12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO

  • 2007 AAR League

    no problem… sometimes real life intrudes (as it should).  :wink:

  • '12

    UK5 - with 35 buys inf, arm, trn, cru, ftr

    CM

    nwe (inf) - 2 inf (gbr) via z5, 3 ftr (z5), bombard with bat

    combat:

    nwe - 2 inf, 3 ftr, bat vs. inf
    DiceRolls: 2@1 4@3 1@4; Total Hits: 32@1: (3, 3)4@3: (3, 4, 1, 5)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '12

    NC

    z57 - trn, des (z56)
    cau - 4 inf, aa (per)
    ukr - arm (per), ftr (z5)
    z23 - sub (z12)
    z5 - 4 ftr (nwe)
    bst - 3 inf, arm (gbr)

    place trn, cru, ftr (z5)
    place inf, arm (gbr)

    collect 26, has 26

    Botider_vs_Bold_Duk05.AAM

  • 2007 AAR League

    italy 5
    purchase
    inf, arm, cv, trn… spend $29

    combat
    lib (inf)
    2 inf ita via trn sz15 > sz14
    bb, ca sz15 > sz14 for bombardment

    saf ( )
    arm rho

  • 2007 AAR League

    ftr from sud also comes to lib…

    combat
    lib
    2 inf @ 1, ftr/ca @ 3, bb @ 4
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 2)2@3: (5, 3)1@4: (2)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    lib liberated w/out loss

    noncombat
    ftr lib > sz14
    ftr ger > sz14
    ca sz15 > sz14
    inf pol > bul
    arm pol > blk
    4 inf, 2 rtl ita > blk

    deployment
    inf, arm > ita
    cv, trn > sz14

    collect
    $17

    Botider_vs_Bold_Eital05.AAM

  • '12

    that extra fighter saved you an inf death in lib… nice!

    USA5 - with 50 buys 6 des, save 2

    CM

    z28 (sub) - acc, 2 des (z23)
    saf (arm) - inf, art, ftr (cng), ftr (z23) via z28

    combat:

    z28 - acc, 2 des vs. sub
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (1, 1)
    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • '12

    darn it, i didn’t type the walkin to mad.  one of my biggest beliefs in the game of A&A is no alterations to the combat moves  as typed once dice have been rolled (unless there was something illegal) so that’s just going to stay as is…

    z28 cwol

    saf - inf, art, 2 ftr vs. arm
    DiceRolls: 2@2 2@3; Total Hits: 32@2: (2, 3)2@3: (1, 1)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '12

    saf twlo inf

    NC

    z25 - trn (z23), inf (cng)
    z57 - sub (z53), 2 trn, 8 des, 2 acc, 4 ftr (z56)
    mid - 2 inf, art, aa, 2 bom (wca)
    wca - 2 inf, aa (eca)
    z28 - 2 ftr (saf)

    place 6 des (z56)

    collect 49, has 51

    Botider_vs_Bold_Fusa05.AAM

  • 2007 AAR League

    @Boldfresh:

    darn it, i didn’t type the walkin to mad.  one of my biggest beliefs in the game of A&A is no alterations to the combat moves  as typed once dice have been rolled (unless there was something illegal) so that’s just going to stay as is…

    it’s fine with me if you want to mod the move to include mad (love that alliteration)… this is a friendly game. no big deal… it’s a dollar. big whoop… ;)

  • '12

    nah, gotta stick to my own rules so i don’t get lazy - thanks though.  :-)

  • 2007 AAR League

    germany 6


    purchase
    7 inf, rtl, 2 arm… spend $35, save $4

    combat
    nwe (2 inf)
    3 inf, 3 ftr fra

    epl (3 inf, arm, aa)
    3 inf, rtl, arm, 2 ftr pol
    2 bmb ger

    bst (3 inf, arm)
    4 inf, arm, ftr pol
    2 ftr ger

    alg ( )
    inf fra via trn sz15 > sz13

    opening fire…
    epl
    aa @ 1 vs 2 ftr, 2 bmb
    ftrs…
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)
    bmbs…
    DiceRolls: 2@1; Total Hits: 02@1: (6, 3)

  • 2007 AAR League

    bad luck… all planes over epl safe… red army scrambles for cover
    from the top…

    nwe
    3 inf @ 1, 3 ftr @ 3
    DiceRolls: 3@1 3@3; Total Hits: 33@1: (2, 3, 2)3@3: (1, 2, 3)
    vs
    2 inf @ 2
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

  • 2007 AAR League

    wow… defensive fire (except your aa) has been withering against me today.  :roll:
    nwe liberated w/ loss of 2 inf

    epl
    2 inf @ 1, inf/rtl @ 2, arm/2 ftr @ 3, 2 bmb @ 4
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (3, 6)2@2: (2, 6)3@3: (1, 4, 6)2@4: (1, 2)
    vs
    3 inf @ 2, arm @ 3
    DiceRolls: 3@2 1@3; Total Hits: 33@2: (2, 2, 3)1@3: (2)

  • 2007 AAR League

    :roll: … taken, but costly. aa gun siezed. momentarily.

    bst
    4 inf @ 1, arm/3 ftr @ 3
    DiceRolls: 4@1 4@3; Total Hits: 24@1: (2, 5, 3, 4)4@3: (5, 3, 2, 5)
    vs
    3 inf @ 2, arm @ 3
    DiceRolls: 3@2, 1@3; Total Hits: 33@2,: (5, 1, 1)1@3: (1)

  • 2007 AAR League

    good grief,… this game is turning quickly.

    bst
    inf @ 1, arm/3 ftr @ 3
    DiceRolls: 1@1 4@3; Total Hits: 21@1: (5)4@3: (3, 6, 4, 1)
    vs
    inf @ 2, arm @ 3
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)

  • 2007 AAR League

    bst, with overwhelming odds, barely taken. between you and ol’ b&g, defenses hit 12 out of 15 shots in the last 30 minutes. bloody, bloody, bloody… no good.

    noncombat
    3 ftr nwe > fra
    2 ftr bst > ger
    ftr bst > pol
    2 ftr epl > pol
    2 bmb epl > ger
    5 inf, rtl ger > pol
    inf, 2 arm ger > fra

    deployment
    all to ger

    collect
    $34 + $4 saved = $38

    that might well be a decisive turn… germany thoroughly weakened along the eastern front. i was hoping to have some defensive might in front of that somewhat meager russian front. not any more…  :|

    Botider_vs_Bold_Ager06.AAM

  • '12

    i so rarely get lucky, but wow i’ll take it

  • '12

    R6 - with 32 buys 3 art, 4 arm

    CM

    bul (inf) - 2 inf (ukr), bom (cau)
    epl (art, arm, aa) - 4 inf, art (euk), 6 inf, 1 art, 4 arm (ukr), 5 arm (cau)

    combat:

    bul - 2 inf, bom vs. inf
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (5, 4)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '12

    bul twlo inf

    epl - 10 inf, 2 art, 9 arm vs. art, arm
    DiceRolls: 8@2 4@4 9@3; Total Hits: 98@2: (3, 2, 2, 3, 6, 4, 5, 5)4@4: (6, 4, 5, 3)9@3: (5, 2, 3, 6, 6, 4, 1, 2, 3)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)

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