@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
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no problem… sometimes real life intrudes (as it should). :wink:
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UK5 - with 35 buys inf, arm, trn, cru, ftr
CM
nwe (inf) - 2 inf (gbr) via z5, 3 ftr (z5), bombard with bat
combat:
nwe - 2 inf, 3 ftr, bat vs. inf
Rolls: 2@1 4@3 1@4; Total Hits: 32@1: (3, 3)4@3: (3, 4, 1, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
NC
z57 - trn, des (z56)
cau - 4 inf, aa (per)
ukr - arm (per), ftr (z5)
z23 - sub (z12)
z5 - 4 ftr (nwe)
bst - 3 inf, arm (gbr)place trn, cru, ftr (z5)
place inf, arm (gbr)collect 26, has 26
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italy 5
purchase
inf, arm, cv, trn… spend $29combat
lib (inf)
2 inf ita via trn sz15 > sz14
bb, ca sz15 > sz14 for bombardmentsaf ( )
arm rho -
ftr from sud also comes to lib…
combat
lib
2 inf @ 1, ftr/ca @ 3, bb @ 4
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 2)2@3: (5, 3)1@4: (2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
lib liberated w/out loss
noncombat
ftr lib > sz14
ftr ger > sz14
ca sz15 > sz14
inf pol > bul
arm pol > blk
4 inf, 2 rtl ita > blkdeployment
inf, arm > ita
cv, trn > sz14collect
$17 -
that extra fighter saved you an inf death in lib… nice!
USA5 - with 50 buys 6 des, save 2
CM
z28 (sub) - acc, 2 des (z23)
saf (arm) - inf, art, ftr (cng), ftr (z23) via z28combat:
z28 - acc, 2 des vs. sub
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (1, 1)
Rolls: 1@1; Total Hits: 01@1: (2) -
darn it, i didn’t type the walkin to mad. one of my biggest beliefs in the game of A&A is no alterations to the combat moves as typed once dice have been rolled (unless there was something illegal) so that’s just going to stay as is…
z28 cwol
saf - inf, art, 2 ftr vs. arm
Rolls: 2@2 2@3; Total Hits: 32@2: (2, 3)2@3: (1, 1)
Rolls: 1@3; Total Hits: 11@3: (2) -
saf twlo inf
NC
z25 - trn (z23), inf (cng)
z57 - sub (z53), 2 trn, 8 des, 2 acc, 4 ftr (z56)
mid - 2 inf, art, aa, 2 bom (wca)
wca - 2 inf, aa (eca)
z28 - 2 ftr (saf)place 6 des (z56)
collect 49, has 51
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darn it, i didn’t type the walkin to mad. one of my biggest beliefs in the game of A&A is no alterations to the combat moves as typed once dice have been rolled (unless there was something illegal) so that’s just going to stay as is…
it’s fine with me if you want to mod the move to include mad (love that alliteration)… this is a friendly game. no big deal… it’s a dollar. big whoop… ;)
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nah, gotta stick to my own rules so i don’t get lazy - thanks though. :-)
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germany 6
purchase
7 inf, rtl, 2 arm… spend $35, save $4combat
nwe (2 inf)
3 inf, 3 ftr fraepl (3 inf, arm, aa)
3 inf, rtl, arm, 2 ftr pol
2 bmb gerbst (3 inf, arm)
4 inf, arm, ftr pol
2 ftr geralg ( )
inf fra via trn sz15 > sz13opening fire…
epl
aa @ 1 vs 2 ftr, 2 bmb
ftrs…
Rolls: 2@1; Total Hits: 02@1: (3, 2)
bmbs…
Rolls: 2@1; Total Hits: 02@1: (6, 3) -
bad luck… all planes over epl safe… red army scrambles for cover
from the top…nwe
3 inf @ 1, 3 ftr @ 3
Rolls: 3@1 3@3; Total Hits: 33@1: (2, 3, 2)3@3: (1, 2, 3)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
wow… defensive fire (except your aa) has been withering against me today. :roll:
nwe liberated w/ loss of 2 infepl
2 inf @ 1, inf/rtl @ 2, arm/2 ftr @ 3, 2 bmb @ 4
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (3, 6)2@2: (2, 6)3@3: (1, 4, 6)2@4: (1, 2)
vs
3 inf @ 2, arm @ 3
Rolls: 3@2 1@3; Total Hits: 33@2: (2, 2, 3)1@3: (2) -
:roll: … taken, but costly. aa gun siezed. momentarily.
bst
4 inf @ 1, arm/3 ftr @ 3
Rolls: 4@1 4@3; Total Hits: 24@1: (2, 5, 3, 4)4@3: (5, 3, 2, 5)
vs
3 inf @ 2, arm @ 3
Rolls: 3@2, 1@3; Total Hits: 33@2,: (5, 1, 1)1@3: (1) -
good grief,… this game is turning quickly.
bst
inf @ 1, arm/3 ftr @ 3
Rolls: 1@1 4@3; Total Hits: 21@1: (5)4@3: (3, 6, 4, 1)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3) -
bst, with overwhelming odds, barely taken. between you and ol’ b&g, defenses hit 12 out of 15 shots in the last 30 minutes. bloody, bloody, bloody… no good.
noncombat
3 ftr nwe > fra
2 ftr bst > ger
ftr bst > pol
2 ftr epl > pol
2 bmb epl > ger
5 inf, rtl ger > pol
inf, 2 arm ger > fradeployment
all to gercollect
$34 + $4 saved = $38that might well be a decisive turn… germany thoroughly weakened along the eastern front. i was hoping to have some defensive might in front of that somewhat meager russian front. not any more… :|
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i so rarely get lucky, but wow i’ll take it
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R6 - with 32 buys 3 art, 4 arm
CM
bul (inf) - 2 inf (ukr), bom (cau)
epl (art, arm, aa) - 4 inf, art (euk), 6 inf, 1 art, 4 arm (ukr), 5 arm (cau)combat:
bul - 2 inf, bom vs. inf
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 4)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
bul twlo inf
epl - 10 inf, 2 art, 9 arm vs. art, arm
Rolls: 8@2 4@4 9@3; Total Hits: 98@2: (3, 2, 2, 3, 6, 4, 5, 5)4@4: (6, 4, 5, 3)9@3: (5, 2, 3, 6, 6, 4, 1, 2, 3)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)