b921aa6e-aae3-4654-993b-885e40bdffe6-image.png @VictoryFirst
For reference, here is where we are in the current combat: (First round of combat was 1 hit a side. I tipped the BB for Germany since it was obvious).
Japan turn 8
that is one giant fleet you got there Sir :cry:
–>Purchase & repair
purchase: 10 SS (60) + 2 INF (6) = 66
save 0 ipc
–>Combat movement
z36: 1 SS, 5 Fig, 3 TacB --> z37 (land z20)
Anh: 2 Mech --> Jeh
Jap: 1 bomber --> Jeh (land Jap)
z6: 1 SS --> z3 (defenseless TT)
z6: 1 DD, 1 Fig, 1 TacB --> z16 (land z20)
Fic: 1 INF --> Yun
Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
z18: 1 DD --> z17
Jap: 1 bomber --> z17 (land Jap)
–>Combat
z37
A:
Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 1, 1, 5, 4)3@4: (6, 1, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z16
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
Yun
A:
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (4, 6)2@4: (5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z17
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
z37 twol
Jeh twlo 1 Mech
z16 twol
Yun twol
z17 twlo 1 DD
and I’d like to cancel the attack on the defenseless TT if that is ok, the combat did not affect this decision, just figured the benefits for me would not be that high considering the time needed for it to return to the actual battlefield where I need it to be
–>NCM
z6: 1 SS, 1 CV, 1 Fig, 1 TacB, 3 DD --> z20
z36: 2 BB, 2 CA, 4 CV, 4 TT --> z20
z6: 1 DD --> z36
Fic: 2 INF --> Phi
Hon: 1 Mech --> Anh
Shn: 1 INF --> Mal
Fic: 1 INF --> Shn
Hon: 2 Mech --> Kwa
Sze: 2 Fig --> Fic
Kwa: 1 Fig --> Hon
Fic: 2 INF --> Kwa
–>Placement
z6: 10 SS
Fic: 2 INF
–>Income
to be updated
forgot map
Japan collects
55 - 7 = 48 IPCs
US 8
82 IPCs
2 CV (32)
4 Fig (40)
1 TT (7)
save 3
Combat
1 SS SZ 26 to SZ 16
1 Strat Haw to SZ 16
1 Fig SZ 42 to SZ 35 (TT destroyed)
1 SS, 5 Fig, 3 Tac SZ 42 to SZ 36
Scramble in SZ 36?
Fleet SZ 42 to SZ 43, take
1 Inf, 1 Art, 1 Arm Jav to Bor (mt)
that is one giant fleet you got there Sir
Got that right. :lol:
SZ 35 cwol
Bor lwol
SZ 16
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
I’ll assume no scramble SZ 36
Attack (1 SS, 5 Fig, 3 Tac)
Rolls: 1@2 5@3 3@4; Total Hits: 31@2: (3)5@3: (4, 3, 6, 2, 6)3@4: (6, 5, 4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
SZ 16 cwol
SZ 36 cwlo 1 SS
Non-coms
5 Fig, 3 Tac SZ 36 to SZ 43
1 Fig SZ 35 to SZ 43
2 SS SZ 44 to SZ 43
1 CV, 1 TT SZ 54 to SZ 43, take
1 Inf, 1 Art Que to Bor
2 Tac Que to SZ 43
1 Strat SZ 16 to Mid
1 Tac Mid to Sol
1 DD SZ 25 to SZ 30
8 SS SZ 26 to SZ 54
2 SS SZ 101 to SZ 11
Remaining fleet SZ 101 to SZ 86, take
1 Mech Cus to Bra (activate)
3 Fig Eus to SZ 86
1 Strat Shn to Ind
Place
2 CV, 1 TT SZ 101
4 Fig Eus
Collect
56 + 25 NO + 3 leftover = 84 IPCs
China 8
11 IPCs
3 Inf, save 3
Combat
1 Inf Sik to Sze
1 Inf She to Sze
1 Inf Hop to Anh
1 Inf Kwe to Anh
1 Inf Cha to Jeh
1 Fig Sui to Jeh
Okay one of these has to work, Japanese infantry or not.
Sze
Attack (2 Inf)
Rolls: 2@1; Total Hits: 02@1: (5, 4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Anh
Attack (2 Inf)
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)
Okay that’s one. This is a miracle.
Anh lwol
Sze R2
Rolls: 2@1; Total Hits: 02@1: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
Jeh R2
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
Okay 2/3. That’s pretty fair.
Jeh lwol
Retreat from Sze to Sik
Non-coms
1 Fig Jeh to Sui
Place
1 Inf She
1 Inf Kwe
1 Inf Cha
Collect
10 + 2 leftover = 12 IPCs
UK 8
Calcutta has 6 IPCs
2 Inf (6)
save 0
Combat
1 Arm Sfe to Sib (mt) blitz to Sfe
1 Inf Epr to Cpr
1 Fig Tur to Cpr
1 Inf Bur to Shn
1 Fig Ind to Shn
1 Inf Bur to Yun
1 Fig, 1 Tac Ind to Yun
Sib lwol
Shn
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Yun
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (4)1@4: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Well I knew it couldn’t last. :roll:
Shn hwol
Yun hwlo 1 Inf
Oh and Cpr
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Dammit this is ridiculous.
Cpr hwol
Forgot to declare one combat-
1 TT SZ 42 to SZ 41, take
1 Inf, 1 Art Jav to Sum
Attack (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Well here we go :roll:
Sum R2
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
:x Stop it please. I’ve been getting bled dry by the dice all game.
Sum again
Rolls: 10@2; Total Hits: 310@2: (1, 6, 3, 3, 2, 4, 6, 2, 6, 4)
Rolls: 10@2; Total Hits: 310@2: (2, 5, 5, 6, 4, 1, 3, 5, 4, 1)
Christ this is annoying.
Sum hwlo 1 Inf
Non-coms
1 Tac Cpr to Cau
1 Fig Tur to Rus
2 Inf, 2 Art Npr to Cau
1 Arm Npr to Kaz
1 Inf Wind to Epr
1 Fig Shn to Ind
1 Fig, 1 Tac Yun to Ind
1 TT SZ 3 to SZ 1
1 DD, 1 CA, 1 BB SZ 42 to SZ 43
1 Mech Bur to Ind
Place
2 Inf Ind
Calcutta collects
10 IPCs
Anzac 8
15 IPCs
1 DD (8)
save 7