Thanks for the update. Enjoy your travels :)
XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 fighter and 1 infantry
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 3 infantry
45 Sea Zone : 1 flag, 4 destroyers and 2 transports
54 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 43 / 61
Russians : 23 / 25
Japanese : 56 / 67
Americans : 56 / 76
Chinese : 5 / 6
British : 26 / 27
UK_Pacific : 17 / 14
Italians : 23 / 39
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 61
Russians : 23 / 25
Japanese : 56 / 67
Americans : 56 / 76
Chinese : 5 / 6
British : 26 / 27
UK_Pacific : 17 / 14
Italians : 23 / 39
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
Germans take Archangel from Russians
2 artilleries and 2 infantry moved from Karelia to Novgorod
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Baltic States to Novgorod
5 armour, 4 artilleries, 23 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Holland Belgium
1 bomber, 2 fighters and 2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Eastern Poland to Caucasus
1 bomber moved from Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Trans-Jordan to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 1 : 3/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 5 armour, 5 artilleries, 25 infantry and 10 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 armour, 5 artilleries, 25 infantry and 10 mech_infantrys in Ukraine, round 1 : 13/45 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 5 artilleries, 24 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 2 fighters
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Caucasus, round 1 : 3/7 hits
Russians roll dice for 2 fighters in Caucasus, round 1 : 2/2 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in Caucasus
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 fighters
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 1 : 0/6 hits
Russians roll dice for 1 armour in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 3/6 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 aaGuns moved from Western Ukraine to Ukraine
1 armour moved from Baltic States to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 bomber and 3 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Trans-Jordan to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Caucasus to Bessarabia
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest PersiaPlace Units - Germans
10 infantry placed in Western Germany
9 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Egypt : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 16 infantry
Poland : 1 flag, 4 infantry and 1 mech_infantry
Germany : 1 flag, 1 factory_major, 9 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 4 infantry
Bessarabia : 1 flag, 1 aaGun, 1 armour and 1 bomber
Ukraine : 1 flag, 2 aaGuns, 5 armour, 5 artilleries, 1 factory_minor, 24 infantry and 10 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 mech_infantry
113 Sea Zone : 1 flag, 1 destroyer and 4 submarines
81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport
127 Sea Zone : 1 flag, 2 transports
Northwest Persia : 1 flag, 2 fighters and 2 tactical_bombers
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 67
Russians : 17 / 25
Japanese : 56 / 67
Americans : 53 / 76
Chinese : 5 / 6
British : 26 / 27
UK_Pacific : 17 / 14
Italians : 23 / 39
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m around again tonight. If you can get Russia done, I’ll have Japan done before the morning.
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Guys I have to call this game… 110 days… But it’s too damn hard to say!
Any chance you can finish it live? Or is one party willing to admit defeat? I’d like to hear the arguments from each side.
Japan is in a heap of trouble, but they’ve got some great attacks this turn, and they also don’t face much new opposition.
India is also in BIG trouble… and with that done, and -not enough- ground work in Europe, I think Russia will erode before too long.
I want to say 60/40 Axis, because that’s my gut… but maybe there’s something I’m not seeing from the allied side?
Please comment.
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We were doing about 5 turns a day until yesterday if we can go a couple more days, we should be able to get in two rounds.
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I did notice… hence I held my tongue.
;) -
I don’t know what happened yesterday though. I’m rearing to go.
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Sorry folks. Ended up being busy.
I do realize the game has gone on far too long for the tourney.
I agree with Garg. The game is definitely leaning on the axis side of things. And I believe that will become increasingly clear as we go along barring some quite jilted rolls, especially after another round.
Strategically, Allies have made too many mistakes and economically Axis and Allies are far too close for Allies to have the upper hand. Tactically, I’d point out a few more things, but I’d hate to give my opponent ideas.
With all that said, though, here’s a thought:
Since the tournament needs to move along and the Axis are leading, I say Unterhund goes on to play the next team in the winning bracket while Long Dark Tea Time goes to the losing bracket with 1 loss. We begin our next games.
However, I’d really like to continue playing this game, at least for another round(s) over the next few days/week. This being my first global 40 game, I could learn some things about how the game is playing out right now. Additionally, this being my partner’s first real Axis and Allies game, it could help him to see how things are playing out.
Though unlikely at this point, if Allies were to pull out a victory, Long Dark could have their loss transferred to Unterhund without messing up the tournament too much.
What do you folks think?
Regardless, Russia’s turn is incoming…
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I’m up for continuing to play.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Evenkiyskiy to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour and 5 infantry in Timguska, round 1 : 1/6 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Timguska, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Russians roll dice for 1 armour and 3 infantry in Timguska, round 2 : 0/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Timguska, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 1 armour and 2 infantry in Timguska, round 3 : 1/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Timguska, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Timguska
Russians roll dice for 1 armour and 2 infantry in Timguska, round 4 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Timguska, round 4 : 0/2 hits
Russians roll dice for 1 armour and 2 infantry in Timguska, round 5 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Timguska, round 5 : 1/2 hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 1 armour and 1 infantry in Timguska, round 6 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Timguska, round 6 : 0/2 hits
1 artillery owned by the Japanese lost in Timguska
Russians roll dice for 1 armour and 1 infantry in Timguska, round 7 : 0/2 hits
Japanese roll dice for 1 armour in Timguska, round 7 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Timguska, round 8 : 1/2 hits
Japanese roll dice for 1 armour in Timguska, round 8 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
7 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Timguska : 1 flag, 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 flag, 4 aaGuns, 5 armour, 2 artilleries, 1 fighter, 38 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 7 infantry
Volgograd : 1 flag, 1 factory_minor
Caucasus : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 18 / 18
Japanese : 55 / 67
Americans : 53 / 76
Chinese : 5 / 6
British : 26 / 27
UK_Pacific : 17 / 14
Italians : 23 / 39
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Note: Used edit mode during deployment phase to make a noncom move that slipped my mind.
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I’m fine with playing on.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
3 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Kwangsi to Shensi
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 carrier moved from 20 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in French Indo China
Battle in Yunnan
Japanese attack with 3 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Yunnan, round 1 : 3/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking French Indo China from UK_Pacific, taking Yunnan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC defend with 4 destroyers and 2 transports
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/4 hits
ANZAC roll dice for 4 destroyers and 2 transports in 45 Sea Zone, round 1 : 0/4 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 3 destroyers and 2 transports in 45 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/4 hits
ANZAC roll dice for 2 destroyers and 2 transports in 45 Sea Zone, round 3 : 1/2 hits
2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 45 Sea Zone
2 transports owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 4 destroyers and 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 1 : 5/5 hits
British roll dice for 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese , 2 carriers owned by the British and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 1 submarine
Casualties for British: 2 carriers, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Amur to Buryatia
1 tactical_bomber moved from Shensi to Hopei
1 bomber moved from Kwangsi to Hopei
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
3 armour placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield and 1 bomber
Korea : 1 flag, 2 aaGuns
Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
Japan : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 3 armour and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery
French Indo China : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
41 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
45 Sea Zone : 1 flag, 1 battleship and 1 cruiser
37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
36 Sea Zone : 1 flag, 2 transports
35 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
19 Sea Zone : 1 flag, 1 transport
Central Mongolia : 1 flag
6 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 52 / 67
Russians : 17 / 18
Japanese : 60 / 61
Americans : 53 / 76
Chinese : 3 / 6
British : 26 / 27
UK_Pacific : 15 / 14
Italians : 23 / 39
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
… I say Unterhund goes on to play the next team in the winning bracket while Long Dark Tea Time goes to the losing bracket with 1 loss. We begin our next games…
Hello eskander,
With the attack of the killer gorillas resigning, the billy club receiving the decision, and your team resigning the first round is over.
Are you still the official braketeer? Will you be updating the bracket?
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Yessir. Updated.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone -
Scramble orders? My 3 year-old says you shouldn’t scramble. He was also picking his nose when he said that though…
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Sorry about that. Football season got in the way. And I’m going to take your kids advice. No scrambles.
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Scramble orders? My 3 year-old says you shouldn’t scramble. He was also picking his nose when he said that though…
Is that under the new SBR rules? You can scramble to prevent nose picking?