b921aa6e-aae3-4654-993b-885e40bdffe6-image.png @VictoryFirst
For reference, here is where we are in the current combat: (First round of combat was 1 hit a side. I tipped the BB for Germany since it was obvious).
Yes; they’re quite extinct now.
Germany turn 8
–>Purchase & repair
purchase: 10 Mech (40) + 4 ARM (24) + 1 INF (3) = 67
save 2 ipc
–>Combat movement
Nor: 1 ARM, 3 INF, 2 ART --> Fin (walk in) --> ARM blitzes Kar (walk in)
Bal: 6 INF, 2 ART --> Nov
Nukr: 1 bomber --> Nov (land Epl)
Epl: 4 ARM --> Nov
Nukr: 4 TacB, 3 Fig --> Sukr (land Epl)
Nukr: 1 INF --> Sukr
–>Combat
Nov
A:
Rolls: 4@1 4@2 4@3 1@4; Total Hits: 34@1: (2, 4, 6, 2)4@2: (3, 4, 3, 5)4@3: (1, 3, 5, 2)1@4: (6)
D:
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5)
Sukr
A:
Rolls: 1@1 4@3 3@4; Total Hits: 21@1: (2)4@3: (1, 5, 3, 6)3@4: (5, 5, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Nov twol
Sukr hwlo 1 INF
–>NCM
Nukr: 11 INF, 22 ART, 13 Mech, 7 ARM, 1 AA --> Epl
Pol: 1 INF --> Bal
Wgr: 1 Fig --> Epl
Wgr: 1 Mech --> Pol
Ger: 9 Mech, 1 ARM --> Epl
Uk: 3 ARM --> Nor
z112: 1 SS --> Nor
–>Placement
Ger: 4 ARM, 6 Mech
Wgr: 1 INF, 4 Mech
–>Income
to be updated
Italy collects
territories: 32
no’s: 19
saved: 2
total: 53
Germany collects
territories: 52
no’s: 20
saved: 2
total: 74
R8
36 IPCs
12 Inf (36)
save 0
Combat
1 Inf Bel to Bal
1 Fig Rus to Bal
1 Inf, 1 Tac Bry to Nukr
1 Fig Rus to Nukr
Bal
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Nukr
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (2)1@4: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Nukr lwol
Bal R2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
Bal lwol
Non-coms
1 Fig Bal to Bel
1 Fig, 1 Tac Nukr to Bel
54 Inf, 20 Art, 8 Arm, 1 AA gun Bry to Bel
2 Mech Arch to Bel
1 Mech Smo to Bel
1 Inf Volo to Arch
1 Inf Sui to Kan
2 Inf, 1 AA gun Bury to Yak
1 Mech Tim to Yak
1 Fig Bury to Tim
6 Inf, 4 Art Rus to Smo
3 Inf Vol to Ros
Place
1 Inf Sukr
1 Inf Vol
10 Inf Rus
Collect
30 IPCs
Not sure why I moved it; could ya move the infantry that went to Archangel back to Vologda? Thanks.
Japan turn 8
that is one giant fleet you got there Sir :cry:
–>Purchase & repair
purchase: 10 SS (60) + 2 INF (6) = 66
save 0 ipc
–>Combat movement
z36: 1 SS, 5 Fig, 3 TacB --> z37 (land z20)
Anh: 2 Mech --> Jeh
Jap: 1 bomber --> Jeh (land Jap)
z6: 1 SS --> z3 (defenseless TT)
z6: 1 DD, 1 Fig, 1 TacB --> z16 (land z20)
Fic: 1 INF --> Yun
Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
z18: 1 DD --> z17
Jap: 1 bomber --> z17 (land Jap)
–>Combat
z37
A:
Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 1, 1, 5, 4)3@4: (6, 1, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z16
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
Yun
A:
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (4, 6)2@4: (5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z17
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
z37 twol
Jeh twlo 1 Mech
z16 twol
Yun twol
z17 twlo 1 DD
and I’d like to cancel the attack on the defenseless TT if that is ok, the combat did not affect this decision, just figured the benefits for me would not be that high considering the time needed for it to return to the actual battlefield where I need it to be
–>NCM
z6: 1 SS, 1 CV, 1 Fig, 1 TacB, 3 DD --> z20
z36: 2 BB, 2 CA, 4 CV, 4 TT --> z20
z6: 1 DD --> z36
Fic: 2 INF --> Phi
Hon: 1 Mech --> Anh
Shn: 1 INF --> Mal
Fic: 1 INF --> Shn
Hon: 2 Mech --> Kwa
Sze: 2 Fig --> Fic
Kwa: 1 Fig --> Hon
Fic: 2 INF --> Kwa
–>Placement
z6: 10 SS
Fic: 2 INF
–>Income
to be updated
forgot map
Japan collects
55 - 7 = 48 IPCs
US 8
82 IPCs
2 CV (32)
4 Fig (40)
1 TT (7)
save 3
Combat
1 SS SZ 26 to SZ 16
1 Strat Haw to SZ 16
1 Fig SZ 42 to SZ 35 (TT destroyed)
1 SS, 5 Fig, 3 Tac SZ 42 to SZ 36
Scramble in SZ 36?
Fleet SZ 42 to SZ 43, take
1 Inf, 1 Art, 1 Arm Jav to Bor (mt)
that is one giant fleet you got there Sir
Got that right. :lol:
SZ 35 cwol
Bor lwol
SZ 16
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
I’ll assume no scramble SZ 36
Attack (1 SS, 5 Fig, 3 Tac)
Rolls: 1@2 5@3 3@4; Total Hits: 31@2: (3)5@3: (4, 3, 6, 2, 6)3@4: (6, 5, 4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
SZ 16 cwol
SZ 36 cwlo 1 SS
Non-coms
5 Fig, 3 Tac SZ 36 to SZ 43
1 Fig SZ 35 to SZ 43
2 SS SZ 44 to SZ 43
1 CV, 1 TT SZ 54 to SZ 43, take
1 Inf, 1 Art Que to Bor
2 Tac Que to SZ 43
1 Strat SZ 16 to Mid
1 Tac Mid to Sol
1 DD SZ 25 to SZ 30
8 SS SZ 26 to SZ 54
2 SS SZ 101 to SZ 11
Remaining fleet SZ 101 to SZ 86, take
1 Mech Cus to Bra (activate)
3 Fig Eus to SZ 86
1 Strat Shn to Ind
Place
2 CV, 1 TT SZ 101
4 Fig Eus
Collect
56 + 25 NO + 3 leftover = 84 IPCs
China 8
11 IPCs
3 Inf, save 3
Combat
1 Inf Sik to Sze
1 Inf She to Sze
1 Inf Hop to Anh
1 Inf Kwe to Anh
1 Inf Cha to Jeh
1 Fig Sui to Jeh
Okay one of these has to work, Japanese infantry or not.
Sze
Attack (2 Inf)
Rolls: 2@1; Total Hits: 02@1: (5, 4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Anh
Attack (2 Inf)
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)
Okay that’s one. This is a miracle.
Anh lwol
Sze R2
Rolls: 2@1; Total Hits: 02@1: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
Jeh R2
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)