Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4


  • Not sure why I moved it; could ya move the infantry that went to Archangel back to Vologda?  Thanks.


  • Japan turn 8

    that is one giant fleet you got there Sir  :cry:

    –>Purchase & repair

    purchase: 10 SS (60) + 2 INF (6) = 66
    save 0 ipc

    –>Combat movement

    z36: 1 SS, 5 Fig, 3 TacB --> z37 (land z20)
    Anh: 2 Mech --> Jeh
    Jap: 1 bomber --> Jeh (land Jap)
    z6: 1 SS --> z3 (defenseless TT)
    z6: 1 DD, 1 Fig, 1 TacB --> z16 (land z20)
    Fic: 1 INF --> Yun
    Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
    z18: 1 DD --> z17
    Jap: 1 bomber --> z17 (land Jap)

    –>Combat

    z37
    A:
    DiceRolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 1, 1, 5, 4)3@4: (6, 1, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Jeh
    A:
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (4)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    z16
    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)
    D:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    Yun
    A:
    DiceRolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (4, 6)2@4: (5, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    z17
    A:
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
    D:
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • z37 twol
    Jeh twlo 1 Mech
    z16 twol
    Yun twol
    z17 twlo 1 DD

    and I’d like to cancel the attack on the defenseless TT if that is ok, the combat did not affect this decision, just figured the benefits for me would not be that high considering the time needed for it to return to the actual battlefield where I need it to be

    –>NCM

    z6: 1 SS, 1 CV, 1 Fig, 1 TacB, 3 DD --> z20
    z36: 2 BB, 2 CA, 4 CV, 4 TT --> z20
    z6: 1 DD --> z36
    Fic: 2 INF --> Phi
    Hon: 1 Mech --> Anh
    Shn: 1 INF --> Mal
    Fic: 1 INF --> Shn
    Hon: 2 Mech --> Kwa
    Sze: 2 Fig --> Fic
    Kwa: 1 Fig --> Hon
    Fic: 2 INF --> Kwa

    –>Placement

    z6: 10 SS
    Fic: 2 INF

    –>Income

    to be updated



  • Japan collects

    55 - 7 = 48 IPCs

    US 8

    82 IPCs

    2 CV (32)
    4 Fig (40)
    1 TT (7)

    save 3


  • Combat

    1 SS SZ 26 to SZ 16
    1 Strat Haw to SZ 16

    1 Fig SZ 42 to SZ 35 (TT destroyed)

    1 SS, 5 Fig, 3 Tac SZ 42 to SZ 36

    Scramble in SZ 36?

    Fleet SZ 42 to SZ 43, take
    1 Inf, 1 Art, 1 Arm Jav to Bor (mt)


  • that is one giant fleet you got there Sir

    Got that right.  :lol:

    SZ 35 cwol
    Bor lwol

    SZ 16

    Attack (1 SS, 1 Strat)
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    I’ll assume no scramble SZ 36

    Attack (1 SS, 5 Fig, 3 Tac)
    DiceRolls: 1@2 5@3 3@4; Total Hits: 31@2: (3)5@3: (4, 3, 6, 2, 6)3@4: (6, 5, 4)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • SZ 16 cwol
    SZ 36 cwlo 1 SS

    Non-coms

    5 Fig, 3 Tac SZ 36 to SZ 43
    1 Fig SZ 35 to SZ 43
    2 SS SZ 44 to SZ 43
    1 CV, 1 TT SZ 54 to SZ 43, take
    1 Inf, 1 Art Que to Bor
    2 Tac Que to SZ 43
    1 Strat SZ 16 to Mid
    1 Tac Mid to Sol
    1 DD SZ 25 to SZ 30
    8 SS SZ 26 to SZ 54
    2 SS SZ 101 to SZ 11
    Remaining fleet SZ 101 to SZ 86, take
    1 Mech Cus to Bra (activate)
    3 Fig Eus to SZ 86
    1 Strat Shn to Ind

    Place

    2 CV, 1 TT SZ 101
    4 Fig Eus

    Collect

    56 + 25 NO + 3 leftover = 84 IPCs


  • China 8

    11 IPCs

    3 Inf, save 3

    Combat

    1 Inf Sik to Sze
    1 Inf She to Sze

    1 Inf Hop to Anh
    1 Inf Kwe to Anh

    1 Inf Cha to Jeh
    1 Fig Sui to Jeh


  • Okay one of these has to work, Japanese infantry or not.

    Sze

    Attack (2 Inf)
    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Anh

    Attack (2 Inf)
    DiceRolls: 2@1; Total Hits: 12@1: (1, 5)

    Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Jeh

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)

    Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Okay that’s one.  This is a miracle.

    Anh lwol

    Sze R2
    DiceRolls: 2@1; Total Hits: 02@1: (6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Jeh R2
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Okay 2/3.  That’s pretty fair.

    Jeh lwol
    Retreat from Sze to Sik

    Non-coms

    1 Fig Jeh to Sui

    Place

    1 Inf She
    1 Inf Kwe
    1 Inf Cha

    Collect

    10 + 2 leftover = 12 IPCs


  • UK 8

    Calcutta has 6 IPCs

    2 Inf (6)

    save 0


  • Combat

    1 Arm Sfe to Sib (mt) blitz to Sfe

    1 Inf Epr to Cpr
    1 Fig Tur to Cpr

    1 Inf Bur to Shn
    1 Fig Ind to Shn

    1 Inf Bur to Yun
    1 Fig, 1 Tac Ind to Yun


  • Sib lwol

    Shn

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun

    Attack (1 Inf, 1 Fig, 1 Tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (4)1@4: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Well I knew it couldn’t last.  :roll:

    Shn hwol
    Yun hwlo 1 Inf

    Oh and Cpr

    Attack (1 Inf, 1 Tac)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Dammit this is ridiculous.

    Cpr hwol

    Forgot to declare one combat-

    1 TT SZ 42 to SZ 41, take
    1 Inf, 1 Art Jav to Sum

    Attack (1 Inf, 1 Art)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Well here we go  :roll:


  • Sum R2
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • :x Stop it please.  I’ve been getting bled dry by the dice all game.

    Sum again
    DiceRolls: 10@2; Total Hits: 310@2: (1, 6, 3, 3, 2, 4, 6, 2, 6, 4)
    DiceRolls: 10@2; Total Hits: 310@2: (2, 5, 5, 6, 4, 1, 3, 5, 4, 1)


  • Christ this is annoying.

    Sum hwlo 1 Inf

    Non-coms

    1 Tac Cpr to Cau
    1 Fig Tur to Rus
    2 Inf, 2 Art Npr to Cau
    1 Arm Npr to Kaz
    1 Inf Wind to Epr
    1 Fig Shn to Ind
    1 Fig, 1 Tac Yun to Ind
    1 TT SZ 3 to SZ 1
    1 DD, 1 CA, 1 BB SZ 42 to SZ 43
    1 Mech Bur to Ind

    Place

    2 Inf Ind

    Calcutta collects

    10 IPCs

Suggested Topics

  • 12
  • 13
  • 25
  • 109
  • 27
  • 55
  • 51
  • 56
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.4k

Users

39.9k

Topics

1.7m

Posts