XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 fighter and 1 infantry
        Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 3 infantry
        45 Sea Zone : 1 flag, 4 destroyers and 2 transports
        54 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 23 / 25
        Japanese : 56 / 67
        Americans : 56 / 76
        Chinese : 5 / 6
        British : 26 / 27
        UK_Pacific : 17 / 14
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 23 / 25
        Japanese : 56 / 67
        Americans : 56 / 76
        Chinese : 5 / 6
        British : 26 / 27
        UK_Pacific : 17 / 14
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Archangel
                      Germans take Archangel from Russians
                2 artilleries and 2 infantry moved from Karelia to Novgorod
                1 armour moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Baltic States to Novgorod
                5 armour, 4 artilleries, 23 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Southern Italy to Holland Belgium
                1 bomber, 2 fighters and 2 infantry moved from Western Germany to Holland Belgium
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Caucasus
                1 bomber moved from Germany to Caucasus
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 3 fighters and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 1 :  3/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 5 armour, 5 artilleries, 25 infantry and 10 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 5 armour, 5 artilleries, 25 infantry and 10 mech_infantrys in Ukraine, round 1 :  13/45 hits
                        Russians roll dice for 3 infantry in Ukraine, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 5 armour, 5 artilleries, 24 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
                    British defend with 2 fighters
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Caucasus, round 1 :  3/7 hits
                        Russians roll dice for 2 fighters in Caucasus, round 1 :  2/2 hits
                        1 tactical_bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in Caucasus
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 fighters
                Battle in Novgorod
                    Germans attack with 1 armour, 2 artilleries and 3 infantry
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 1 :  0/6 hits
                        Russians roll dice for 1 armour in Novgorod, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 2 :  3/6 hits
                        Russians roll dice for 1 armour in Novgorod, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                2 aaGuns moved from Western Ukraine to Ukraine
                1 armour moved from Baltic States to Bessarabia
                1 aaGun moved from Eastern Poland to Bessarabia
                4 infantry moved from Poland to Eastern Poland
                4 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 bomber and 3 fighters moved from Holland Belgium to Western Germany
                2 infantry moved from Trans-Jordan to Egypt
                1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 bomber moved from Caucasus to Bessarabia
                2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia

    Place Units - Germans
                10 infantry placed in Western Germany
                9 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    Egypt : 1 flag, 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 16 infantry
        Poland : 1 flag, 4 infantry and 1 mech_infantry
        Germany : 1 flag, 1 factory_major, 9 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 4 infantry
        Bessarabia : 1 flag, 1 aaGun, 1 armour and 1 bomber
        Ukraine : 1 flag, 2 aaGuns, 5 armour, 5 artilleries, 1 factory_minor, 24 infantry and 10 mech_infantrys
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 flag, 1 mech_infantry
        113 Sea Zone : 1 flag, 1 destroyer and 4 submarines
        81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport
        127 Sea Zone : 1 flag, 2 transports
        Northwest Persia : 1 flag, 2 fighters and 2 tactical_bombers
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 17 / 25
        Japanese : 56 / 67
        Americans : 53 / 76
        Chinese : 5 / 6
        British : 26 / 27
        UK_Pacific : 17 / 14
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I’m around again tonight. If you can get Russia done, I’ll have Japan done before the morning.

  • Liaison TripleA '11 '10

    Guys I have to call this game… 110 days… But it’s too damn hard to say!

    Any chance you can finish it live?  Or is one party willing to admit defeat?  I’d like to hear the arguments from each side.

    Japan is in a heap of trouble, but they’ve got some great attacks this turn, and they also don’t face much new opposition.

    India is also in BIG trouble… and with that done, and -not enough- ground work in Europe, I think Russia will erode before too long.

    I want to say 60/40 Axis, because that’s my gut… but maybe there’s something I’m not seeing from the allied side?

    Please comment.


  • We were doing about 5 turns a day until yesterday if we can go a couple more days, we should be able to get in two rounds.

  • Liaison TripleA '11 '10

    I did notice… hence I held my tongue.
    ;)


  • I don’t know what happened yesterday though. I’m rearing to go.


  • Sorry folks. Ended up being busy.

    I do realize the game has gone on far too long for the tourney.

    I agree with Garg.  The game is definitely leaning on the axis side of things. And I believe that will become increasingly clear as we go along barring some quite jilted rolls, especially after another round.

    Strategically, Allies have made too many mistakes and economically Axis and Allies are far too close for Allies to have the upper hand. Tactically, I’d point out a few more things, but I’d hate to give my opponent ideas.

    With all that said, though, here’s a thought:

    Since the tournament needs to move along and the Axis are leading, I say Unterhund goes on to play the next team in the winning bracket while Long Dark Tea Time goes to the losing bracket with 1 loss.  We begin our next games.

    However, I’d really like to continue playing this game, at least for another round(s) over the next few days/week.  This being my first global 40 game, I could learn some things about how the game is playing out right now.  Additionally, this being my partner’s first real Axis and Allies game, it could help him to see how things are playing out.

    Though unlikely at this point, if Allies were to pull out a victory, Long Dark could have their loss transferred to Unterhund without messing up the tournament too much.

    What do you folks think?

    Regardless, Russia’s turn is incoming…


  • I’m up for continuing to play.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Evenkiyskiy to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 armour and 5 infantry
                    Japanese defend with 1 armour, 1 artillery and 2 infantry
                        Russians roll dice for 1 armour and 5 infantry in Timguska, round 1 :  1/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Timguska, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
                        Russians roll dice for 1 armour and 3 infantry in Timguska, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Timguska, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Timguska
                        Russians roll dice for 1 armour and 2 infantry in Timguska, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Timguska, round 3 :  0/3 hits
                        1 infantry owned by the Japanese lost in Timguska
                        Russians roll dice for 1 armour and 2 infantry in Timguska, round 4 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Timguska, round 4 :  0/2 hits
                        Russians roll dice for 1 armour and 2 infantry in Timguska, round 5 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Timguska, round 5 :  1/2 hits
                        1 infantry owned by the Russians lost in Timguska
                        Russians roll dice for 1 armour and 1 infantry in Timguska, round 6 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 artillery in Timguska, round 6 :  0/2 hits
                        1 artillery owned by the Japanese lost in Timguska
                        Russians roll dice for 1 armour and 1 infantry in Timguska, round 7 :  0/2 hits
                        Japanese roll dice for 1 armour in Timguska, round 7 :  0/1 hits
                        Russians roll dice for 1 armour and 1 infantry in Timguska, round 8 :  1/2 hits
                        Japanese roll dice for 1 armour in Timguska, round 8 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
                EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Timguska : 1 flag, 1 armour
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 5 armour, 2 artilleries, 1 fighter, 38 infantry, 2 mech_infantrys and 1 tactical_bomber
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 7 infantry
        Volgograd : 1 flag, 1 factory_minor
        Caucasus : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 18 / 18
        Japanese : 55 / 67
        Americans : 53 / 76
        Chinese : 5 / 6
        British : 26 / 27
        UK_Pacific : 17 / 14
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Note: Used edit mode during deployment phase to make a noncom move that slipped my mind.

  • 2007 AAR League

    I’m fine with playing on.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hunan to Shensi
                1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
                1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 battleship and 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
                3 armour moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Kwangsi to Shensi
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 carrier moved from 20 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in French Indo China
                Battle in Yunnan
                    Japanese attack with 3 armour and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 armour and 1 mech_infantry in Yunnan, round 1 :  3/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking French Indo China from UK_Pacific, taking Yunnan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 4 destroyers and 2 transports
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 :  1/4 hits
                        ANZAC roll dice for 4 destroyers and 2 transports in 45 Sea Zone, round 1 :  0/4 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 3 destroyers and 2 transports in 45 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 :  2/4 hits
                        ANZAC roll dice for 2 destroyers and 2 transports in 45 Sea Zone, round 3 :  1/2 hits
                        2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 45 Sea Zone
                        2 transports owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 4 destroyers and 2 transports
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 2 carriers, 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 1 :  5/5 hits
                        British roll dice for 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Japanese , 2 carriers owned by the British and 1 destroyer owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 cruiser owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 2 carriers, 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 bomber moved from 41 Sea Zone to Kwangsi
                1 tactical_bomber moved from 45 Sea Zone to Philippines
                1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery moved from Amur to Buryatia
                1 tactical_bomber moved from Shensi to Hopei
                1 bomber moved from Kwangsi to Hopei
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 aaGuns moved from Japan to 6 Sea Zone
                2 aaGuns moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                3 armour placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield and 1 bomber
        Korea : 1 flag, 2 aaGuns
        Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Japan : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 3 armour and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 bomber, 1 mech_infantry and 1 tactical_bomber
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery
        French Indo China : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        41 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        45 Sea Zone : 1 flag, 1 battleship and 1 cruiser
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        36 Sea Zone : 1 flag, 2 transports
        35 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
        19 Sea Zone : 1 flag, 1 transport
        Central Mongolia : 1 flag
        6 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 17 / 18
        Japanese : 60 / 61
        Americans : 53 / 76
        Chinese : 3 / 6
        British : 26 / 27
        UK_Pacific : 15 / 14
        Italians : 23 / 39
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Eskander:

    … I say Unterhund goes on to play the next team in the winning bracket while Long Dark Tea Time goes to the losing bracket with 1 loss.  We begin our next games…

    Hello eskander,

    With the attack of the killer gorillas resigning, the billy club receiving the decision, and your team resigning the first round is over.

    Are you still the official braketeer? Will you be updating the bracket?


  • Yessir. Updated.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery moved from 112 Sea Zone to Denmark
                1 armour moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                3 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to 127 Sea Zone


  • Scramble orders? My 3 year-old says you shouldn’t scramble. He was also picking his nose when he said that though…

  • 2007 AAR League

    Sorry about that. Football season got in the way. And I’m going to take your kids advice. No scrambles.

  • Liaison TripleA '11 '10

    @CiaphasCain:

    Scramble orders? My 3 year-old says you shouldn’t scramble. He was also picking his nose when he said that though…

    Is that under the new SBR rules?  You can scramble to prevent nose picking?

Suggested Topics

  • 4
  • 1
  • 1
  • 1
  • 4
  • 2
  • 59
  • 174
Axis & Allies Boardgaming Custom Painted Miniatures

58

Online

17.4k

Users

40.0k

Topics

1.7m

Posts