@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
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i am legendary with these types of battles
epl3
Rolls: 4@1; Total Hits: 24@1: (1, 1, 4, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
epl twlo 2 inf
ukr - 9 inf, art, 4 arm vs. inf, art
Rolls: 8@1 2@2 4@3; Total Hits: 48@1: (3, 2, 3, 3, 3, 3, 5, 1)2@2: (3, 4)4@3: (3, 1, 6, 3)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
ukr twlo inf
trj - arm, bom vs. arm
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
Rolls: 1@3; Total Hits: 01@3: (5) -
awesome
trj2
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
Rolls: 1@3; Total Hits: 01@3: (5) -
trj twol
NC
cau - bom (trj), 5 arm (ind)
z28 - sub (z23)
ukr - aa (cau)
euk - 4 inf, art (rus)
epl - arm, aa (bst)
nov - 7 inf (kaz)place 2 inf (kar)
place 4 inf (cau)
place 2 inf, art (rus)collect 32, has 32
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that should say
nov - 7 inf (eve)
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got it… np.
japan 5
purchase
2 arm, ftr, cv, 2 dd, ss… spend $56, save $2combat
yak ( )
3 inf, arm stcindia ( )
inf, rtl, 2 arm aus via 3 trn sz39 > sz35noncombat
inf bur
inf ngu via trn sz48 > sz35
inf, rtl fic via trn sz36 > sz35
arm fic
2 inf, rtl fic > yun
arm fic > sik
inf chi > sik
bmb sik > fic
2 inf jap > bry via trn sz36 > sz62
cv, 2 ftr sz36 > sz35
bb, ca sz39 > sz50
3 ss, 2 cv, 4 ftr sz60 > sz50
dd sz62 > sz50
ftr jap > sz62deployment
arm > fic
dd > sz37
ftr, cv, dd, ss > sz62
arm > japcollect
$58 + $2 saved = $60 -
may not be able to post until monday…
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no problem… sometimes real life intrudes (as it should). :wink:
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UK5 - with 35 buys inf, arm, trn, cru, ftr
CM
nwe (inf) - 2 inf (gbr) via z5, 3 ftr (z5), bombard with bat
combat:
nwe - 2 inf, 3 ftr, bat vs. inf
Rolls: 2@1 4@3 1@4; Total Hits: 32@1: (3, 3)4@3: (3, 4, 1, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
NC
z57 - trn, des (z56)
cau - 4 inf, aa (per)
ukr - arm (per), ftr (z5)
z23 - sub (z12)
z5 - 4 ftr (nwe)
bst - 3 inf, arm (gbr)place trn, cru, ftr (z5)
place inf, arm (gbr)collect 26, has 26
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italy 5
purchase
inf, arm, cv, trn… spend $29combat
lib (inf)
2 inf ita via trn sz15 > sz14
bb, ca sz15 > sz14 for bombardmentsaf ( )
arm rho -
ftr from sud also comes to lib…
combat
lib
2 inf @ 1, ftr/ca @ 3, bb @ 4
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 2)2@3: (5, 3)1@4: (2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
lib liberated w/out loss
noncombat
ftr lib > sz14
ftr ger > sz14
ca sz15 > sz14
inf pol > bul
arm pol > blk
4 inf, 2 rtl ita > blkdeployment
inf, arm > ita
cv, trn > sz14collect
$17 -
that extra fighter saved you an inf death in lib… nice!
USA5 - with 50 buys 6 des, save 2
CM
z28 (sub) - acc, 2 des (z23)
saf (arm) - inf, art, ftr (cng), ftr (z23) via z28combat:
z28 - acc, 2 des vs. sub
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (1, 1)
Rolls: 1@1; Total Hits: 01@1: (2) -
darn it, i didn’t type the walkin to mad. one of my biggest beliefs in the game of A&A is no alterations to the combat moves as typed once dice have been rolled (unless there was something illegal) so that’s just going to stay as is…
z28 cwol
saf - inf, art, 2 ftr vs. arm
Rolls: 2@2 2@3; Total Hits: 32@2: (2, 3)2@3: (1, 1)
Rolls: 1@3; Total Hits: 11@3: (2) -
saf twlo inf
NC
z25 - trn (z23), inf (cng)
z57 - sub (z53), 2 trn, 8 des, 2 acc, 4 ftr (z56)
mid - 2 inf, art, aa, 2 bom (wca)
wca - 2 inf, aa (eca)
z28 - 2 ftr (saf)place 6 des (z56)
collect 49, has 51
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darn it, i didn’t type the walkin to mad. one of my biggest beliefs in the game of A&A is no alterations to the combat moves as typed once dice have been rolled (unless there was something illegal) so that’s just going to stay as is…
it’s fine with me if you want to mod the move to include mad (love that alliteration)… this is a friendly game. no big deal… it’s a dollar. big whoop… ;)
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nah, gotta stick to my own rules so i don’t get lazy - thanks though. :-)
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germany 6
purchase
7 inf, rtl, 2 arm… spend $35, save $4combat
nwe (2 inf)
3 inf, 3 ftr fraepl (3 inf, arm, aa)
3 inf, rtl, arm, 2 ftr pol
2 bmb gerbst (3 inf, arm)
4 inf, arm, ftr pol
2 ftr geralg ( )
inf fra via trn sz15 > sz13opening fire…
epl
aa @ 1 vs 2 ftr, 2 bmb
ftrs…
Rolls: 2@1; Total Hits: 02@1: (3, 2)
bmbs…
Rolls: 2@1; Total Hits: 02@1: (6, 3)