to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 armour and 5 infantry
                    Japanese defend with 1 armour, 1 artillery and 2 infantry
                        Russians roll dice for 1 armour and 5 infantry in Timguska, round 1 :  1/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Timguska, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
                        Russians roll dice for 1 armour and 3 infantry in Timguska, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Timguska, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Timguska
                        Russians roll dice for 1 armour and 2 infantry in Timguska, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Timguska, round 3 :  0/3 hits
                        1 infantry owned by the Japanese lost in Timguska
                        Russians roll dice for 1 armour and 2 infantry in Timguska, round 4 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Timguska, round 4 :  0/2 hits
                        Russians roll dice for 1 armour and 2 infantry in Timguska, round 5 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Timguska, round 5 :  1/2 hits
                        1 infantry owned by the Russians lost in Timguska
                        Russians roll dice for 1 armour and 1 infantry in Timguska, round 6 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 artillery in Timguska, round 6 :  0/2 hits
                        1 artillery owned by the Japanese lost in Timguska
                        Russians roll dice for 1 armour and 1 infantry in Timguska, round 7 :  0/2 hits
                        Japanese roll dice for 1 armour in Timguska, round 7 :  0/1 hits
                        Russians roll dice for 1 armour and 1 infantry in Timguska, round 8 :  1/2 hits
                        Japanese roll dice for 1 armour in Timguska, round 8 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
                EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Timguska : 1 flag, 1 armour
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 5 armour, 2 artilleries, 1 fighter, 38 infantry, 2 mech_infantrys and 1 tactical_bomber
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 7 infantry
        Volgograd : 1 flag, 1 factory_minor
        Caucasus : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 18 / 18
        Japanese : 55 / 67
        Americans : 53 / 76
        Chinese : 5 / 6
        British : 26 / 27
        UK_Pacific : 17 / 14
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Note: Used edit mode during deployment phase to make a noncom move that slipped my mind.

  • 2007 AAR League

    I’m fine with playing on.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hunan to Shensi
                1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
                1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 battleship and 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
                3 armour moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Kwangsi to Shensi
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 carrier moved from 20 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in French Indo China
                Battle in Yunnan
                    Japanese attack with 3 armour and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 armour and 1 mech_infantry in Yunnan, round 1 :  3/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking French Indo China from UK_Pacific, taking Yunnan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 4 destroyers and 2 transports
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 :  1/4 hits
                        ANZAC roll dice for 4 destroyers and 2 transports in 45 Sea Zone, round 1 :  0/4 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 3 destroyers and 2 transports in 45 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 :  2/4 hits
                        ANZAC roll dice for 2 destroyers and 2 transports in 45 Sea Zone, round 3 :  1/2 hits
                        2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 45 Sea Zone
                        2 transports owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 4 destroyers and 2 transports
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 2 carriers, 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 1 :  5/5 hits
                        British roll dice for 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Japanese , 2 carriers owned by the British and 1 destroyer owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 cruiser owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 2 carriers, 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 bomber moved from 41 Sea Zone to Kwangsi
                1 tactical_bomber moved from 45 Sea Zone to Philippines
                1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery moved from Amur to Buryatia
                1 tactical_bomber moved from Shensi to Hopei
                1 bomber moved from Kwangsi to Hopei
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 aaGuns moved from Japan to 6 Sea Zone
                2 aaGuns moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                3 armour placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield and 1 bomber
        Korea : 1 flag, 2 aaGuns
        Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Japan : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 3 armour and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 bomber, 1 mech_infantry and 1 tactical_bomber
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery
        French Indo China : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        41 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        45 Sea Zone : 1 flag, 1 battleship and 1 cruiser
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        36 Sea Zone : 1 flag, 2 transports
        35 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
        19 Sea Zone : 1 flag, 1 transport
        Central Mongolia : 1 flag
        6 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 17 / 18
        Japanese : 60 / 61
        Americans : 53 / 76
        Chinese : 3 / 6
        British : 26 / 27
        UK_Pacific : 15 / 14
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Eskander:

    … I say Unterhund goes on to play the next team in the winning bracket while Long Dark Tea Time goes to the losing bracket with 1 loss.  We begin our next games…

    Hello eskander,

    With the attack of the killer gorillas resigning, the billy club receiving the decision, and your team resigning the first round is over.

    Are you still the official braketeer? Will you be updating the bracket?


  • Yessir. Updated.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery moved from 112 Sea Zone to Denmark
                1 armour moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                3 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to 127 Sea Zone


  • Scramble orders? My 3 year-old says you shouldn’t scramble. He was also picking his nose when he said that though…

  • 2007 AAR League

    Sorry about that. Football season got in the way. And I’m going to take your kids advice. No scrambles.

  • Liaison TripleA '11 '10

    @CiaphasCain:

    Scramble orders? My 3 year-old says you shouldn’t scramble. He was also picking his nose when he said that though…

    Is that under the new SBR rules?  You can scramble to prevent nose picking?

  • '10

    Is this game still going ?

    Team Imhotep is waiting for a XDAP round 2 oponent…

  • Founder TripleA Admin

    The game is over for tournament play. We’re continuing to play for fun.

    Unterhund-505/47 won.

  • '10

    Okay, i’ll start a thread for the new game tonight then.

    I will also mention our bid.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery moved from 112 Sea Zone to Denmark
                1 armour moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                3 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to 127 Sea Zone

    Combat - Americans
                Battle in 127 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 127 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Denmark
                Battle in Norway

    Non Combat Move - Americans
                1 bomber moved from 127 Sea Zone to Nenetsia
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
                1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 armour placed in Eastern United States
                1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield and 1 fighter
        10 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 1 submarine and 2 transports
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 1 flag, 1 armour and 1 infantry
        Morocco : 1 flag, 2 artilleries and 2 infantry
        Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag, 1 armour and 1 infantry
        Denmark : 1 flag, 1 artillery and 1 infantry
        Nenetsia : 1 flag, 1 bomber
        112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 6 destroyers, 1 tactical_bomber and 2 transports
        101 Sea Zone : 1 flag, 1 transport
        91 Sea Zone : 1 flag, 1 destroyer and 4 transports
        110 Sea Zone : 1 flag, 3 transports

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 17 / 18
        Japanese : 60 / 61
        Americans : 61 / 83
        Chinese : 3 / 6
        British : 26 / 27
        UK_Pacific : 15 / 14
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 17 / 18
        Japanese : 60 / 61
        Americans : 61 / 83
        Chinese : 3 / 3
        British : 26 / 27
        UK_Pacific : 15 / 14
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
                EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
                EDIT: Adding units owned by British to Holland Belgium: 1 artillery
                EDIT: Turning off Edit Mode
                2 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                British creates battle in territory Holland Belgium

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 mech_infantry moved from South West Africa to Belgian Congo
                1 armour moved from South West Africa to Belgian Congo
                2 tactical_bombers moved from Eastern Persia to India
                2 fighters moved from Eastern Persia to India
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 infantry moved from Malaya to Shan State

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Territory Summary for British :

    Shan State : 1 flag, 1 aaGun and 1 infantry
        Burma : 1 flag, 1 infantry
        British Columbia : 1 flag, 1 artillery
        India : 1 flag, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Alaska : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        Belgian Congo : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour and 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour and 1 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 aaGun and 1 airfield
        Kenya : 1 flag, 1 infantry
        United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 artillery
        Ethiopia : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 2 infantry
        110 Sea Zone : 1 flag, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 17 / 18
        Japanese : 60 / 61
        Americans : 61 / 83
        Chinese : 3 / 3
        British : 29 / 29
        UK_Pacific : 15 / 0
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Place Units - UK_Pacific
                1 aaGun and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3,4,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,6,6
                UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 aaGun and 3 infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        Sumatra : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 17 / 18
        Japanese : 60 / 61
        Americans : 61 / 83
        Chinese : 3 / 3
        British : 29 / 29
        UK_Pacific : 15 / 10
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 3
  • 1
  • 1
  • 1
  • 58
  • 2
  • 59
  • 174
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.4k

Users

39.9k

Topics

1.7m

Posts