Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4


  • Yes; they’re quite extinct now.


  • Germany turn 8

    –>Purchase & repair

    purchase: 10 Mech (40) + 4 ARM (24) + 1 INF (3) = 67
    save 2 ipc

    –>Combat movement

    Nor: 1 ARM, 3 INF, 2 ART --> Fin (walk in) --> ARM blitzes Kar (walk in)
    Bal: 6 INF, 2 ART --> Nov
    Nukr: 1 bomber --> Nov (land Epl)
    Epl: 4 ARM --> Nov
    Nukr: 4 TacB, 3 Fig --> Sukr (land Epl)
    Nukr: 1 INF --> Sukr

    –>Combat

    Nov
    A:
    DiceRolls: 4@1 4@2 4@3 1@4; Total Hits: 34@1: (2, 4, 6, 2)4@2: (3, 4, 3, 5)4@3: (1, 3, 5, 2)1@4: (6)
    D:
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5)

    Sukr
    A:
    DiceRolls: 1@1 4@3 3@4; Total Hits: 21@1: (2)4@3: (1, 5, 3, 6)3@4: (5, 5, 5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Nov twol
    Sukr hwlo 1 INF

    –>NCM

    Nukr: 11 INF, 22 ART, 13 Mech, 7 ARM, 1 AA --> Epl
    Pol: 1 INF --> Bal
    Wgr: 1 Fig --> Epl
    Wgr: 1 Mech --> Pol
    Ger: 9 Mech, 1 ARM --> Epl
    Uk: 3 ARM --> Nor
    z112: 1 SS --> Nor

    –>Placement

    Ger: 4 ARM, 6 Mech
    Wgr: 1 INF, 4 Mech

    –>Income

    to be updated

    4 Spoox vs Alsch 08aG.AAM


  • Italy collects

    territories: 32
    no’s: 19
    saved: 2
    total: 53

    Germany collects

    territories: 52
    no’s: 20
    saved: 2
    total: 74

    4 Spoox vs Alsch 08aG.AAM


  • R8

    36 IPCs

    12 Inf (36)

    save 0


  • Combat

    1 Inf Bel to Bal
    1 Fig Rus to Bal

    1 Inf, 1 Tac Bry to Nukr
    1 Fig Rus to Nukr


  • Bal

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Nukr

    Attack (1 Inf, 1 Fig, 1 Tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (2)1@4: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Nukr lwol

    Bal R2
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Bal lwol

    Non-coms

    1 Fig Bal to Bel
    1 Fig, 1 Tac Nukr to Bel
    54 Inf, 20 Art, 8 Arm, 1 AA gun Bry to Bel
    2 Mech Arch to Bel
    1 Mech Smo to Bel
    1 Inf Volo to Arch
    1 Inf Sui to Kan
    2 Inf, 1 AA gun Bury to Yak
    1 Mech Tim to Yak
    1 Fig Bury to Tim
    6 Inf, 4 Art Rus to Smo
    3 Inf Vol to Ros

    Place

    1 Inf Sukr
    1 Inf Vol
    10 Inf Rus

    Collect

    30 IPCs

    4 Spoox vs Alsch 08bR.AAM


  • Not sure why I moved it; could ya move the infantry that went to Archangel back to Vologda?  Thanks.


  • Japan turn 8

    that is one giant fleet you got there Sir  :cry:

    –>Purchase & repair

    purchase: 10 SS (60) + 2 INF (6) = 66
    save 0 ipc

    –>Combat movement

    z36: 1 SS, 5 Fig, 3 TacB --> z37 (land z20)
    Anh: 2 Mech --> Jeh
    Jap: 1 bomber --> Jeh (land Jap)
    z6: 1 SS --> z3 (defenseless TT)
    z6: 1 DD, 1 Fig, 1 TacB --> z16 (land z20)
    Fic: 1 INF --> Yun
    Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
    z18: 1 DD --> z17
    Jap: 1 bomber --> z17 (land Jap)

    –>Combat

    z37
    A:
    DiceRolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 1, 1, 5, 4)3@4: (6, 1, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Jeh
    A:
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (4)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    z16
    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)
    D:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    Yun
    A:
    DiceRolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (4, 6)2@4: (5, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    z17
    A:
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
    D:
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • z37 twol
    Jeh twlo 1 Mech
    z16 twol
    Yun twol
    z17 twlo 1 DD

    and I’d like to cancel the attack on the defenseless TT if that is ok, the combat did not affect this decision, just figured the benefits for me would not be that high considering the time needed for it to return to the actual battlefield where I need it to be

    –>NCM

    z6: 1 SS, 1 CV, 1 Fig, 1 TacB, 3 DD --> z20
    z36: 2 BB, 2 CA, 4 CV, 4 TT --> z20
    z6: 1 DD --> z36
    Fic: 2 INF --> Phi
    Hon: 1 Mech --> Anh
    Shn: 1 INF --> Mal
    Fic: 1 INF --> Shn
    Hon: 2 Mech --> Kwa
    Sze: 2 Fig --> Fic
    Kwa: 1 Fig --> Hon
    Fic: 2 INF --> Kwa

    –>Placement

    z6: 10 SS
    Fic: 2 INF

    –>Income

    to be updated



  • Japan collects

    55 - 7 = 48 IPCs

    US 8

    82 IPCs

    2 CV (32)
    4 Fig (40)
    1 TT (7)

    save 3


  • Combat

    1 SS SZ 26 to SZ 16
    1 Strat Haw to SZ 16

    1 Fig SZ 42 to SZ 35 (TT destroyed)

    1 SS, 5 Fig, 3 Tac SZ 42 to SZ 36

    Scramble in SZ 36?

    Fleet SZ 42 to SZ 43, take
    1 Inf, 1 Art, 1 Arm Jav to Bor (mt)


  • that is one giant fleet you got there Sir

    Got that right.  :lol:

    SZ 35 cwol
    Bor lwol

    SZ 16

    Attack (1 SS, 1 Strat)
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    I’ll assume no scramble SZ 36

    Attack (1 SS, 5 Fig, 3 Tac)
    DiceRolls: 1@2 5@3 3@4; Total Hits: 31@2: (3)5@3: (4, 3, 6, 2, 6)3@4: (6, 5, 4)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • SZ 16 cwol
    SZ 36 cwlo 1 SS

    Non-coms

    5 Fig, 3 Tac SZ 36 to SZ 43
    1 Fig SZ 35 to SZ 43
    2 SS SZ 44 to SZ 43
    1 CV, 1 TT SZ 54 to SZ 43, take
    1 Inf, 1 Art Que to Bor
    2 Tac Que to SZ 43
    1 Strat SZ 16 to Mid
    1 Tac Mid to Sol
    1 DD SZ 25 to SZ 30
    8 SS SZ 26 to SZ 54
    2 SS SZ 101 to SZ 11
    Remaining fleet SZ 101 to SZ 86, take
    1 Mech Cus to Bra (activate)
    3 Fig Eus to SZ 86
    1 Strat Shn to Ind

    Place

    2 CV, 1 TT SZ 101
    4 Fig Eus

    Collect

    56 + 25 NO + 3 leftover = 84 IPCs


  • China 8

    11 IPCs

    3 Inf, save 3

    Combat

    1 Inf Sik to Sze
    1 Inf She to Sze

    1 Inf Hop to Anh
    1 Inf Kwe to Anh

    1 Inf Cha to Jeh
    1 Fig Sui to Jeh


  • Okay one of these has to work, Japanese infantry or not.

    Sze

    Attack (2 Inf)
    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Anh

    Attack (2 Inf)
    DiceRolls: 2@1; Total Hits: 12@1: (1, 5)

    Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Jeh

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)

    Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Okay that’s one.  This is a miracle.

    Anh lwol

    Sze R2
    DiceRolls: 2@1; Total Hits: 02@1: (6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Jeh R2
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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